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Walkirriox

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About Walkirriox

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  1. Walkirriox

    AoS 2 - Sylvaneth Discussion

    Play with terrain. We still use the terrain generation table from the first AOS rules. We found that pretty balanced for sylvaneth and other armies.
  2. Walkirriox

    AoS 2 - Sylvaneth Discussion

    Cannot say. It depends on the game, terrain features, objectives, your strategy, etc. We have both options to choose.
  3. Walkirriox

    AoS 2 - Sylvaneth Discussion

    Branchwraith and other units that are close to the wyldwood too. That’s why the acorn is a good option to teleport your units to the other wyldwood (the one placed at the start of the game).
  4. Walkirriox

    AoS 2 - Sylvaneth Discussion

    1- I understand that “any other models” refers to any other than the wyldwood, so the hero who has acorn must be 1” from the wyldwood, but no more than 5”. (Maybe I’m wrong) 2- Ofc you can.
  5. Walkirriox

    AoS 2 - Sylvaneth Discussion

    They are affected by “roused by magic” rule, so be careful. They only ignore wyldwood effect while moving, as flying just affects the movement.
  6. Walkirriox

    AoS 2 - Nighthaunt Discussion

    Well, in 2 turns the tree is actually dead. And you have that sweet 17% chance of a charge-attack... if you are lucky enough, that tree is dead in one turn.
  7. Walkirriox

    AoS 2 - Sylvaneth Discussion

    I like your list! Very similar to the list I played before but without alarielle and more kurnoth. What do you think about pendulum, geminids and balewind? Which one was useful and which one would you change? I’m thinking about taking cogs to use the +2 charge, would be great teleporting and charging at 7.
  8. Walkirriox

    AoS 2 - Sylvaneth Discussion

    That’s really good news!! Which list did you play? What’s about new tzeentch summoning? Did you find it op or is it balanced?
  9. Walkirriox

    AoS 2 - Nighthaunt Discussion

    But SoD cannot use the Oaken Armour if he had the Gyran realm artifact that gives you +1 to hit and wound, unless he had a battalion. Even In that case, can a hero have more than one artefact?
  10. Walkirriox

    AoS 2 - Nighthaunt Discussion

    I play Sylvaneth as my main army, and nighthaunt as my second. The only thing I am scared of from nighthaunts are spirit hosts and their mortal wounds (you can also buff them with spirit torment rerolling ones). With a unit of 6 statistically you kill one big tree in 2 turns and they won’t get killed by him. Other than that you can try banshees buffed, but at 1k I don’t think they are worth it. Guardian of souls is a must. You will charge through woods (if he is smart placing them), that means you will be loosing 1/6 of your guys, but you can return them with gos spell.
  11. Walkirriox

    AoS 2 - Nighthaunt Discussion

    Heu guys! I have a question about spirit torment’s “captured soul energy”. It tells that if you slain 3 sce, you can heal 3 wounds. But what’s about returning slain models when you kill 3 sce? Can I return 3, or have I to roll 1d3?
  12. Walkirriox

    AoS 2 - Sylvaneth Discussion

    @Mirage8112 Which stratagems do you choose if you get 1 or 2 in the dice roll, and why?
  13. Walkirriox

    AoS 2 - Sylvaneth Discussion

    1- They are in a good position since point drop and summoning of AOS 2.0, but we still have to see how well they do on tournaments. 2-They play around wyldwoods, using them for mobility shenanigans. 3-Strengths are high mobility and table control, also high saves. Weaknesses are mortal wounds and high rend.
  14. Walkirriox

    AoS 2 - Nighthaunt Discussion

    Hmmmm didn’t thoutgh about that one and I like the idea... But how can I do it? Where do I get those chains? Cutting them off from chainrasps?
  15. Walkirriox

    AoS 2 - Nighthaunt Discussion

    Heu guys! I have bought the starter set but the unit sizes are odd. What do you recommend guys? Is it a general consensus of how to fix this in a easy way??
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