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49 Lord Celestant

About GRex

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  1. Los Vegas is always fun, with the shows, restaurants, attractions and of course the drinking and gambling. For us though the thing that brought us to the town was Warhammer. Over a thousand hobbyists and players visited the convention hall to see, talk, and play their favorite tabletop games. For me that was Warhammer, Age of Sigmar. Battles in a mythical flavored world where the gods walk amongst men and send their chosen to fight for control of the realms. From Azyr the reforged of the God-King Sigmar and the old races of the lost golden age, have come out to pacify the other mortal realms. The dead and their Lord Nagash march out from Shyish. Raveging hoards of Destruction wander the realms looking for battle. Last the chosen champions of the Dark Gods gathered their forces from the mortal realms and blink in demonic forces from the realm of chaos. How did it go? There was a huge number of players for AoS this year. We had people from around the country, and even from around the world, come to play in our two events. The Doubles Event There was an amazing doubles event with a narrative theme. It drew 22 teams for a total of 44 players. They played in 3 rounds, using modified Narrative Battleplans. It was gaming fun with a story of two different forces coming together. The goal in the end was to bring reinforcements their into the Realm of Aqshy (Fire). The teams fiercely battled to gain dominance over the Ardor Plains by build an alliance with another force. Once forged they scoured the land looking for clues in the ruins of an ancient culture to find out how to open the silent realmgates in this barren area. As they looked the earth itself spewed forth molten rock in the unsteady plateau. Finally leading to a desperate struggle to open the Realmgate In the end the Wobbly Modelers (Bill Souza and Michael Vagenos) took the win. The Phalanx of Olympus took Best Hobbyist, and We Slay Dragons as Renaissance Man. However two buddies got to play three games together and that makes them all winners, in my book. The AoS Champions Event On Saturday and Sunday we had the main event of the ITC AoS season, the The Warhammer:Age of Sigmar Champions event. Contenders played four games on Saturday in a true test of skill and stamina. That’s 2.5 hours Times 4 rounds for 10 hours of games played. I was tired just watching them. Tzeentch had a strong showing, of course and many tried their hand at piloting the new Nurgle. The Stormcast were also present in good number. For a complete list of who brought what look up the event on the BCP App. After seven grueling rounds the field settled down to the eight top players. As predicted 3 of the 8 were Disciples of Tzeentch, generaled by Joe Krier, James Thomas, and Tony Moore. The other armies were Oliver Gandouet with mixed Order, William Soehaili with Fyreslayers and allied Kharadron Overlords, Sam Valdez with his Bonesplitterz, Bill Souza with Nurgle list heavy on plague monks, and finally Andrew Standiferd with Stormcast, Vanguard Wing. When the dust settled Andrew Standiferd stood alone, undefeated. Out of 93 players he wasthe only one Not to lose a game. James Thomas was in second, with Tony Moore in third. Declaring himself, Tony Moore from the UK scene, as the international bridesmaid after his third place position. Andrew Standiferd is the back to back winner of the LVO AoS event. I know James and Andrew played their respective lists over and over again. I’m sure Tony has done the same. Chad Graham’s Order army won Best Hobbyist (to the left). It has an amazing Alarielle model with several Frost Phoenixes painted in stunning blues. Mike Scaletti with a tenth place standing and a stunning Khorne monster and Judger list took Renaissance Man (to the right). With LVO now behind us it is time for all of us AoS players to think on our new lists for the season to come. Again, after a year long season, we will meet at the LVO. There hobbyist and generals will square off for the top positions. Some in our own factions or sub factions. Others reaching for the overall top positions and team standings. With every event like this one, it’s my fervent hope that it brings more people into the hobby and strengthens our overall community. This game has several majors now in the United States and I was happy to be part of it. —Scott Reed—Losing the realm, world, or galaxy, one battle at a time. View the full article
