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AIdenNicol444

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Blog Comments posted by AIdenNicol444

  1. On 2/18/2019 at 8:47 PM, Ratcliff said:

    Good stuff Aiden, looking good. I've gone off footslogging Priests altogether without wither. The mortal wound potential just isn't worth it for me, and they are no longer any help to Monks.

    In a one-day tournament myself this weekend, can't wait to try my new look Pestilens out in a competitive setting, have won both my games so far with the new tome

     
     

    Yeah the Priests are only in this list because im only taking a fun list, the event doesn't count towards national / global rankings as it's a charity event for the Cancer Foundation, so everyone is just rolling up with snacks and fun lists. Also that one guy who's taking 2 Engines of the Gods.

    • Like 1
  2. On 2/13/2019 at 8:03 PM, 4ndi said:

    Fellow pestilence player here, not actually sure how I got here ^^

    Since when can you have more then one realm artefact, rules say one? 

    With 11 units you can only have 2 allied units as you can take 1 allied unit for every 4 units. Or did the tournament had a different format? 

    How did you go? 

    Hey man, yeah the list here isnt actually the one that was taken. I realized almost immediately after posting this I had one too many allies and combined the two units into one and problem solved.

    Not sure however where you got the only one realm artefact deal, as they are subject to the same rules as ones allegiance artefacts. If you were only allowed one out of all of them, why would they have artefacts that do the same thing in different selections? Especially given Ignaxs Scales and Thermalrider Cloak feature together in many top lists.

  3. 15 hours ago, Envyus said:

    I think the Skyre stuff is pretty cool. The Weapon teams, Artilerty and DoomWheel can send out scary amounts of damage. A lot of it is at slight risk to themselves, but that should not bother a Skaven General. 

    I'm inclined to agree, Skryre now play very similar to Fantasy Battle days where they would either kill the enemy, or die and kill the enemy. It just isn't for me as I'm already gambling too much with a low-save, little insurance army to worry about them also blowing up. Skryre will really benefit from being able to take other clan  stuff, but having to take at least 60 clanrats for their battleline in exchange for that variety may counterbalance that.  I'll be interested to see if the Skryre players continue with their big battalion, which is confirmed as a returning feature.

  4. 20 hours ago, Axter said:

    Thanks! I'm a pestilens player since AoS was out. It was sad not to be really competitive and i hope that with this new battletome we will be able to be at least good! What do you think? How can we play them now?

    I'm starting a new campaign (it is  the right word?) and i will play pestilens, hope not to fail!

    Gidday Axter, always a pleasure to meet someone who started out at the beginning like I did. I've got an enormous (15 pages!) article half typed currently on how to get the best out of the Pestilens clan in the new rules set to release the day of the book ideally, so keep an eye out for that.

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  5. On 2/10/2019 at 4:07 PM, Swampmist said:

    We actually have seen the Moulder allegiance ability, or atleast one of them: At the start of the first battle round, before determining which player has the first turn, For each Master Moulder in your army,  choose a Clans Moulder Fighting Beast (same beast can;t be chosen more than once). Those beasts gain d3 wounds (roll seperate for each one) and can reroll failed hit rolls of 1 with melee weapons.

    At the time of writing I didn't want to talk about that from the spoiler release, as there may have been multiple allegiance rules I couldn't account for. Now that I have all the info, I'm confident in saying Moulder is every bit as strong and viable as the other clans.

  6. 2 hours ago, Ratcliff said:

    Monks rend and contagion banner will become a natural 6 imo. But I think overall rules will remain. What do these new rules offer a 40 man Monk unit? What couldn't it kill already without this rule?

    You'll find they'll be toned down to compensate for the buff they get for having large numbers, so my previously favored and pioneered tactic of MSU plague monk units roaming the table charging flanks may no longer be as viable.

  7. Just now, Ratcliff said:

     

     

    I won 2/3 in my last event, and this tome drops just in time for a 1 dayer later this month. I genuinely think I can bring home the gold. I spoke to you briefly in the Whatsapp group (I'm your fan)  so will hopefully see more of you there too

    I remember yes, you certainly will I'm just waiting for the post release hype to die down. God knows my phone hasnt stopped for days.

    • Like 1
  8. 1 minute ago, Ratcliff said:

     

    I hope you are cutting out all that needless family, work and self improvement next week when the tome drops. I will need blogs telling me how to play good

    the only self improvement I need is a battletome, it drops a week before a charity tournament event so I'll be getting some early practise in. I plan to heavily cover the Pestilens section and at least feature the rest 

    • Like 1
  9. 6 hours ago, Filius said:

    Haha … I also couldn't believe it's really true, when I scrolled down the Warhammer Community article a few hours ago. So great, they finally made it. (I was _soooo_ close to starting a Duardin Skirmish Warband. 😊)

    A Duardin Skrimish warband? Would you mind telling me your address? I assure you it has nothing to do with the Plagueclaw Catapults being aimed at you

     

    • Like 1
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  10. 1 hour ago, Reuben Parker said:

    Good luck man.

