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Skeekrit

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Everything posted by Skeekrit

  1. He has great mortal wound output, is good value, and the Wardokk can heal him. @Malakree is very good at using him. I haven't tried him yet, but I am getting my value out of the Ardfist before it is changed in June (I expect a change in the GHB to points of either Ardboyz, Warchanter, Ardfist or all of them). The nice thing about the other two lists is that they have some variation in them, so are a good way of finding out what you like. The problem with my list is that if you don't like Ardboyz having painted 75 of them... it can be a bit annoying 😄
  2. Go Bonesplitterz Big Waaagh instead of Ironjawz then? Lots to paint, but probably could work?
  3. I posted this to some friends last night following Sheffield: I played Sheffield Slaughter this weekend and threw some thoughts on twitter (@Skeekrit) but thought some of you may be interested in what I took and the games Army: Big Waaagh! Orruk Megaboss; Brutish Cunning; Metalclaw Rippa Warchanter Warchanter Weirdnob; Great Green Visions; Hand of Grok Ardboyz (20,20,20,10,5) Ardfist Command Point Game 1: vs Big Waaagh! Lost - I charged 20 buffed Ardboyz into 15 buffed Ardboyz. Killed 2, he killed 8... then Goregrunta boss killed Megaboss in one turn; meaning I couldn't attack with him. Boo - bad @Malakree :) Game 2: vs Skaven Won - I cleared the chaff (night runners) then 40 plague monks killed 20 Ardboyz; 10 Ardboyz killed all Plague monks, and they killed me back with Death Frenzy Stormfiends shot off another 20 unit, but I got the 4+ to get the unit back; and took his home objective. Win; although couldn't kill Stormfiends Game 3: vs Nurgle Won - Great game; we were swapping objectives, but my 20 Ardboyz came back and priority roll meant opponent couldn't react. I walked onto his other objective and got unassailable lead. Game 4: vs Idoneth Deepkin Won - Just not enough bodies; so I could afford to lose lots. Gotrek killed 40 Ardboyz, and again I only got one unit back; but he couldn't catch my early lead and the armies of bodies in my army. I did fail all my hands of Gorks including 2 double 1s with +3 to cast... oh dear! Game 5: vs Ogor Mawtribes (Stonehorns) Lost - Stonehorn army... ouch! I took first turn, cast hand of Gork but tried to badly hurt one of the Stonehorns. I did 7 wounds; but he killed 11 Ardboyz meaning I couldn't take the objective. The Stonehorns then killed the world. I made a big mistake though - I fought near the Mawpot, which meant it was always refilled and healed 23 wounds over the game. Hopefully I learn from this Ardfist - great fun, but I only brought 4 units back out of 16 opportunities (4+ required) so a little disappointed with that. It's such a swingy roll. I may swap Megaboss and one unit of 20 for a Mawkrusha at the next tournament.
  4. For those who don't follow @Chris Tomlin on twitter - he's furiously painting for RAW! He has promised us an update when he gets on top of the painting.
  5. I think we could make Gitz into a 3-2 or 4-1 army with practice. @Malakree is correct - I made lots of mistakes at Sheffield (including the fluff of 2 Gargants) - and then mistakes in some of the games at GW Heat 1. I do have the advantage of having played a Grot horde army for a very long time, so I know what most things can do, but the fiddly bit went wrong a few times. I think we will need kind draws to get back to @Donal's 5-0 standard! And I do agree that Skaven seem very good, but I can only play with one alliance due to time constraints otherwise I get very confused. And I love destruction... or Grots! Also edit: Sorry, this is the Ironjawz chat... @Malakreeconfused me
  6. It feels more rounded as an army. Lots of units in it I've not used yet, but the three wizards and three endless spells is nice, especially with the range on the Scuttletide (I really love this spell - especially as my opponents seem to hate it!)
  7. I would look at these 4 units as ways of getting points back. What do you want them to do (especially the Squig Herd). It looks like it's there for battleline 'tax' but is neither small enough to be sacrificial or big enough for a hammer. Loonboss - try him and see if you like his ability. If he's not the general (I assume Skagrott will be) his ability is a bit more difficult to use - especially if you charge or Hand of Gork the unit of 60. I would also echo @Skabnozeon the fanatics... consider dropping one, or trying the Sporesplatta fanatics to get the 20 points.
