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bottle

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Everything posted by bottle

  1. That's a good point! Let's monitor it and let me know if anything really out of whack in your own campaign. After listening to the recent @scrubyandwells episode with Vincent Venturella (which is one of the best episodes to date) I am quite inspired about Vincent's comment of balancing through scenarios. Maybe a '3 Places of Power' style battleplan should get added in if we feel heroes are not being chosen in favour of elite footsloggers.
  2. Haha, thanks! And yes, it's one of my favourites from AoS. This is the original, but I cropped out the Stormcast to focus on the people in robes. I hope we get some models like them!
  3. This is a really great question (and thanks for the 100 gold stars!) Heroes starting midway down the table is something I took from Necromunda so didn't particularly question why it was in place. I have thought about it today and think it is a good rule and can be looked at from a few perspectives. If we were to take a top down approach to the rules (story first, rules originating from them), the Heroes in your warbands have already been battling across the Mortal Realms for some time, that's why they are "heroes" after all, and their superior stats reflect this. On the flipside, if we were to look at this from the bottom up (rules and balance as a priority), I worry that allowing heroes to level up quickly is going to make them such dominating killing machines that your little guys might not get to impact the game much other than being easy pickings for the enemy heroes. I also think it is important to offer incentives to not max out on heroes, especially later on in the campaign when you start retiring models out of your 15 to make way to buying much more expensive models. Lastly, as your heroes will already be doing more killing in the game than your other models they are likely to be leveling at a similar rate.
  4. Hey everyone! It's been a little crazy for this project since version 2 came out. Hinterlands 1 had around 550 downloads from when it was released in mid-October till mid-January. The current download count for the file now sits at 1275 which means version 2 has been downloaded 700+ times and hasn't even been out for two weeks!! It blows my mind that a fan project could garner this much interest and I am humbled and honored! I try and read every comment, PM and tweet I get about it, so please forgive me if I can't get back to you straight away. I'm getting some really good rules questions coming through and it seems a few grey areas need to be addressed. I thought about running another update, but I think it would be annoying to have to regularly re-download the file for corrections and clarifications, so instead I thought a living FAQ would be better. I'll post it here, and also in the first post and the file notes. Here's what I've got so far: Please keep sending through rules questions and I will be happy to answer and might put them in the FAQ if I think it will throw off enough people. Thanks for your help everyone! Great questions! The first one got put in the FAQ above and the wording will be altered in version 3 to correct it. As for Heroes, it is based on model count so if you had a full roster of 15 only 7 of them could be Heroes.
  5. My jaw hits the floor every time I click on this thread... wow!
  6. It's a beautiful collection of minis Tyler. I love the cold grey tones they have. With the army being so quick to do it must be tempting to go for a whole 2000 points.
  7. I like the name AoS28, even though it technically doesn't mean anything. What I like about it is as soon as you say it people familiar with INQ28 know immediately what it entails, and secondly it has a lot of heritage in the name. When you're grandchildren ask why it was called AoS28 in 50 years time you can sit them down by the fire, clasp your hands together and say "Well. It all started with a game called Inquisitor, and from that came..."
