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Kevlar1972

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Posts posted by Kevlar1972

  1. 56 minutes ago, mastercrafted said:

    Played three 750 pts games last night with my Daemon Prince + soul grinder list, and lost every one! A couple were close games that swung on an objective, the other i got tabled by beasts of chaos.

    Soul grinder was a bit meh tbh. It caused wounds every shooting phase and combat phase it was in, but died every game. I think with +1 or +2 A it would be decent, but its offensive power wasnt quite enough for its points. Still love the model though, so i'll keep him in my 2k list.

    Wanted to try a list without the bloodsecrator and bloodletter blob, and i think the list missed real decent buffs to boost everything.

    What kind of loadout on your prince?

    I'm thinking mark of the slayer may be better than the crimson crown.  No extra attacks, but the bubble affects units, not models, and they don't need to be wholly within so daisy chain shenanigans are in effect.  It also affects anything with the mark of khorne so mortals, daemons, and monsters!

    Rerolling 1s to hit is almost as good as an extra attack on 6s, rerolling 1s to wound makes it even better, and you can potentially affect a lot more models.  Plus a daemon prince will almost never miss with his built in +1!  So immense power if he is the general plus mark of the slayer?

  2. 26 minutes ago, carrigher82 said:

    thanks, this is great advice hwoever whats the benfit of injuring slaughterpriests to just heal themselves back up? Isnt the goal to kill units off ?

    The goal would be if you were one or two points short for crimson rain you could whack your priests but heal them right back up along with all of the rest of your army.  Bloodthirsters or other heroes or your multi-wound troops when they are in need of it.

    • Like 1
  3. 2 hours ago, carrigher82 said:

    So the only way I can see to summon something is via 8 tithe points? Is this accurate or am I missing something? Any ideas on how to make summoning a really viable tactic with a Gore Pilgrims oriented list? Im a noob so sorry for the questions.

    Give all your priests blood sacrifice.  Sure you give up a useful hit or armor bonus but if you are going for max sacrifice then you are taking minimal sized units anyway.  It is easy to get 8 tithe points turn 2 with 3 blood sacrifice prayers per turn.  And you can even do things like have your priests hit themselves then use the blood rain to heal them back up, and also heal all your multi-wound models that are in combat.

  4. 1 hour ago, Roark said:

    Couple of character builds I'm messing around with:

    1. Daemon Prince w/ Sword of Judgement

    This guy is mobile and does 1d6 MW to chars and monsters for every hit roll of 5+. Killing Frenzy can make that a 4+ for extra pain. In a Gore Pilgrims list he'll almost always have 5 of these attacks (not to mention 4 dmg2 with his claws). Nice little assassin package for 160pts.

    I'm pairing him with this guy (General):

    2. Chaos lord on Daemonic Mount w/ Immense Power and Deathdealer. In a Gore Pilgrims list he'll usually have 5 attacks hitting on 3s (rerolling 1s) which do a mighty dmg4 each. His command buffs his posse of Chaos Knights, who also benefit a lot from the expanded Portal of Skulls (+10 attacks). He also provides a handy Locus for Letterbombs, has a 5+ MW save, and has Look out, Sir!. Difficult to ignore with dmg4, but also not trivial to kill. 

    Can go Gorecleaver instead for rend-2 dmg3.

    I've been thinking about running a winged prince as the general with a nice trait + artefact and pairing him up with valkia.  She's a lot faster but they both fly.  With the right items and traits on the prince that pair can get somewhere fast and do mucho damage.  

    • Like 1
  5. 1 hour ago, Coyote said:

    Where is the Warscroll for SBoK?  I think I’ve seen it, and I have the Grabs Alliance Chaos book - is the SBoK Warscroll  in a different book?  Which one?

    AoS app has it.  It gets the mark of khorne so bloodseceator will boost its attacks.  Hang out near wrathmongers too and that thing will do some damage.

  6. 4 hours ago, The_Yellow_Sign said:

    Any thoughts on Enlightened on foot vs. on Disk? For only an extra 40 points, you get a lot of value out of the disks, but it seems that Enlightened on foot can be useful if you want to take advantage of their rerolls to hit and wound. You can attack over a screen of chaff with their 2" reach spears, where your opponent can't hit them back. E.g. camp an objective with some enlightened on foot with a ring of Ungors or Gors around. Your opponent is forced to charge the screen if they want to take the objective, and unless they have 2" reach they are forced to fight the chaff. Should give you at least one turn of free rerolls to hit and wound with no danger from going second.

    I guess it depends more on if you built skyfires or enlightened on disks.  If you built skyfires you can use the extra bitz to convert some tzaangors to enlightened on foot and get some extra mileage out of your kits.  Tactically they both have their uses.  I don't think either are a bad choice.