  2. Check out Scott R’s latest… View the full article
  3. On July 8th and 9th the Southern Califonia Age of Sigmar community got its first (annual?) Dichammer Grand Tournament at At Ease Games. The event was put on by a local tournament organizer that goes by the name of Nick Dicehammer along with Scott Reed. They used matched play scenarios from The General’s Handbook along with secret agenda’s that must be picked prior to starting the game. This was the first two day AoS tournament, that I am aware of, that was held at a local game store and not at a rented hall or part of a bigger convention in the Southern California area. I was watching the signups on both Best Coast Parings and Facebook and felt pretty confident that we were going to to get about 25-30 players. Unfortunately the actual number was 14. I am pretty sure there were a few factors that went into it: First the release of new 40K. This event was planned months ago and there was no way for the organizers to know the specific day of 40K’s release and impact. Second, I think it was hard for many members of the community to commit to 2 days of playing. As it was a new event and not part of an established tournament or convention players were skittish to commit and tell their loved ones, bosses, etc. they were going to play over the course of a couple of days. For those that did turn out I was amazed at the distance players were willing to travel and the quality of armies that were on display. We had bunch of guys from NorCal come done along with two members from the Phoenix area. For this tournament, and probably the foreseeable future, I used my Stormcast Eternals. My list theory was to use a Hammerstrike to aplha my opponent hopefully by turn two and make them make some tough deployment and movement decisions. My Thunderhead Brotherhood would hold objectives while my heroes buffed and redirected my opponent’s target priority. This is what I brought: Heroes Lord-Celestant (100) – General – Command Trait : Staunch Defender – Artefact : Mirrorshield Knight-Heraldor (120) – Artefact : Spellshield Lord-Relictor (80) – Prayer : Lightning Chariot Lord-Castellant (100) – Mystic Light : Lantern of the Tempest Knight-Azyros (80) Units 5 x Liberators (100) -Warhammers – 1 x Grandhammers 5 x Liberators (100) -Warhammers – 1 x Grandblades 5 x Liberators (100) -Warhammers 5 x Judicators (160) -Skybolt Bows – 1 x Shockbolt Bows 5 x Judicators (160) -Skybolt Bows – 1 x Shockbolt Bows 3 x Prosecutors with Stormcall Javelins (80) 5 x Paladin Retributors (220) – 2 x Starsoul Maces 10 x Paladin Protectors (400) – 4 x Starsoul Maces Battalions Hammerstrike Force (120) Thunderhead Brotherhood (80) Total: 2000/ 2000 Heroes: 5/6 Battlelines: 5 (3+) Behemoths: 0/4 Artillery: 0/4 Day 1 I drew Justin Rusk and his Nighthaunt army for a game of Escalation. I’ve played Nighthaunt armies before and was aware that they ignore rend making my Paladin’s Starsoul Maces invaluable. Turn one I was able to roll on my Prosecutors and get both the Retributors and Protectors right in Justin’s center mass. I made a tactical error though by trying to sandwich them in the backfield and leaving my Protectors too far from the center of the table. For the first few turns I held two of the objectives but by turn 4 I was on the ropes. Turn 5 I was in a position to tie or possible win the game by making a 3” charge with the Protectors I deployed too deeply but rolled snake eyes. This was one of many games that came down to the wire. The second game of the day was against Ben Cornelius’s Blades of Khorne fighting in a game of Three Places of Power. For this game I put everything I had in the Celestial Realm. I knew his army was able to move and charge into my deployment zone turn 1 if he wanted and figured I would be able to get 2 of the 3 objectives secured by the end of turn 2 or 3. As expected Ben moved his army forward having his 2 Bloodthirster each claim an objective and bubble wrapped a Skullmaster with 30 Bloodletters on the third. On the bottom of turn 1 I was able to get my whole army on the table (3+ per war scroll). I dropped my Protectors right in front of one of a Bloodthirsters and put my Retributors in a position to attack the Bloodletter bomb. The Thunderhead Brotherhood (which I had to roll in individually) went center on Ben’s half of the table. My Judicators made quick work of the Bloodsecrator and I opted to activate the Protectors to kill a Bloodthirster. The Bloodletters killed 3 of my Retributors leaving just two Starsoul Maces to mortal wound back. From that turn on I acted as a leaf