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Auretious Taak

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  1. Your second list is illegal. You have 5 behemoths at 2,000 points, you can only have 4. Just because the Frigates are battleline doesn't mean they also lose their behemoth keyword.
  2. I’ve been fiddling with new lists, specifically fitting in as many ships as we can. Some people have posted some interesting lists but no one has really pushed it so lets see what we can drop down at 2,000 points (what’s the typical tournament list size these days?). List 1: Basic Ships Iron Clad, Great Volley Cannon – 510pts Iron Clad, Great Volley Cannon – 510pts Iron Clad, Great Volley Cannon – 510pts 10 Arkanaut Company (Aethermatic Volley Gun, Light Sky Hook, Sky Pike, Volley Pistol) – 90pts 10 Arkanaut Company (Aethermatic Volley Gun, Light Sky Hook, Sky Pike, Volley Pistol) – 90pts 10 Arkanaut Company (Aethermatic Volley Gun, Light Sky Hook, Sky Pike, Volley Pistol) – 90pts Navigator – 100pts 100 spare points Total 1900pts Ironclads have a whole heap of firepower, You can’t take 4 at 2000pts which sucks (old KO book you could alongside 30 ark’s and a 140ish point hero iirc) but the output they have can be significant. Navigator is a solid option but really we have 200 points to play with once battleline and 3 Ironclads are in the list, so one hero minimum and yeah. Then I was thinking a little more practical – we could run Barak Zilfin and take Frigates s battleline, this’d llow us to get 4 behemoths/ships in the list and also free up points by dropping out the need for 2 units of arks: List 2: Barak Zilfin Ships Ironclad, Great Volley Cannon – 510pts Ironclad, Great Volley Cannon – 510pts Frigate, Heavy Sky Cannon – 250pts Frigate, Heavy Sky Cannon – 250pts 10 Arkanaut Company (Aethermatic Volley Gun, Light Sky Hook, Sky Pike, Volley Pistol) – 90pts Aetherkhemist – 90pts 1700pts For the core list As a core list this is pretty solid, gives us 300 points to play with. 9 Riggers would be useful, but so too would 2 Grundstokk Gunhaulers with Drill Cannons (or Sky Cannons, the Drill Cannons give us more range and better rend so swinging towards those). List 2: Zilfin Ships: Ironclad, Great Volley Cannon, the Last Word (great endrinwork) – 510pts Ironclad, Great Volley Cannon, Hegsson Solutions ‘Old Reliable’ Hull plates (great endrinwork) – 510pts Frigate, Heavy Sky Cannon – 250pts Frigate, Heavy Sky Cannon – 250pts Grundstock Gunhauler, Drillcannon – 150pts Grundstock Gunhauler, Drillcannon – 150pts 10 Arkanaut Company (Aethermatic Volley Gun, Light Sky Hook, Sky Pike, Volley Pistol) – 90pts Aetherkhemist, Staff of Ocular Optimisation (artefact) – 90pts Total 2000 points 6 Ships List 3: Barak Urbaz Grundstock Corps: Hero – Navigator, General – pick a command trait to your style any work – Svaregg-Stein ‘Illuminator’ Flarepistol (artefact) – 100pts Behemoth – Frigate, Great Endrinwork Breath of Morgrim – 250pts Battleline 1 – Grundstock Gunhauler – 150pts Battleline 2 – Grundstock Gunhauler – 150pts Battleline 3 – Grundstock Gunhauler – 150pts Battleline 4 – Grundstock Gunhauler – 150pts Battleline 5 – Grundstock Gunhauler – 150pts Battleline 6 – Grundstock Gunhauler – 150pts Battleline 7 – Grundstock Gunhauler – 150pts Battleline 8 – Grundstock Gunhauler – 150pts Battleline 9 – Grundstock Gunhauler – 150pts Battleline 10 – Grundstock Gunhauler – 150pts Battleline 11 – Grundstock Gunhauler – 150pts Total = 2000 points Aethergold Shares – 14 to 16 (D3 units have 2 not 1!) 12 Ships NB: This could be a lot of fun heh.