  8. Usually I don't post WIPs so early, but with all the excitement of this thread I just couldn't wait to get stuck in! As a disclaimer, and maybe as a bit of motivation for those already intimidated by the impressive modelling chops on display in this thread, I will say now, I am terrible at converting! I have no greenstuff sculpting skills, I am not very good at chopping up models too, so I will be relying solely on kitbashing! I am sure lots of you are in the same boat as me. But hopefully this will be a great chance to push myself! So with that in mind here is an early WIP of my Warband: I'm basing my warband on Greywater Fastness from the Season of War. If you don't recall the conclusion for that city, they were basically overrun when they let off all their warmachines at once (including giant "macro" Hurricanums) that obliterated the entire countryside for miles in all direction. That countryside was already drained swampland, so being subject to a post-apocalyptic explosion no doubt left it dank, gnarly, polluted and an altogether grim place to live... With that in mind I thought the inhabitants should wear longcoats and hoods to keep off the acid rain as well as lanterns to see through the smog. As the place is quite technologically advanced I gave them all rifles and other gadgets like ad-hoc grenades and mechanical looking back packs. I plan to add in a Stormcast model to lead the group and invoke the classic INQ28 Space Marine appeal. The Chamber will be one of my own creation and the story around them is that the entire chamber is cursed. They were outside the city gates when the bombs went off and were obliterated along with the enemy, killed to the last man. Upon being reforged, every one of them returned not much more than a silent automaton - the most you'll get out of one is a whispered rasp to pass judgement on the agents of Chaos which they now hunt down. More to come soon, and I will start a plog somewhere on here to cover the progress! (PS I am looking for the lanterns off the Steamtank kit, if you have one going spare let me know! )
  9. Oh wow Bruticus! That is awe inspiring! Glad to see your Black Sloth Hell setting from Ex Profundis is continuing with these models too!
  10. Holy Sigmar! This is incredible! I'll get some of my WIPs posted up in this thread tonight. Can't wait to join in on the action! This is one of the most exciting things to happen in AoS so far!
  11. Thanks for the comment! By default all the core rules (the 4 pages + warscrolls) are meant to work as normal unless stated otherwise, so this means yes, you can hide an assassin in a single clanrat. (To help it not break immersion you could imagine he clanrat is "bait" while the assassin lurks in the shadows nearby). It is a super risky tactic though, because if that clanrat dies the assassin can't be deployed as the unit has been wiped out! It sounds like a great idea but I think other people are better to set this up! Perhaps Bruticus from Ex Profundis as he is really pushing the AoS28 side of this, with Hinterlands being just one ruleset you can choose to play your games with. :-) Thanks for trying out the rules and for the feedback! I think these two things would make excellent tweaks to your own gaming group's version of the rules - as the rules are designed to be tweaked and modified as much to suit your needs. The injury table got softened up in version 2.0 as in the first version a roll of a 1 straight up killed your model no matter the wounds and there was no slow recovery. I will take your feedback into account as I play through my own campaign too and we can decide if it needs to be altered for version 3.0 For the underdog rating I kept it at just gold coins, firstly to make it simple and secondly I think that no matter how much experience a Warband has, being outnumbered points wise almost always means you'll be on the back foot and could do with something up your sleeve. As experienced Warbands will generally have accrued enough gold to recruit more expensive models I think it won't come up too often that a Warband with loads of experience is worth less than 150 gold coins, but I will keep my eye on it and see if it's worth the change in the next update too. Thanks!
  12. Someone on Dakkadakka caught this today too! Yes, that's the intent and is implied but apparently never stated! I will update to 2.1 soon and add a line somewhere to overtly state it. Nice catch!
  13. The coolest Stormcast I have seen to date (still). Love them!
  14. bottle

