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Liam

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Everything posted by Liam

  1. Don’t plan on moving once you get in position, use characters to double lap units (you can spread out the unit, just make sure they’re fully within 12” etc). It means yoy end up playing slightly more risky with characters but you do get more out of them.
  2. Putting rules here as it seems the best place. Event to take place on the 31st May. Stealing all @Ben Johnson's hard work for this bit. Destruction Derby Mini 4 Welcome to the fourth Destruction Derby Mini, a one night Warhammer 40kTournament. All for the low low price of £2, your normal club night subs. The night will be made up of three quick fire rounds of Warhammer 40,000 with awards at the end of the night. Armies Armies should be selected using the rules laid out in the Warhammer 40,000 rulebook. You must bring a battleforged army but are free to bring the army made up of any detachements you wish totallying no more than 750pts. I would highly encourage you to bring nicely balanced lists and so I'm placing the following restictions on selection. All restrictions are done per Dataslate, so 0-3 per Troops Choice and/or Dedicated Transports and 0-1 for every other option with the exception of Lords of War which aren’t showing up for a small skirmish. This means if you can bring 3 Tactical Squads but can't bring two Land Raiders or a Primarchs! In addition no single unit may exceed a Power Level of 15. Play Nice! Rounds Players will not roll for a Scenario or Deployment, the TO will roll for the scenario and deployment map for all games before the round starts. Keep this in mind when writing your lists boys. Rounds will only last one hour and once the game is over players should record who has won, and record the amount of kill points you have aquired, along with First Bloods, Linebreakers and Slay the Warlords. Once the hour is up players should stop the game and work out the score as quickly as possible so we can stay on track. The first round will be random draw based, made as people arrive, grudges are encouraged. After that we will use the 'Swiss' system and house rule number 5. Should you be drawn against someone you have already played, shout up and I will swap you. If you are drawn against your mate, remember it's all about the bragging rights afterwards. Game 1 7pm-8pm Game 2 8.15pm-9.15pm Game 3 9.30pm-10.30pm Awards 10.45pm-11pm Battlefield Games should be played on a 4'x4' table with the amount and placement of terrain agreed by the players. Scoring In each game there will be 3 points for a victory, plus 1 bonus point for each Linebreaker, Slay the Warlord and First Bloods you achieve. The winners will be determined by totalling the points scored by each player, if there is a tie the first sort will be best sport votes then kill points. If it is still a tie after the first three sorts then the players will arm wrestle to determine the winner. There will be awards for whatever I can come up with before the event. House rules. The following house rules will be used. 1 Big FAQ will be in use. 2 Don't be that guy. 3 Painted armies isn't mandatory but is highly encouraged 4 If you bring the filth, I reserve the right to mess with the draw ? Great, lets get it on. Liam
  3. Liam

