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Banglesprout

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About Banglesprout

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  1. Banglesprout

    AoS 2 - Ironjawz Discussion

    It depends what kind of list you're running. I think if you're planning on playing a Gorefist then 15 isn't too many at all, and you may even want a few more! On the other hand for other kinds of list it probably is more than you need. So I guess the question is; do you want to play Gorefist (or at least have the option to)?
  2. Banglesprout

    AoS 2 - Ironjawz Discussion

    Hey @Malakree thanks for the report! I am just checking out the Honest Wargamer coverage of Crimbobo now while doing some painting and have just seen your game, shame it was the first, would have loved to see your army going crazy and crushing, but the destructive bulk run at the end of the game was pretty cool anyway Sounds like you really enjoyed the weirdfist, which is cool, what about the double mawkrusha, how did that do, and would you stick with it?
  3. Banglesprout

    AoS 2 - Ironjawz Discussion

    Hey @Andrew G thanks for your thoughts! It's interesting that you list Bloodtoofs lists as one of the three mistakes people are making, but the third list you've been playing *is* a Bloodtoofs list, so you must think it still can be worthwhile - what makes you take it in that third list? I'm going to try the following list for my next games - mainly because I want to try a larger unit of Gruntas & Brutes. Not sure whether I wanna keep that 100 points for command points, out try to fill it with something... LeadersMegaboss on Maw-Krusha (440)- GeneralOrruk Warchanter (80)Orruk Warchanter (80)Battleline6 x Orruk Gore Gruntas (280)10 x Orruk Brutes (360)10 x Orruk Ardboys (160)10 x Orruk Ardboys (160)10 x Orruk Ardboys (160)BattalionsIronfist (180)Total: 1900 / 2000Extra Command Points: 3Allies: 0 / 400Wounds: 146
  4. Banglesprout

    AoS 2 - Ironjawz Discussion

    I love the idea of the 6 strong GGs that get launched into the opponent, pinning him in his deployment zone. The extra two wounds is nice, but it feels kinda awkward that once the unit dies everything loses the 'ere we go d6 move... How do people play this bigger unit?
  5. Banglesprout

    AoS 2 - Ironjawz Discussion

    Hey @Malakree awesome to hear your report as that's exactly the list I'm currently building towards! It's a shame you hate the footboss as he's such a great model! What are you considering swapping him out for? Obvious choice is the warboss on a boar with the waaagh banner as he's a straight swap for points.. or maybe go for something more interesting - a wizard + endless spell perhaps?
  6. Banglesprout

    AoS 2 - Ironjawz Discussion

    Awesome to hear your success @Superninja! I kinda wanna remain pure Ironjawz at the moment so haven't tried the Orruk Warboss yet, but I do think the Great Waagh Banner sounds great. What was the reason you inlcuded those 10 Orruks, just because you had an 80 point whole to fill? Do they do anything other than sit on an objective and hope to be ignored? @Skreech Verminking sounds like it could be fun - you've certainly got a lot of heroes. The thing I would be worrying about is how slow everything in your army is (except your warboss). I've seen people play all brute armies, but usually this is at 2000 points with bloodtoofs and cogs to help speed them up. I suspect that although that list could work, if you included a Gore Grunta unit or two (or a fast ally unit) then it'd be stronger. The list I am currently playing with a 1000 points is: Mawkrusher, Warchanter, 10 Ardboyz, 5 Brutes, 3 Gore Gruntas. I mostly made this just because I wanted one of each unit so I could play with them all, so I'm not claiming it's super competitive. But that diversity is something of a strength, and I'd expect to be able to dictate which combats happen because of the extra speed my Mawkrusher and Gruntas have over your army. I think it's always going to be a struggle for an army which has no ranged or magic threat, so it combat only, and is also slower than it's opponent.
  7. Banglesprout

    AoS 2 - Ironjawz Discussion

    Hey @Superninja sorry to hear you're feeling down! Here are some thoughts on your problems You've got two options. First is go for it. So you charge in with one of your key combat units - usually either your mawkrusha or a big unit of brutes. (have you tried 10 - 15 of them in a single unit?). Give them the buffs you can, hope you can do it. Possibly this isn't the best option though - what might be better is pin this large unit in place by charging it with a unit which is just gonna hold them there for a bit - like some Gore Gruntas. Then move around that unit and attack other stuff with your key combat units - like the heroes that are buffing that large unit in the first place for example. Mawkrusha is particularly good at this because he can fly over stuff that's in the way and attack enemies that are behind the front line. Deciding which of these two options to take is kinda the fun part of playing Ironjawz Yeah ranged units hurt, and it's really hard to watch your guy slowly (or not so slowly) dieing if they're not really achieving much. I guess as Ironjaws we never really defend (unless playing weirdfist *maybe*) - you've just gotta try to play the objective and accept that some (or lots) of your stuff is going to die, it's just a question of "what value can I get from it before it does die"... Yeah we don't have these shenanigans, which in some ways means we're playing proper, but it can be tough. The best way I can think of to counter this kinda stuff is allied goblins for board control, or at least as a shield protecting your key combat units from getting hit. Ardboyz can kinda do that job too in a pure Ironjawz list. Spread out to limit where they can drop, and physically stand in front of the important units you want to keep alive, so that they have to charge your shielding unit. Of course if the deep strike unit can fly or has ranged attacks it becomes even harder... I think because of Waaagh, and Smashing & Bashing, we can feel like we need one or two epic turns where we absolutely explode and annihilate the enemy.. and I guess this *can* happen - but it's not always possible, and it's not the only way to play. There's no reason you can't use waagh in a turn just to buff one or two combats to make the difference. I know this is easier said than done, but in this scenario you are correct. You kinda have to accept that you're going to get hit first - so you push a unit in front of the enemies face (Gruntas or Ardboyz probably) knowing it's going to get hit and maybe killed. Your key combat units are behind that somewhere waiting to counter charge your enemy after he has hit your unlucky first wave. Of course.. your opponent is probably going to be trying to do something similar back to you... that's Warhammer
  8. Banglesprout

