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Lord_Cabbage

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  1. Yeah my plan was to have the Grot backline as the cogs don’t have a range. I’m looking forward to smashing and bashing, especially as it’s now ‘any ironjawz unit’ not the ‘closest’. Makes picking fights essential!
  2. Hi fellow mega bosses, I have my first real AoS 2 battle planed for this weekend, heres the list I am planning on taking Ironjawz Mortal Realm: Ghur Leaders: MBMK (440) Ironclad + Gryph-feather charm Footboss (140) Metalrippers claw Warchanter (80) Boss skewer Moonclan grot shammy (not fungoid, so I get 1/6 chance of +2 to cast) (80) Units 3x Gore-gruntas (140) Pig iron choppas 3x Gore-gruntas (140) Pig iron choppas 5x Brutes (180) 5x Brutes (180) 10x Ardboyz (160) (all big choppas) Battalions Ironfist (180) Bloodtoofs (120) Endless spells Chronomantic cogs (60) Total 1900 points Command points =4 My thoughts here are that pre-turn I will be on 4 command points, then turn 1 (I will 2 drop and hope to go 2nd for double turn) will be positioning and using the speedy pigs to block any annoying charges or movement shenanigans. Then turn 2 = six command points to melt face (these could if needed due to enemy shielding be split over two turns). This list is obviously not going to hold objectives, I am going for all out destruction, shame I couldn't fit the 3rd unit of brutes in and come under 1900. What are your thoughts, 100 points down, am I weak?
  3. Great list, do we know if there are any ‘rules of one’ on command ability use in matched play?
  4. I think with the extra unbind range in 2.0 having some + to your casting is going to be essential, im probably going weirdnob or moonclan shammy
  5. Long time stalker, first time posting! Im guessing that Gordrakk won't be allowed in the Bloodtoof's? However it does feel like our game plan is battalions, cogs and pumping attacks (waaaaagh, mighty waaagh and voice of gork). I typically run MBMK so you could get the mighty waaaaagh each turn, but for a pounding alpha strike thats got more chance of making it across the board (+2" move & 3d6 +3" charge with cogs before battalions) surely voice of gork on a ironfist or even a bloodtoof's (dribble) is the way? with a waaaagh from regular footboss or MBMK thats minimum 3 extra attacks for your battalions! Im hyped about bringing the waaaagh in AOS 2! p.s. thanks for all the great IJ posts, has kept me very motivated :)
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