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heywoah_twitch

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Everything posted by heywoah_twitch

  1. Because that post was talking specifically about the beast hammer battalion. In any other situation allying in ironjawz wouldn't do much of course.
  2. Frostsabers are under appreciated considering they do better damage than mournfang point-for-point. It's too bad you only get 1x4 and 1x2 mournfang enjoying the hit buff. I do love me some butchers, and normally go for them, but since you have I'll go an alternative route. Considering we've already spent so much on just buffs, this list tries to go all in on buff-absorbers instead. It's a shame you can't fit 2x6 gruntas in, so I pick up a hunter to hold onto the broken artefact and 4 sabers (could be 6 but I wanted a 3rd CP to start). Man, I wish we could ally Ironjawz as I'd add a warchanter so fast your head would spin (from the bone drums) - also, why can't we ally in Ironjawz when bcr are part of gordrakk's waagh and we have a battalion featuring them? Anyway, list: GA: Destruction version (could make the fungoid general in exchange for fewer frost spear attacks. Also Hammerblade replaces punches and kicks of course):
  3. well yeah that's why when he realized it he talked to the TO, returned the trophy, and dropped from the event.
  4. Someone should get him in here, personally, I'd love a tournament report. As for how to make the list legal, it really depends on how necessary he found Cogs. Making sure the mournfang get in and the gore grunta keep up is probably a pretty big deal, as is troll hag's spell and general usefulness midgame. Facebook is a flurry of random guesses and misinformation (beyond being over 2000pts, they allege he also used the army as 2-drop, but I don't trust facebook people) so I can't be sure about much unless we talk to him. Sucks that the battalion needs ironjawz units to fix ours and is restrictive (2 units not 2+ makes me sad).
  5. Since it has a missile weapon profile, it is a missile weapon (so you can't, say, run and shoot nor target a distant unit while you're in melee combat), but it doesn't roll "to hit" and therefore is immune to look out sir. We (almost technically) did well (with an only slightly illegal) BCR list! I would've thought spending about 500 points with positional requirements and limited to 3 bcr units was too expensive and restrictive to be worth it even for +1 to hit, but I guess you just can't put a price on 'fixing our warscrolls'. hazaah!
  6. Going to try bringing this list to GenCon in a few weeks (if I can finish painting some new models): Definitely don't expect to do very well because, well, beastclaw, but I hope to have fun in any case. Apologies for the most bandwagon artefact choice.
  7. As sad as it makes me to not do the big combo, keeping tyrant alive for battleshock immunity takes precedence I think.
  8. We're playing what we imagine tournaments will do, namely: Realm Artefacts and Endless Spells. No spell lores and no realm battlefield rules (since they have a very high chance of greatly advantaging one player over another for a whole game based on a d6 when the battle starts). I can def see tournaments doing a "round 1 is this realm, round 2 is that realm" thing though. This would push listbuilders towards more balanced armies, and nail-in-the-coffin force everyone into wizards - and if you don't have good ones then GG thanks for playing.
  9. Your wish is my command, I uploaded the new episode this morning! www.youtube.com/c/HeyWoahTwitch Also, on magic and command points: If you are an army that needs to ally in wizards you are in a bad place. If your wizards don't have good warscroll spells (like us) you are in a bad place. Emerald Lifeswarm is overpriced but I've gotten some d3s out of it from lucky butcher straight rolls to cast which is nice, though against any actual magic army your endless spells are mostly wasted points. Geminids are good, but the blowback is too dangerous. If we get -1 to hit we just lose. Command Points system benefits people with good command abilities which we really, really don't have. I use them on run rolls and stuff, you use them to give half of your army +1 attack per weapon they hold 3 times or +6" spell range for all death wizards or attack during hero phase, etc etc. um...
  10. Let's not send the negative energy back and let this rest, our beloved let's chat is like 50% fungoid shaman rules and that's a shame. I even resisted getting the last word and so if someone as big mouthed as me can do it it's time to move on. I'm finding, so far anyway, (it's still early, haven't played against lots of armies etc), some random thoughts: Mournfang are simply not worth playing. In 2s, in 4s, doesn't matter. If they are required for a battalion then consider it a pure tax, and you're lighting points on fire when you pay it. Yhetees are the best battleline compromise between cheap and good. The 6" pile in tricks are probably more fun than good, but they are real fun. 4" activation trick, run and pile-in trick, retreat and pile-in trick, etc. The way to play beastclaw like an actual army instead of forced monster mash is probably with lots of these. Stonehorn beastriders are a "good" battleline option again, though I'm hesitant to play them without butcher because they miss miss miss. I think I'd rather run 2 or 3 of them instead of do the old hunter+cats thing to satisfy battleline for monstermash. 370 for Icebrow Hunter+2x Sabers+Skal (which incl. 1 CP+artefact) is staggeringly overpriced. When I think about what other armies (that are strictly superior to us already) have to pay for similar and better effects for this amount I almost have an out of body experience and meet the spirits of my ancestors, who even as ancient ghosts are shocked and saddened. Pumping more cats in to try and salvage some use out of the points you've already spent feels like the perfect example of the sunk-cost fallacy. Frostlords who are holding a realm artefact are finally worth 420 points. Ones who aren't feel just as inconsistent as before, and the only way for us to get more artefacts is to literally waste hundreds and hundreds of points. Life is pain. Man I wish they could retreat and charge. Thundertusks still suck after turn 1. People (at least locally) are not playing with any less ranged than before, it's just more of it is now spells. If you want them to be useful midgame on you have to build the whole army around supporting them, like 4 huskards or giving 2 greenglade flask+wand of resto and a butcher with lifeswarm. Even then they aren't good against horde armies who don't care about wound quality, only quantity. FWI is just 6 normal wounds for 340pts against pestilence. All this and your opponent will whine about how cheesy they are. Man I wish they had changed his warscroll. Huskard on stonehorn is the big loser of 2nd edition I think. Outside of a eurlbad I just want a beastrider or a frostlord. Basically can't use a weapon artefact, bad save, meh. Eurlbad and Jorlbad still cost too much. They went up to compensate for CPs and realm arts and stuff, but they failed to take into account we were already wasting about 200 points even qualifying for them in the first place... Torrbad went up and so we can confirm that someone at GW is a comedian. Just like before, -1 to hit debuffs are basically nuclear bombs going off in our living room. Your counterplay is hoping your opponent has a stroke before he casts the spell. Realm Artefacts are exciting! Here's some positivity that I'm not known for! The most tempting ones for me are: Dopplganger Cloak - quasai quicksilver potion except every turn and not once per game. Greenglade Flask / Wand of Resto - I like these much more than the pelt (which has a 66% chance of healing only 1 wound anyway). Ethereal Amulet - sometimes the obvious choice is the best. On a frostlord it makes them as durable as they should be again. Spell Mirror - speaking of obvious choices... Gyrestrike - speaking of obvious choices... (about the same damage buff as the -3 rend ones except not turked by amulet and fights back against debuffs) I think the -3 rend ones are traps, esp considering the popularity of Amulet. Wraithbow - a fun 2nd choice after you've chosen amulet in shyish. Thermalrider Cloak - tempting due to flying getting us out of tarpits and +4 move is huge, but my problem is usually not getting into combat. My problem is usually getting killed and missing all the time, which this doesn't help.
