Jump to content

Bozly

Members
  • Posts

    167
  • Joined

  • Last visited

Everything posted by Bozly

  1. I dont agree with the spell weaver. The dispel scroll is really strong and cheaper than the stormcast one. Also with realm spells he has 8 spells to cast a turn. We can find something useful for him. The archmage is really good but in my games with him i find the shield to be nice but lacking. I put it in the fyrseslayer chat but vulkites have an in built +1 (against melee) save. Take a battle smith its +2 sisters of the thorn found a new best friend. Bouncing mortals on a 4+. No mortal wound protextion but thats what the two wounds are for
  2. So built in vulkits get +1 to their save in melee. Add a battlesmith and its +2. It might have to be mixed order but hello sisters of the thorn. Bouncing mortals back on a 4+
  3. Hey i havent been able to post i began the project for this quarters escalation league I had a dwarfs painted but they were all to the quality of back 5 or so years ago. So we’re redoing them! 30 irondrakes 10 longbeards 80 warriors 1 archmage on dragon 1 knight incantor. Might have to buy a more dwarfy one 2 runesmiths everblaze comet gemanids might switch those out for a cannon or something. i dont have pictures yet ill post progress when i get home. I am going tempests eye and will paint them to that. My dwarfs undivided did alright last league winding up with a 50% winrate. Kinda curious how mostly dwarfs will do.
  4. Or you could upgrade the WoK to a skarbrand. and hey. Blood tithe point.
  5. So matt campbells list from cancon which 5 gamed actually just got cheaper and more options. Blood stoker blood secrator slaughter priest slaughter priest blood thirster of incessant ghyr strike wrath of khorne blood thirster 10 reavers 10 reavers 5 blood warriors 10 flesh hounds 10 skull reapers gore pilgrims now has 80 points leftover now ghyr strike isnt as good on the blood thirster not making it explode on 4s anymore but still
  6. I like it too especially since all the units have a 4+ in that battalion.
  7. So already just thinking of dumb alpha strike lists. Reapers of vengeance Skull master Bloodthirster Blood Thirster Blood thirster 6 blood crushers 6 blood crushers 6 blood crushers Blood thunder stampede Tyrants of blood its exactly 2k So assuming your opponent doesn't have a brain and doesn't chaff wall and also moves up so hes within roughly 17 inches of you You have 3 command points so you can move up, pretty much give everyone reroll charge with just one point Fly everyone in like a banshee Your blood crushers if they can all get in do 6d3 mortal wounds pre combat You attack with your blood thirster first then they all attack. Then you use your command ability to attack again with a blood thirster or whatever else. Whatever it is its probably dead. If youre still in combat and have killed 4 things you have enough blood tithe to attack with whatever again. So its very Bone splittas esq of just again again again. Then after if its by a blood crusher unit, d3 extra run rerolling 1s on battle shock and youre if all are touching you're on average guaranteed 12 mortals on impact. So if you're spaced out over a few units they may not have enough CP to immune all of em.
  8. Agin: So this book is Air tight. So if I forgot to type wholly within or this battalion or unit from this battalion "it cant attack again unless an ability lets it do so" Assume it. because most of em are. Also for this I put the big keyword after the allegiance name so you know all things in this are specific to daemons or mortals. Reapers of vengeance (daemon) Ability: Add d3 to enemy units who failed battleshock while within 3 of a unit (daemon) (if youre still in combat d3 more run if I typed that weird) Command ability: 1 daemon unit wholly within 8”, Make a pile in and attack a second time Trait: General Attempts to unbind one spell in the hero phase, Unmodified unbind is an 8 take d6 mortal wounds on wizard Artifact: Ignore spell effects on bearer on a 2+ Blood lords (Daemon) Abilities: Reroll hit and wound rolls of 1 against heroes and monster Command: Hero phase Heal 1 wound allocated to each friendly blood lords daemon unit wholly within 16 Trait: Add 4” to move and reroll charge Artifact: The bearer fights at the start of the combat phase and cant attack again without ability The goretide (mortal) Ability: Reroll melee wound rolls of 1 for mortal units wholly within 12 of an objective marker Command: Use it before run rolls for a unit wholly within 16” blood warriors or blood reavers makes run a 6 and then you can charge in same turn Trait: Add 1 to damage of a melee weapon (not mortal specific) Artifacts: Ethereal no modifiers (no fly incase ethereal gives you fly) Skullfiend tribe: Mortals Reroll hit rolls of 1 for units within 12 of an enemy hero Command ability: Reroll hit and wound rolls for skullfiend tribe khorgoraths wholly within 10” of the model who uses this Command trait: Receive 2 bloodtithe when general slays a hero (not mortal specific) Artifact: add 2 attacks to 1 weapon
