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Thornshield

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Thornshield last won the day on June 3 2017

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  1. Glad I'm not the only one who's been wanting to see this in AoS. However, there are a few hurdles to getting such an event up and running. In my opinion, the rules are the least of your worries. Skirmish is a decent (but unbalanced) ruleset, that could be supplemented by various house rules and add-ons to enrich the narrative theme. But more importantly is getting the spirit of the event you're after. The main element is the players who will take part in the event. Pilgrym (and the other Inq28 related events/campaigns/blogs) is huge on the story-telling side, probably more so than the great conversion work that goes into it. Not all hobbyists delve this deep into this style of narrative gaming, so you'd have to consider the size of the event and how you're planning to attract/invite the right crowd. From what I understand, Pilgrym was an invitational, with the players being renowned bloggers in the Inq28 scene. The closest we've had to that is in the AoS28 scene (see the stickied thread in the Narrative sub-forum and on Facebook). Next would be the venue and terrain. Such a hobby-fest screams out for delicious tables filled with evocative scenery. Do you have something in mind? Do you have people who can pool resources to build the terrain pieces? The third most important factor would likely be the theme & overall storyline of the event itself. This would flesh out and inspire the creation of the players' warbands. This would also feed into the terrain pieces used. Of course, all of the above can be ignored/simplified if you just want to do a simple day of skirmish gaming, but I do hope someone's up for the challenge of making the AoS version of Pilgrym. All the best if that's you!
  2. 10 reasons why you should have been at #AngelCore: Two attentive TOs who know what they're doing & made everyone feel welcome & involved Secondary missions that helped players stay involved in the games or keep winners on their toes (some could have been a bit clearer/simpler though) Great venue in East London, with a bar, games store, plus computer/video & board games at no extra cost Best food in a tournament ever - I'm still drooling over that tender pork roast with perfect crackling A really strong hobby field for such a small event The chance to be part of an Alfrostun fighting out in the Everwinter Certificates for those who beat Jack Armstrong A 1-in-8 chance of playing against Vanguard Wing at the start, before they faced each other off in the top tables A wonderful atmosphere with great people Ming was there
  3. The Dictator has not checked in on this thread for awhile now but shall grace you mortals with some replies. Grudges are allowed (sorry most handsome one) but I am not recording it. In fact, I might not even bother sorting out match-ups this year! #controversial Fluff can be shared in this thread and we'll be collating them via email soon. Lastly, two slots have just opened up! I believe one of them may be accounted for (this is looking at you Simon), but post if you're interested! Plus, the reserves list could be padded up for the inevitable late dropout!
  4. Glad you're liking the army! The last model that I've done so far is a Slaaneshi Soul Grindr, that hasn't done well enough in games to earn a title. By harvesting the damned spirits from the River of Souls, this daemonic monstrosity is able to spit them back out as concentrated blasts of energy. When enemies get too close, scything talons slash out and it pummels foes with piston-driven appendages. That brings the army up to 2k points for event purposes. But don't worry, there'll be more to come in future months!
  5. I chopped them off the Dire Avengers heads. Thanks @Dibdab To round off the Battleline, I ran 20 Daemonettes because every good cult has summoned a lesser daemon of Slaanesh or two. Here's some of them.
  6. Disappointed! Was looking forward to a Shadespire narrative campaign [emoji1]
  7. @Sleboda That has got to be the most elitist and narrow-minded view of what a tournament is. Unlike your other examples where the intent/goal is far clearer, nowhere in the definition of a tournament does it say participants must be participating to try and win it. I appreciate it's your personal opinion, but I can't understand how one can jump to this extreme conclusion. You're disrespecting players who are in the tournament to gain experience, or those who are participating for a chance at other non-gaming prizes like painting (which I'm guessing you feel should have no right to be in your view of a tournament?). You may be happy traveling to Adepticon to socialise outside of an organised event, but you're essentially saying everyone should do the same and that players have no right to enjoy their opponents' company during a tournament game unless they are aiming to win. Your view of what a tournament entails is such a tiny one, that doesn't hold bearing to tournaments that do occur all around the world and definitely goes against the spirit of those held by Games Workshop themselves. Even their GTs aren't meant to be taken that way. The point about your games affecting the results is a valid one which I recognise, as throwing games away is poor form, but you've assumed the affected all came for the same thing, which again, can't ever be true. I honestly hope you'd look at tournaments in a broader view and see them for what they are; a gathering of gamers, some looking to win the event, others to socialise, some just trying to squeeze in as many games as possible into a weekend, and ultimately, a celebration of the hobby.