     

    Wouldn’t want to advise changing units as your set on your list and I dig that. However you mention picking your realm based on wanting one with two good artifacts. In that case why still not Ulgu, gives sword of judgment as you mentioned (insane on corrupter) then doppelgänger cloak is fairly much broken level good. 

    I agree it's good, but if you've ever used a Screaming Bell/Plague Furnace the Thermalrider Cloak is a gamechanger and more vital than having a character that can glass other characters only in close combat. The Magmaforged Blade is a weak Sword of Judgement, but it's still good for mowing away single wound infantry with a 10 attack creature.

  11. 2 hours ago, Ratcliff said:

     

    Hi Aiden, wanted to let you know how I did. Overall, I got one win and two losses. 

    First game against Seraphon, lost by two points. I deployed terribly (more on that later), and almost clawed it back at the end, but it wasn't to be. He was a very good player and had these things that could deep strike within 3" that wrecked my backline. I hadn't played against Seraphon before, so possibly should have done more homework. My opponent went on to win the tournament.

    Beat Ironjaws in the second round, and it was a hammering. He charged everything into my clan rats first turn and killed them all. Then my Plague Monks proceeded to charge into his units and practically wipe his entire army. He conceded.

    Third game was against Order Draconis. Not a bad matchup, but the mission wasn't ideal. 3 objectives each in our territories and we had to hold them for as long as possible. He penned me in first turn (everything could just move over 20"!) and I had no opportunity to get up the board to threaten his objectives (I found this to be a general issue with my list). I killed far more points of his stuff, but struggled to play the mission. 

    I'm not too downbeat, as they were only my 4th, 5th and 6th games of Age of Sigmar. Learned a lot and hoping to win at least 2/3 in the next one in January.

    One of my most enduring enemies of the day was a giant pyramid terrain piece on the table where both my losses took place. My seasoned opponents knew what a pain this would be for me and plonked me in the territory with it, often walling off up to a quarter of my hordes. I completely made a mess of this first game, deploying my clanrats in a way that they couldn't get out of the thing. My opponents, with all of their flying units, took full advantage and it ended up being a deciding factor both games.

    Really enjoyed myself though and can't wait for the next one! Attached my list and a picture (with that effing pyramid making a cameo ?)

    IMAG0806.jpg

    WarscrollBuilderList (1).pdf

    First of all, love the color scheme my friend and would love to see more if it.

    Seraphon are indeed tricky, the way to beat them is to shamelessly string allied clanrats around your army to catch what they thrw, then slam a counter punch with plague monks similar to what you did with the Ironjawz player. If they instead wall up and sit back to get ready to summon, that's your cue to push up hard (burn command points for 6 inch runs if you have them) and spread your army out so he has nowhere he can summon or teleport his units.  Spam your prayers as much as possible and kill the slann with them from behind enemy lines.

    I would recommend the same strategy against Order Draconis, but the trick there is targetting down the big dragons one after another.

    Most importantly, never be afraid to retreat. You don't lose the game if you lose more troops than the enemy, and sometimes retreating onto an objective to contest it before being wiped out is a more valuable spend of skaven than sending them to die in combat.

    I'd very much like to hear how you get on in the future as well

    • Like 2
  12. Alright my friends, this is a debate had many times and I'm happy to satisfy it. The concensus is that stave and blade is better is TECHNICALLY correct, however that is only in a vaccum where the conditions for such (Verminlord has buffed them, unit has Bless with Filth) are met and in effect. HOWEVER, the situation where this occurs is actually very rare. Consider also that yes, with the stick they can strike over the first row of monks. This is good for units like Stormvermin and Clanrats, who indeed are sustained fighters that drag fights out. Plague Monks aren't, and are almost always best taken in multiple small groups of 10 and 20 with only a single large unit of 40 to heap buffs on.

    With this considered, I would say that while sword and stave is better on paper, double sword is much better for flexibility and utility, and responds much better to being buffed overall. I am confident enough in my reasoning here to have built all 160 of my Plague Monks with double swords, and would encourage you to do the same.

    The only situation where I would take sword and stave would be if it was a single group of 40 Monks, and it was in a Maggotkin army, not a Pestilens army.

    • Like 2
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