  9. So GMG Talks so fast but we got there. So this book is Air tight. So if I forgot to type wholly within or this battalion or unit from this battalion "it cant attack again unless an ability lets it do so" Assume it. because most of em are. Also all heroes are 1 ofs. I think that can make this a bit weak in cases kind of the same problem as the kunnin rukk. Kill the hero and a lot of the bonuses are gone. And its not like your hero will be safe hes going to be hoppin into the fray. But they are cheap command points and magic items Name New/Old Blood host 180 / 220 Blood thirster 7 or more blood letter heros blood thirsters blood letters blood crushers skull cannons and flesh hounds Ability: reroll charge rolls for units wholly within 16 of a blood thirster Blood hunt 120 / 180 Kharanak Wrath of khorne BT 3-8 flesh hounds or bloodcrushers Add 1 to wound rolls for attacks that target a hero Bloodbound warhorde 150 / 140 mega battalion Bloodfordged 120 / 160 1 Skull grinder 2-4 of wrath mongers 1-3 of blood warriors Immediately after wrath mongers have fought while still within 3 of enemy models and wholly within 8 of the skull grinder they may immediately fight again Bloodthunder stampede 140 / 180 1 Skullmaster herald of khorne 3-8 Bloodcrusher Murderous charge and slaughters charge automatic Brass stampede 140 / 200 Lord of khorn on juggernaut 3-7 Skull crushers Murderous charge and slaughterous charge is automatic Charnel host 140 / 200 Blood thirster of Unfettered fury Blood master herald of khorne 3-8 units of bloodletters Reroll wound rolls of 1 while wholly within 16” of bloodthirster Dark feast 110 / 200 1 Slaughter priest Blood stoker 3-6 blood reavers add 1 to their attacks while wholly within 16” of slaughter priest Gore pilgrims 140 / 200 Blood secrator 2-3 slaughter priest 1-2 blood warriors 1-2 blood reavers Add 8 to the blood secrator while they are wholly within 8” of any slaughter priest from battalion *Note only one slaughter priest and buff the banner. also banner can move now Gorthunder cohort 120 / 130 Herald of khorne on blood throne 3-8 skull cannons Reroll hit rolls of attacks made by skull cannons (specifically the missile) wholly within 12 of a herald of khorne on blood throne Murder host 160 / 220 Blood letter hero 3-8 Blood letters flesh hounds blood crushers skull cannons Add 2 to run and charge rolls when wholly within 16 of a blood letter hero Red headsmen 120 / 160 Aspiring Deatbringer Skullgrinder 3-6 of blood warriors Ability: Each time an enemy hero or monster is slain by this receive an additional bloodtithe point Skullseeker host 120 / 170 Bloodthirster of incenciate rage Herald of khorne on bloodthrone 2-5 units of blood crushers 1-3 Of Skull cannons Reroll wound rolls of models that target a monster Skulltake 140 / 190 1 blood stoker 2-3 of skull reapers 1-2 of khorgoraths 0-2 of bloodwarriors or blood reavers If unmod wound roll is 6 and wholly within 12 of blood stoker is 6 add 1 to damage Slaughter born 180 / 160 1 exalted death bringer 2-4 of skull reapers 1-3 of blood warriors Worsen rend of attacks targeting this unit by 1 to a minimum of 0 The gorechosen 110 / 160 Cant legally take Tyrants of blood 140 3-8 bloodthirsters After a model from this battalion has fought pick a model in combat that hasn’t fought lets that unit attack fights immediately, cannot attack again without ability Bloodmad warband 160 Aspiring Deathbringer Blood secrator 3-6? Units of blood warriors 1-2 of blood reavers 1 unit of skull reapers Add 1 to attacks when they charge* NOTE this one DOES NOT require being "wholly within" anything it just gets it. kinda sick.
  10. Just incase nobody did it I don't remember seeing it. Updated points for all the battalions Name New / Old Blood host 180 / 220 Blood hunt 120 / 180 Bloodbound warband 160 / 220 Bloodbound warhorde 150 / 140 Bloodfordged 120 / 160 Bloodthunder stampede 140 / 180 Brass stampede 140 / 200 Charnel host 140 / 200 Dark feast 110 / 200 Gore pilgrims 140 / 200 Gorthunder cohort 120 / 130 Murder host 160 / 220 Red headsmen 120 / 160 Skullseeker host 120 / 170 Skulltake 140 / 190 Slaughter born 180 / 160 The gorechosen 110 / 160 Tyrants of blood 140 Ten or so got removed Looks like In general they all got a lot cheaper and magic items got a lot better. So even though a lot of nerfs happened warscroll wise. I think the army now is more likely a 3-4 drop list with 3 magic items.
