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Moldek

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Everything posted by Moldek

  1. Regarding the economic impact on the pandemic, I don’t know if it’s one of the reasons for the price increase but I could see it making sense. they may be expecting the volume of sales going down, with less people willing to start a costly hobby. So they’d rise prices to compensate, speculating that the people who will keep buying can stomach an increase, and the ones that won’t were either on their way out already or would have stopped buying to save money regardless of an increase.
  2. I mean considering the company is based in england and has a very solid foothold there it shouldn’t come as a surprise. Most of their manufacturing is done in the UK. They are not charging more just for the lolz but because they have shipping costs, market development and so on. In the end I’ll say that yes I get annoyed by the price increases. Yes I feel that sometimes they’re pushing it a bit. So I’m not buying what seems too expensive to me. But for comparable quality they seem relatively on par with the rest of the market.
  3. I agree with you, although I understand @NauticalSoup ‘s point. I am saddened by some of their design directions that seem in part influenced by business; stuff like the disappearance of homemade terrain in photographs, the lack of characters that aren’t models you can buy in illustrations, the loss of some uniqueness in their aesthetic. All this affects me more than the price of the minis itself. On the other hand this does seem to be the tough law of business. There aren’t many wargaming companies that survived half as long as GW, and it is probably due in part to having some ruthless business execs running their commercial strategy. I wish they were a little less ruthless, but when you see the business practices and design decisions made in a lot of other entertainment franchises in comics, movies, videogames and such, they appear to still have a decent ethos. An uncomfortable balance between the need to provide fun, creativity and excitement, and the need to feed the hungry capitalist hippos. But maybe I drank the kool-aid 😅
  4. I find myself often thinking about something I heard, I think from Vince Venturella : people overestimate what they can do in one year and underestimate what they can do in three. This kind of thinking really applies to the hobby. My latest return to it was around one and a half year ago, and most of my projects are still unfinished. It used to cause me a lot of frustration but now I give it time and try to take it one step at a time rather than restarting. It also means than rather than getting excited and biting off more than I can chew, I think « I don’t really need this new model, I’ll get it when I’ve finished painting this and that... if I still want it ». This helps really reduce the spending. That said, I’m in it mostly for the skirmish and hobby. Playing larger games and especially tournaments seems to require a rather large investment upfront, in time as well as money. If I ever did that I would definitely contemplate buying secondhand for the bulk of the army.
  5. I might write something but I think I’ll mostly do illustrations, it’s good practice for me! I think it would be cool to make it a challenge with a specific format, like for instance write a 3000 words short story in the setting, something achievable.
  6. I decided to take a stab at sketching a view of the city, inspired by everyone’s ideas and @JPjr ´s first map. It’s quite rough and the scale is off but maybe it’ll help inspire some more stuff
  7. @JPjr great stuff man, I like most of your lore, I think we could twist it a bit to fit everyone else’s ideas. I really liked the visual of a city built inside a colossal skeleton; doesn’t mean the godbeast is not being reborn deep below it’s previous remains...
  8. Good points - could have several realmgates and be a hub of commerce, with major connections to shyish and chamon (moving realmgate controlled by an allied kharadron skyport). Due to it’s independant nature, it might also be a neutral ground for various diplomatic and commercial negociations, where information is sold and treaties are signed. Might be a source of strange and powerful realmstone and other minerals too, between the magical radiations of the godbeast’s bones and the combined influence of shyish, chamon and ulgu... Probably a great place for mercenary companies, forges, spies, exiles, traders, etc
  9. I like this! Agents of nagash plotting to gain influence on the council through cults and espionage, the spheres of chamon bringing tzeentch’s whispers to ambitious wizards ears... and of course ulgu is a land of intrigue and scheming, perfect for shadow wars. could the catacombs be composed of the fossilized remains of the Godbeasts’ guts?
  10. I’m liking how this thread is progressing. It’s a great way to write collectively we each add just one or two details to what was previously stated. Building off of those amazing ideas, I suggest the main realmgate is situated inside the mouth of the godbeast’s skull. It is big enough for 30 men to go through side by side, and a hard point of entry to take as most rib-towers have direct line of sight over the skull.
  11. @Sttufe I think your idea is cool but a bit impractical for the realm of chaos bit. I’d rather have it in a more « normal » region so it gives people room to explore the areas around, write about neighbour cities etc. I do like the idea of a sleeping godbeast, that has to be kept frome waking by a covent of wizards. Maybe that’s how you get political power? The more wizards your faction provides, the more influence you gain...
