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Jagged Red Lines

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Everything posted by Jagged Red Lines

  1. Just for the record, most people who play this game regularly, including what is often described here as 'competitive' players, will not refuse you a game if you only want to play with the core rules. That is particularly the case if you're learning the game. That's what this is designed for after all, and more people in the playing community is a great thing. Generally we're all mums and dads, so someone new will always be taken under a wing and looked out for. That said, if you have been playing regularly for years, and know the full ruleset, you will know that by playing only the core rules you run the risk of gaining an unfair advantage. So if your opponent is playing tzeentch or seraphon, and you suddenly decide you don't want to play with magic, even though you know perfectly well how magic works and know that your opponent's army relies on magic, that would probably be seen as a bit of a d**k move. Similarly if you decide to play without faction terrain rules into Sylvaneth, or command abilities into OBR. Or if you have just four mega gargants and you only want to play the primary, the opponent won't be scoring at all without secondary battle tactics. This will totally be fine if you're learning the game, and most opponents will laugh it off and give you a pat on the back for winning. But you see how the full version of the game will likely be the standard at events. I won't say it'll be 100% balanced, but it'll likely be the most balanced version of the game.
  2. I actually like this new ruleset, aka Age of Modules, in that it offers an actual path for new people learning the game. You can start with the core rules only and then gradually introduce modules as you get more familiar. But the standard format will always be matched play rules as the most balanced, fair version of the game. Or else spearhead, if they manage to do it well.
  3. It's because if you exclude magic from the game, it makes it wildly unbalanced and unfair for armies that rely on magic as a core mechanic. No problem if you're a khorne player, but tzeentch can get rekt.
  4. It means you can play broken rules for six months and pay £30 for a balance patch.
  5. Seems like it! New faction terrain for s2d.
  6. It's interesting they didn't have a specific themed list for savage orcs in the book. Faint hope for bonesplitterz.
  7. They've not used the word index, it's battlepack or something. So it might not look exactly how 40k handled it. Every edition they remove loads of stuff. At the start of 2nd it was FW stuff. It's just lots of rumours and lots of speculation on top of zero communication from GW. It wouldn't take much for them to just put a line in one of their community articles saying 'we're aware of speculation about xyz army being removed from match play - this won't be the case'. The lack of communication just fuels conspiracies and mistrust.
  8. Yeah, that's a fair point. Maybe I'm reading too much into it. But does raise a few questions though over whether the 3 inch pile will still exist, on top of the 3 inch range. There's potential for a bit of shenanigans there, tagging a lot of units in combat.
  9. Of course. But it's pure speculation, and imo far less likely, that they'll get abandonware matched play rules that'll last the entire edition.
  10. Not at all. They'll get legends rules, which means you can't play them at events and they won't get updated.
  11. If they're going to get squatted they'll get an index with 'legends' rules. I.e. you can continue to play them in friendly games with the new stats and usrs, but they won't be match play legal.
  12. It looks like pile ins might be getting removed too. I.e. you have to finish a charge within three inches with every model in order for it to be eligible to fight.
  13. Imo it's thematic for grots to run away if most of the unit is destroyed. It gets more problematic when stormcast paladins turn tail (bravery 7).
  14. I'm not in favour of it. I'm just stressing that it wasn't a nothing burger.
  15. Who gives a ******? We don't all need to be cheerleaders. People should be encouraged to think critically, and a ranged of different nuanced opinions shouldn't be framed in such a black and white way.
  16. So weird: "How many health does this model have?"
  17. Wiped a unit of rockguts thanks to battleshock last week. Dude had no cp left so he lost the last three. That's 170pts on one dice roll. Hugely impactful.
  18. Would love war mammoths back! But yeah I think it'll be next StD book. BTW, I wonder what they'll do with thredda and the godsworn. She was the only darkoath unit not named dropped in the preview for the new box. Recently they've taken to removing older underworlds warbands from the battletomes. Hope that's not going to happen here.
  19. The 'leaks' said that weapon ranges were 0.5 inches for infantry and 3 inches for monsters. False. They also said that there was a single hero phase at the start of every round, rather than one in each players turn. Again false, at the warcom video says that you can cast magic in your players turn.
  20. Nah mate, absolutely zero worries at all on that front. Everyone pretty optimistic as far as I can see...
  21. I doubt battalions will go, because that make deployment less important. You will have no option to build into the priority by limiting drops.
  22. Thank ****** it's modular. Best news all day. Don't need to know any more.
  23. Was dominion a limited run that they massively over produced? Or was it an ongoing product that they continued to make throughout the edition? Perhaps they could be moving to the latter model for Ruination, particularly as it seems to also fulfill a dual role as a starter box for spearhead.
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