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5kaven5lave

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Everything posted by 5kaven5lave

  1. Don’t suppose anyone here has both a Herdstone and a Fane if Slaanesh and can tell me if they’re even remotely similar base size?
  2. Don’t suppose anyone here has both a Herdstone and a Fane and can tell me if they’re even remotely similar base size?
  3. Awesome, super helpful, thanks man. Might just take The Masque instead of a Doombull because I love the model, even if it isn’t as choppy and adds a drop.
  4. Do feel like putting some Ungor Raiders into mind for the pre-game move, it worth sticking a couple of MSU units in? Might run something like this for some board control, use that great idea of converting a Cygor into a KoS? Allegiance: Slaanesh- Host: Lurid Haze Invaders Host (Host of Chaos)Keeper of Secrets (380)- General- Ritual Knife- Command Trait: Feverish Anticipation - Artefact: Oil of Exultation - Spell: Slothful StuporKeeper of Secrets (380)- Ritual Knife- Artefact: The Rod of Misrule - Spell: Progeny of DamnationThe Contorted Epitome (210)- Lore of Slaanesh: Hysterical FrenzyGreat Bray Shaman of Slaanesh (100)10 x Gors of Slaanesh (70)10 x Daemonettes (110)10 x Daemonettes (110)10 x Ungor Raiders of Slaanesh (80)10 x Ungor Raiders of Slaanesh (80)30 x Bestigors of Slaanesh (300)Depraved Drove (150)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 120
  5. @ShinzoFTW Welcome!! I’m far from an expert but there are plenty on here who really know their stuff. It’s been pretty quiet on here for the last couple of weeks but if you want an outline of what’s good have a read of the last couple of pages and you’ll see the discussions since the last GHB dropped, should help you make some decisions. Was actually just coming on here myself to ask if anyone’s managed to get any games in over the last few weeks and has some experience to share?
  6. @Boggler Love the write up so far, thanks for putting the effort in. Was thinking about a list like yours but decided on Warchanter and possible triumph instead of 5 Brutes. How did you feel your Boys did? Would you have preferred to go 15/15/5 instead?
  7. List sounds cool, but with a points drop on Brutes any list like that surely got cheaper overall after the FAQ.
  8. Yeah, it’s a mess really. I do take the Weirdnob as general now and give him Visions, as an average roll gives you 2CP (100 points worth) and if you roll the 5/6 you’re paying for the model before the game even starts and starting with a massive advantage. Having spells after that is a bonus. EDIT: I mean Dead Kunnin’ don’t I?
  9. A lot of people seem to be talking about Ironjawz at the moment and basically taking: Ironsunz 1-2 Maw-Krushas 2-3 other heroes 1-2 units of pigs X units of Boys or Brutes to fill it out Probably Ironfist Make it about 1980 for a cheeky Triumph Seems hard to go wrong with it right now. Good fun and smashy.
  10. Adapting my list to this for a game tonight. No point keeping the Ardfist if the Warchanter is dead turn 2 so going Ironfist instead, bang it on the pigs and it pays for its CP in a couple of turns. Never actually used Brutes before so will give them a go as well, cheeky upgrade for 5 Ardboys to prevent wasted points. Think this is 1990 in new money. The Weirdnob could be a waste but 1-3 CP and a chance to get a Mystic Shield off on the Krusha before I bowl him into enemy lines could be vital. Thoughts appreciated. Allegiance: Ironjawz- Warclan: IronsunzLeadersMegaboss on Maw-Krusha (460)- Boss Gore-hacka and Choppa- Artefact: Sunzblessed Armour - Mount Trait: Weird 'UnOrruk Weirdnob Shaman (110)- General- Command Trait: Dead Kunnin' - Artefact: Shamanic Skullcape - Lore of the Weird: Da Great Big Green Hand of GorkOrruk Warchanter (110)- Warbeat: Fixin' BeatBattleline15 x Orruk Ardboys (270)10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)5 x Orruk Brutes (140)- Pair of Brute Choppas6 x Orruk Gore-gruntas (320)- Jagged Gore-hackasBattalionsIronfist (160)Total: 1930 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 142
  11. The only thing I’m wondering about dropping the Weirdnob is that most people seem to run a battalion but Warchanters can’t take artefacts (or can they?) so that leaves you a bit short-changed.
  12. 10 points on Ardboys seems fair but putting 10 points on the Weirdnob Shaman who will now just die turn 1 to Teclis / Kroak is bizarre. Looks like my Ardfist is going from 4x10 Boys to 3x10, a 5 and hopefully a cheeky Triumph.
  13. @Arkahn I know what you’re saying but didn’t the book come out in September? Surely one that came out only 3 months after the last GHB won’t be part of the PDF update?
  14. @Kurrilino were the leaks about the Orruk points right?
  15. Not asking for any to be posted, just wondering if there have been any points leaks yet?
  16. Well, did some gardenhammer and had an emphatic victory. Played vs. a pretty off-meta MSU Stormcast list but absolutely annihilated it, was chaining together Smashing and Bashing like crazy. Got a destroyed unit of Boys back with a 6 on my first roll. Feels brutal. Really going to enjoy playing it if this is anything to go by, though obviously tougher challenges are coming.
  17. Is it worth giving the Fixin’ Beat to the battalion Warchanter so he can try to insure himself vs. long-distance MW chipping? Or is the +1 to hit vs. a unit within 12” less situational than it looks? Would he get into much combat or would you keep them back with the Weirdnob?
  18. Ah. Cheers, funny how reading something properly gives you the right answer eh? Time to get lucky rather than good then!!
  19. While peeps are being super helpful, just had a couple more questions if anyone has time. First of all, the Ardfist CA - I’ve read the FAQ and it reads to me like if you fluff the 4+ roll you can spend more CP until you are successful and get the unit that died back, is that right? Don’t wanna be ‘that guy’ about it. Secondly, is anyone giving shields to Ardboy units? Also, I don’t play BB but I have a set of the Orcs from it, would they make good Ardboys with the right weapons attached? Cheers.
  20. This is amazing, thanks for getting back to me. The Weirdnob is probably the model that’s getting me into the army so I’d be very happy to have him as general and I’ll just tweak artefacts from there. Would like to run the AQB but I’m getting the impression some tournaments won’t be allowing the Malign Sorcery artefacts once they start up again so will probably go with the Visions. Skullcape also sounds rad though and I was considering it, would love for him to get lucky and smack down Kroak one day*. Will have some proxy games and see how it feels. Thanks again. *never gonna happen
  21. Hello chaps, might do some IJ once this is all over. Been thinking about this over a couple of days. If someone could oblige me by ripping this to bits I’d be grateful. Mainly thinking along the lines of: too many CP? Is it an ok number of Boys per unit and a good number of units? What’re the best weapon load outs for Boss and pigs? Cheers. Allegiance: Ironjawz- Warclan: IronsunzLeadersMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Command Trait: Ironclad - Artefact: Sunzblessed Armour - Mount Trait: Weird 'UnOrruk Weirdnob Shaman (110)- Artefact: Great Green Visions - Lore of the Weird: Da Great Big Green Hand of GorkOrruk Warchanter (110)- Warbeat: Get 'Em BeatOrruk Warchanter (110)- Warbeat: Killa BeatBattleline10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)10 x Orruk Ardboys (180)6 x Orruk Gore-gruntas (320)- Pig-iron ChoppasBattalionsArdfist (120)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 143
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