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shaywarren18

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  1. The wording on first turn priority is confusing our play group. The wording makes it seem like you roll for each round. In round one it it’s a tie; whenever finished deploying wins the tie. Any round afterwards it’s whoever went first wins the tie. Am I missing something here; I’ve always played that whoever finished deploying first has priority… but someone recently pointed the wording out here. And I tend to agree with them.
  2. If the stormdrakes use their herophase move to retreat out of combat. Can they use the same ability to charge on a 2+?k
  3. I’m having a hard time grasping the rules on these guys. Can I return slain models as they’re slain? example: unit of 30 mortek is attacked, 8 are slain. All within range of the harvester. Can I then roll 8 dice and return mortek to that unit for every 4+?
  4. I’m confused on ruling on when a game ends. So like say it’s turn 2… I wipe out the enemy completely but they’re up in points… so I just lose even though I wiped them out. Or do I have 3 turns to just get points now.. because the ruling says something along the lines of “the winner is the person with the most points at the end of the game” I see nothing about what happens when someone is wiped out? TIA
  5. shaywarren18

    Rally

    Can rally be used in the enemy’s turn hero phase?
  6. I’ve noticed a few command abilities that Ironjawz have don’t have a range on them. Does that mean they follow the wholly within 18” of a general and wholly within 12” of a hero. The rules in question are Ironjawz Waagh Mighty Destroyers and the ironsunz “alright get em”
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