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nelsonus

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Everything posted by nelsonus

  1. Yeah I've been burned by forgetting what was what when my opponent didn't have WYSIWYG, so is be sure to keep weapons the same.
  2. I'm looking to start AoS, and I've got an idea for a mixed destruction army. But I've always loved the look of the lord of the rings models. They have the realism look which fits the "feel" of certain units I want. Particularly for gitmob grits, I like the small and sneaky look of the Moria goblins in a horde. Also the trolls look so much cooler than the troggoths (OK, the fellwater look pretty cool too). Would this be an issue in tournaments? I'd hate to build up a full army and have to hope each TO would allow me to play. I feel like because they are still GW models and are easily recognizable it shouldn't be a problem. Thoughts?
  3. Awesome thread so far. I really like the contrast between the fantastical of AOS and the grimdark of what has to happen underneath it. I've recently created the start to a warband. I plan to use them for Mordheim games (as Witch Hunters) as well as Hammerhall campaigns, as a rival band that the group encounters. The Hounding Guild, created recently to combat the spreading evil creeping into the inner cities across the realms. Self-proclaimed protectors of the citizens, they rarely manage to do good without burning sections of cities down to catch their prey. The Guildleader, Racta the Brute, formed the guild out of what seems to be madmen and criminals. His Lieutenants are malicious twins of a noble family, House Capet, who found their place in the guild by funding it's endeavors, while a blind eye is turned to their bloody antics. But the entire warband focuses on a wild priest originally found in the middle of twelve block city fire. Unknown to the band if his powers of flame are priestly or arcane, the truth is they care not. The wild priest uses his powers to heal and harm, increasing in power he witnesses wrongs against the common population. The Guild provides for the priest, who in turn provides the means to burn out cults, thieves, and all manner of evils skulking in the shadows. A following of flagellants and other undesirables have fallen in with the Guild, rounded out by the kennels of Capet Estate. Rumor tells of another Capet brother who owes a life debt to the Guildleader. Once cast out of the house, he became a ferocious creature of shadow. None have witnessed his hand in the guild affairs first hand, but his handiwork has been noted in their greatest achievements, piles of bodies eviscerated in the deepest shadows of the city. Legend tells of a hooded hunched figure, with a mane of unkempt hair and a savage snarl on his face as he brings his axes to bear. He is the Beast of Capet. Warband so far. The conversions are just simple kitbashing due to my skill level, but I plan to get more extravagant as I get more comfortable.
  4. Very disappointed that silver tower units aren't in. I'm basically building my force around those I suppose that would mean future battletomes will have to include points too?
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