  7. 1 hour ago, Killax said:

    Still working towards a list with Blood Hunt in mind, however I'd really like for GW to reveal some plastic Fleshhounds before I go that route. :P 

    They have them.  You just have to get riptooth or the mighty lord.

    • Like 1
  8. 2 hours ago, Fluxlord said:

    Thx hughwyeth,

    Did the statistics too, but since i always been bad at it i just did the experiment. I came at 3 dmg total also, and when i experimented with 10 rolls my mean was 2.7 dmg which is close to the theoretical one, which you get too. So it’s all clear now, support with bell it is then.

    I got my GUO an hour ago and will build him in the support role with bell and blade. It’s absolutely amazing in whatever game, tabletop or computer games, i always choose armies or characters with support roles...im the eternal druid/cleric...

    Btw i didnt realize some big boy models have that much dmg?! Which ones are those? Archaon, Nagash?

     

    I think an unwounded chimera can do something like 50+ wounds, but that may have been with +1 attack from wrathmongers or something.  Chaos gargants are pretty decent too if you can give them some buffs.

  9. 2 hours ago, decker_cky said:

    So in terms of potential janky lists, what does everyone think of a desolating herd darkstalker list with 3 ambushing cygors and the brayblast trumpet to assassinate key wizards turn 1?

    Cygors aren't brayherd so the trumpet won't affect them.

    • Like 1
  10. 13 hours ago, Ronga said:

    I am trying to figure out the best kind of list that could deal with Daughters and Blight knights. Anyone have any ideas?

    Summoning list with fast hard hitting units.  Maybe lots of chariots.  You may lose the battles but should win the war of attrition.  You can replace units.  They can't.   It's hard for any army to overcome a big points deficit.  Summoning has always been an unfair advantage, if you can do it and they can't.  

  11. 38 minutes ago, kenshin620 said:

    Even if you don't want to whip them, you can use a GBS to boost them. Not saying Gargants are the end all monster, but Allherd can help their "banana peel slip" problem!

    I think the best independent monster might be the Ghorgon. He doesn't benefit too much from GBS vs the Gargant or Chimera so you don't have to baby sit him, can heal himself if lucky, and can eat important people from a unit like unit champions!

    Oh I think they are awesome.  I just bought one to ally into my blades of khorne army.  I didn't realize how much better their damage output was over a regular gargant until I read this thread.  The chaos gargant is crazy.  I plan on babysitting mine with wrathmongers! 

  12. 7 minutes ago, kenshin620 said:

     

    Not to mention Nighthaunt Players tried to do that.

    GW shut them down. They specifically FAQ'd Nighthaunt Battalions in Legions of Nagash being allies. And yes, NH players tried to make the same argument "they didn't have allegiance on the battalion".

     

    I think Allherd has a very interesting application, making Chaos Gargants more reliable if they hug the general!

    I'm not sure how effective that whipping is though.  They lose quite a bit of power down a couple wounds. 

  13. 1 hour ago, Volkmair said:

    I've been looking at Knorne and the 2 start to play boxes. Are the Bloodstoker and Khorograth of much use as they are only in the Goreblade box. Or is the generic start collecting better as the Mighty Lord of Khorne and Bloodsecrator can be bought separately?

    You could look for the old AOS starter kit with the bloodbound and the stormcast.  That's a great kit pretty cheap and you can trade the stormcast for someone's bloodbound.  Not sure how many of those are left around though. 

    So you get two goreblade boxes for the price of one.  I used a stormcast hammer to make my 2nd blood secrator an aspiring champion with goreaxe and skull hammer, and used a spare axe and a prayer book to make the second blood stoker into a slaughter priest.

  14. 8 hours ago, Baron Wastelands said:

    I’ll be running my warherd as the khorne battalion. Can still be all warherd, but much better bonuses. Not to reopen the debate, but my one concern is that even if we get a FAQ  that allows me to take the battalion in a khorne army, I won’t be able to run a full warherd with a Bloodsecrator, as I think Bullgor are only battleline with a Doombull in a BoC army. Oh well, have bought a herdstone anyway, might as well use it!

    Hopefully with the faq you will be able to ally khorne units into beasts of chaos.  A bloodsecrator would be an awesome addition to that battalion.  Ghorgons would be beastly with all the extra attacks you can pile on them.

  15. Huh, just noticed Tzaangors are brayherd allegiance.  I am thinking a unit of skyfires and a shaman on disk would make an interesting khorne ally.  Give us some fast moving long range character snipers.

    I already have a pretty big Tzeentch and Nurgle force from before the books dropped.  I was just playing a Chaos daemon army under the grand alliance.  So I have plenty of potential allies laying around.  They just won't get any synergy from the khorne characters.

  16. 1 hour ago, Gash Bauer said:

    I can't recommend the Goreglaive enough, always take at least a unit of ten for one.