    Phoenix Guard

    They look amazing. Great job! I've been eyeing these on Twitter, you've got me tempted to buy a box!
  15. bottle

    Weirdnob Shaman

    Love the color blend on the smoke! Fantastic.
  16. bottle

    Marauders of Malal

    Such clever use of models. Especially the diggarnob! He looks so scrawny in comparison.
  17. Thurmaturge regrets bringing bread to the park.
  18. Thanks for the comment and reading! Yes I would allow Jezzails if you get to play this. The ban on artillery is to rule out Warp Lightning Cannons and such. I'll have a look and will stick a better wording in the next update (banning units that are both Warmachines and Artillery). Multiplayer games are planned for version 3! I am already sketching together a 4 player gladiatorial style battle that should be great fun! (And allow the 3 weaker players to gang up on the strongest). I really like the convergence of fate battleplan too, and might try and adapt it for Hinterlands! Thanks for the comments everyone
  19. VERSION 2.0 is here Download Link: http://www.tga.community/files/file/19-hinterlands-skirmish-campaigns-in-the-mortal-realms-by-sam-james/ Hey everyone, version 2 is now live. Hopefully you'll love all the new content! Changelog: I have tweaked the core rules based on all the amazing feedback. This ranges from small changes like Heroes wounds being havled-rounded-up rather than capped to 3, to some bigger changes such as the 'Rule Of Three' designed to curtail some powerful AoE abilities (looking at you, Knight Azyros). 5 new battleplans including rules for adapting any other Battleplan. No more treasure system. No both sides get awarded gold coins and the winner gets a unique Triumph! Warband Roster! Record every detail on this 2 page sheet, it also has some nifty counters like a 'Kill Count' etc. Underdog Gambits - this is a new mechanic to give the weaker side a little boost in the game. The page is set out like a Allegiance Ability so it will feel familiar. Command Traits! The old Allegiance Abilities of version 1 have been replaced. Each Grand Alliance now has 2 command traits to choose from - one will make your general a force multiplier (buffing nearby units) the other a killing machine. IT WILL BE A TOUGH CHOICE Community Involvement So now I feel that the rules are more stable, and also easier to adapt, I want to open this out to everyone in the community. Do you have some cool ideas for a themed version of the Hinterlands, or perhaps just some rules tweaks (be it to make it more detailed, or to make it more suitable for tournament play). Well if you are happy to share it on TGA as a download, I am very happy to add it to the main post in this topic and hopefully we can build up a wealth of cool community made skirmish material! What I would be looking for: Downloadable as a file from TGA with its compatibility listed in the details. Good presentation of the document (doesn't have to go all out like mine, but something with a little bit of flare). So if you are interested. Drop me a PM, or just drop a link to it in this thread!
  20. As it's set in Hammerhal, I guess one side of the dungeon tiles is set in the Ghyran side and you fight Nurgle and the other is in the Aqshy side and you fight Khorne, and then you fight Tzeentch everywhere because of general tzeentch shenanigans. I CAN'T WAIT!
  21. This sounds fantastic! Now, I was going to hold off talking about this till tomorrow, but I will share a little now... With the new version of Hinterlands coming out tomorrow I like to say I have made everything "modular" and what I mean by that is players and player groups can tweak, tailor, add and delete any part of it without it causing headaches and needing fixes else where. Don't like the new battleplans? Sure remove them and add your own - as they will no longer be tied to the treasure system its a 5 minute job to create something better suited for your group. What I also hope this does, moving forward is encourages the rest of the community to create their own "add-ons" to the rules - This could be for narrative extras, for example if someone is intrigued by the Shadow Realm, they could create a Hinterlands add-on that has new Battleplans, Triumphs (which play a big part in the new hinterlands), Command Traits (also new ) etc, all themed around the Shadow Realm (for example), and then release it as a pack that meshes seamlessly with the original rules allowing for people to then add those rules to their gaming group without any fuss. This also goes for extra rules too, like the ones you mention in your post (they sound great!) so, the question I would like to ask, is if you are happy to put them into a pack and put them on TGA for download I would love to include a link for them in the main post of this thread (which is going to evolve into a mini directory from tomorrow), so would you be interested? What I really hope to do moving forward is open this up to everyone to get involved and see if we can make something really cool!
  22. Thanks! For everyone else apart from BCR you do get a Necromunda sized warband, starting off around 10 models and moving up to 15. With a skirmish system like this its always the big tough armies that get represented the worst. If you were to add in some gnoblar/grots they are 5 gold coins per model so you could have a Hunter and Saber and 8 gnoblars to begin. As you win games and get more gold you can slowly start replacing the gnoblars with Yhetees and Sabers
  23. Book 1 (or version 1) is the original Hinterlands book from October. They are not really different books, that's just me being silly with photoshop. This is a new version with an updated design, tweaks to the core rules based on player feedback and then some cool new features that'll you see when it drops. Heroes cost gold coins worth half their points, and (in the new version) have their wounds halved and rounded up. I think not being able to include heroes would be really dissatisfying, so the comprise for them being made weaker points is having their wounds halved.
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