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Everything posted by angrycontra

  1. My guess is that they're just gonna stay in store until someone buys them. After all, there's no such thing as "best before"-date with miniatures.
  2. Yeah, I don't see bonesplitters box happening. Besides, bonesplitters are already one of the cheapest armies to buy in game so they don't even need a box. Seriously 1 box of savage orruks gives you anywhere between 200-280 point, 1 box of boars also gives you 200-280 points, heroes are easy to convert from these kits too. Not expensive kits either. My guess is that there's gonna be 5 aos boxes and they're gonna have following stuff in them: Idoneth (as we already know) Nurgle mortals (no starterkit for mortal nurgle guys yet so this is very much needed. Most likely will have blight kings, pusgoyles and maggoth lord). Daughters of Khaine (will have lots of Khinerai guys, some daughters, shrine, maybe snakes too) Last 2 boxes are bit tricky. Nighthaunt and Stormcast already have too many starter sets as is, so more sounds a bit silly (and meh) however both factions also have units not found on any kits. I could easily see nighthaunt being some force with spirit hosts, dreadscythes, lady olynder, myrmourn banshees etc. Sce could be surprising and have stuff like dracoth riders along side dracolines.
  3. While that artwork doesn't really confirm any factions, I do find it interesting how frequently scourge privateers show up both in lore/books and various boxes (shadows over hammerhal, anvilgard box, this new game) . Would love to see them becoming actual faction one day. Their current models (as few as there are) are good looking so base for a proper faction is there. Only thing going kinda against them is the existence of Idoneth deepkin, after all both factions are seafaring people and both are employing/hunting various sea monsters.
  4. You either roll his attacks seperately (doesn't matter whether you throw them before or after everyone else) or like I said, use different color dice to show his attacks. Like if you got 10 vulkites in range and one is karl, you roll 18 attacks with red dice for example and 2 with black, representing Karl, or something like that. But yeah, you must roll Karl seperately in some way because his attacks have basically different profile than rest of your vulkites. The damage Karl does is simply added to the total damage you do once all vulkites have attacked.
  5. 1. No, you only re-roll 1 dice. You can have multiple horns but only use for that is protection against some specific model snipers (which are rare) 2. Your special guys (standard bearers, musicians etc.) Are always counted as if they have the same weapons equipped as the rest of the unit. Also as a side note, with vulkites you must equip entire unit with same weapon type (some units allow free weapon mixing, always read unit description for this). 3. Unless specifically noted, all attacks happen same time (so technically you can roll seperately or together with the rest of your units with different colored dice).
  6. You know I find it kinda weird how almost none of the tzaangors vs bestigors or tzaangors vs enlightened arguments mention the fact that tzaangors have 2 wounds. For mere 60p (50%) price increase, they have twice the survivability of the bestigor unit (plus higher wound count means less chance to ****** bshock). For mere 40p, they have 8 more wounds than enlightened unit and 6++ save on top of that. Not to mention they also have mortal wound inflicting banner and larger body count than enlightened (which is useful for holding objectives). I'm not saying that they are better than bestigors or enlightened overall, but claiming that they're strictly worse than these units is a bit silly when it's more of a case of trading attack power for survivability.
  7. It should also be noted that there is still the non-debunked (as far as I know) fyreslayer november/late october release rumour. While I don't always put much weight to these "l heard from a guy at my store"-rumours, there is some credibility to this particular rumour, mainly that it would actually coincide with the release of Brian Bl- Gotrek Gurnisson audiodrama, and if I were a businessman, I'd use the audiodrama to promote fyreslayers and vice versa. Maybe get Brian Blessed dressed as gotrek and do video for warhammer community team, then I could die happy.
  8. I honestly wouldn't be surprised if GW staff have already started some kind of discussion/initial planning of similar faction. Certainly it would be thematically great army to have in AoS.
  9. Well one use for them is to leave a unit of them behind ranks of plague monks. This means that any enemy charging your plague monks will also get hit by plague censers on the back, thanks to their 2" range. Also guaranteed rend is guaranteed rend. In faction with no proper rend tools that is something to remember. With that said, I agree that they're not too great (wish their cost would've been dropped to 50).