  12. I agree, and I vote that this city is a huge city dating back from the age of myth. It used to pay heavy tributes to chaos but is now on the side of order, although the inhabitants are fiercely independant, with a large number of religions and peoples having their seats on the council. And obviously it was built over the corpse of a gigantic godbeast!
  13. Fantastic work mick! Your beastmen look great, real Realms of Chaos vibes here. I’m looking forward to seeing what you do next. Are you planning on some terrain too? They are screaming for some scenery!
  14. Well damn, looks like I’ll have to resort to making self portraits 😂
  15. I agree with @Beastmaster , personnally I already spend a lot of time on various social media and whatsapp family groups and such. I know I won’t be able to be too active in voting and collaborative worldbuilding, but I’d love to write something in a framework that’s already decided, either by headmaster @JPjr or those of us who want to vote and flesh it out. I’ll keep an eye on this thread anyways!
  16. Personnally I’d love to be involved in a small capacity. I’m talking something like the malign portent stories, very short-form stuff. I know some of the writers here like to build very large settings and complex relationships though, so to each his own. I’d be happy to write something based on a setting that’s created by the community, or based on the neon project. Creative constraints are a good thing. I think setting a realistic scope in terms of the kind of pieces we’d write could be a good way to keep this project going. If I’m honest I rarely read homebrewed stories that are longer than 2-3 pages, so I may be biased here hehe. But count me in
  17. For today’s comic I wanted to bring in giants, since they’re all the rage these days. Who said Destruction can’t be slick?
  18. They look really good! I like that you were able to make them look unified despite the varied skin tones. The painting quality is top-notch
  19. @Kirjava13 as has been said, don’t beat yourself up about it. I’ve read a comment somewhere recently that went something like « do you NEED to do this and that, or do you WANT to? » Sometimes we have to remember that the hobby is not a job and we’re not supposed to be stressed about painting little plastic toys. So take care of you and your people, and at some point you’ll assuredly feel excited about it again
  20. Haha, I just wanted to make sure they read as bone soldiers, I have to admit I prefer them like that though...
  21. It’s wednesday, and that means it’s time for another episode of Mortel Realms! This episode focuses on the lower classes of the Ossiarch Bonereapers a.k.a Bone Daddies 😁
  22. @Dead Scribe I don’t have a problem with your approach to the game, and you certainly have some good points. I think what irks a lot of people (me included) is when you repeatedly assert that the game is only made to be played like that when that’s patently not true; from every narrative and open play rules & scenarios written, promoted and sold by GW, to all the narrative events that you can find with a simple search, to everyone telling you that they don’t play like you do, there’s ample proof that a lot of people just like playing narrative games. Whether it’s a lesser proportion of the aos scene, or just a less vocal one, doesn’t matter. I don’t play a lot of games because I usually spend a lot of time building up a warband and a narrative before playing, sometimes even travelling to do so. Is that a less valid or enjoyable way? I don’t think so. I wouldn’t enjoy playing the type of game you like but I would never disparage you for liking them. @wayniac I really hope you don’t lose hope. I seriously recommend doing what you can to find people you like playing with. Also sometimes I find the anxiety about making the right choices can make the problem feel bigger than it actually is when you get to playing. So start with a couple of battlelines and build that army
  23. While I mostly play warcry these days, I feel compelled to give my two cents, as often when narrative gaming is discussed. Regarding your dilemna, it seems like the best option, as others said, is to just have a bigger army that you can select from, and maybe have a couple of prewritten lists depending on your opponent. The opponent is the key here. Don’t let deadscribe’s point of view sway you too much; he is only interested in something that is actually a small part of the community, the tsport approach as you call it. I can assure you that there are tons of gamers that do not care about the meta, placing in tournaments or any of that. Of course these people are less vocal, especially on the internet, as they don’t spend as much energy talking about list building or analyzing game data. These are the people you need to find! People that like competition, but only as one part of the hobby. People that you enjoy playing against, wether you win or not. They are harder to find, but it’s really worth it. Even if you have to collect 2 armies and get some friends into it. This is a social game after all, in my opinion the most important aspect is having good opponents. And a lot of people will appreciate a cool looking, fluffy army more than a powerful netlist. The idea that narrative has no place in wargaming or AoS is laughable considering the enormous part that art and story have in it’s identity. Most people don’t start painting dozens of highly detailed miniatures just because they want to smash faces. I’ll stop rambling now 😅
  24. Hey peeps, here is a special episode of Mortel Realms! For this one I had the honor to have my joke illustrated by the great Roberto Cuevas Guerrero, a.k.a lanadaminiatures. I have set up an instagram account specifically for these comics and already have some other guest artists lined up. I’m pretty chuffed!
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