    Let's chat Fyreslayers

    Artifacts; -1 to hit wearer if neither him or enemy charged +1 to wound vs monsters +6" Command Abilities Roll a Dice for every enemy unit wounded by a weapon, 3+ = mortal wound bonus Auto Unbind within 18" 16" Throwing Axes, D3 Damage (replaces normal ones) Enjoy
  4. As a Fyreslayers player I can confirm this is rubbish ?
  5. I use them occasionally in smaller games. They're fantastic in that they kill whatever they get into (Doombull killed 15 Chaos Dwarfs in one go last week) but with only 4W and a 5+ save they do die pretty quickly in return. I use the Mierce Models as well, they're fantastic. Only have 6, the Doombull and Ghorgon tho
  6. Competitive play usually Means either full on international leagues/events or just an official pack to he'll run events. I'd love to see the first. Events in major markets with a world championship held where they fly people in, ala Magic, X-wing or Guildball. In terms of releases I'd like to see one box per month of a single 3/4 model faction with associated deck OR a single box every 2 months with opposing factions in. Would like to see a soft cap of 9/10 models per faction as well to keep down on what you need to know to play competitively but without playing that's a hard system to judge.
  7. If you're including everything they can bring into their own ability then the Doombull has to be pretty high up the list. He's in effect got 3 attacks, hitting and wounding on 2's, with rend of -2, 3 Damage which should in theory generate at least 1, if not 2 more attacks. He can fairly easilly put out 9+ damage by himself in a single phase. I like that, especially at lower points games.
  8. My Gut feeling is that taking 4 leaves you without enough bodies. Going to try 3 shortly but not sure you get any real mileage out of a 3rd Smiter mounted on one. Do think Father and 2 Smithers could work well tho ☺
  9. Runefather, 2 Magmasmiters, 2 Battlesmiths, Runesmiter. 30 Pick/Shield Vulkites, 20 Twin Axe Vulkites, 10 Broadaxe Hearthguard, 10 Poleaxe Hearthguard, 3x5 Auric Hearthguard, Forge Breathren Formation.
  10. That just gives you the option of either or. "gain A spell from one of two spell lores"
  11. Re: Spells "From one of two spell lores"
  12. This, which is a shame as the models have grown on me. Could see myself taking them if I wanted to complete batallions but that's the only real reason?
  13. Had another 2 hours this evening, managed to get some Gold done on the 15 Hearthguard, underestimated how much Gold there are on these models. Want to top myself already and so many left to go
  14. The 1/2 applies for the charge. So in effect you get an extra 0.5" on any charge to try and make it. Liam
  15. Had another couple of hours this evening. Managed to get the hair fully highlighted on all the models and started on Gold. Forgot how much gold there actually was on these. Starting to regret batch painting, but still, they should get done quicker this way.
  16. A little done yesterday and more today. All the Hair's been washed down, given a quick drybrush to bring it back up and I've highlighed the hair on the 12 guys on the bottom right of the tray. Aim for tomorrow's hour or so is to get the highlighting down on the rest and maybe washed down again in the recess's to try and create quick easy darker area's vs the highlighed tips, we'll see how that goes tomorrow though.
  17. Managed an hour tonight, rest of the Fyreslayers all Orange'd up
  18. So, decided to start a thread more as a self motivation than anything else. I brought an army's worth of Fyreslayers on release and haven't touched them bar stripping the painted ones since. Decided it was time to paint them with Tournaments coming up over the next year. So, aim of this is to document me trying to get the best army I can with A) The least effort and B) The least time spent. Yesterday I sprayed (Flesh Tone) the vast majority of the army and covered the area's I'd missed in a fleshy tone. Pretty easy first night but it's a big step towards getting them moving quickly. Tonight I've spent around 90minutes painting orange hair and I've maybe got 3 Quaters of the way through them. Aim was going to be to flesh wash them before doing the orange but lack of enough wash to do the entire army in one go put that on the burner. Tomorrow evening I'm out for a few hours so will only get an hour max in, going to try and use that to get the hair done in these remaining models bfore washing the flesh or starting on the Gold/Silver/Black/Blue which will make up the rest of the army. Anyway, aims to update this at least every other day, lets hope it works as planned. LIam
  19. 1) Would like to see rules and maybe specific scenario's for smaller size games, playing 700pt games was fantastic and would like to see this level rolled out more. 2) Match Play Army Construction - Give each faction a list of "allies" it can group with, allow players to take one of the ally specific battleline units as a battleline unit in their army providing they also take a hero along for the ride. For example, Skaven currently have to play with one of the clans or take 3 Clanrat Units. Would be good to be allowed to take one unit of Plague Monks if I took a Plague Priest, or a Unit of Giant Rats if I took a packmaster for example. 3) I'd personally change the spell casting rule of one to be successfully cast once rather than attempted once. 4) Rules for a more fleshed out Map Campaign. 5) 4th way to play, T&T to make a return, complete with a Deck of Cards. 6) Minor Points rebalacing using actual tournament feedback - points all based online. Can be tweaked very easilly by GW at any point, maybe even once every 3 months in case anything slips though the net of a system which seems pretty robust at the moment bar a couple of examples (Ruk etc). Think that covers it from my PoV
  20. Liam

    Let's chat Fyreslayers

    Problem is it only leaves you with a single re-roll bubble and the one leading the tunneling party can't use his on the turn he's up. I can see where you're coming from though. I think I might have to try it at some point.
  21. Liam

    Let's chat Fyreslayers

    Hey, Been reading the thread and you've come to some of the same conclussions as myself regarding where the gems in the list are (Runesmiter on Magma) but we have differing opinions on how the army plays. You seem to favour this tunneling approach which to me seems to be asking for trouble as you've splitting your force up where in my experience (~20 games) the strength of the army lies in it's togetherness. This is the list I plan on playing this Thursday; Leaders Auric Runefather (100) - General - Trait: Strategic Genius Auric Runesmiter on Magmadroth (220) - Latch axe - Artefact: Quicksilver Potion Auric Runesmiter on Magmadroth (220) - Latch axe - Artefact: Quicksilver Potion Battlesmith (100) - None Battlesmith (100) - None Units Vulkite Berzerkers x 30 (480) - Handaxes & Throwing Axes Hearthguard Berzerkers x 10 (200) - Throwing Axes & Poleaxe Hearthguard Berzerkers x 10 (200) - Throwing Axes & Broadaxe Auric Hearthguard x 5 (100) - Magmapike & Throwing Axes Auric Hearthguard x 5 (100) - Magmapike & Throwing Axes Auric Hearthguard x 5 (100) - Magmapike & Throwing Axes Battalions Forge Brethren (80) Total: 2000/2000 It's a very together army, using dual Battlesmiths along with a closenit army of shooting firepower and a solid line to get the job done. The ability to use two command skills I've really been enjoying over the reckless trait (which didn't really synergise with the FB Formation) as you can give the General his pretend 4+ward along with a bubble of 5" pile in (more useful than I expected) and still have IP up on the big unit. The biggest strength though I've found is generally the amount of dice you can roll vs things which put themselves too far forward. Being able to unload a small bucket worth of shots, all re-rolling to wound really does get the job done.
  22. I'm not so sure. He's 100pts (plus a Hero Slot) plus whatever unit he's tunneling with being put outside of your buff bubbles. It's a very risky proposition in my opinion unless you go all in with it and tunnel more or less the entire army.
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