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Kevlar1972

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Posts posted by Kevlar1972

  1. Wholly within is pretty self explanatory.  If you aren't wholly within the bubble of at least one shaman you get nothing.  Being partially in one shamans bubble and partially within another is not good enough. The key mechanic is now wholly within for a reason.  To limit buff ranges and make it more difficult to buff extremely large units or models. 

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  2. I like the gore pilgrims list.  With 3 priests you can cover the whole table with the portal buff.  Then try to synergize your combat troops.  Portal + wrathmongers + hammer aspiring deathbringer buff is 3 extra attacks.  Taking the dual wield option on your reavers and warriors is a great boost to their effectiveness with that many attacks.  Plus I like the banner of rage + totem buff for the reavers.  Insane damage output for such a cheap unit.  And then you have the summoning!   Khorne gets stronger as the battle continues.  If you take blood sacrifice on your priests you can add demons every turn.  Flesh hounds are cheap, fast, and hit pretty hard.  If you go min sized units on your reavers and warriors the blood tithe racks up quickly.  You can easily save up enough tithe to summon a bloodthirster by turn 2.

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  3. 3 hours ago, 123lac said:

    Saw an interesting post on the BoK facebook group.

    Basically, GW seem to be moving their rules writing towards having mortal wound effects being incurred on 'unmodified rolls of 6'. 

    If this style of rule writing impacts BoK then we can expect bloodletters to no longer deal mortal wounds on 4's or lower, regardless of how many +to hit buffs they have applied.

    Assuming this does happen in the future, how do you think BoK will perform in the competitive meta?

    Not just mortal wounds on a hard 6.  The new books have most abilities trigger on a hard 6.  Also units have to be "wholly within" a set distance for buffs so no daisy chaining a couple models for extra attacks or buffs.  This will affect certain builds, especially the bloodletter bomb.  It will be difficult to buff 30 models on 32mm bases and even buffed they will only deal mortal wounds on a 6.  Assuming the older books get errata to match the new books.

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  4. Has there been any confirmation that the brass despoilers can be fielded under blades of khorne?   I'm hoping so because I would love to field a cygor or two with the mark of khorne to really stick it to some enemy wizards!  If they have to be fielded as allies it doesn't look as tempting to go buy 2 start collecting boxes.

  5. 2 hours ago, 123lac said:

    edit: if taking blood sacrifice then you are losing out on the +to hit buff?

    I thought running a bloodletter bomb with max +to hit was one of the most effective strategies for khorne.

    I'm not running bloodletters.  I'm running MSU mortals for lots of blood tithe and summoning every turn.

    Bloodletter bomb is all your eggs in one basket.  Something gets your bloodletters before they do their thing your game is over before it starts. 

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  6. 3 hours ago, ledha said:

    You have a +1 only if the slaughterpriest has slain an ENNEMY model, not a friendly one.

    I prefer to use my gore pilgrim to give +1 to hit to my skullreapers of bloodletters and kill the ennemy much faster (hence blood tithe points) while preventing horrors like blades of putrefactions coming into my face than killing my own units to summon a good unit after 3 turn.

    You may be a better player than me however, because i could never face my usual opponents with only 4x 10 reavers, 2x5 bloodwarriors and 5 wrathmonger at 1500

     

    The priests can cast blood boil and blood sacrifice in the same turn.  They can also charge into melee.  I'm not saying I'm a great player,   just that it is an effective build.  You don't need to kill very many of your own models to build up the blood tithe.  And turning 10 reavers or putting a few wounds on a korgorath or a character out of combat to bring in 20 bloodletters or a bloodthirster isn't a bad trade. 

     

    I feel MSU and blood tithe boosters works better for me and the models I have access to than a bloodletter bomb that often gets charged and wiped out before they can do anything. If I lose a unit or two it's only 70 to 100 pts not 300+, and every unit I lose is helping me bring in more demons.