blower working my way from my left flank to the right slowly grinding Ben’s army off the table and placing my heroes on the objectives. My downfall though was I was not able to shoot the Skullmaster off the table and could not get into close combat until the bottom of my turn 5. The Skullmaster scored 15 points for Ben and secure him the win. I got the moral victory by vanquishing every worshipper of Khorne and tabling Ben on the last dice roll of the game. My last game of day 1 was against Troy Salewske and his Disciples of Tzeentch. The games was Gift From the Heavens so once again I decided to put everything in the Celestial Realm. My general idea was to drop the bulk of my army on my objective and get the Hammerstrike Force on Troy’s, having a single model from my army within 6” of his objective would disrupt his scoring. Troy deployed his army on his right flank. He bubble wrapped 3 Lords of Change and Kairos Fateweaver with Pink Horrors creating a devastating 18” threat bubble. Troy deferred turn 1 to me to see where I dropped. As a Stormcast player you don’t have a choice but to roll to see if your war scrolls come on, if I could have deferred I would have. Most of my army was rolled on one at a time and I put them center of my deployment zone so I could react to where the objective fell. Fortunately my Prosecutors failed their reserve roll and was able to keep my Hammerstrike Force in reserves. Troy then won the initiative and and deferred to me again. My objective came up on my right flank so I started turtling my army around it. My Prosecutors came in and I dropped my Paladins in right in the Pink Horror’s faces. I wiped two of the Pink Horror units but they became Blue Horrors then Brimfires. I knew my Paladins were toast but was hoping they could hold out during Troy’s turn to disrupt getting points. Hope failed. His objective crashed right in the middle of his daemons and a devastating magic and shooting phase wiped all my Paladins and Prosecutors. Then karma kicked in and I was slowly table dying a slow death getting tabled on turn 5. I realized how long this blog entry is getting so I am going to stop here and wrap things up this weekend with day 2 and my final thoughts of the event. Thanks for reading and I will get Part 2 out soon! View the full article
  4. About two months ago I organized and ran an Age of Sigmar Demo event at Kingdom Con in sunny San Diego. I wrote most of this article a couple of weeks after the event and paused right when my schedule got out of control. Now I am revisiting this article with the perspective of also seeing the results of community engagement. With the amazing help from my buddy Rob from our Wednesday AoS group I feel we put together a great event. Kingdom Con is a four day game convention that hosts The Broadside Bash, paint classes and judging by CK Studios, tons of tabletop gaming space, and a vendor hall. For the demo Rob and I volunteered from Friday through Sunday. We reserved 2 tables to lay down mats, terrain, and armies. Rene, the head of mini tabletop games, gave us prime space right in the main hall between the vendors and The Broadside Bash. Also, we had prize support in the form of a raffle from At Ease Games! I am going to group the rest of my musings by: what was required to run a large demo of AoS, the pro’s and con’s of running a demo for 3 days, how to measure success of a demo event. For the demo Rob and I decided on bringing our painted models themed from the Start Collecting! lines. The idea was to show you can play a game right out of the box and have fun while showing off the hobby a little bit. Between the 2 of us we had 8 armies that mirrored the Start Collecting range. I printed up the warscrolls and 4 page rules books for each army and put them in a packet for players to use. I also worked part time driving for Lyft to earn some extra cash for 2 FLG mats from Frontline Gaming and 2 tables worth of terrain. It was totally worth it, not only it look great for the event but now I will always have the terrain and mats to use again. I also bought a few cheap measuring tapes from Wal Mart and already had a ton of dice. Finally, we had cards and flyers for our league night, social media groups, and website to hand out to participants and anyone who stopped to say hi. Running the demo from Friday through Sunday had its pro’s and con’s. First the pro’s. Running the event for three days gave plenty of time for people to come and see us and play a game or two. If it was just one day we definitely could have conflicted with Kingdom