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Posts posted by Kevlar1972

  1. On 10/25/2018 at 10:24 PM, Ravinsild said:

    Well you guys raise good points and originally I did in fact have a Juggerlord. 

    Theres pros and cons to all of it. It’s difficult to decide. 

    The problem is who I cut for the 3rd Priest. The Bloodstoker is so useful for getting the Skullreapers where they need to go and helping them survive rerolling wounds of 1. 

    On the other hand the Juggerlord adds in general +1 to wound rolls which is also super good for them. 

    However another Slaughterpriest is another buff and another source for mortal wounds. 

    Bloodreavers would drop my count, but the Khorgorath is just straight up good. In my experience. 

    Losing an Aspiring Deathbringer is another +1 attack my Blood Warriors or Skullreapers aren’t getting as well. 

    Its like all super good advice, but the Mighty Lord also buffs charging so he’s really useful and well Killy too. 

    I don’t know what to do :(


    I think an allied chaos sorcerer lord is better than the juggerlord and the stoker.  He can turn a solid unit of bloodwarriors or skull reapers into a powerhouse with daemonic power, and he gets to give another unit a free no cast mystic shield.  We are pretty hero starved in the gore pilgrims battalion though.  It's only drawback.  3rd priest is nice to have also.

  2. Seems like that dragon needs some better special rules.  As tough as it look what could it do vs Morathi?  Or hand of dust?  Even a lucky  mighty lord of khorne could remove it.

     It should have some mortal wound or instant death avoidance.

  3. 3 hours ago, Coyote said:

    Game today - Please help  me avoid opponents Sniping my characters -

    My last game My opponent sniped my characters- out of the game by turn 2 - primarily using spells.  

    My first question is how do you avoid having characters sniped out of the game?

    Second, because of the Sniping - I’m likely going to *bring 2 Bloodsecrators * - Is this an overreaction?

    Wrath of Khorne bloodthirster dispels at +2.  There are a number of artifacts that make you practically immune to spells.  You can spend blood tithe points to stop a spell.

    • Like 1
  4. Unless you are forced into it, ie skaven, I don't see any reason to run grand alliance.  I don't see any way to mix daemons for instance that would be stronger than mono god lists with all the various buffs and benefits.  It isn't just the crappy allegiance abilities that hamstring mixed lists, it is that most units can only give or receive buffs from their own faction group.

  5. 8 minutes ago, Overtyrant of Destruction said:

    By my way I got a question about Wrathmongers Bloodfury, say if 10 Ironguts have killed 5 Wrathmongers in that combat phase, is there possible that 5 Ironguts fight themselves or only 1 Irongut?

    Want to make sure if I've understood right before I'll play with them in the tournament soon!


    It says "each time" a wrathmonger is slain, so as long as there is at least one enemy model within 2" that hasn't been affected by bloodfury then yes, he can pick a different model.  You can get creative with model removal to try to avert some damage.

    • Thanks 1
  6. 4 hours ago, Revan123 said:

    I don't reject that, but it is not going to be easy to get monger close enough to get fifth attack, not saying that they have short per model aura. not unit. Wrathmongers probably will be needed in another place at the same time. I know that even hit bloodwarriors are not that good with their returning of mortal wounds. But regardless, I think 20man blob of with 2+ save will be a problem for three turns for the opponent rather than one or two. And now they have a point to give them +1 to wound, because there are not so many command points to play this combo each turn

    this is why any good positioning of the troops can neutralize easy opportunity to do something good around it. Enemy is free to choose, when one of the core term of victory is making as much worse situation for enemy as possible. Here an enemy will have more opportunites for that in my opinion. Mongers are slow, Thirsters can fly and fly far away. I love this unit, but no as a monster hunter, my tactic is to force an enemy to make moves that will going to have bad conciquences for him.

    If you will be allowed to get to that heavy armor. And they can't do anything to Zombie Dragon with 3++ invulnarable

    The thing with khorne mortals is with buff stacking and priest range you are better off turtling over objectives vs assault armies.  Layer your troops reavers first then warriors for counter charge.  Put aspiring deathbringer between them for command ability. Backed up by wrathmongers for buffs then mix in your priests and blood secrator with another unit or two of reavers to guard the flanks and rear.

    Keep them together and summon daemons as needed. 

    Like said above a 2nd turn wrath of khorne thirster is a fairly easy summon if you take 3x blood sacrifice and burn down a single unit of 10 reavers.  Hell chaos warriors with shields may be a better target since they will last longer.  

    Then mix in hounds or letters as needed.

  7. 28 minutes ago, Satyrical Sophist said:

    Tzaangor got both nerfed and buffed. Savagery Unleashed now only gets one extra attack, but now buffs beak attacks. Shields also now work for the whole unit, even if you only have one. It's probably overal a nerf, but minimum units of Tzaangor are actually more damaging than they used to be, and pretty viable. 

    Plus 4 units of 10 could throw out a ton of mortal wounds if you take 6 casting heroes. 

  8. 14 minutes ago, Reezark_SP said:

    Side note: it kind of sucks that we'd be forced to buy a battletome for an army we dont play just to have the updated rules if that army happens to share some of our units. If I wasnt already interested in collecting BoC eventually I'd be pissed.