  7. 3 hours ago, ledha said:

    Yeah, i don't understand why people are excited about paying units in point to kill it to summon other units that you could pay for instead and having it turn one without depending of good prayer rolls

    why send 140 pts of bloodreavers to their death to gain 2 blood point and summon 5 bloodletters ? I prefer to pay 120 pts for 10 bloodletters, or using the 2 blood point to dispell a powerful spell

    I think you are missing the point of the blood sacrifice in a 3 priest gore pilgrims build.  With prayer rerolling and the +1 bonus if you kill someone it's quite possible to turn 70 points of reavers into 7 blood tithe by turn 2.  Which means a single blood tithe point anywhere else on the field will turn those 70 points of reavers into a wrath of khorne bloodthirster that you can deploy anywhere you want in that movement phase.   

    You can always sacrifice the priests themselves to build up some points to heal the rest of your army.  The priests heal the damage back along with your all the multiple wound models throughout your army. 

    Or send weakened units back to the priests for more demon fuel. 

    Adding 500+ free points to a match by turn 4 is a nice boost that many opponents will struggle to overcome.  

  8. 9 minutes ago, The_Yellow_Sign said:

    Do we know yet if we will be able to ally in Khorne units like the Bloodsecrator to buff the Khorne Battalion? 

    Of course you can. He buffs everything with the "khorne" keyword.  I'm just wondering if you can run that warherd battalion under a khorne allegiance and combine it with gore pilgrims battalion for some interesting shenanigans! 

  9. 20 minutes ago, kahadin said:

    You pay more for throw away units than you would buying the real deal and a proper screen. I really think you can only use summoning as a bonus. I'm not sure there is an effective way to build around it.

    Gore pilgrims with 3x blood sacrifice.  You're swimming in blood tithe.  Trade 70 points of reavers for a wrath of khorne thirster turn 2.

  10. 12 minutes ago, Hannibal said:

    And are pretty fast. IMO one of the most underrated units. 

    5 for 60 though, more expensive per wound than blood warriors or flesh hounds, who have much better damage potential.  Good for capping an uncontested objective, but that is about it.

  11. 15 minutes ago, kenshin620 said:

    I dunno if it really benefits giving Skaven Marks. Pestilens have an excuse since they're all about plagues, everyone else not so much.

    Ah heck theres people who want Dark Oath to NOT have marks, which is slightly hinted at since both Dark Oath models cannot be Marked.

    I'm just saying, the way the clans are currently fractured it makes no sense for them not to have marks along the lines of now everything else in grand alliance chaos.  Since demons, mortals, and beasts are all split, but unified through marks, skaven are the odd man out.  Either unify the clans or give them all marks, since none of the clans really work alone now.  Most skaven have to use GA:Chaos outside the cheesy skryre tunnel list.

  12. 2 hours ago, Skreech Verminking said:

    I’ve been playing skaven for about 6-7years.

    and since aos dropped, I was most of the time rather confused, sad and maybe (probably) a bid angry about the lose of so many things, like the only battailon we had and so on.

    after some time (happened this year)  I started to like the lore and the look of the new Ironjaws/ army. Which reminded me much of the good old days when GRIMGORE was still killing stuff.

    But now since the new Book  is reuniting all beastmen again (and even more), I have just Letten my big dream of building the big Whaaag (which would have probably never happened, since for some unknown reason (must be my name) I always went back to my beloved skaven army), to destroy  sigmars army’s in the name of true chaos.

    Bringing back one of the older army from fantasy, made me very happy.

    uniting them even more.

    i hope this is the way, Gw is going right now,

    many player, will and would be happy with the way Games workshop is going right now especially me.

    but until a mixed skaven Battletome comes out I’ll be joining on your quest my fellow brethren’s.

    I've had skaven forever.  With the clans split up they are really in a poor way right now.  With the rest of Chaos seemingly getting unified with the ability to take marks it leaves skaven even further on the outside looking in. 

    Skaven need to be one army, not 4 little mini armies with nothing to pull from.  If they gave skaven full access to chaos marks instead of just nurgle they would be in a much better spot.  Give verminus:khorne, skryre:tzeentch, and moulder:slaanesh if you really want them to fit into the rest of the chaos lineup.

