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stratigo

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Everything posted by stratigo

  1. I mean, you got people in this thread going "Oh you better use the rules if you painted your models in a particular way, or you a baddie"
  2. Makes me a little paranoid when the dwarves are the faction the editors mess up on repeatedly while the elves are made sure to get the proper fixes
  3. PtG is reminiscent enough of crusade that all the flavor is almost certainly coming in the battletomes. What we have now is the bland lunchmeat and bread, and all the sauce and spice is coming later. I'm not a huge fan because, well, like who is gonna play PtG without a battletome? So hope your entire group gets their tomes first cause otherwise PtG isn't taking off?
  4. I mean, I do worry that GW suits will push this hard enough that GW staff and eventually even GW affiliated TOs will comply, but we're not there yet. Again, this is mostly a problem from other players getting a wider avenue to be jerks their opponents. Rules lawyering gets bad, and I game see the mid table heroes (you know the type) whining to TOs about how the army they are playing isn't perfectly shaded in hopes they can get a forced forfeit.
  5. I played DnD cause saturdays are dnd day XD. I painted terrain on sunday though
  6. They tossed it into their tournament packs. Now I know for a fact that a number of people working at GW think this is really asinine and stupid and it's unlikely to be enforced by GW tourney organizers unless their bosses are watching close, but that's kind of the underlying point is this is a ruling made by bosses out of greed. But the issue isn't TOs. It's players. This game is not ****** free, and I know people who will either be in your face about how you paint your models, or will passive aggressively eyeroll and shoot snide comments that "you aren't painted right". And, again, I ain't got time for rulings that promote bullying in a hobby where I already see enough of it.
  7. Tell them they are dicks, battletome rules override generic rules. and if they are pissy enough about it, don't play them.
  8. no where does flying transport say "refer back to the core rules" Here's the relevant part "Units cannot join or leave this model’s garrison if it has made a move or flown high in the same phase (they can join or leave before it does so)." So, as detailed by the warscroll, they can join or leave before the model moves or flies high in the same phase.
  9. so far, the reading is that the specific wording on our transports overrides the garrison core rules meaning we still do our own thing with garrisons. But it would have been nice for a FAQ clarification
  10. I actually prefer to build a narrative of games in my head, but there isn't much I can discuss about narratives on a web forum. I do greatly appreciate a well painted, well hobbied army. It looks cool. In 40k, my marines are always ultramarines (albeit I stopped playing marines in the 9th changeover, and I don't give a fudge about what subfaction my custodes are because they introduced rules for them after I painted a bunch). My KO have my own color scheme because I want them to be from my own skyport, I have a design document. And I have absolutely no compunctions about picking whatever subfaction feels fun in the moment, from generic, to nar, to zilfin. Here's a trick though, cept for the marine subfactions you listed, I don't know the paint scheme for any of them. Not a one. Necron lore misses me. Are bad moons the yellow ones? Or is that evil sunz? Why would a race of pirate sadists have a uniform? Do wyches get regulation standard issue thongs? And try to remember like it is hard. Give me a break. The rule is going to be used by bullies to browbeat people, some of whom are gonna be socially awkward, or new enough to just let them get away with it and find themselves either leaving the hobby, or being bullied, and I am not here for it. I have no patience for bullies, and this rule just enables them.
  11. the differing detachments thing is just combos with the paintscheme to be even more limiting. Not only do different detachments have to be painted different, they have to be painted their "proper" subfaction.
  12. I just read your most recent batrep and I think you missed where the FAQ broke thryng. The coalition units no longer gain the Thryng keyword, meaning they don't benefit from the grudges nor can they activatehonor the gods. It is supremely annoying.
  13. GW probably wants people to feel pressured to have matching paint schemes and think it'll get people to do a marines and buy 10 different copies of the same models to all paint different. People bullying others are, in this sense, a win cause it adds to that pressure
  14. The reason people are so against it is that everyone knows that guy who will sit there and ****** and whine and insult you and use every ruling in the book to make the play experience as miserable as possible, and the primary thing the paint scheme ruling does is hand ammo to that guy to make the play experience even worse, usually by concern trolling.
  15. I was interested in thryng before they thoughtlessly broke it. Imma wait to see if they fix it again or do the dwarf combo book For my money, the most competitive build probably remains the same as it used to be, the zilfin drop list.
  16. Seraphon winrate isn't going south of 60 anytime soon, don't worry
  17. You just have to rebase it, don't go crazy.
  18. I mean, teclis is points heavy enough that competitive LRL are going to look for all the ways to replace him XD
  19. GW knows how to make money. They are looking for more ways to make money. The dudes in charge of the company couldn't give a flying fig about balance. They care about money. The people having to write these FAQ rulings roll their eyes out of their heads over them. Which is why, incidentally, it is almost never enforced at GW venues. Because the people supposed to be enforcing it think it is dumb as poop. It's just the men in suits sitting in offices looking at numbers going up that care.
  20. Yes those famously common monopoly players whose primary entertainment time is taken playing naught but monopoly. You could, in fact, have a game of chess with easy proxies. But I see you backed the heck off on trying to claim armies must be painted their subfaction huh? "The great GW overlords have told me conversions and hobbying anything but the strict box art is bad, and they are great and good, so this must be true"
  21. I want to elaborate on this. Rend of any level is actually kind of devalued in the game right now, it's dramatically easy to have good save units stacking saves by three, and rend three is too rare for any army in the game at all to actually rely on it.
  22. the alpha strike list can build a mortal wound skew into it, though it's harder with the WLV nerf. Have to be cagier with how you set up the WLV now. There really isn't a lot of rend in the game, KO actually do rend better then a lot of factions, but rend just isn't really a thing. I struggle to think of a heavy rend army? A monster skew maybe. On the other hand some armies are skewed for mortal wounds and that just ignores armor entirely.
  23. Tzaangors on disc were the terror of AoS 1, so might be residual shock from that.
  24. This is a strong should I agree with. GW doesn't though
  25. Most people do 1 damage 1 rend attacks. LRL just get that plus easy mortals. Mortal wound spam is really bad for the game. Because how do you price saves? Like a 3 plus save monster is a complete nightmare to kill. It's so easy to stack saves to get to a two plus and not worry at all about rend. So, do you assign a bunch of points to those monsters? Then LRL, or Tzeentch, come in and go "lul saves? What's that?". So do you cut the cost of that monster because there's three or four armies that dumpster it? But then it becomes way too cost effective verse most armies in the game. How do you derive a good value for high armor saves if a bunch of armies mostly ignore it? I mean, nighthaunt literally withered on the existence of having unrendable saves that GW values too highly. So, high save monsters are super pushed and they very easily get a bunch of save buffs and it's just a complete terror. Except against LRL. So, LRL get a big ol' boost from GW pushing high save monsters because LRL don't care about all those saves. It's a feedback loop here. Worse yet, the very existence of LRL (and, like, tzeentch) could actually just trash the meta GW is trying to push because mortal wounds are an inherently unbalancing mechanic. Because when an army like LRL exists, it suppresses the value of good saves, but if those saves get valued to compare to a LRL army, then units that have them instead dumpster every army not as graced as LRL. And this is an issue that just compounds unless every army gets the same easy access to mortal wounds as LRL. Mortal wounds are fine in an even spread across armies in small numbers to act as a balancing mechanism for high save units, but are terrible when unevenly distributed with some armies getting just far too many
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