  3. Actually, the big problem with WHFB and why itw asn't profitable compared to 40k was essentially the 6th ed 40k conundrum where GW released a REALLY BAD RULES SET and half the player base, mainly hardcore tournament attendees said '****** you' and migrated to othr companies and other systems becayuse Gamesworkshop were not the only option out there and not dominant like they had been for so many years. WHFB for the last few editions suffered the same sort of thing. I mean who can forget Purpole Sun edition WHFB? If you didn';t have it what was the point in playing? Again massive numbers of people just up and stopped playing and buying new models and new product and gamesworkshop suffered massively for it. they went a different route to 40k and blew the world up and created AoS which was so over simplified initially and missed the ball witha complete lack of matched play points as a system that most people who had left didn't come back into the fold for a long time. GW can very easily keep all of the old WHFB armies and models available, a large proportion of their catalogue is online ordering only now and even thens tuff is marked as out of stock all over the place so it would be easy enough to in effect eliminate product lines withouts crewing over existingf players and their collections simply because they are never in stock thus funelling enwer players away from those older lines and into the newer armies and mainlines of products. I'm all for GW bringing back both Tomb Kings and Brettonians and reintroducing a lot of the older models that disappeared but are still around inw arscrolls because the Mortal Realms are massively huge compared to the Old World which is so insignificantly small compared to even a single mortal realm that there really is no excuse not to ahve them available. Bloat is not an issue, it's not for 40k so it clearly can be dealt with relativelye asily.
  4. So has anyone tried the max unit of stabbas in range of 4 units of snuffler squigs and a unit of spore splatter fanatics plus the loonshrine? The unit takes 6D6 mortal wounds but any survivors (who didn't overdose on mushrooms!!!) are packing an extra 5 attacks each. That's 9 netters with 8 attacks each and any surviving stabbas with 6 attacks each. Throw in a command of 'Im the boss, now stab em good' and every unmodified wound roll of a 6 is a mortal wound and you have a surprising amount of damage output. Then you just recycle the unit to 30 and go again. You could also really push the number of attacks with more sneaky snuffler units but 2D6 mortal wounds per unit buff after the first adds up fast. Although, it would be funny to see 60 night gobbos overdosing on mushrooms all at once.
  5. The Gobbapalooza characters mostly have a rule "gobbapalooza Know-wot roll" but I can't for the life of me find it in my army book/battletome. I'm pretty sure I saw it when I got the book but I can't seem to find it now. Yeah...I'll blame lack of sleep and needing to reverse my sleep patterns for the new job but even so can someone post up the rules or at least what page in the army book/battletome the know-wat roll rules are on? That'd be grand. Someone earlier mentioned that none of the gobbapalooza characters have the hero keyword. I believe, like so much in this battletome that this is a deliberate design choice. It allows you to take a more complex unit of mini-characters without overwhelming the choice of heroes to just one other. It's both a characterful and fluffy addition to the tome, but also, from a sales perspective, allows GW to sell more models. But rules wise, the 5 gobbo'sdon't always server a meaningful purpose depending on your list, so this is why, to my mind they aren't hero keyworded. Additio0nally, it hearkens back to warhammer fantasy battles circa 5th or 6th edition where you could take one extra goblin big boss hero per 1,000 points of an army if all your other heroes/lords were goblin characters (because they were weedy and sucked individually and there were so many of the little fellows you had more then other armies).
  6. Does coming back after a hiatus of more then half a decade (why would you ever throw your models out? Oldschool plastic goblin spearmen make the most excellent caltrops, those spears go straight into your foot if you are unwary and they do some serious damage, let alone owning an emergency sack of lead buckshot for when the inevitable zombie apocalypse comes and you need to improvise firearms!) and refusing to call goblins grots and dwarfs duardin or steampunk dwarf pirates as kharadron overlords or giants as aleguzzler gargants etc count here? I don't think it does, but some amongst you probably call it heresy most foul.
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