    AoS 2 - Ironjawz Discussion

    Hey guys, love some of the discussion going on at the moment, so thanks to everyone who's contributing! I am currently building my guys towards playing a Bloodtoofs list - I really like the one drop, bravery, and extra artifacts. What I'm not sure I like is the cogs that everyone seems to pair them with. I'm just not convinced that an 80 - 120 points shaman + 60 points cogs (combined that equivalent to having another unit) is worth it - partly because I don't see our shaman options doing much *besides* casting cogs, partly because I don't like that in spending all those points there's no guarantee I'll get cogs cast on the first turn (although for this reason I do think Fungoid is the better option) and partly because the cogs also help out opponents! Has no one who's played these kind of lists found they've had these issues with cogs? Anyway I was wondering what a nice Bloodtoofs list might look like without cogs and came up with this: Megaboss on Mawkrusha Megaboss Warchanter Warchanter 20 Ardboyz 5 Brutes 5 Brutes 3 Gore Gruntas 3 Gore Gruntas Ironfist & Bloodtoofs 2000 points on the nose. What I like about this as I've switch what would usually be a shaman + cogs into a warchanter + 10 extra Ardboyz. I really like a larger unit like this, and the warchanter guaranteed buff is great too. It feel like its going to be more reliable to me, but I guess I'm going to have to play it and find out...
  9. Banglesprout

    AoS 2 - Ironjawz Discussion

    Looks nice @Malakree, very similar to my list except I've swapped one of your Shamans for the foot Megaboss... mostly just because that means I'm playing with the entire Ironjawz range, and I like the diversity Good luck, I look forward to hearing how you do! Regarding the tournament stats for Ironjawz.. it essentially says that you're more likely to lose any give game than win it.. but not by that much - you've still got a decent chance. So you'll probably win 2 - 3 games at a tournament.. but are be very unlikely to win them all. I don't actually think that's a bad place to be in. It'd be really interesting to see those stats broken down a bit further. I wonder for example if Gorefist, Ironfist, Bloodtoofs, and no Battalion lists have very different win rates.
  10. Banglesprout

    AoS 2 - Ironjawz Discussion

    That's a really nice lean list! I've been working towards something similar myself which looks like this Megaboss (Krumpit) on Mawkrusha (skwash) Megaboss (Can't remember this poor ladz name..) Warchanter (Teebag) Weirdnob Shaman (Sosij) 10 Arboyz (Really want to call this the ardboy'ld eggs... but this pun is just so bad) 2 x 5 Brutes (Banga & Masha) 2 x 3 Gruntas (Skratchins & Beans) Ironfist and Bloodtoofs Cogs (warcry, for anyone who really wants to groan: "We'll av ya fur brekfust") But I really just wanted to pick list that is fast and has a least one of all the things Still feels a bit awkward at only 1940 points, and I'd really love to bump the ardboyz up to 20 or 30 ladz, but I dunno where I'd get the points from. Really like that you've managed to hit 2000 bang on the nose by switching the Weirdnob out for a Fungoid and then upgrading all the other units to Brutes! Good luck with your tourney, looking forward to hearing how you do...
  11. Banglesprout

    Let's chat Grotz and Moonclan

    ... I have no idea what I was thinking.. Somehow in my mind it came to 380, it was late ok? ?
  12. Banglesprout

    Let's chat Grotz and Moonclan

    The points reduction for giants does mean you can now take 3 as allies where before it was only possible to take two, so theres a new option to consider for list building of you weren't taking destruction allegiance. Curious to hear the points reduction for trolls too, I love my river trolls, so would really like to see them get better!
  13. Banglesprout

    Plan for the Destruction forum post AoS 2.0 - PLEASE READ

    Hey guys, Just to provide a counter point - when I started playing AoS again about a year ago I did read through all of the major "Let's chat ..." topics in Destruction. I found it really useful and informative, as well as getting me excited about the factions! I might be a bit of a weirdnob, but I don't think I am *that* unusual that there is no one else doing this. That said I do agree that it makes sense to make new versions for AoS 2, so I'd be happy to see those. One thing I don't really want to see is those topics being sticky'ed - I find the number of sticky topics at the top of the main AoS room quite annoying, particularly on a mobile. I'd rather just see the topics rise to the top when they have new material as we do now - I'm sure most of the new "Let's chat.." topics will generally be near the top anyway as they've always been the most popular topics.
  14. TGA is the best warhammer forum going! It's a shame @Ben needs to make these posts semi regularly, but I guess it's posts like this that help keep it that way? Also now I really want to watch BSG again...
  15. Banglesprout

    Let's chat Grotz and Moonclan

    Hey @Donal, it's cool to hear about your visit to LGT - I noticed there was an army listed as Grand Alliance Destruction at 9th but with relatively low kill points so was quite curious about what was in the army! You must have played the objective game pretty well, congrats on doing it like a gobbo ?
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