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Cayseymax

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Everything posted by Cayseymax

  1. The nakedness granted was to provoke… The Zulu tribe thing was not!
  2. I see your point… and it’s a good one. I just thought it would be funny… I wouldn’t make them look like the Tintin tho with bones in their nose or anything like that… the naked part granted was for lolz sure, the African part no. it’s just that I usually see them in a more Viking themes tribal look… and I think African tribal would be genuinely cool!
  3. So, I have an idea for a controversial paint scheme. I’m considered making a sons of behemoth army, painted like Africans… but I want them to be naked, like tribesmen… with visible and pronounced genitalia… granted that’s more for provocations, But The African tribe idea is legit! my question is this, how would you guys feel/ react if someone showed up with a naked African tribe of Behemats?
  4. Thank you for your respons. I am very sorry to hear what has transpired in your life... it would definitely also push gaming far in the background! My thoughts go out to you... Regarding the tome, I hope work will continue. It’s not a bad product, but as GW continues to published new armies, and errata so does the project. Hopefully, the work will continue. Again, best wishes.
  5. It sucks big time, but the tome is dead! @henin needs to wake up and either put this in the grave, or resuscitate this tome, now! I’m sure there are plenty of people willing to assist and support it, but without the leader present at all, it’s very difficult getting motivated! Either do it, or kill it!
  6. Unfortunately I fear it’s dead. I haven’t heard anything for a long time! People have got to set aside time when doing such a project! Setting aside time is key!
  7. I just want to know when we can expect an update... we have waited long enough! 😊
  8. Hi... Mount traits is a great idea, but wait till after the beta version have hit the shelfs. We are still waiting for that... lovin’ it, but just let’s get the beta out!
  9. Could you elaborate? I’m not sure I understand?
  10. I just want something that is balanced. I would like to be able to win some games, but I have no need to be top tier with this army! It's all about just not sucking and effectively playing with a hcp, basically having lost before we even start. Using the GW battletome sucks major league bum hole!
  11. Wow yeah that is strong! That will probably be looked at... I too would like to know what the status for this project is! I hope something comes out soon!!!
  12. Right... I just thought they would get one due to how GW worded that piece of info... Right... Especially since its such a small factions. If they just combined all the herds then that might be a viable option. So what is a Brayherd player to do? Go all in on Forgeworld monster of chaos or what? Any suggestions to get a playable list would be great!
  13. Question... Have Breyherds lost all ability to summon now in the new edition? It would seem a lot of the flexibility that they used to have is gone... Is this really true? Did Gamed Workshop nerf Breyherds??? Reason for me asking is that GW wrote that all factions that could summon, would have their summoning system revamped... Now it seems that Breyherd just lost theirs??? Quote from Rules Preview, Summoning: "Rather than summoning units through magical spells, every army that could summon units before now has a unique resource that allows them to bring fresh reinforcements onto the tabletop that fits with their army’s background – if you’ve got the Maggotkin of Nurgle or Legions of Nagash, you’ll have played with rules like this already." What happened to this???
  14. Where can I see the results of the games?
  15. This is super cool... When can we expect an updated version. 1st post said it was updated in june 2017? And thanks for the awesome file!
  16. No... just no! The Green Knight is way too powerful for 160 point. That's not even an argument! If you keep him in the current form, he should probably cost 280... but I think a reduction of his powers and and increase of his cost if better. The green knight is not supposed to be a crazy unkillable powerhouse. He has never been so in any editions. Making it possible for nobility whole army to have 5+ save against all wounds is ridiculous! That is also broken! If anything is should only be shooting phase and as Someone2040 point out the stacking or multiple things giving by Shield of the Lady, Sirine's Locket and Virtue of Favour, should be removed!
  17. That is your point of view! I disagree! This whole idea was to favor Bretonnians... But just disregard my comments then... I think putting a rule set out asking for comments and then brushing most of them aside is a moot point! Im done!
  18. They cost 160 for 10... according to the alpha version rules update posted a few days ago. First I tried the version presented in the alpha rules, then for fun I tried giving them 2 wounds... so still for 160 points...
  19. Ahh... No I only tries the Alpha-rules version of the Foot-Knights (10 foot-knigts every time). Here I first tried 5 tests with longswords and shields and 5 tests with greatswords... Against 10 ardboys! I also tried 10 foot-knights (with 2 wounds) with longswords and shields against 10 ardboys. The 1 wound versions sucked in my test... the 2 wound version did not.
  20. To be fair I didn’t try with the great swords the second time around! I just used the war scrolls no outside magic! Should have done that, but the battle took a lot longer with 2 wounds so I chose not to!
  21. For the Foot-knight test I used 10. So 10 Foot-knights against 10 Ardboys. So I placed 10 for 160!
  22. So I did a rematch of the 10 foot knights against 10 ardboys... Now with 2 wounds. Yes I still think they should have 2 wounds because they are knights, not just footmen. So did 5 more battles this time they lost only 3 times and the fights were a lot more closer. Personally I think that's much more balanced. 160 points are probably the right number. My reason for wanting two wound is simple. My test with both with a longsword and shield and with a greatsword they fell very quickly... Yes 5 battle are not enough to say they would never win and my dice rolls could have favored the orcs, but I was simply sad to see them fall so quickly, and my counter thought was then why would I choose them over mounted knights? There is as I see it no reason to choose them over knights , when they die that quickly, might as well get some mobility then... As I've stated in my initial comments, I think you guys are really close. I thing 99% of your stuff is great, I just thing there are a few areas where the units could be even more cool. Personally I just think some few units need a bit more to be something that is worth choosing over more knights. Cheers
  23. My point is the probably charge out of 10 inch range since the spell caster keeps away from front line!
  24. I dont think it’s reasonable to expect them to be 10 inch from damsel when the charge 3d6! Brutes cost 180, grail 200 I lost all fights... that’s not balanced! i still I’ll think they should have 2 wounds! Are they not dismounted grailknights??? And if not, why not then? Are pegasus knights not supposed to be the best knights in the Bret realm? I don’t think it’s a stretch to give them -1 rend, grail knights have -1rend! The test i did they had no chance! 5 battles with each unit!
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