  13. 39 minutes ago, Aspirant Snaeper said:

    Beasts will add a lot of movement options to Khorne and help speed things up and offer more board control. 

    The flexibility in that Battalion is pretty big, too. 

    It's going to make the Hero slots more crowded than ever, though, and I think it will be hard to do a Beasts/Daemon/Mortal force.

    That battalion only uses one hero slot.  Pretty light tax!  Seems it should be able to run with gore pilgrims pretty easily at 2000.

  14. 18 minutes ago, mastercrafted said:

    To be honest i just wanna get my beast on cos i love the models! I'm fairly new to aos so i do struggle as to why this would break the rules anyway - they get the khorne keyword, and i thought allies could be in a warscroll battalion and not count towards allies allowance?

    Please someone educate me!

    They wouldn't have to be fielded as  allies.  You could play that battalion under the blades of khorne rules or the beastman rules.  If you played it using blades of khorne you could mix in any khorne marked units, even Archaon or slaves to darkness stuff. 

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  15. Looks like it will work, but much like mortals and demons mixed you won't get a lot of synergy.  Some things work though like bloodsecrator, banner of rage, slaughterpriest buffs, blood stoker, wrath of khorne bloodthirster command ability.  Looks great for a beast army to get some support characters and access to blood tithe and summoning! 

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  16. 11 hours ago, Oreaper84 said:

    "Karanak, crimson crown, good for when the demons start getting summoned."

    Karanak is a named Unique character and cannot be given an item/command trait.

    Also, with the list above....what is being hit with blood sacrifice? If its the reavers then there goes your screen/ glass cannon. The problem with relying on tithe summoning is that some opponents will get in your face, forcing your summons to actually go behind your lines and not really in a good position. I find that it only usually works when i have a strong battle line to begin with....and 4 x 10 reavers  and 2 5's of BW is not that.

    I'd combine the BW's into a 10 take out Karanak and a unit of reavers and add another wrathmonger unit of warshrine

    Good catch on Karanak.  He's too good not to take with his free summon and mortal wounds on successful dispel.  Just give the bloodsecrator the crimson plate, or the  Deathbringer mark of the destroyer.

    Deployment depends on objectives and mission obviously, but try to keep some reavers back for sacrifice and area denial.  The other reavers and warriors are getting buffed by secrator, totem, and possibly close enough to wrathmongers or Asp. champion's 6 inch attack bubble.  Sure they die fast, but with 4-5 attacks each they will pump out some damage before they fuel the blood tithe.   After the sacrificial unit is gone you can always pick off weak units or hit the priests themselves if need be and you are short a point or two to bring in a unit of 20 bloodletters. 

    The warriors backed up by wrathmongers and  champion's slaughter incarnate are a good counter charge and should shred whatever hits the reavers.  Not to mention the 3d6 mortal wounds from the priests you can use to soften things up if need be.

    I'm not saying its a perfect list.  Just easy to build with 2 starter kits and I think its pretty competitive, at least at 1500 points.  Convert some stokers to priests, I just gave them an axe and a prayer book from my bits bin.  An extra bloodsecrator makes a nice Deathbringer with Goreaxe and Skullhammer, just get a retributor hammer to replace the banner.   

    At lower points values the summoning will quickly boost your losses.  The +attacks buff stacking and lack of battleshock will let you wear the opponent down even if you are losing more models than he is initially.  

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  17. I played a 2k game the other night with main goal of summoning a Bloodthirster asap, using blade of endless bloodshed and blood sacrifice for extra blood tithe. I got him down at the start of turn 4, which was a bit too late to really do anything much as i thought.

    Over 4 turns i managed 12 BT - 6 from my units dieing, 1 from a unit of morghast, 4 from the blade of endless bloodshed and 1 from blood sacrifice. I reckon drip feeding blood letter reinforcements, murderlust and auto unbind are better uses of the BT.

