Alfascozzesi
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Posts posted by Alfascozzesi
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3 hours ago, swarmofseals said:
@Warbossironteef if you mean what I think you mean you aren't correct. Units benefit from the buff when they are wholly within 12 of manny. If they are ww 12 during the hero phase but are not ww 12 during the combat phase they get no buff. Similarly, if they are not ww 12 in the hero phase but are ww 12 during the combat phase they do. Basically, when the unit fights it gets the benefit if ww 12 of manny regardless of where they were when the ability was used. This is explicitly clarified in the core rules FAQ.
That’s great and what I was asking.
Thanks
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I have a question regarding Mannys command ability.
It is triggered in the hero phase and has a bubble of 12”.
Does this mean that everyone in the bubble in the hero phase gains the buff or is the buff bubble measured in the combat phase when the buff would take effect but has to be triggered in the hero phase.Hope this makes sense.
Thanks
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27 minutes ago, Andalf said:
It looks so... Vyrkos.
That said it has two generals and all the battle line is wolves so pretty Vyrkos, just with a bit of hit (Ghur) about it.
Good point about the casting.
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Just thought that’s the exact list I was talking to my son about !!!
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9 hours ago, Boar said:
Effect can be applied at hero phase (yours or enemy's) in both cases next combat phase (not f.ex. "yours combat phase", it's literally just next combat phase, it cares not for who's comabt turn it is) will happen before battleshock phase.
I think you are right as well, looking at it again. That’s makes it no where near as good as I thought. Will stop unleash hell or movement commands. Thanks
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5 hours ago, Boar said:
Geminid debuff stops working at start of combat turn, and thus is unable to affect inspiring presence.
Stops working at the start of the next combat phase so will stop inspiring for your opponent on your turn.
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Who is Whitefang?
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On 6/20/2021 at 9:46 PM, Clewzy said:
There maybe a couple of heads, some of the arms and the coffin remains. Not sure how they will fit with the scale of the ghouls
I am running in Vyrkos the following
Prince V
VLOZD General
Radakur the wolf
Manny
10 x wolves
10 x wolves
10 x wolves
10 x wolves
Palisade
Not optimal but I like it 😎
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Both answers are helpful.
Thanks 🙏
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With regards to traits and enhancements I probably won’t get any additional enhancements due to having two regiment battalions only. Does this mean I can choose from the universal lists for spells/ artefacts etc by dropping the battle tomb version?
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Just sent the funds for me and Will for the Tempest.
See you at the weekend
Thanks
Gary
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That’s interesting. As you don t have to declare who you are charging as long as you are within 12” of an enemy unit can you roll and get for instance 30” with Gav as above and then move / charge to another unit further than 12” away?
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Hi Mike, Put me and William down for this please. Funds sent. Thanks
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Hi john,
Can you sign William up for this. I can’t make this unfortunately.
Will pay when you confirm.
Thanks
Gary
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Hi Stu,
Can you put Gary and Will down for this please.
Thanks
Gary
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Okay. Thanks for the heads up Stu. I really am bad at this lol
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I have taken an Elven Archmage as his ward save bubble is great as well.
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8 minutes ago, Kemika said:
Hello folks,
How do you use Gavriel CA when he's in Scion ? Since you drop him at the end of the movement phase, you can't use it, right ? Or I've misread something...
I just asked that but have been told that you can use this CA at the start of the charge phase.
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On 7/10/2018 at 3:15 PM, PJetski said:
Sureheart is strictly better, since +3 is worth much more than reroll. However, command points have a significant opportunity cost.
You can use Surehearts ability multiple times. If you use it 3 times for +9" charge you have a guaranteed charge out of Scions.
...assuming your army has the HAMMERS OF SIGMAR keyword
Another quick query. If I drop a unit of paladins along with Gavriel can he use his CA in turn one to help the charge from 9" away as he wasn't on the table during the hero phase.
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30 minutes ago, Requizen said:
Exactly, it's free now. It's also the only way to get 1 Gryph Hound into your list (well him and the Veritant)
Thats great. Thanks for the quick reply.
I know that its already been said but think that the change to the starsouls should have made a points difference to my retributors. That said on masse they still walk through units but tou have to get them attacking first.
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Quick question that ay already have been asked.
The new Lord Castelant warscroll states that after set up you can call a gryph hound. Does this mean you don't have to include the cost of the hound in your army as this is an ability?
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Hi Stu,
We cant make next week but you put myself and William down for this.
Thanks Gary
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Is there still room for two more?
Gary and William Pollock.
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Another two entries.
Gary Pollock
William Pollock
I will send payment shortly.
Thanks in advance
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SBGL problem fighting the Lum RL.
in Death
Posted
Played the five fox army at the weekend and they were used to charge in / retreat 2.9” away and reduce my pile in to 1” so I couldn’t get into melee.
Won by ignoring them, taking out his battle line and playing tactics and objectives.
They can’t touch 2+ saves healing and I was running two dragons and Manny. They had a very low model count for objectives as did I but I had monsters.