  11. We literally came up with this list in this very thread while laughing about it, so yes it is for fun. By RAW it is official, because that's what the words say. You claim that it's not RAI, and maybe it's not, so we need an faq like plastic and I have both been very up front about saying since the beginning (in almost every post about it even). I don't know why you're worked up.
  12. this is what I'm talking about for my next show ? but I'll come back with an edit here
  13. So this is the faq on malign portents and they don't count against allegiance. Their point cost counts against allies, but no mention of the 1-per-4 rule and they are not called an ally - they just follow some of the rules for allies (but not all). This is what we keep referring to. It's honestly 90% for fun and so wasn't really worth getting this far into but I passed it on for a clarification. It doesn't require you to choose the GA allegiance, only that you share that keyword, which you do.
  14. It right now technically works, because the fungoid cave shaman is not an ally, he's a special herald with a special rule. If it survives the 2-week faq then fungoids and endless spells could actually be a thing. If not, then I still like 2x butcher because hitting on 4s is simply not okay.
  15. hahaha now you're thinking with portals ? wait. oh god... i-is this actually good? ?
  16. No doubt. I put some games in on the "stonehorn beastriders in every battleline slot" plan and the results were very fun.
  17. So which dream is more pure; 4x frostlords or 5x shaman?
  18. Here's where you're tripping up a bit. You aren't unbinding at the start of your hero phase, you're using a keyword=wizard model to roll a special dispel action. These two actions are different! You have 3 ways of stopping an endless spell: 1) Unbind as it is cast. 2) Dispel from a wizard at the beginning of your hero phase. 3) A special condition on certain endless spell's warscrolls.
  19. Confirmed that I don't like them due to pride rather than functionality in lists. Going purely on optimization, I'm struggling to find a better use of 270 ally points than 60 wounds worth of distracting, objective capturing idiots that may draw fire away from the big bois. My other annoyance is that this starts the slippery slope of honestly taking a look at other choices list-wise, and always ends up with the conclusion that playing gutbusters with 3 or 4 butchers and 60 grots with a single stonehorn ally is just dead to rights superior to beastclaw in any incarnation. Gutbuster problems simplified: no fast quality unit and no quality long ranged. Allies can fix one, and endless spells can help shore up the other. Beastclaw problems simplified: no bodies, no buffs, no magic. Allies can help but not fully fix one. solidarity edit: problems both share: no/bad allegiance kits, overpriced everything, low attack variety, poor utility
  20. No, I carved it out of a wooden dowel and greenstuff and filled it with meat and bone bits.
  21. I think you're right on track, I used some ogor bits plus an ironblaster to make my own butcher on cauldron and it turned out pretty well-themed (the beast pulling it looks like a young mournfang as well). The problem is you are really pushing the edges of the recommended base size as shown here: I'm waiting to see the rumored warscroll updates before I dive in on our wizard allies. Before, we wanted an ally wizard 75% for mystic shield and 25% for a 1-in-3 chance at +1 to hit, and so the butcher was the clear choice. Now with mystic shield being real bad (not to mention fortifying hoarfrost already rr1s on saves), I feel far less inclined to include a wizard at all - even though magic got overhauled. Firebelly and Cave Shaman's warscroll spells are both awful, for instance, so really it's just about the endless spell you take, and if that's the case the cheapest one wins easily. Definitely going to try out all sorts of combinations moving forward regardless. Emerald Lifeswarm's d3 heal is the effect I want most out of all the endless spells, as trying to make thundertusks useful after turn 1 is the sisyphean curse of beastclaw for me, but man 60+wizard-cost for that is a lot when the thing tends to peace-out after the first use.
  22. Why not? I would be shocked if they didn't go through every warscroll in the game to tweak them in sensical ways to bring them into a new edition, clean up wording, and rebalance rules. For a company like them it would be ludicrous to not do this basic thing.
  23. This makes Morathi the most resilient creature in the mortal realms by far. Nagash, Archaon, treelord ancient, lord celestant on Stardrake - all are children made of candy wearing tissue paper in her iron presence.
  24. Can we have a dark color scheme for the site for those of us with sensitive eyes? I'm sure it's no small feat, but thought I'd throw out the suggestion anyway.
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