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Enochi

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20 Lord Celestant

About Enochi

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  1. Shrug. Maybe. I have tested on TTS though and can quite easily set up terrain choices where Sylvaneth wont get to play terrain either anywhere or anywhere important.
  2. Shrug is what it is. Maybe cause our group is light on terrain and plays without the terrain rules(Not counting faction terrain rules)?
  3. Then they aren't slinging spells at me and the Bolt throwers chew up what they are buffing or whatever characters they have leading the charge.
  4. My anti-magic is to kill the casters. And if needed the Dragonblades and DL lord can hit any position on the map so I don't really see your point in that regard. My game plan as I said before Turn 1 Decapitation of Heros and Casters. Turn 2 Finish what remains then start body blowing any other critical units as well as the Objective holders. Turn 3+ by this time Whats left of the Arkanaut Companies should be able to at least grab The center objective while the OD pushes into their backline hopefully. I get that the name of the game for Order has been lately "well we can't kill them so Lets just try to hold objectives" I'm trying to get back to winning by saying Yeah lets just you know play the game again like killing units is important. It could be that due to my local area I am underestimating the amount of spell slinging damage I would take turn 1 into my back line but I'm not hugely concerned about it at the moment.
  5. The crews can be targeted by Shooting attacks just not spells. Which I find to be very reasonable imo.
  6. Seems like reasonable suggestions. Right now my local meta doesn't have much for first turn charges. I'm more worried about Character sniping that the moment (Big reason of why I have the Huricanum) It has been ruled in my area that Bolt throwers & Crew for the the purpose of spells and abilities count as 1 unit. And I disagreed completely on the Balistae. Without being able to deepstrike them I going to be having to use their long range mode more often then not and they are much worse at ranges 18.1" and beyond. Even at 18" and less the The Bolt Thrower is more accurate hiting 4s rather then 5s. And with the command ability of the seawarden its just hands down better all around. In SCE army year the CB gets a good bit better being able to deepstrike in and the LO right on top of what you want but here I don't think it is advantageous.
  7. New GHB Order Allegiance: Order - Mortal Realm: Ulgu LEADERS Dragonlord (380) - Shield & Dragon Lance - Artefact : Doppelganger Cloak Seawarden on Foot (100) - General - Command Trait : Strategic Genius Tenebrael Shard (120) - Artefact : Sword of Judgement UNITS 5 x Dragon Blades (120) 5 x Dragon Blades (120) 10 x Arkanaut Company (120) - 3 x Light Skyhooks 10 x Arkanaut Company (120) - 3 x Light Skyhooks 10 x Arkanaut Company (120) - 3 x Light Skyhooks BEHEMOTHS Celestial Hurricanum (300) WAR MACHINES Highborn Repeater Bolt Thrower (120) Highborn Repeater Bolt Thrower (120) Highborn Repeater Bolt Thrower (120) Battalion: Dragonlord Host (140) 2000 points. 10 Drops. The Dragonlord host is the hammer. This list acutally hopes to try and peal off as many supporting characters as possible. With 36" range and 3 CP on the first turn. My thought is if all the Repeaters have good targets trigger the Seawarden command effect 3 times so each of the bolt throwers should be hitting on 3s and 4s thanks to the huricanum and wounding on 2s thanks to the Seawarden with Rerolls to both. with 12 shots at Ap -1 on a 4+ hero thats on average going to be 5.8 wounds on a hero. Leave the big monster characters to the Arkanauts mostly. Tenbral takes out whatever is most needed to be sure to die. I'm hoping this set up in an optimal run will kill 3 to 4 characters with a decapitation strike on first turn then deliver the body blow the 2nd turn with the Dragonlord host. So looks good on paper need to test it. Might swap the shield for the horn since the Dragonlord has the Cloak.
  8. You know this would be easier to believe that you actually read what I wrote if you bothered to get my name right. Considering you have gotten it wrong multiple times