    For just warscroll updates you can get them free off the app or games workshop website. 

    • Like 1
  9. You would be surprised how many people blood warriors will kill buffed to 5 attacks each.  That's 51 attacks on the charge plus additional 5 attacks for every model you lose in close combat.  

    Bloodthirster can be easily neutralized with wrathmongers.

    Skullreapers will do damage to heavy armor.  

    Daemons get summoned where or when you need them to play the objective game, guard heroes, or assist in close combats.  Just the fact you can keep bringing models back is a big deal especially vs the enemies that can't. 

    Mortals with lots of attack buffs and blood tithe summoning aren't push overs.

  10. 3 hours ago, Myrdin said:

    I downloaded the Warscrolll for DP from GW store. If thats supposed to be outdated, where can I find the new one ?

    All of the summoning spells were removed.  The god factions have summoning built into allegiance traits.  Nurgle khorne slaanesh and Tzeentch all have their own summoning mechanics.  

  11. 8 minutes ago, Revan123 said:

    Warshrine is not reliable with rolling dice for cast. And you need to be wholly without to make buffs work. And khorne need to charge badly.

    Second, you don't have enough power with blood warriors and skullreapers. They will stack, fighting stormcasts with their good save and decent damage output. As well as you don't have enough speed, not big enough blobs, your units will be wiped out one by one. Yes, you will get blood points, but it will be too late when you will be able to summon something decent, because your troops only are going to die, not your enemy. 

    He has priests doing 2d6 mortal wounds per turn, bloodwarriors and reavers getting 4+ attacks each.  And can summon units of 5 or 10 bloodletters every turn.  2 pts to summon 5 and when they die you get a point back.  Easy emough to summon a bloodmaster for the locus and they get double attacks from the secrator.  He will put wounds out even vs 3+ saves.

  12. 16 hours ago, Lucky Snake Eyes said:

    Valkia so I have another good stabby hero.

    I'd consider the daemon prince over valkia. He's fairly mobile and quite a nice beat stick when tooled up.   Give him an artifact that will buff him and archaon.  Crimson crown or mark of the slayer are nice.   You could even make the prince the general since archaeon gets no benefit from it in AoS 2.0, and give him a nice battle trait like immense power or devastating blow.  Though it would be almost criminal to take archaon and make someone else the general lol.


    • Like 1
  13. 1 hour ago, Myrdin said:

    Wait... I thought only enemy Wizards trigger the Tzaan Icon ? Interesting.

    Which Chaos Sorceror are we talking about ? The Vanilla Slaves of Darkness one ? And what does mystic shield do ? Never seen one of these guys (though I suppose once SoD get a new battle tome some of the guys who run old Warriors of Chaos Armies might start playing again.)

    Slaves to Darkness chaos sorcerer lord.  The one on foot has a buff spell, daemonic power that allows re-rolls of 1 to hit, wound, and save.  He also has an ability to give a unit re-rolls of 1 to save that isn't a spell or a command ability, it just goes off.  There is another chaos sorcerer lord on a manticore, but he has an attack spell instead of a buff spell.



  14. 1 minute ago, ShaneHobbes said:

    Could also give them a free mystic shield and an additional wizard for their totem. Pretty savage unit there

    Well daemonic power includes a free mystic shield, so he could buff a different unit with oracular visions.  So a different unit could get the free no cast auto mystic shield.  And yes, he is another wizard to trigger the icon!

  15. 18 hours ago, Myrdin said:

    Ok so a little recalculation on my part that hit me after a moment.

    Bloodstroker/secrator are not compatible with Tzaangors....Shocking I know ! :D I must have had a brainfart not noticing that haha~

     And since Wargor BSB isnt legal, the infantry Tzaangors remain unbuffable via heroes (other than Tzaan shaman) and as such still way to overpriced for what they do (this is just my point of view, dont get angry).

    What about an allied chaos sorcerer lord?  Daemonic power is a pretty good buff.  Would work well on a big unit of tzaangor.  

  16. 3 minutes ago, will pollock said:

    it just says 'wizards in your army will know all the appropriate realm spells'

    I could be wrong but I thought allies can't take realm magic or artifacts. 

    Oh there is one way to get realm magic.  Archaon!   

  17. 52 minutes ago, will pollock said:

    Hey all, just a quick question

    so i run a bray shaman alongside three bloodletter bombs, if i cast inferno blades to double the bloodletters damage does it also double the mortal wounds?



    I don't think an allied shaman have any access to lore spells. So there is no way to get that spell into a khorne list,  and no way to get bloodletters into a beasts list.  Not going to work.

    • Like 1
  18. 20 hours ago, mastercrafted said:

    @JonnyTheKing your bloodletter blob will do some serious work for you, but if it was me i would swap the wrathmongers for more bodies to put on objectives. The wrathmongers buff bubble is so small and they're too slow to keep up with the bloodletters. 

    It's not just their buff bubble. They can run independently and kill things way above their points cost.  They are one of the best anti-monster units in the game.  And the 3" range means they can dish a ton of attacks from behind a decent sized screen.  I think they are a must include. So flexible and can take on many roles while making anything around them better.

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