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John Edwards

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Everything posted by John Edwards

  1. Thanks for the feedback. Yep, looks like Warscroll builder messed that up. Bladelords, rather than Dawnriders, should be battleline.
  2. Anyone know how Flaming Weapon from the universal spell lore interacts with Lumineth units, e.g. Wardens? Would the effect only apply to the unit champion as 'the caster'?
  3. My gaming group are starting things up again with an escalation campaign, now covid restrictions are winding down. Details here: https://www.2d6.club/events/aos-escalation-campaign-2022/ The campaign will escalate to 1500pts, any thoughts on my list? I'm hoping to use Transporting Vortex to move my Eltharion or my Wardens where I need them, with Forward to Victory and potentially Bloodthirsty to help with the odds of a teleport + charge move. Allegiance: Lumineth Realm Lords - Great Nation: Zaitrec - Mortal Realm: Hysh - Grand Strategy: Hold the Line - Triumphs: Bloodthirsty Leaders Hurakan Windmage (120)* - General - Command Trait: Fast Learner - Artefact: Gift of Celennar - Extra Spell: Transporting Vortex - Lore of the Winds: Calming Zephyr Scinari Cathallar (145)* - Extra Spell: Lambent Light - Lore of Hysh: Total Eclipse The Light of Eltharion (250)* Vanari Bannerblade (120)* - Artefact: Arcane Tome (Universal Artefact) - Extra Spell: Protection of Hysh - Lore of Hysh: Speed of Hysh Battleline 20 x Vanari Auralan Wardens (290)** - Lore of Hysh: Ethereal Blessing - Reinforced x 1 20 x Vanari Auralan Sentinels (300)** - Universal Spell Lore: Ghost-mist - Reinforced x 1 5 x Vanari Dawnriders (140)** - Lore of Hysh: Speed of Hysh Units 5 x Vanari Bladelords (130)* Core Battalions *Warlord **Vanguard Additional Enhancements Artefact Total: 1495 / 1500 Reinforced Units: 2 / 3 Allies: 0 / 300 Wounds: 82 Drops: 8
  4. Any confirmation on what "single" means in the profiles? I'm assuming it means you can only have one of this unit type in your army in matched play.
  5. I've not played any games with my Lumineth yet due to covid keeping my local group apart, nor does my group have any Skaven players, so what I say is 100% theory rather than practice. However... What kind of game are you playing? When I first introduce someone to Age of Sigmar I start with Core Rules + Warscrolls only, Open Play and a simple battleplan. Thereafter we ramp up the complexity by adding in our Battletomes and later Matched Play from the General's Handbook 2020. My advice: Winning in Age of Sigmar is more about playing the battleplan than straight up killing the enemy (though it certainly helps!). Read "Objectives" on page 11 of the Core Rules. Age of Sigmar is a game where synergies matter. Talk with your opponent before the game about each other's armies, check out their list and warscrolls. This will help to inform target prioritisation and avoid a negative play experience where the more experienced player abuses their knowledge of the game to destroy a new player. Because objectives matter, deployment and mobility matter. The spells Speed of Hysh, Transporting Vortex and Crippling Vertigo are all valuable in this regard. I like the Loreseeker's special deployment rule too. Play a Great Nation which you like lore wise. Play models you like aesthetically. You will spend a lot of time with your army out side of actual games and I find liking my army from a narrative/hobby perspective important. Skaven have access to cheap hordes, which help with securing objectives. Dawnriders will have a chance to shine vs these 1 wound infantry horde units. At 1500pts you can't afford a Teclis based list. I like the synergy between Cathallar (Darkness of the Soul) and a Stonemage with Voice of the Mountain. I'm giving my Cathallar the Silver Wand so she can cast Protection of Hysh and Total Eclipse or Darkness of the Soul each turn (I play Zaitrec), and plan to protect her with Bladelords. My Stonemage gets the Gift of Celennar and generally sits well back with some Sentinels given that Voice of the Mountain has no range limitations
  6. I'm in the same boat. BR: Teclis looks like it has everything, but there may be more oversights like the Lore of Hysh one I pointed out.
  7. Can someone confirm that the Lore of Hysh is supposed to be available to all Scinari Wizards and not just Cathallars? I have the original LRL battletome, BR:Teclis and the FAQ, which don't clear this up.
