Jump to content

Wargamergunnar

Members
  • Posts

    16
  • Joined

  • Last visited

Posts posted by Wargamergunnar

  1. 18 minutes ago, Kramer said:

    Are they? That's cool? Can you reference a description of that? Never read that :) But I meant more like the FlameThrowers like Skaven have. Mortal wounds over a shorter distance. 

    And yes Flame Cannons and Organ guns could fit. But then it would be getting a bit to close to WHFB dwarfs is they add to much back. But that's very much a personal flavour. 

     

    I'm with @Shankelton on that one. Either a cool unique ability or no terrain piece for me. I do really like the idea of demolition units being the only thing in game to mess up other armies Terrain pieces :D 

    8th edition army book for reference ;)

  2. 14 minutes ago, AlmGandix3 said:

    Sadly Gryph-Hound's can now only be bought in packs (so more points) and they only work for stormcast now. 

    There was another list of dispossessed that placed pretty high on a tournament. I think it was 7th place.

     

    Allegiance: Dispossessed

    Warden King (General, Grudgebearer)
    Warden King
    Runelord (Ancestral Pickaxe)
    Celestant-Prime (Ally)

    10 Longbeards (Great Axes and Shields)
    10 Longbeards (Great Axes and Shields)
    40 Warriors (Runic Icon, Double-handed Axes and Shields)
    30 Ironbreakers
    20 Irondrakes

    You can use two handed weapons together with shields, both for warriors and longboards.

    Do you just model the Shields’s on the back of the models?

  3. 20 hours ago, Furuzzolo said:

    We have to wait! If they print a skaven and FEC book that does leave a lot of space for abilities in the ghb 😉

    So, we compare them at similar points 200x10 guard, 240x 20 vulkite and the berserker do bring 20 wounds with 4+ save (shield, not charging) with 4+ extrasave till they are 20, 5+ till they are 10+. They shield let them mortal wounds on charge.

    The hearthguards are very good, don't get me wrong but we already have high damage output ranged that can teleport in irondrakes; they are the primary pickaxe target and i would gladly pair them with a vulkite meat shield to create a resilient deepstrike where the opponent have to invest way more that he want. 

    If you teleport guard and drakes you get charged to oblivion in you don't land critical damages.

    But again, i don't like the look of fyreslayer, i tried them but my best advice is always to play the models you like.

    What weapons would you give the longbeards and the normal warriors? I’m thinkg two handed great axes just based off of rend and looks. 

  4. 5 hours ago, Furuzzolo said:

    We have to wait! If they print a skaven and FEC book that does leave a lot of space for abilities in the ghb 😉

    So, we compare them at similar points 200x10 guard, 240x 20 vulkite and the berserker do bring 20 wounds with 4+ save (shield, not charging) with 4+ extrasave till they are 20, 5+ till they are 10+. They shield let them mortal wounds on charge.

    The hearthguards are very good, don't get me wrong but we already have high damage output ranged that can teleport in irondrakes; they are the primary pickaxe target and i would gladly pair them with a vulkite meat shield to create a resilient deepstrike where the opponent have to invest way more that he want. 

    If you teleport guard and drakes you get charged to oblivion in you don't land critical damages.

    But again, i don't like the look of fyreslayer, i tried them but my best advice is always to play the models you like.

    I didn’t like they when they first came out, but keeping in a dispossessed theme I wouldn’t mind having one unit of “slayers” I also considered taking 6  prosecutors instead of the fyreslayers but I think I’d rather go all dwarves to start with. Thanks mate for the advice! It’s kinda funny that if I go with the fyreslayers allies than I might as well get two of the start collecting boxes due to the value of the box and I don’t even want to collect an army of em! 

    • Haha 1
  5. 31 minutes ago, Arkanaut Admiral said:

    What do we think is the future of the current dispossessed kits?  I can see the longboard/hammerer kit and ironbreaker/irondrake kits carrying on, along with the artillery and gyrocopter kits too. But don’t the characters come with square bases with moulded on details?  And don’t the warrior/marksmen come in an odd number?  16, when they’re bought in batches of 10?

    That’s easily fixed of course (just cram in another sprue), but are they ‘up’ to current standards?  And what about the characters too?

    I have a bit of history with that as I worked as an on call manager with GW when the dwarfs were coming out for 8th ed. 

    I say with confidence that all the newer (gyrocopter, longbeards, ironbreakers, runelord etc) will stick around. 

     

    The issue of square bases is delt with by just including a circle base, they did it for some seraphon stuff and the lore master from Eldritch council   

     

    I hope that the warriors get a new kit but seeing how they’ve already been reboxed twice it wouldn’t surprise me if they stay the way they are. 

     Compared to gitmob that literally didn’t have any models that were with in 7-8th ed fantasy I’m not surprised they go cut. I am surprised that they didn’t say last chance to buy though 

  6. 4 minutes ago, AlmGandix3 said:

    So, what are your ideas regarding the new generals handbook? Gw asked the community and I wanted to write them an email anyway regarding other factions. I'd like them to change our runic icon to "can roll to ignore spells on 5+". At the moment our opponent can use chromatic cogs and we sometimes don't even get the extra move and charge range. Regarding cogs in dispossessed Id like for all free city factions to gain the collegiate arcane as allies. A hurricanum, luminark or battlemages would really help out most factions (even fits in lorewise with endless spells everywhere and them lending a hand). We could gain a hurricanum or battlemage +  cogs from it to counter our low speed a little. If possible it would be nice for them to tweak our allegiance abilities a bit for more mobility. In another forum someone thought ofremoving the pickaxe and giving all heroes the once per battle ability. There is also the option to give us tunnel exits/entrances like the gravesites from death. The pickaxe (and miners, if they ever come back) adding new ones. I also thought of some ways to balance this huge mobility increase. In kill point matches I do really well with my dwarfs but I struggle regarding objectives and some point drops won't really change that sadly. Do you also have anything that would help? If we propose our ideas to GW maybe something will change.

    Honestly I’m ok with us being slow, it’s part of the fluff.  Currently I’d say use allies if you want speed. I’m tempted to put in a unit of 6    Prosecutors into the army instead of the fyreslayers 

    • Like 2
  7. 4 hours ago, Furuzzolo said:

    I like your idea and i think you arte on the right path, here is the list i would play:

    120 Warden King  (pickaxe) 

    100 Runelord

    100 Runelord

    120 Auric Runesmiter

    360 Ironbreakers (30)

    320 Hammerers (20)

    200 Longbeards (20)

    80 Warriors (10)

    240 Vulkite Berzerkers (20)

    360 Irondrakes (20)

    So, the tunneling plans remain and is pretty good but the Vulkite berzerkers have a much more presence on the board with their 20 wounds with double save.

    Why 20 hammerers? 10 hammerer could be shout down pretty easily, i wouldn't waste a runelord buff on 10 hammerers, much better give it to 20 longbeards or 30 breakers. 20 of them are another story, tho, pretty killy and resilient.

    10 warriors for objective and screen, very good to soack a charge and setup an hammerer or ironbreaker countercharge.

    The copter is very underwelming right now, sadly.

    20 hammerers gives you a decent alternative to irondrakes for the pickaxe, flanking an objective with 20 hammerers and 20 vulkite berserkers is scary, very scary. Sometimes you don't want to move your drakes from the bulk of your army and ironbreaker and longbeards wound output is very low without buffs.

    That's the way i would play them! ;)

    Why the vulkite instead of the Hearthguard? I’m digging the list!

×
×
  • Create New...