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Inqy

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  1. Royal menagerie? It's in the Battletome.
  2. Honestly, I'd always just assumed that a spell didn't count as successfully cast if it was unbound. The more you know, I guess.
  3. If I had to guess I’d say the new keywords are the FEC equivalent of SUMMONABLE. Just for FEC it will be multi tier.
  4. Until we see the actual mechanics and numbers I don’t think it’s possible to say anything substantive about how it’ll work in practice.
  5. Basically yeah. FEC lack for rend outside of Vhargulfs and Behemoths, so with a general like that you're best off just trying to tarpit them.
  6. Yeah, battleshock when outside of the Herdstone range is clearly an intentional weakness of the army.
  7. 4 Ghoul Kings is still probably only worthwhile if you're running Malign Sorcery, since otherwise there's just not enough spells to make use of the variety. But having 5 wizards on the table is pretty nice if you've got Endless Spells and a Realm Lore to pick from.
  8. Burning the trait? Majestic Horror isn't limited to once per battle. If your general has multiple Command Abilities that summon, they can use Majestic Horror to pump all of them. It's the Command Abilities themselves that are limited use, not the boost.
  9. I'm wondering whether it would actually be viable to run Royal Family (boosted with majestic Horror) and Ghoul Patrol in the same army for a huge surge of first turn summoning and magical dominance through sheer number of wizards. Probably not, but it'd be worth seeing if you could use the horrors/flayers and 10-ghoul units you can chain summon as distractions long enough to build your Ghoul Patrol units to an appreciable size.
  10. On the plus side, collecting FEC got me to embrace kitbashing models out of spare bits, because damn if I'm using a regular ghoul torso for my courtier and fielding my units under strength. Maybe if I delude myself hard enough, I'll see a 2E Flesh Eater Courts battletome complete with a new model release for actual courtiers.
  11. The Soulblight Faction write up is in Legions of Nagash. The fact it isn't in the new GHB just means it's not been changed.
  12. What's the exact wording on the new MH?
  13. The main weakness of chain summoning as a strategy (aside from the fact we don't know precisely what's been changed about the relevant Command Abilities and Traits yet) is that summoned units are at minimum size and there's no way to boost their numbers beyond that, which means they're always going to be in danger of getting wiped before you can heal them. Gonna be relying a whole lot on suicide charges.
  14. Seems like they want Command abilities to be more reactive and more Hero-dependent. Presumably means there's some incentive not to spend your Command Point during the Hero Phase if it can also be used for panic-button abilities later in the turn, especially as if you end up not using them the points carry over to the next turn.
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