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About Methuselah

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  1. Pretty much agreed - but very difficult in particular for armies that can't tunnel, teleport etc if the big boss is well hidden.
  2. More than unsuccessful - it was pointless (pardon the pun) when so many other units or formations are clearly undercosted and didn't get the same treatment. I am bewildered as to why it should have been considered as any sort of test. I played a Kunnin Ruk and I am afraid to say it was the dullest game of AOS I have ever played - by a long way. This was due to the huge numbers of dice being thrown twice in my opponents turn because the thing was shooting both in the hero phase and again in the shooting phase. Filling the table with excessively tall terrain is not aesthetically pleasing and shouldn't be considered to be a solution for this - its a defensive solution that might be used by a player who is jaded at being blasted off the table in the current meta, or an offensive option for war machines that don't need line of sight. My own view of shooting is that at the very least a figure shouldn't be able to shoot if in base contact with another figure and nothing should be able to shoot both in the hero phase and the combat phase. If GW want to produce a good gaming experience I can only assume the Kunnin Ruk had not been properly tested by them prior to release.
  3. Not sure that would be too helpful an answer to be honest ! My guess is that you would not allow one figure to move through another to pile in and that you would have to try to measure actual distance around figures or other obstacles. I am not sure why you don't seem to want to say so ! My point is that the video doesn't seem to show correct play, unless most of us have been playing it wrong. If the video is supposed to be an aid to understanding the rules it doesn't really help in this regard, in my opinion. For the reasons I gave above one could argue most of us have been playing it wrong........
  4. Thanks for the comment, Ben. I think it is laudable that GW have made an attempt at clarifying/illustrating this aspect of the game - but unfortunately I think it is far too simple an attempt - it adds little to what is written and is potentially misleading. To my mind, it also encourages what I would term 'loose play' and gives the impression that measurement is not important - you can't measure distances accurately by hovering a scale several inches higher than where it needs to be (unless you have no choice if models get in the way etc.) As LordRogalDorn said - positioning and planning pile in moves is hard to master. In my opinion good play in this regard should be rewarded, rather than defeated by someone who moves carelessly. Hopefully GW will continue to engage with the community by providing clarifications and guidance, but with more attention paid to the devil that is in the detail. If someone moved one figure through another in a pile in in a competition, and pointed to the video as GW proof that what they were doing was right, what would you say then? That's why it needs to be right first time?
  5. Thanks for your comments so far folks. Have a think about this: The last sentence of 'MOVING' in the MOVEMENT phase in the rules clearly states that 'no part of a model may move further than the models Move characteristic'. In the preceding sentence it clearly states that 'a model cannot be moved across another model' (although the flying section describes an exception to this). Given that facing is irrelevant, then for circular bases, this means that the maximum distance that a model with a circular base can move is effectively defined by the centre of its base - so the actual distance along the path/route moved by the centre point of the base is what needs to be measured. This means that for two 1" bases in contact, moving one base around the other, maintaining contact at all times, the moving base couldn't quite make it to 180 degrees around the stationary figure as that would require the centre of its base to move 3.142 inches (pi x radius, where the radius is one inch measured from the centre point of the stationary figure to the centre point of the moving figure), which is less than 3 inches. However it is so close though that it probably wouldn't matter that much in most cases. Clearly though, anything with a bigger circular base isn't going to get anywhere near 180 degrees around another such figure...... HOWEVER Piling in occurs in the COMBAT PHASE. All it states in the rules there, in Step 1 is that 'you may move each model in the unit up to 3 inches towards the closest enemy model......' Note that, it doesn't say that no part of the model may move further than the models move characteristic, neither does it say that you can't move across other models, both of which are explicitely excluded in the movement phase. So - was Rob moving correctly in the video? Maybe you can just measure 3 inches in a straight line and cross through other models with impunity to do so? Perhaps Rokapoke's first eloquent answer (" I guess GW is implying that the simplest possible interpretation of the rule is the one to use") is the correct one? It would certainly make measuring pile in moves a lot easier...... But there again, the Combat Phase part of the FAQ talks about moving around models to pile in, implying perhaps that you can't move as Rob seemed to be doing..... I invite further comments.......
  6. It would certainly be easier - but how does the rest of the community play it? How would any of you TO's out there view it?
  7. Hi folks in the second part of the video Rob appears to make a pile in move where he moves the piling in figure around another similarly based figure such that it is on the completely opposite side of the latter - effectively he moves it in a 180 degree arc around the stationary figure. Even if they were 1 " bases, and if they were in base contact already and remained so, the outer edge would be moving much more than 3". Furthermore Rob seems to be measuring the move in a straight line through the base of the stationary figure, as if it were passing through it to achieve the movement distance of 3", but then moves the piling in figure in an arc? Doesn't look right to me - unless you can measure the 3" move in a straight line through any figure even if the actual move would be longer because you can't pass through other bases (unless a flyer i guess). If that is the case its certainly easier than trying to measure the distance around an arc - and I've been short changing myself on pile ins for a long time..........!
  8. Just played at Alliance and legacy armies were welcome.
  9. Methuselah

    Events UK: Alliance

    What an awesome day of Wargaming in the Age of Sigmar! Thanks to my opponents for fun, competitive games - Jimbo, Tim and Liam. Great to be surrounded by so many well painted armies and enthusiastic players. Looking forward to the big one - Blood and Glory!
  10. I would highly recommend Mitre Fast Bond - it is a powerful cyanoacrylate superglue - works as superglue was intended! It has a spray activator - sets in ten seconds or so but glues fingers together quicker than that ........
  11. The website is stunning. As a long time Tomb King player who had just finished a Bretonnian Army before AOS kicked in you can't believe how blown away i was by the inclusion of Betone in your visionary work. Think I will convert my Brett bases to a desert setting........
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