Con member’s schedule and never had time to interact with interested AoS players. I will say we did get a majority of our players Friday night and a steady stream all day Saturday. Sunday was almost a bust due to very low attendance but still got a couple of games in. As I mentioned before, we were given very good floor space. The table and terrain with models out got a lot of people to at least stop and say hi and exchange information. One of the primary cons was that Rob and I couldn’t really participate in any of the events over the weekend. Waves of interested players came by during peak hours and we were never sure if it was safe for one of us to be gone long enough to demo a different game. It shouldn’t be a big deal but was frustrating on Sunday when we really didn’t get many players. It was also tough being in the next room over while all your AoS buds are getting their tournament on, but got to have a beer or two with them. As far as measuring success I went in with the attitude that getting anybody to play would be a success. By the end of the weekend we had 16 people sign up for our raffle, they had to participate to sign up, and about a half dozen more who we know did not want to sign up for the raffle but played with us as well. For me that was a huge success. There were some people who wanted to try it out because they wanted to feel out where 40k was heading but for the most part there was genuine interest from all who participated in either getting back into the hobby or starting from scratch. In the end I know we have a couple of players from the demo that now join us on Wednesdays. Furthermore in the last couple of months our regular turnout rate has doubled. I believe it has been our positive community involvement, not just at Kingdom Con, but on social media and at our local store that has recruited more players. Final thoughts: Next year I think I will just run a demo on either Friday or Saturday. I do feel we need more AoS events at next year’s Kindom Con other than the demo and GT. By displaying various ways to play such as a team event and narrative event on top of what we did this year I feel we will grow our community even more. View the full article
  5. Welcome back to another edition of our Community Player Spotlight series. This time around I am interviewing one of our top players, Tyler Hamil. Since it did not come up in the interview, I would like to congratulate him again for taking 2nd overall in last years ITC rankings. Enjoy! Name (Nickname): Tyler Patrick Hamil (SlickKid) Club: I have learned through the Age of Sigmar community that you don’t necessarily need to belong to just one club. I have become friends with players all over the world and consider anyone who plays or has an interest in playing Age of Sigmar already in the club as far as I’m concerned. I have been known to bounce from club to club every event, so who knows . . . I could be a Chupacabrah from the greater Los Angeles area or even a SoCal AoS member. But never a WSD member; those guys are butts. They slay my Dragons. Hahaha Home FLGS: My interest in Age of Sigmar started at the GW Portola Plaza location in Mission Viejo the day AoS was released, but I really elevated an interest once I found out my beloved Bretonnians were in the General’s Handbook. Though, I have been known to roll dice at locations all over Southern California such as Comic Quest in Lake Forest, CA, the GW store in Tustin, CA or even Brookhurst Hobbies in Brookhurst, CA. Gaming Bio: My best friend from 8th grade invited me over to play after school one day and showed me this magazine called the White Dwarf. I fell in love with everything Warhammer 40K especially, Imperial Guard back in 3rd Edition. He got me my first box of Catachan Fighters and invited back over to play after school. All I remember is that I got wrecked. Things haven’t changed since then. Hahaha In High School I attended Games Day put on by GW and that was the year they released Sisters of Battle. I fell in love!!! So I packed up my Imperial Guard and solely played Sisters of Battle until the release of 7th Edition taking 6 years off from the hobby in between. After the drop of 7th Edition, I packed up the Sisters of Battle too. I was about to quit the hobby . . . Remember that rumor years ago that the entire Bretonnian and Beastmen lines were being discontinued??? Well . . . to my benefit, the year I graduated from grad school I picked up a Bretonnian collection pretty much for free and I fell in love again with the hobby again! I played a few months of Warhammer