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About TheWolf

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  1. TheWolf

    The Rumour Thread

    I didn't say ALL people. I am people too and I don't like Skirmish. It has many issues. Just look at all the fan-created variants that have come out of the years and you'll see what I mean; I am not the only one that thinks this.. Some people like the idea of Warcry being Chaos only. Some people don't. Each to their own. Personally, I was *hoping* Warcry would be the AoS equivalent of Kill Team. And it still may be. But it doesn't read that way.
  2. TheWolf

    The Rumour Thread

    No, Skirmish is NOT the product people want. People want a balanced game with more detail, something Skirmish isn't (Skirmish is horribly unbalanced if you know what to do). They want AoS Kill Team. In short, they want Warcry, but they want to be able to use all factions, not just Chaos.
  3. TheWolf

    Warcry is Killteam/Mordheim... ?

    This. All they said was "the article says that we'll be exploring the dizzying diversity of Chaos on a scale never attempted before - that's all we know right now. As soon as we have more to announce here, we'll announce it!"
  4. TheWolf

    Warcry is Killteam/Mordheim... ?

    Out. To be honest, the Darkoath models interest me (as does the scenery), so I may end up buying it. If it's Chaos only, though, I doubt it will hold my interest.
  5. TheWolf

    The Rumour Thread

    That makes two of us. Just not really interested if it's Chaos only.
  6. TheWolf

    Painted Shadespire Warbands - Please post

    Here are my Shadespire season warbands.
  7. TheWolf

    The Rumour Thread

    Warcry looks very Chaos centric. I'm not getting my hopes up that this is the Skirmish game we all want.
  8. TheWolf

    January 2

    Today I finished the Branchwraith off and began to lay down the base coat for my Treelord Ancient. On top of that, I began painting some test Blood Angels with a drybrush scheme, to try and get it as close as possible to my current scheme. It was a success!
  9. TheWolf

    January 1

    Started work on my converted Branchwraith. Have it almost all the way painted; just have to finish off the base.
  10. TheWolf

    Lets Chat Wanderers / Wood Elves compendium

    Spellweaver +20 Waywatcher +20 Eternal Guard -10 Sisters of the Watch -40 Wild Riders -20 Wildwood Rangers -40 Battalion -40
  11. TheWolf

    Using Battle Companies in AoS

    That's kind of what I meant, sorry. Pick an AoS unit and find a profile to match it.
  12. TheWolf

    Using Battle Companies in AoS

    I have been thinking about the same thing. My gut feeling is the easiest way to do this is to use the Middle Earth rules, creating profiles for AoS models in that game system.
  13. TheWolf

    Wave 2 Confirmed

    Games Workshop have announced Wave 2 of the warbands: https://www.warhammer-community.com/2018/03/22/breaking-news-major-revealsgw-homepage-post-1/ It looks like 557 cards in the next set, which is 120 more than current. I assume this means we will get a core set again and 8 additional warbands.
  14. TheWolf

    Game Theory

    This is a topic I have been thinking about since Shadespire came out. As a Magic: the Gathering player, we are aware of game theory ideas such as mana curves and such. I'm wondering if the same sorts of theories can be applied to decks in Shadespire. In particular, I have been wondering about "objective curves" and do overs. Objective Curves - in Magic, the concept of mana curves is simple - don't play too many high mana cost cards or you won't be able to play them. I think the same thing can apply to your Objective deck; if you play too many high Glory Points objectives, they will be harder to score. This in turn limits your ability to play upgrades. Now, this doesn't translate directly over from Magic, as you can gain Glory by killing opposing fighters, but I think it is still an interesting concept. One thing I have been trying in my decks is to build an Objective deck with the following "curve": 5-7 1 Glory Point objectives 3-5 2 Glory Point objectives 1-3 3+ Glory Point objectives It has been working well so far, for me at least. Do Overs - the other thing I want to talk about is Do Overs. In Magic, we have mulligans, where you shuffle your opening hand back into your deck and draw a new hand, but with 1 card less. It's generally accepted that if you have a hand of all lands or no lands it is an instant mulligan. Now, I haven't thought through this one as much, but, I would assume a hand of all upgrades is an instant Do Over? On the flip side, I don't think an hand of no upgrades is a Do Over, I think it is something you would probably keep. Ideally, you want a hand of 2-3 Ploys and 2-3 Upgrades. I think (though not positive on this) that a hand of 4 upgrades and 1 ploy may also be a Do Over. This is a theory I need to test more. Anyway, these are just some thoughts I've had. Anyone else thought of anything similar?
  15. TheWolf

    Let's chat: Sepulchral Guard

    Thanks. Pretty much stuck to the game plan - capture objectives, protect the Warden, and used Daemonic Weapon and Heroslayer on Petitioners to turn them into decent fighters. I had the most problems with Khorne which was the closest match.