  10. Fyreslayer tome has been mentioned here, but I don't think there was any mention it being released that soon (would be happy if that was the case).
  11. I'd say that flying rule takes the precedence here. The warscroll rules triumph over core rules only applies when there is contradiction between the rules on warscroll and core rules. For example, if sylvaneth wyldwood said something like: "...this also affects units flying across the woods..." then there is clear contradiction between normal core rules and warscroll rules, in which case warscroll wins.
  12. Skyre is missing from the list. Anyway, I collect pestilens, skyre, fyreslayers, tzeentch, nurgle and nighthaunt.
  13. Even though I've got bazillion armies that I'm collecting, I chose fyreslayers simply because they were the first thing popping in my head.
  14. Although I would be really happy for skaven btome, I would be really disappointed if there's no new models. Skyre stuff is mostly metal models and stuff that isn't easily accessible (isle of blood stuff), moulder rat ogres are old and lame, pestilens stuff is fine but eshin stuff is super outdated and there's not a lot of it to begin with. It would also be cool to get some brand new stuff (I want skyre battle mechs).
  15. Generally (even if I don't like the extreme RAW reading) I think rules should still be played using RAW instead of RAI. However... there are cases where I honestly think people just go too far with their rule reading to the point of ruining game for others. That skaven example in the op (btw not accusing op for having or not having that opinion) is just the kind of bullcrap that makes me want to slap anyone even suggesting that I couldn't play my army because the keywords do not match. Same with that argument that I've seen where people say stuff like: "You can't use verminlord corruptor in skaven pestilens army because he is not skaven". Like please, really? Is that something that is even worth anyone's time to argue about? How does that knowledge improve game for anyone? Gw just happened to accidentally put this model in skaven pestilens battletome, they just accidentally placed it under skaven pestilens allegiance units in ghb? Sometimes, use of basic common sense is allowed. I will say one last thing about RAI. There are cases where one can interpret RAW very differently. Bad use of wording or well, the lack of skaven keyword as shown above can cause some problems. During those moments I personally would go with what GW clearly intended from the rule (like the whole pestilens allegiance thing, it is 100% obvious to everyone (or it should be) that corruptor is part of the allegiance and plague monks/censer bearers are battleline in pestilens army). Granted, GW's intentions aren't always clear to begin with (as was shown in the ghb18 skyre allegiance abilities before faq).
  16. I've always thought that ghb allegiance is the opposite of "kiss of death", in fact factions with no ghb allegiances (or any other tome) are the ones people should be concerned about. Obviously moonclan grots have been heavily hinted at and they have no allegiance prior to their up and coming btome but there are plenty of small meh factions that you just know are never gonna get their tome ever (looking at you greenskinz).
  17. What I'd like is that GW would spend good year improving pre-existing factions (and release proper skaven book) with the help of few new models and new battletomes. One of the reasons I didn't like the stormcast side of the soul wars was because most of the new stuff for SCE was so redundant and pointless. Did SCE really need new battleline infantry? Did they need new shooter unit? Was it really necessary to make bazillion variants of their lord-arcanum? Did they really need both mounted and footed evocators? What is lord-exorcist's purpose? They could have made minimal SCE releases (war machine, evocators (1 variant) and wizards (knight + 1 lord-arcanum)) and made tons of models for pre-existing line-up for other factions. Take fyreslayers for example: with but 2 new kits, 2 NEW KITS, they could become much more cooler and wholer as a faction (these kits being "baby" magmadroth cavalry/chariots and some kind of magma golems (that could carry cannons as an option to give fyreslayers artillery unit) maybe extra third kit like Gotrek special character). Same for ironjawz, bcr, sylvaneth, bonesplitterz, fec, etc. etc.
  18. I'm pretty sure flying units can ignore wyldwood charging "deadly terrain effect". After all if you read core rules, on flying it states something like this: "...when doing any type of move (including run/charge/pile-in), flying units ignore other units and terrain AS IF THEY WEREN'T THERE..." that last bit clearly shows that charging or running across woods should have no effect. Not 100% sure if ending charge/run on woods will work on flying units though and of course when those woods awaken and slam those mw.s around, that works against flyers as well.