Fantasy 8th Edition and continued to play them up to today with their latest and greatest update in Age of Sigmar!!! Why Age of Sigmar?: Age of Sigmar offers a little something literally for everyone! Seriously, the cognitive effort it takes to build a list or better your appreciation for the aesthetic appeal in the hobby by painting or just sitting down, making new friends & family and rolling dice . . . these are all fantastic reasons. As someone with a fine art background, I grow to appreciate Age of Sigmar in that regard by seeing the sheer talent everyone has within them expressed through their armies. But my favorite thing about Age of Sigmar is the friendliness within the community – going to an event and playing with new friends and people from all over! What is your favorite thing/experience?: My favorite thing about the hobby is attending Age of Sigmar events big and small. It is an incredible opportunity to go and play against people you have never met, rolling some dice and gaining new friends through a game like Age of Sigmar. What army are you playing now?: I have always been a Bretonnian player and always will be at heart, but I have taken a recent fancy in starting up the Order Draconis. What can I say? . . . I have a thing for all-cavalry based armies! What are your future AoS plans?: I plan to hold onto my Bretonnians and play with them from time to time – maybe even help out the community by building an unofficial Battletome for the noble Bretonnia! In the meantime, I will slowly build out my Order Draconis and Free Peoples armies. Anything else?: If you ever happen to make it out to an event in Southern California area hit me up. It would be great to get a game in and roll dice! Hopefully, I see you all at SoCal Open in Del Mar, CA in October! View the full article
  6. As the lead blogger for the Age Of Sigmar Community team I thought it would be a great idea to recognize and interview members of our local gaming community. For our first interview I reached out to one of my favorite AoS players; Frank DeLoach. Frank and his clubmates are top notch players and amazing members of the community and I couldn’t think of anyone better to start with. Without further delay here is the interview: Name: Frank DeLoach Club: We Slay Dragons (W.S.D. for short) Home FLGS: Games Workshop Portola, Mission Viejo CA Gaming Bio: Got into tabletop gaming in the 6th grade. Started with like 3rd edition 40k… back when Necro, Battlefleet, Gorkamorka… all that stuff was out. Took a long break through most of high school and some college. Then picked it back up about 6 years ago.. seriously only the past two. Why Age of Sigmar?: Club mate of mine Ryan introduced me to it. It’s just so elegant & smooth game. Feels super modern. From the easy to learn, difficult to master aspect. All of the armies play super differently from each other.. really I think this is a great blueprint for people to rip off hahaha. What is your favorite thing/experience?: Going to events.. period. I love playing at the club. But, just this past year I’ve made so many friends from around the country that I’m just always excited to see. It’s really the first time that I’ve instantly felt like it’s a nation wide family. Everyone is top shelf. Especially getting to know some of the dudes from GW HQ. What army are you playing now?: Khorne Bloodbound! But I think technically I play Mortal Blades of Khorne hahaha that sounds silly. Blood Bound, Blood For The Blood God! What are your future AoS plans?: Hmm… Right now, I’m deep into getting my Mortal Khorne finished for Broadside Bash at the end of the month… after that? Deamons!!! Just like, so many Deamons. I would like to do 2k of Khorne Deamons. Also been tossing a Nurgle idea around for a bit.. who knows, depends on how I’m feeling I guess! Really the next army isn’t a big thought in my head right now, I want to get my Bloodbound dialed in… I’m going for a top ten overall finish at the ITC & Top Bloodbound this season. Anything else?: Yeah, check out our club’s Facebook facebook.com/wsdgaming and check me out on Twitter WSDFrank. View the full article