  8. I did indeed like them a lot. I've use 1 x 24 Sheffield and 2x24 Heat 1 and I can't think of a time they underperformed from my expectations (unlike the Gargants they replaced). They are definitely along my style of play (hordes, lots of wounds, battleshock immunity near Shrine) which many people will not like (or want to paint). With the objectives in AOS2 (apart from places of power) being mostly number related having 2 wound models, with 2 attacks and small rend is great. I was initially worried about the 1" reach but with 20 models they just sit in 2 ranks of 10, and most of them can attack most of the time. Oh - and they are twice as resilient as the Grots to things which cause wounds per model (ie warpfire throwers... or own own Moon)
  9. I would certainly echo @Malakreeon the Loonboss on Giant Squig. The Boingrots feel like they need the 3" additional movement to compensate for the random element of 2D6" movement. Help to mitigate the inevitable low roll when you need it most.
  10. I did use the 6s = mortals in most of the games, but it was less than stellar. Lots of enemies with -1s to hit.
  11. Some of this is my fault, but the Loonboss was rarely near enough the stabbas. This is part of what is making me thinking of dropping the Loonboss, Shootas, and 1 Madcap for Skragrott.... lots to consider before the next outing but really liking the book
  12. I have now played 10 games and I haven't finished a single game on fewer than 5 command points! Need to find something to spend them on. (1 Fungoid only).
  13. It really helped me deploy in a more aggressive manner but maybe this was psychological more than actually needed. I only used the command point once in the five games, one my opponent's turn 1.
  14. At the Heat 2 I had Cunning Plan, which guaranteed a Command Point turn 1 even when I was given 2nd turn (as happened most of the time). I either deployed both squigs within 12" of the Loonshrine, or ensured they were with 6" of one of the Wizards on a flank. I then would pile in, and remove casualties to either keep the battleshock immunity, or deliberately lose it. Once you're near the enemy the 4+ MW from fleeing is a nice bonus if you don't have characters nearby or if the enemy has a lot of armour.
  15. No tournament in the near future, but I'm thinking of dropping the shootas, Loonboss and 1 Madcap and try Skagrott... May change my mind before that of course.
  16. So I finished 31st at the GT Heat 1 (out of 79 players), with my Gloomspite -- with 3 wins, 1 minor-loss and 1 loss. (no points for minor loss at GW-GT but really happy with the 3 wins, and amazed to qualify for the final. The list was changed from Sheffield (as I've mentioned above), as Gargants are still rubbish... Loonboss, Cunning Plan, Spitefull Prodder Fungoid Shaman; Hand of Gork Madcap; Itchy Nusiance Madcap; Great Green Spite 60 Stabbas (Spears) 60 Stabbas (Spears) 48 Squig Herd 48 Squig Herd 20 Shootas Endless: Mork's Mighty Mushroom, Scuttletide, Quicksilver Swords I found the army to be much better and consistent than the Sheffield one, although I was glad of the practice offered at Sheffield (in fact it was essential) Game 1 - Ironjawz - Major Win Narrow deployment meant that I could clog up the board and the shifting objectives were kind to me. His Foot of Gork did 10 mortal wounds to the Madcap, but I killed him with Scuttletide, and then Spiteful Prodder. Volume of attacks killed one of the Maw-Krushas, and the second one couldn't hold the objectives. Game 2 - Seraphon - Minor Loss Places of Power is difficult for my army with 4 Goblins Heroes. We each got to 1 point, after which the Squigs killed 2 of his heroes, leaving just the Slaan. Unfortunately the Slaan killed my heroes as well, and the Fungoid couldn't 'Hand' himself (within 3" of Razordon). The Squigs surronded 2 objectives, and Stabbas surronded the third but he won on VPs. Really close and the best I've played this mission in a while Game 3 - Mixed Order (Dragon & Dragon Princes) - Major Win The Dragon & Dragon princes charged on my right flank, and destroyed the Shootas, but also charged the Stabbas. They wore them down whilst the Squigs held the left flank. The Fanatics did 12 wounds on the Dragon in my turn (who then killed them, Shaman, and 40 Stabbas), but I used Quicksilver Swords to clear one of the objectives, and then 'Hand'ed one of Stabba units onto the objective. Game 4 - Skaven - Major Loss He took first turn and ran his army forward. I wounded Thanquol with Quicksilver Swords (in Realm of Metal) and moved forward one unit of Stabbas. I released the fanatics who needed a 5" to charge the Stormfiends. I failed (with re-roll)... and the Stormfiends went through my army. (2x 60 Stabbas and Squigs). I failed to bring back a unit with the Shrine and couldn't defend my central objective. Lost all the priorities as well. Happy with how I set it up, but should have concentrated on damaging the Stormfiends with spells once I had killed Thanquol. Game 5 - Nurgle - Major Win He pushed up 30 Plaguebearers onto the central objectives and scored an early 5 points. I ran my army up to the centre (no charges) and took the objectives back due to numbers. On my left the Squig Herd was slowly killed by Blight Kings, and he regained the objective, but on the right the BlightKings were overwhelmed with the stabbas and fanatics (-1 to hit was great). In my second turn I cast Hand on Squigs and put them within 9" of his objective (one hero guarding it), but failed the charge. However he couldn't summon enough to stop me, and despite losing priority turn 3, the squigs charged bottom of turn 3, and took his objective. I had too many bodies for him, although with -1 to hit (and sometimes -2) we didn't really kill a lot!