     

    Were you running Gore Pilgrims?  I used this list at 1500, and you should have a WoK thirster by turn 2.

    Asp Champ w/axe and hammer +1 attack bubble

    Blood secrator +1 attack bubble and battleshock, banner of rage, rerolls, + totem attack for the reavers

    Priest, blood sacrifice

    Priest, blood sacrifice

    Priest, b lood sacrifice

    Karanak, crimson crown, good for when the demons start getting summoned.

    10 reavers

    10 reavers

    10 reavers

    10 reavers

    5 blood warriors

    5 blood warriors

    5 wrathmongers, +1 attack bubble, kill strong monsters or characters

    Gore Pilgrims

    Reavers are there to take charges and get sacrificed.  But in the right position they are generating 5 attacks each.  Same with the blood warriors which is great with no respite.

    Turn 2 I'll have my WoK thirster on the field to eliminate scary threats, turn 3 its a unit of bloodcrushers or 15-20 letters depending on how many units are dead at that point.  You take an initial beating with the crappy troops, but once the blood tithe kicks in and you have demon support it works like a charm.  Just keep churning out d6 mortal wounds with the priests and kill units off before they can do serious harm to your battle line.

  18. 9 minutes ago, Praecautus said:

    I have used this wth Gore pilgrims with 4 units of 10 reavers and aspiring death bringer. It has worked well for me and I feel it is viable at least semi competitively. At least it is a decent alternative to those with out sufficient blood letters.

    I had a lot to tithe floating around every turn in both games so could bring on a lot of daemons. I favour units of 5 blood letters due to being able to swamp the board and induce panic/speed bump.

    Also the msu are cheap objective grabbers for quick points. Though they soon need backing up. Which an aspiring deathbringer and 10 or 20 blood warriors can do - save up the command points and then bazooka those attacks ?

    Right. And the deathbringer buffs all your heroes as well.  The bloodletters are great too, but then I think you really want the herald with crimson crown to support them.  They can outpace the blood secrator and priest buff range and without buffs they are fairly useless.  Even buffed they are still susceptible to being screened and counter charged.  And something can cut their numbers down to uselessness pretty quickly.  With bloodwarriors in MSU you never have to worry about losing a unit and they will do damage even if they get charged and wiped out.  And then you can easily summon some letters or corn dogs to counterattack with in your phase.

  19. On 8/23/2018 at 12:57 PM, AngoraDemon said:

    Right now the best lists outside brass stampede use the following shell (the same shell I've been using for the last 2 years):

    Heros:

    1*WOK Thirster (Doppelganger Cloak) 320pt

    1*Bloodsecrator(Brazen Rune) 140pt

    2-3*Slaughter Priest 

    1*Bloodstoker 80pt

    Battleline:

    30*Bloodletters 320pt

    10*Bloodreavers 70pt

    5*Bloodwarriors 100pt

    Other:

    5*Wrathmongers 180pt

    Battalion:

    Gore Pilgrims 200pt

    This is a heavy anti magic shell with the inclusion of the WOK Thirster, Gore Pilgrims + Brazen  Rune. Wrathmongers are incredible against doppelganger cloak. It has turn one charge potential with an average output of about 50 mortal wounds. It also has a 27in threat range with a re-rollable 8-inch charge. If your opponent comes in close then your Slaughter priests can pick up the slack by burning them with a 75% chance to do D6 mortal wounds. throwing doppelganger on your bloodthirster can give you a second Alpha strike or serve as an excellent screening tool against me lay armies because they won't be able to hit him on the first attack. The shell gives you a couple hundred points of wiggle room.

    I'm not so sure the letter bomb is the most effective way to go with the gore pilgrims battalion.  You really can't stack buffs around in that battalion since it mostly synergizes with mortals.  I'm thinking an MSU approach with lots of warriors and reavers with totem support and aspiring champion with blade and hammer will give better bonuses across the board.  Not only that but open up a lot more opportunities to summon or use blood tithe abilities.  

    You can then supplement your army with whatever you need as the blood tithe should be flowing quickly.  

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