  7. Saturday was the Spring At Ease Carnage, a one day Age of Sigmar tournament in San Diego California. It was hosted by one of our local FLGS’s At Ease Games and run by our superstar TO Scott Reed. Not only was this a super fun time but it also served as prep for a two day GT in San Diego called The Broadside Bash at the end of April. Scott has been working on tuning The Generals Handbook’s matched play scenarios to include secondary and tertiary objectives. This approach is very similar to what I experienced at Adepticon. For the tournament I decided to go back to my Stormcasts. I had one game of prep with the new Battletome and wasn’t too sure what to expect. My list is as follows: Leaders Lord-Celestant (100) – General – Command Trait : Staunch Defender – Stormcast Eternals – Artefact : Obsidian Blade Lord-Castellant (100) – Mystic Light : Lantern of the Tempest Lord-Relictor (80) – Artefact : Spellshield – Prayer : Bless Weapons Units 5 x Liberators (100)* -Warhammers – 1 x Grandblades 5 x Liberators (100)* -Warhammers – 1 x Grandhammers 5 x Liberators (100)* -Warhammers 5 x Judicators (160)* -Skybolt Bows – 1 x Shockbolt Bow 5 x Judicators (160)* -Boltstorm Crossbows – 1 x Thunderbolt Crossbow 10 x Paladin Decimators (400)+ – 4 x Starsoul Mace 5 x Paladin Protectors (200)+ – 1 x Starsoul Mace 5 x Paladin Retributors (220) 3 x Prosecutors with Stormcall Javelins (80)+ Battalions Thunderhead Brotherhood (80)* Hammerstrike Force (120)+ Total: 2000/2000 I put the The Lord Castellant and Lord Celestant with Staunch Defender with the Retributors every deployment. This creates a mini death star and the Retributors gain synergy from the Celestant’s +1 to hit and get their armor save pumped up to a 2+. The Hammerstrike Force has a unit of 5 Protectors and 10 Decimators. I put the Prosecutors in the Celestial Realm and pray to Sigmar the come out by turn 2. This is obviously my main damage dealing/objective grabbing portion of the army. The Thunderhead Brotherhood is my anchor. It contains what would probably be my compulsory battleline as it stands. Spending an extra 80 points to give them the ability to re-roll wound rolls of 1 seems worth it to me. For the tournament I had 3 great games. It included a rematch against a well tuned Clan Skryre list. Game 1 was probably my worst case draw. The scenario was Three Places of Power and I had 3 footslogging Hero’s with 6 wounds or less apiece. I was matched against Ryan and his forces of Destruction. Within the list was a Kunnin Ruck with 30 Arrow Boyz. He also had 2 Frostlord on Thundertusks and a Frostlord on Stonehorn. I can tell Ryan was worried about the Hammerstrike Force as he bubble wrapped his Thundertusks and Stonehorns. This deployment hamstrung his movement for a turn but he was still able to cap two objectives by the end of turn 2. By my turn 3 I was finally able to get an objective but the game was already well within Ryans favor. My Stormcasts were able to deal a TON of damage but I was not able to clear the objectives fast enough. Ryan won a well deserved victory. Game 2 I was matched against Nick and has nasty Clan Skryre list, the scenario was Blood and Glory. I bubble wrapped my Thunderhead Brotherhood around my Retributors and Hero’s. Again I put the Prosecutors in the Celestial Realm. Unfortunately by bubble wrapping the majority of my army in one spot I created a kill box I could not swing my way out of. The Hammerstike Force did some work and went around trying to hold on to objectives but in the end it was not enough for all the mortal wounds of Nick’s rats. My final game was against Jason and his forces of Khorne in a game of Escalation. My deployment was pretty straight forward. I focused my forces on two objectives and held the Prosecutors in the Celestial Realm. I was done deploying first and chose to take the first turn. In my movement phase I was able to get the Prosecutors out and my paladins down within 3″ of Jason’s front line. This was crucial because he had not yet planted the Bloodsecrator’s banner and his army was not immune to battleshock. My Protectors charged a unit of 10 Marauder Horsemen and my Decimators rolled box cars and I was able to snake my way all the way to the Bloodsecrator, large unit of Bloodreavers, Skull Cannon, and Bloodletters. I popped the Bloodsecrator, Skull Cannon, and ten Bloodletters. The Bloodreavers and Marauders lost some models in combat and a few in the battleshock phase. This turn one deployment of the Hammerstrike Force not only killed a bunch, but held Jason up in his deployment for 2 turns allowing me to secure 2 objectives for the entire game. The top three finsisher of the event were: 1st Place: Sam Valdez – Destruction 2nd Place: James Sutton – Death 3rd Place: David Rogers – Death Great job guys! I would like to once again thank Scott and At Ease Games for such a great event. And as always this would not have happened if we did not have such a great community of players! Greg Rex @xGrexx View the full article