  11. Before we get too negative about it. I think as of now the book is pretty versatile in its current state. I think we’re really underestimating the small points adjustments and the buffs with the clans and the endless prayers. I mean the current book just won a tournament prebuff. also khorgoraths were a hidden strong unit. Its a free blood tithe point that can easily kill a chaff wall and generate another before it suicides. I think 100 is more fair. A lot of top end khorne players were talking on twitter about running 2 or 3. I saw one show he had 6 painted.
  12. What allies do you use mostly to cover these? Cogs can give us problems with the runic icons. Whats a tournament/all comers list look like for you?
  13. Hey im going to get into idoneth what should i look to pick up?
  14. Is there a good way to give sequitors or anything a mortal wound save minus the 6 up for hammers of sigmar?
  15. Ill start it off. Been doing a league game lately for a escalation league. Its mostly casual so we can run some of the compendium stuff. Enchantress Bretonian Lord on pegasus Legendary Fighter Sword of Justice 20 Vulkite berserkers slingshield and warpick 10 Longbeards 9x Endrinriggers with two grapnel launchers I played against a seraphon player Who ran a lot of knights and we were playing on focal point. The endrins really turned up. There was a gap in his line and the way the battlefield was set up I was able to grapnel into the backfield and charge turn one. I managed to get on his astral banner and tie up one 5 man unit of knights. That's what really won me the game. If you are in a community that lets you use it, The enchantress is pound for pound the best caster in order in my opinion. A 4+ save rend on her attacks heals every turn and most importantly two spells get to reroll one. Especially when in our league we have access to all the realm spells. Even though this game was in Aqshy and I only used the fiery blades once. The bretonian lord bomb is another good 140 points. He's an assassin. Especially if you have the enchantress. She can give him +1 to hit and his charge gives another plus one. You're doing d6 mortals on a 4+ with 6 attacks if you put your trait on him. At such low points vulkite berserkers are a huge standout. They do negligible damage. But they're durable. Ive done the math comparing mystic shield to the archmages 6+ the reroll ones comes out a little better especially vs multiple damage weapons. Endrins are the muscle of a list like this and im curious to how many other lists they work themselves into. Even without a chemist they hit so hard.
  16. Surprised that this isn't already a topic this is for armies that use Allegiance order. What combos do you think are good and what are must haves? What are the best choices this army is a huge open book. Not sure what else to put here. Maybe ill just start putting tournament lists I find and try to find trends.
  17. Im sure its been answered before but just asking to make sure. the vulkite berzerkers wording specifically says “had 20 or more models” i have a 20 man unit it is at 4+ fury save. I take 10 wounds. Do i get the 4+ for all 10 wounds or do i roll til the first guy dies?
  18. quick question: i have not had a problem in my scene, in any scene or tournament have you guys had problems using the warrior models as long beards so long as theyre modeled correctly? Ive been using them since old fantasy and ill be going to adepticon so im making sure it hasnt been an issue
  19. What does a current dispossesed or mixed dwarf tournament list look like?
  20. My store is doing a league here soon and i have tons of dwarfs some made lots in boxes. Im going to be mixed dwarves rather than just dispossesed. my 1k so far runefather on magmadroth with the thermalrider cloak Runelord 20 warriors 20 vulkites 6x skywardens kitted with drill cannons and volley guns. (Could be endrins i just dont got em built that way) I like it because its two healthy blobs that can move up the field and two fast moving flyers that can flank and get objectives. The real questions is the command trait, item and magmadroth in general. The magmadroth is a good speedbump for my dwarves to get into position and an excellent flanker also really great at 2 places of power. But hes coming at the cost of warriors instead of longbeards. So are the skywardens. So here are some ideas have for trying to achieve the same thing but with longbeards Runefather > rune smitter. Less pain but can buff the vulkites Skywardens > runesmitter. Two droths -3 Skywardens > grundstocks or a celestar balista runelord > battlemage with mystifying or wildform
  21. Something that makes grundstocks battleline
  22. What about instead of morathi run aventis firestrike. Dont buy command points buy endless spells? Now with the points you save from morathi to aventis you have enough for a dryad blob or to beef up a revenant blob if youre worried about drops. Aventis doesnt have the staying power of morathi but is a suicide bomber of mortal wounds.
×
×
  • Create New...