    While we are sort of on the topic of +1 to attack buffs and the Aspiring Deathbringer, which do you all recommend?  Is the pile in after failed morale worth the 20 extra points over the classic model version?

    Additionally, if one felt they didn't have the best anti-horde presence, would Skarr be a solid option in the end?

    I don't think he brings enough to the table, 5 attacks at dmg 1 and no command ability, can't take any artifacts.  His special ability is very situational and probably not as good as an aspiring deathbringer buffing a unit or two.  Considering bloodwarriors with 4-5 attacks and wrathmongers attacking from behind them are pretty decent anti-horde.    I was running karanak but thinking about changing out for a winged daemon prince of khorne.  With devastating blow and mark of the slayer he can buff the daemons when they get summoned, and do a little hero hunting.  With sword he'd be hitting on 2+ rerolling 1s.  And rerolling 1s for all the other daemons nearby.

  17. Great models and nice write up!  I have a big brettonian army collecting dust at the moment. 

    Just wondering, is there any reason you don't want to use them as mixed order or free people?  Most of your models seem to fit the available units.

  18. 4 minutes ago, Lightbox said:

    Though I would have thought reavers work better in larger units so they can survive enough to get all their attacks in?

    Reavers die in droves.  Taking min sized units means you won't lose too many at one time.  One unit of 10 dies, you have 10 more close by to counterattack with. 

    I like to put warriors up front to absorb charges supported by wrathmongers and aspiring deathbringer.  Then spread out the priests in the middle all in 8" range of bloodsecrator.  Then some units of reavers in the back to guard the rear since they get the totem buff.  The reavers also make great sacrifices since 70pts of reavers can turn into 5-10 blood tithe depending on mortal wound rolls.

  19. Problem I have with the faster units is you lose a lot of the buff synergy.  Khorne can really stack some +attack and +hit buffs but you need to keep everything in pretty tight formation.  Aspiring deathbringer command ability is +1 attack,  blood secrator portal is +1 attack, wrathmongers give +1 attack.  The totem buff from warshrine and blood secrator gives bloodreavers +1 attack.  Banner of rage will let you reroll 1s or all misses if you already reroll 1s (reavers and warriors with paired weapons).

    Those buffs are great, and combined with blood warriors ability to attack when removed means they can pump out some serious damage even if they get charged.

    Unfortunately fast units will quickly outpace most buffs.  Which makes gore pilgrims all the more powerful since you can effectively cover most of the table with portal of skulls if you boost it with 3x priests.  But then you are a bit hero starved.  Luckily you can summon some nice daemon heroes pretty quickly with blood sacrifice. 

    Taking all minimal sized units also ups the blood tithe, and to me seems better than the small point discount or the ability to add a glaive to your warriors.  The reavers and warriors don't gain any  buffs for larger unit size either.

  20. 10 hours ago, Killax said:

    Another option could be Blood Hunt, with the WoK BT to reach a specific oppossing hero, profided there is enough space for his base.

    But in general I'd still say Seraphon isn't easy to beat. We do have some good magic disruption tools however.

    Also stuff like lens of refraction,  allied cygor, karanak, MLoK, riptooth, regular flesh hounds, lots of options to shut down his magic phase on top of the always included bloodsecrator and slaughterpriests!

    Cygor and karanak reflect mortal wounds on dispel.  WoK bloodthirster gets +2.  Lens of refraction just cuts out spell damage in a bubble.   What other goodies are there? 

    • Like 1
  21. 10 hours ago, Bululu said:

    Does anyone have a couple of solid tips about beating heavy summoning seraphon lists?, been a slow army i have problems trying to kill the slann, meanwhile the teleports wrecks havoc on objective stealing. Thanks in advance.

    Have you tried Valkia or maybe a winged prince with a nice artifact and maybe command trait?  Sayl can be allied in as well to drop a heavy hitting unit in his backyard.  

  22. 3 hours ago, Skreech Verminking said:

    I believe we already have such kind of marks.

    The keyword is skaven.

     

    (All things must Die-die)

    Unfortunately it doesn't work that way.  God marks can pull units from any battletome with their mark, even stuff like chariots, harpies, or monsters as long as they can be marked.  Hell Nurgle can even pull stuff out of the Pestilence list as regular part of their army.

    Skaven can't even take normal clanrats except as allies if they use one of the skaven battletomes.  Skaven are really screwed right now compared to the rest of Chaos.

  23. 3 hours ago, mastercrafted said:

    Played a game the other night, and the guy seemed convinced you could get 4 attacks on bloodletters. Bloodsecrator and wrathmongers can bring you to 3 - am i missing something? 

    Also, looking at potential list building i'm guessing the wok thirster CT + bloodstoker + auto 6 for run, is a common way of pinging big meaty units of daemons about the board?

    Crimson crown can give extra hits.

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