  17. Thanks to @Malakree for the kind words above on my Squigs. It was great to play against another destruction player, even if my numbers caused him difficulty
  18. Yes - 2 units of Squig Herd. They seemed to be very good and able to hold up the enemy. The -1 rend was welcome as well The gargant points value is difficult to judge. The problem is they have the potential to go completely over the top, hit with everything, roll 18 attacks and do 6 wounds for a headbut... or they can fall over on the charge no-where near a character and injure your own army. If they get a small decrease in GHB19 I'll try them again, but it's difficult to see them being used regularly without a significant cost drop to (say) 120. Problem is explaining that to the one opponent a year where they go insane and kill his 500 point model!
  19. Hi All, A quick Sheffield round-up from the 2nd Gloomspite player there... avoiding last Gloomspite by a sports vote! As always this was a great event and will remain on my must attend list. Great work from Pete & Adie. List: Loonboss with Giant Squig - Cunning Plan & Spiteful Prodder Fungoid Shaman - Hand of Gork Madcap Shaman - Itchy Nusiance Madcap Shaman - Greenspite 60 Stabbas (Spears) 60 Stabbas (Spears) 24 Squig Herd 5 Loomsmashas Aleguzzler Gargant Aleguzzler Gargant Mushroom, Scuttletide, Pallisade, Gravetide, QuicksilTer Swords They were my first 5 games with Gloomspite and I definitely made mistakes throughout the tournament. There's just so much to learn and remember. It was a shame that there were only 3 of us, but very different armies - Spiders one, my one, Squig Hopper & Boingrot one. I like the variety of the book. I played: Nighthaunt (Lost); Beast of Chaos (Won); Archaon Nurgle (Lost); Ironjawz (Lost); Skaven (Won) The Gloomspite army definitely has possibilities, and I enjoyed all my games - I felt I wasn't outclassed in any of the games. Skaven was against Wayne Kemp with his lovely army... but not optimally made so difficult to take information on the Skaven book, but Thanquol is definitely beatable. Just need to attack him in combat and the wounds start to show. The Endless spells were great fun, the Mushroom making people change their plans / movement and Scuttletide hunting for characters, and either stopping movement, or forcing opponents to move away. The Quicksilver swords were great with so much Chaos at the tournament. I have GW Heat 1 this weekend, so planning a few changes to the list. OUT: Aleguzzler Gargant x2 Loonboss with Giant Squig (because I don't have GW model painted) Pallisade Gravetide IN 24 Squig Herd reduction of 60-40 on one unit 20 Shoota unit (to try) Loonboss I only did it in the last 2 games, but teleporting the Squig Herd with Hand of Gork and being able to re-roll the charge roll feels very powerful, and there aren't many armies who can ignore 24 models and 48 wounds in their back lines. They can also survive and operate without character involvement which is useful so far away. Unfortunately the Gargants (which I love, and keep trying to take) are just awful again, even with the 2018 points drop. Will I try them again - yes; because I a problem... - should I ; definitely no! Hopefully I'll have more luck at GW Heat 1. Hoping to improve and go 3 wins; but if I get practice against a difficult Skaven or FEC army I'll be happy as well. Would be amazing to qualify; but a little too much to hopeful this early in Gloomspite book (despite my Moonclan and Gitmob experince pre Battletome)
  20. Not much preparation was possible this year due to weddings and life, but a brief introduction to The Red Gobbo for Warhammer Achievements 2018 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>. He'd done it, the Pylons were his. The Harbringer was Triumphant. Mork was looking upon him this day and was smiling. As the Pylons activated The Red Gobbo looked to his Moonclan and realised the cowards were running to escape Nagash. A Pylon flickered as green Waaagh energy was replaced with the haunting Green energy of Shyish and the Undeath. The Red Gobbo's Power was diminished but not finished. He lashed out psychically but his energy disappated before the demi-god. He felt other Pylons change to the new power, as across the realm Gork and Mork were pushed back by Shyish. He had to escape, and called his leviathan - the Kraken - to rescue him from the imminent attacks of Nagash. As he swooped in on the aethereal waves of energy the Kraken picked up The Red Gobbo and flew towards Nagash, looking to distract him before escaping. As he passed, the Kraken swiped at Nagash's book and grabbed it from his suprised grasp. They flew higher, and both Kraken and grot let out a yell of triumph. Mork would be impressed with his success. However, his success was short lived. Nagash turned from his other distractions, and a spectral sword sliced through the Kraken's tentacles holding the book. The Kraken dipped, but quickly recovered. But the book was gone, and it slowly descended back into it's owner grasp. They flew, and the Red Gobbo resolved to find more shamans to strengthen his fight for Mork and bring greater glories to his God... and himself. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks to Steve Foote for arranged the Narrative Event at Warhammer World for Coalescence. Sorry it took so long to write up!