  8. Ignore me https://www.warhammer-community.com/2021/03/23/find-out-what-makes-the-hurakan-faster-than-a-speeding-arrow/ I understand now.
  9. Can you explain how the Hurakan Spirit of the Wind does this? I've read the warscroll and I don't understand. Into the Gale will reduce pile-in to 1". Got it. Spirit of the Wind allows for a normal move (can retreat, can't run) after shooting. As this is a normal move, doesn't that mean I have to finish the move >3" away? While I can charge again in the same turn, perhaps repositioning to reduce the number of attacks I receive, I don't see how these rules in combination with the core rules allow a 2.9" pile out, thereby locking a unit in some sort of slow-motion pile-in chase across the board.
  10. Required may be overstating it, depending on what kind of player you are. The warscrolls get published as PDFs, the points and "battleline if x as general" via Warscroll Builder. If you don't pick up the new book you are probably missing out on Hurakan traits/artefacts, maybe a new spell lore, in terms of generic Lumineth rules. The rest is likely story and campaign rules.
  11. https://www.warhammer-community.com/2020/07/22/lumineth-realm-lords-our-models/
  12. https://www.etsy.com/uk/listing/838714461/elven-obelisk-on-floating-rocks-base
  13. Perhaps something like: Teclis 660 Cathallar 140 General, Gift of Celennar, Overwhelming Heat, Ethereal Blessing, Solar Flare Wardens x10 120 Battleline, Overwhelming Heat, Ethereal Blessing Dawnriders x5 130 Battleline*, Overwhelming Heat, Speed of Hysh Dawnriders x5 130 Overwhelming Heat, Speed of Hysh Rune of Petrification 70 Zaitrec 1250 Zaitrec selected for synergy with Gift of Celennar and Aura of Celennar. I think Teclis leaves you short of units at this game size, taking and holding objectives may be difficult. My work in progress list without Teclis for comparison: Cathallar 140 General, Gift of Celennar, Overwhelming Heat, Ethereal Blessing, Protection of Hysh Stonemage 130 Voice of the Mountain Light of Eltharion 220 Wardens x10 120 Battleline, Overwhelming Heat, Solar Flare Wardens x10 120 Battleline, Overwhelming Heat, Protection of Hysh Sentinels x10 140 Overwhelming Heat, Total Eclipse Dawnriders x10 260 Overwhelming Heat, Speed of Hysh Hyshian Twin Stones 30 Rune of Petrification 70 Zaitrec 1230
  14. No. Every wizard can cast based on the number of casting attempts on their warscroll. No shared dice pool. In matched play, you can only attempt to cast a particular spell once per hero phase unless explicitly stated otherwise, as is the case for Power of Hysh.
  15. Yes. I imagined that may be useful for a situation where I have lost shining company anyway, e.g. I have had the units run to occupy an objective.
  16. I'm interested in the thinking around unit sizes of 20 for wardens. I assume this is to maintain Shining Company. I was actually thinking of running two units of 10 that would normally move around the board together much like a single unit. That way you gain another wizard to help powerup twin-stones and an extra one off 1d3 mortal wounds. Given the 3" range I can deploy them like this, using Lightning Reactions to have them attack together: ooooo ooooo ooooo ooooo Or like this, with the front unit potentially Ethereal while the rear is out of range of most opponents. Requires that someone charges me of course: o o o o o o o o o o oooooooooo
  17. I'm planning on the same with a unit of 10. I'm doubtful I could get 15 all into combat.
  18. Came across this (not mine): Original post Armour is base of wraith bone, mix of contrast medium and contrast skeleton horde, White scar on the edge
  19. Wind: There is a short section which mentions mounted archers on long-limbed mounts, mages riding clouds and a fox faced spirit. River: Less detail, there is a mention of their warriors striking with "quicksilver grace" and of a band of orruks, slain in a river, corrupting said river and near by water temples with their savageness.
  20. I interpreted it slightly differently. You select either 20 or 40 destiny points as your initial budget. You then purchase ancestry, equipment, etc spending destiny points as you do so. What ever your selected budget you do not need to spend all of your destiny points. A 31 point hero is possible and would be worth 310 pitched battle points in matched play. So 10x what you spent, not 10x initial budget.
  21. I'm looking into converting the Mistweaver Saih a little. https://www.games-workshop.com/en-GB/mistweaver-saih Trim off some of the more pointy/dark aelf vibes, perhaps replace the sword with something old high elf from my bits box.
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