  19. Be careful of what you wish for ?. I can already see in my head Kharadron skyport mobile game: "Alright, let's build a new ship! Oh it looks like you're running low on aether coins mate. Wait 24h for our ships to return with more coins or buy aether coins for only 1.99 dollars for 100 coins! Or buy the Grungni-Bundle for best value, only 59.99!"
  20. If you want to max the use of bravery ability for harridans, allying with blood knights or morghasts gives you easy access for extra -1 bravery. Furthermore, endless spells such as gnashing jaws and purple sun also can drop bravery by 1. Combining these you could get everyone within bravery 7 or 8 also fall under the -1 hit (which would include sce and most duardin units for example).
  21. You know why I'm against these realm rules? Because they raise overall negative vibe among players. Just look at this thread to see what I mean. You got some players who hate these rules with burning passion and think that they're the worst addition to the game. Then on the other end of the spectrum you got what I like to call "aggressive defenders", people who call others lame/boring for not liking these rules (they may not say these things directly, but the tone of their writing tells all). Of course there's lots of players who are pretty ok with them either way, but negative emotions can spread and reduce the motivation to continue this hobby. I mean heck, we already have KO players in this thread being annoyed by the possibility that their army might be useless in realm x (a problem they really CAN'T build around). Is that what this hobby should be? Don't bring army x 'cause it's gonna suck if you get bad realm rules? How about army like dispossessed? Oh no you got realm rule "can't run" now you gotta walk 6 turns to reach that objective 24" away, and how do you even build around that? You have to take fast units as allies but you also need wizards as allies for some scenarios and 400 points is just not enough. Dispossessed are not top tier army sure, but I doubt anyone likes game where their only option is to aim for draw/minor victory and just sit on their objectives. Now before anyone else says, yes I admit, I'm more on the negative camp myself regarding these rules. I've already discussed in other threads why I find them bad for the game so I'm not gonna repeat those points here. Ultimately I just find these rules to be unnecessary hassle and I just don't buy that silly claim by gw that armies were point balanced with realm rules in mind. In controlled enviroment like tournament that dictates all realm rules before hand I can tolerate these rules, but completely random rules is not good for the game imo. And like many have said already, realm of beasts is just stupid in tournaments unless TOs bring large number of beasts on tables themselves (or use paper models, but nobody likes some cardboard cutout).
  22. My take on this whole Lords of the lodge controversy: While it may be true that this whole "warscrolls triumph over rules" makes lotd currently usable with its "seizing the turn for yourself", however... There are few things that indicate clearly that this is not the intention by gw: 1) Lotl was one of the most expensive batallions in the original ghb. Back then it took into account this powerful turn roll altering ability. Now it has standard price for cheap batallions and that is WITH artifact and command point thrown in. 2) Lotl is literally the only warscroll remaining where this turn altering stuff exists. No other ability can directly or indirectly alter turn roll. Why on earth would gw make fyreslayers exception when they have clearly intended that no-one touches turn roll ever? 3) You know it, I know it, that if Gw were to make errata addressing lotl/new battletome, lotl's turn roll altering would be gone for good, and I write this with 100% confidency. You may try to twist gw's rules to your favour, you may try to use RAW as some guideline, you may try throwing some bullcrap about "fyreslayers needing all the help they can get", but the fact is simply this: We all know this ability is not going to stay as is. If you claim to think otherwise, you're either lying to yourself or you haven't been paying any attention how gw has been handling ability controversies such as this lately.
  23. Well it looks like in most recent faq gw reverted the whole "you can use this command ability if this model is your general" with all fyreslayer command abilities. But runeson on foot c.ability is now wound re-rolls of 1 for all friendly fyreslayers wholly within its range rather than giving full wound rerolls against 3+ wound models.
  24. I'm really sad and disappointed by this Skyre allegiance change. Why on earth would anyone want to risk taking d3 mw for 1 extra lousy damage, it's absurd. Well, I guess my Skyre will be on shelf until new battletome arrives (or better rules), not that I have any shortage of armies to play but still, what on earth were they thinking...
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