  21. The Red Gobbo approached a round building, knowing that danger, death and possible glory awaited. Fortunately the Sky Kraken could break the walls, and free the evil within allowing the Red Gobbo the glory which was surely his... In the distance he could see an alter, a large shrine to the glory of Godhood, and knew that he had to reach this to achieve his destiny. But much lay in the way, and he could not gain the shrine on his own. His followers would have be with him and for that they must go through the horrors, devils and mammoths in the way. However suceed his must and so he set off. Spotting purple in the distance and the sound of hooves the Red Gobbo knew that his troops must brace for impact. Taking his position at the rear he watched as the purple wave approached him. The followers of Slaanesh were upon his forces before he knew it, their preternatural speed ensuring they reached the Red Gobbo's bodyguard before they could react. The first Grots fell to the blades and hooves but others stepped forward desperately stabbing and kills the riders of Slaanesh. However the Red Gobbo could see his troops wavering and so he called on the Sky Kraken which came down and picked up the Red Gobbo in a careful tentacle ... transporting him to another of his groups of his Grots.. a group facing a horde of Mammoths. The Red Gobbo looked back at his initial force and watched it disintegrate without his guileful and superb leadership. But he had to get through the Mammoths and to do so he would need the Kraken to fight... and fight it did!
  22. The Red Gobbo rode atop the Sky Kraken as they searched the Realm for the fabled Realmbeast. The Red Gobbo was certain that with a few tricks he could capture the beast as long as he and his army were not ambushed, captured or killed by the others searching for the same thing. In the distance he saw a swirl of sand and smelt the stench of Death and knew he had found his target. Signalling to hit scouts to advance he rushed to the RealmBeast only to find other were approaching. Ghouls, Deathless Minions, the hated Khadron Overlords, strange Tree-Creatures and following of Gork and Mork in the form of Ogors and Orruks. The Red Gobbo, Sky Kraken and his scouts quickly advanced and begin trapping the Beast. He knew he could stop the Beast from moving if only he and his group worked hard enough, and did not engage with the others who sought to hurt, or help the Beast. With the Traps laid, and the Ghouls and Trees approaching from either side the RealmBeast suddenly lurched, and stumbled forward bringing his scouts in contact with the enemy... and war erupted. Whilst the Red Gobbo concentrated on Traps, others attacked the Beast and it moved every closer to the Red Gobbo causing difficulty for his followers of Mork. The Orruk advanced from the opposite side, whilst the Khadaron seemed to struggle with the winds as explosions ripped through their strange vessel. Before long his Giant was dead, and the Red Gobbo was amongst the sandstorms setting the last of his traps. Suddenly, the storm abated and he could clearly see Arach-Mork his shamanic controller of a huge Arachnarok spider... as he watched a large frost ball descended on Arach-Mork and he and his spider disappeared from view - their control over their limbs gone and the sandstorm taking command. To his right, Grubnik, his giant was fighting ghoul creatures and hitting the Realmbeast in his eagerness. The Red Gobbo screamed in anger as the giant fell squashing sand, Horrors, and RealmBeast alike... ... but things were getting worse and the Sky Kraken was under attack from a forest beetle, the like of which he had never seen. The Sky Kraken's limbs flung out and hit the creature, but a great blow forced it into the sandstorm of the RealmBeast and it too disappeared. Alone with the Beast, with Grots far away and unable to help the Red Gobbo let out of scream of anguish as a Sandstorm hit him and carried him off his feet. His last memory of a red tentacle wrapping itself around his body.
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