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Kevlar1972

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Everything posted by Kevlar1972

  1. I think an allied chaos sorcerer lord is better than the juggerlord and the stoker. He can turn a solid unit of bloodwarriors or skull reapers into a powerhouse with daemonic power, and he gets to give another unit a free no cast mystic shield. We are pretty hero starved in the gore pilgrims battalion though. It's only drawback. 3rd priest is nice to have also.
  2. Seems like that dragon needs some better special rules. As tough as it look what could it do vs Morathi? Or hand of dust? Even a lucky mighty lord of khorne could remove it. It should have some mortal wound or instant death avoidance.
  3. Wrath of Khorne bloodthirster dispels at +2. There are a number of artifacts that make you practically immune to spells. You can spend blood tithe points to stop a spell.
  4. It says "each time" a wrathmonger is slain, so as long as there is at least one enemy model within 2" that hasn't been affected by bloodfury then yes, he can pick a different model. You can get creative with model removal to try to avert some damage.
  5. The thing with khorne mortals is with buff stacking and priest range you are better off turtling over objectives vs assault armies. Layer your troops reavers first then warriors for counter charge. Put aspiring deathbringer between them for command ability. Backed up by wrathmongers for buffs then mix in your priests and blood secrator with another unit or two of reavers to guard the flanks and rear. Keep them together and summon daemons as needed. Like said above a 2nd turn wrath of khorne thirster is a fairly easy summon if you take 3x blood sacrifice and burn down a single unit of 10 reavers. Hell chaos warriors with shields may be a better target since they will last longer. Then mix in hounds or letters as needed.
  6. You would be surprised how many people blood warriors will kill buffed to 5 attacks each. That's 51 attacks on the charge plus additional 5 attacks for every model you lose in close combat. Bloodthirster can be easily neutralized with wrathmongers. Skullreapers will do damage to heavy armor. Daemons get summoned where or when you need them to play the objective game, guard heroes, or assist in close combats. Just the fact you can keep bringing models back is a big deal especially vs the enemies that can't. Mortals with lots of attack buffs and blood tithe summoning aren't push overs.
  7. All of the summoning spells were removed. The god factions have summoning built into allegiance traits. Nurgle khorne slaanesh and Tzeentch all have their own summoning mechanics.
  8. He has priests doing 2d6 mortal wounds per turn, bloodwarriors and reavers getting 4+ attacks each. And can summon units of 5 or 10 bloodletters every turn. 2 pts to summon 5 and when they die you get a point back. Easy emough to summon a bloodmaster for the locus and they get double attacks from the secrator. He will put wounds out even vs 3+ saves.
  9. Eh 1200 points of warpfire throwers should ruin his day.
  10. Slaves to Darkness chaos sorcerer lord. The one on foot has a buff spell, daemonic power that allows re-rolls of 1 to hit, wound, and save. He also has an ability to give a unit re-rolls of 1 to save that isn't a spell or a command ability, it just goes off. There is another chaos sorcerer lord on a manticore, but he has an attack spell instead of a buff spell.
  11. Well daemonic power includes a free mystic shield, so he could buff a different unit with oracular visions. So a different unit could get the free no cast auto mystic shield. And yes, he is another wizard to trigger the icon!
  12. What about an allied chaos sorcerer lord? Daemonic power is a pretty good buff. Would work well on a big unit of tzaangor.
  13. It's in the core rules designers commentary. Q: Can allied Heroes be given artefacts of power, and can allied Wizards be given spells from a spell lore? A: No to both questions.
  14. I could be wrong but I thought allies can't take realm magic or artifacts. Oh there is one way to get realm magic. Archaon!
  15. I don't think an allied shaman have any access to lore spells. So there is no way to get that spell into a khorne list, and no way to get bloodletters into a beasts list. Not going to work.
  16. It's not just their buff bubble. They can run independently and kill things way above their points cost. They are one of the best anti-monster units in the game. And the 3" range means they can dish a ton of attacks from behind a decent sized screen. I think they are a must include. So flexible and can take on many roles while making anything around them better.
  17. Right. That's how games workshop operates. They will leave an obvious open loophole in the rules even though everything else like that has been faq'ed. People will rush out and buy a ton of bestigors and spawn. 6 months later that loophole will be closed in an updated faq and people will cry the blues and have to jump on the next new bandwagon.
  18. Well you can still run them under the beasts of chaos allegiance. Giving them the mark of nurgle would make them immune to a lot of nurgle attacks and give them bonuses or free healing when fighting vs a maggotkin army!
  19. Well you are going to be taking blood secrator and probably some other khorne characters for buffs so the general thing isn't a big deal. There are no casters in the khorne battalion so that's a non-issue. It's perfectly fieldable with realm artifacts if a beast player wants to branch out. I just don't see it adding too much to a khorne army. The cygors could be nice against certain opponents but the battalion tax is probably too heavy to make it workable. I don't think the mark of khorne will buff their shooting but if it can I guess you could make a half assed gunline with cygors and skull cannons. But you could already do that with soul grinders without the battalion tax.
  20. Slaves is a pretty disjointed faction. The heroes aren't that great and command abilities are few and far between. A lot of the units mix well into the god specific factions once you mark them and some are very useful. Knights, marauders, warriors with shields, warshrine, daemon prince are all great units and don't come from allies pool. But they don't fit into the good battalions so they aren't the most competitive choices. Just things you can take to fill out some extra points. Starting from scratch I'd shy away from them and go for a more god centric faction for the awesome allegiance abilities and summoning. You can always add in your favorite units later. Khorne and Tzeentch can't really ally. You can get tzaangors through the beast of chaos faction keyword as allies which does give you access to shaman, enlightened, skyfires, but you are limited to just 400 pts in a 2000 point list. But that only works for khorne. Tzeentch has no way to ally in khorne. Khorne - nurgle are buddies and Tzeentch - slaanesh. You have to run grand alliance chaos if you really want to mix and match.
  21. Means they are always battle line in GA chaos or Disciples of Tzeentch, or where ever else you can field them. But only battle line in beasts of chaos with the shaman general. I think.
  22. I'm more psyched about being able to ally in a shaggoth personally. I like gore pilgrims too much and don't think that beast battalion would work too great under the khorne umbrella. No spells, no artifacts, not much synergy. Beasts don't have mortal daemon or bloodbound keywords. I think it would be tough to make work. Its a pretty big tax to pay to just bring in some heavy hitters when we already have plenty.
  23. Awesome! Now I can ally in a dragon ogre shaggoth with the Tail of Judgement into my blades of khorne army! Before this I couldn't ally with thunderscorn.
  24. Well Dorgar seems to have morphed into a chaos dragon. That compendium dragon looks terrible. 340 points for a 10 wound monster with a degrading profile? I'd stick to the warpfire dragon!
  25. Yeah mortals are nice but won't help you tear through chaff units like immense power will. I guess if you built him for hero hunting or were playing vs stormcast but then I think the rend sword or sword of judgement plus immense power would still be better.
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