  9. No because your rambling is foolish. That every unit can't be viable is frankly garbage. In a game where units can be viable as simply chaff and Cheap Objective Grabbers there is really no excuse. If units are useless that typically mean that something in your army is either too good for its points or it needs a point reduction/rules change. And I know plenty of people that run Horde armies over Elite ones so your 200 model count excuse falls flat. And Considering the same people who are writting the majority of the fluff in the battletomes are writing the rules as well to my knowledge then its really there own fault for painting themselves into a corner. Your last statement just reinforces that you know nothing. Units being cut from a list doesn't mean there aren't viable. Example is the annoited on foot in my PT. It is a viable unit having a well defined role that it fills effectively. It is usually unplayed because its roll can be filled by others that can do other things but I could still use it competitively. For example if I wanted to make a list they has my Phoenixes charge up the board while he camps back with the guard. The Phoenixes without riders are NONVIABLE as they cannot fufulling there roll. They are too fragile to stay on the board as a tarpit and lack the punch to be point effective as a damageing unit. They have good speed but as a single model can't function as an objective grabber. Now if there were to reduce the points of these they might be able to function as either a tarpit or suicide attacker.
  10. Agreed I could have dealt with +20 to these. Would have been hard but doable. Would have made pure my a fairly neutral change and had to tighten my belt on my PT. +40 with +10 to the battalion though means I'm out of options. That was the most nonsense I have seen posted on her in quite a while.
  11. Yeah I'm in agreement with you I can basically run my OD list doing number crunching by drooping the endless spell (It went up in points too making my over all list +80 points) but the list already struggled now it just going to fail I think.
  12. Well gentlemen and Ladies. Phoenix temple got hosed once again with Frosthearts getting a 40 point increase. Flamespyre got a 20 point decrease... and ones without riders are at there pre-AOS 2.0 points. With that and Dragonlords going up +40 points I think I'm pretty much done with AoS until they come out with a tome for aelves.
  13. Well he wanted an Alpha strike list. So thats what a gave him. Also don't underestimate the mobility of that list to snatch far objectives.
  14. If your wanting to Alpha strike frankly I think something like this might work a bit better Shooty/charge alpha Allegiance: Order - Mortal Realm: Hysh LEADERS: Dragonlord (340) - Shield & Dragon Lance - Artefact : Phoenix Stone Seawarden on Foot (100) - Artefact : Lens of Refraction Lord-Ordinator (140) Archmage (100) - Steed UNITS 5 x Dragon Blades (140) 5 x Dragon Blades (140) 5 x Reavers (140) 5 x Reavers (140) 5 x Reavers (140) WAR MACHINES Highborn Repeater Bolt Thrower (120) Highborn Repeater Bolt Thrower (120) Highborn Repeater Bolt Thrower (120) Highborn Repeater Bolt Thrower (120) BATTALIONS Dragonlord Host (130) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 103 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 4/4 ARTEFACTS: 2/2 ALLIES: 0/400 The Dragonlord Host give you an alpha strike superior to your High warden. The Dragonlord with its double move has a 28" movement plus charge and is a much nastier attacker. The Dragonblades aren't bad as well though they lack a bit of punch. 3 Units of Reavers give you some mobile skirmishers to pick off weakened unit or harass characters. The prize however is the Battery of bolt throwers with the Sea-warden and Lord ordinator each gets 12 AP -1 shots hitting on 3s and wounding on 2s. And you can reroll hits and wounds if you use the Seawardens command ability (Though it can't move if you do) I take the lens so if someone tries and drop a bunch of mortal wounds bombs on your little pack before you can snipe their spellcasters you can pop the lens to reduce the damage and hopefully keep them functioning.
  15. Okay I'm in an escalation league and we are about to jump from 500 point to 1000. So far I have won all my matches but I know alot of armies scale better at higher point values and we got a LOT of players playing Skaven and LoN. (Think there are also a few playing then new Slannesh book) I'm running mixed order and we are allowed to change or lists between games but we do have to stay the same faction. I'm playing GA: Order for mine. My 500 point list was Seawarden, 2 Highbourn bolt throwers, and 20 High elf Spearmen. (No one was really expecting the bolt throwers) Now for 1000 points I'm planning on Seawarden Tenbral Shard w/ Sword of Judgement 5 Reavers 5 Reavers Highbourne Repeating Bolt Thrower Highbourne Repeating Bolt Thrower War hydra Khinerai Heartrenders Thoughts and Suggestions?
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