  8. Pre-End Times This was when I was most heavily invested in the system (having only started the hobby at the beginning of 8th) and going to tournaments regularly. I ran Bretonnians (arguably a mid/low-tier army) with the aim to win as many games as I could while looking fabulous. I also dabbled in campaigns and absorbed books & supplements like Tamurkhan & Monstrous Arcanum, slowly turning my focus from games to storyline. The game itself did get a bit stale towards the end, but was balanced in a way (with TOs using comp to change the meta) and while there were combos or tricks which broke the immersion (conga-lines, clipping, hero walls), I wouldn't say AoS doesn't have it's own fair share of such instances. End Times I loved this period. It was crazy. While it was horribly unbalanced when they removed all the restrictions, it was also very liberating and made for some insane thematic games. Plus, the Brets got featured in quite a number of books after having no love for a long time. It was during this time I organised my first event, which was a very casual, hobby driven get-together based on the Painting Masters (which I had the pleasure of attending) and used the End Times rules. Since then, I've been firmly on the narrative side of gaming (having fun with your opponent and story first, winning second). And then the World ended. Age of Sigmar I won't lie, this was a huge shake-up; round bases, discontinued lines, the end of the storyline we knew and loved, a whole new system. I wasn't instantly sold, but I remember telling @Chris Tomlin that I'll go where the community goes. While I disliked (and still do) the Stormcast (and Sigmar), the rest of the lore really captured my attention. It was during this time where I stopped going to tournaments and playing games due to time-constraints, which was a real shame. However, the simplicity of the system's core rules made it the right choice for time-poor players like myself and also returning players who actually preferred an easier entry point as opposed to complex rules. I did manage to squeeze in jointly-running Realms at War 2016, which jump-started my hobby mojo. AoS is also a great sandbox, where the players have the flexibility to tell their own stories while GW write up characters that would eventually be as memorable as those in the Old World. Elements from the Old World can still be brought into the Mortal Realms - we've seen Tomb Kings and Kislev aesthetics in the Black Library books. My Bretonnians are retired though, I like to think they were definitely killed off and don't fit in well in the new setting. So I've started collecting a Slaanesh force instead (despite the Dark Prince being missing). This is the present, which I am enjoying, but thanks for posting a topic like this so I could reminisce.
  9. Pleasure Cult (Marauders) In all civilisations, the thirst for excess and pleasure runs deep, with cults being formed in places you'd least expect. These worshippers of the youngest Chaos God charge into battle with whooping yells of abandon as they trash about with their wicked flails. In the absence of their patron's blessings, they willingly perish against stronger foes, for nothing is as excruciating as the lack of Slaanesh's love.
  10. As usual, I've been horribly bad at keeping this thread updated. So the army was finished in time for SCGT (and nabbed 3rd Best Army) but I hope to add more to it while waiting for the Dark Prince's return! And lastly, some of my models were featured on WH Community when myself and the other NEOs went up for a meet-and-greet session with the team. They can be found here with some extra backstory: https://www.warhammer-community.com/2017/05/02/neo-army-showcase-part-2/ Some closeups of the Mercenaries that were converted to Slaanesh:
  11. Overall good post @swarmofseals, especially on the points of discussing it locally rather than online. I also completely agree with @Motley & @Spiky Norman. Rather than post negativity, people should use that energy constructively in the Narrative & Open Play subforums, or even stick in this subforum with positive topics such as "How can we promote the game and whatever aspect that we love about it". @Kramer Your second point is interesting - I personally don't think it's as distorted as what you see on Instagram and the media presence of AoS actually motivates people more than it discourages.
  12. Makes sense! As much as @Chris Tomlin hates labels, you show strong signs of the Open + Narrative player so I'll direct you towards a kindred spirit of yours, @HobbyHammer, whose blog (http://hobbyhammer.com/) & events are run in that vein.
  13. It's not easy to eyeball 'balance' unless you know the units capabilities well and equally how capable a player is. Points can be a crutch to rely on, but do give a quick semblance of balance for any form of gameplay. They are especially useful for events where players have a wide range of skills, so that it doesn't quickly devolve into an overly one-sided non game. I think points used well is better than no points at all, and this is coming from a predominantly narrative player.
  14. So which aspect of Narrative play do you resonate with out of curiosity? Looking forward to seeing your force and reading about it in any case!
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