  8. Great write up man. Glad we met!
  9. Fantastic, I appreciate you sharing your list with me and greta blog post! You are absolutely correct about The Glotkin being a trap. I typically have to chose to keep him out of combat to keep his command ability or commit him to my opponent's high save warscrolls. Once I lose him my damage output gets severely diminished. Without damage potential and lack of mobility I have a hard time grinding out victories with my current list.
  10. @Thomas Lyons funny you ask. I just got done listening to Warhammer Weekly and when you described what your list did I thought it sounded a lot like mine. You even kind of confirmed it with David who I played game 2. I don't recall seeing your army out but from what I remember from this week's episode you were running Sayl, 20 Warriors of Chaos and Blightkings in a Plaguetouched Warband. Buffing the large unit of warriors then launching them forward with Sayl. The ability to project a large block of super sticky warriors into my opponents line would definitely improve my list competitively. They cannot be ignored as they can take objectives but are almost impossible to clear out in 5 rounds. Were you also running The Glotkin? Also, I am leaning toward a list that is more mobile and has rend. I love the show and thanks for the feedback!
  11. Back in the 90's my buddy came back from a family vacation from England. He had a White Dwarf and Mail Order Troll foldout pamphlet. After a summer of cutting lawns we ordered the new Warhammer Fantasy 5th edition and some paints.
  12. I just played with the roster. It is VERY hard to keep The Glotkin and the Nurgle Rotbringer Battalion and take warscrolls outside of 'mortal nurgle' with out breaking the battline requirement.
  13. @ThundercakeI have but I like using them as a decoy/tarpit. I focus The Glotkin's two spells Fleshy Abundance and then Mystic Shield on them. They go up to 3 wounds and get a 3+/5+ save. They are actually one of my faster units too. In my opinion I would consider dropping Bloab for lightening cannons.
  14. @Thundercake I updated my article to replace sideboard with display board, I must have had 'sideboard' stuck in my head as I was writing. The picture with the the army on a 2'x2' dark board with the green water running through it was the board I created. (The pictures are so big when they migrate to the TGA blog lol.) Some people, me included, created their display boards because it was part of Adepticon's soft score. Others created them because it is part of their hobby. From what I understand display boards have been a big deal in the midwest for some time. After creating mine I am certain display boards are now part of my hobby as well, whether or not their are part of a soft score. My number one goal when creating my list was resiliency with damage potential with synergy from The Glotkin. With Mortal Nurgle you sacrifice speed, shooting, and mortal wound output. On the traditional 6 games from matched play this army performs very well holding objectives in my deployment zone and grabbing objectives midfield. What it is no good at is getting objectives in my opponent's deployment zone and having to split the army up. The Glotkin adds an extra attack to all units within 14". This gives my Blightkings a chance of of rolling a 6 to hit rom 2.5 out 15 chances to 3.33 out of 20 chances. There is nothing better with this list than to roll 4 or 5 6's and watch them become 20+ hits, wounding on 3's, re-rolling 1's (Battalion ability). Once I lose The Glotkin's synergy my plans generally go down the toilet. After playing this list for about 4 months now I will probably retire it. I am usually assured to get get a major victory as long as I don't have to move very far. Otherwise I grind out 5 battle rounds with a decent chance of getting a minor victory. If I want to place in the top 3 at a major event like Adepticon I need a list that can get a Major win every time I play.
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