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Smavo

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  1. @Xedge hollowmourn is horrors Blistersomthing is flayers
  2. It also looks like you cannot have a delusion aswell as a grand court. It's one or the other
  3. Hasnt been said yet. Horrors at battleline if haunter general or if they are hollowmourn court Flayers are battle if infernal courtier or blistermaw grand court. Dragons are battleline if gristlegore
  4. In the matched play rules only one instance of and endless spell can be on the feild at a time. So if your opponent casts cogs you cannot.
  5. The thing about the high drops is as I've said before. NH players need to look at the high drop as standard. Aiming for low drops makes them take hard tax units and hence the bad performance. Having high drops works in with our allegiance ability of deep strike. For every one unit we get one deep strike. So having a 2 or 3 drop army limits our deployment tactics. I think as a whole the grimghast problem is null. Power gamers will always do that whether its grimghast or the new hotness. If there where better alternative choices they wouldnt be picked as frequently. Also if the meta was slightly different people wouldnt feel like they had to pick them. They dont need nerfs as every one has something broken. Ultimately most players arnt competitive players so why should the top 1 percent dictate what gets nerfed when realistically they arnt that strong. Death has been neglected for so long and now all I see is omg nerf death.
  6. I have my nagash and 20 reapers turning up tomorrow and this is the list I have in mind. Please help me make this good and pick it apart.
  7. Plus stick the spirits next to a Torment and they reroll 1s to hit. Netting potentially more 6s.
  8. I really do believe that the spirit hosts are still our most underrated unit. They always MW on a unmodified 6. Against some armys thats huge. Sylvaneth for example. We are also a very hard army to play because of our high amount of drops. And we actually want it that way. For every 2 units one can be deployed off field which is so huge. Rethinking how we deploy and seeing going second as what we want I think will help solve alot of issues.
  9. I'm really starting to think after seeing more and more lists from tournaments just adopt the grimghast dominant force I'm beginning to think that we need to see much much more variety. There where no myrmourns in any list. No chainghasts very few black coaches. I really think we have an amazing toolkit to pull from and we havent really scratched the surface yet.
  10. Reapers strength is that it can move in more than one direction and it also goes of amount of models. So if you can somehow cross 30 models that's 30 rolls to see if you damage. And if their save is 3+ its 30 rolls at 3+.
  11. Check the designer notes for sylvaneth that was release with t nh e faqs.
  12. So what was needed to take and objective over. More models in 6" or like more heroes?
  13. Yes but that means that they have put alot of resources to have that SoD at 2+ save so if you know that why engage?
  14. It's pretty easy to "kite" sylvaneths now as the woods have the overgrown rule from the citadel wood scenery aswell. So as long as there is 1" between a model in the wood crossing the base of the wood they do not have LoS so if they do want to turtle in their wood then they lose their muscle attacks. So you can either avoid them and swarm another objective or make them come to you.
  15. How on earth did SoD get 2+ save. He doesnt gain the +1 from cover because he is a monster with over 8 wounds.
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