Jump to content

Soulsmith

Members
  • Posts

    1,912
  • Joined

  • Last visited

  • Days Won

    6

Blog Entries posted by Soulsmith

  1. Soulsmith
    Guess who!

    So, I have a deadline of the 11th of September, as I am heading to Nottingham with some mates and I know they prefer painted on their tables. So, I have to get the ironjawz done! Due to points changes, I am shelving the ardboyz, replacing them and the ironfist with gore gruntas and a grot shaman.
    So now I have to finish:
    1 megaboss, 10 brutes, 3 gore gruntas, 1 shaman. All close to start/middle of painting. The brutes nearly have their armour done. No pictures as yet, but I can start batch painting everything together as I got modelling and priming done today. I wanted the megaboss to be a bit unique as there are so many (fantastic) megabosses out there. Totally not an original idea, I think I saw it first on here close to the forums beginning, but here we have my megaboss. Why have one skull when you can have two!

    So as you can see, it is the dragon skull from the gargant's club, cut and shaved down, with greenstuff straps. Honestly my first go at sculpting and I am happy with it, the indents in the middle look far deeper on here than in person, promise! When it is cured I will neaten the edges with my knife.
    Also, since I was in store and felt like hanging around since the regulars were in, I decided to test scheme some Nurgle stuff, as I may be getting the poxy half of blightwar, which with my end times 500 points army will make a decent enough force for aos. I originally did my mortals classic nurgle colours, using duncans tutorial on blightkings. But I am thinking of doing rust armour (using stippling), so the brighter colours I want offset with darker skin. So I wanted to test how grey worked, and I am rather pleased with it. Though I should in future finish the skin before washes, as the drybrush highlight ruined them and they need redoing. I will be trying pre-shading as well when I get round to doing my own, but here are some photos:

    Headed home before finishing, so bone and cloth have only a basecoat, and leather belt is unpainted. But I was really just doing skin and metal anyway. I am pleased with it, very fast to do, so a horde of plaguebearers wouldn't be a problem! Would want to try mixing some red in the grey for things like under bellies, give the skin some depth. Enjoy folks.
    PS, yeah I copied it from my plog thread, ah well  I will prattle on more here in future so I don't clog the forum.
  2. Soulsmith
    Hey there all! Next update: Legions of Legend has ended, and I am victorious! Already posted my display board before in the April thread, but here is a pic of it in store for the final day of the competition! It came second, very fairly to a great Sylvaneth one. Also included: Me with the store's Slayer Sword, now mine for the year. Also won a framed artwork, of which I chose Mannfred from the End Times, as it's more artsy and mostly monochrome and that fits my other artworks.

    So, whilst the ironjawz are still in the works, my next main thing is Disciples of Tzeentch! Starting a month from now is an escalation league, and I get paid at the end of April so I will be buying them then and furiously painting. Until then, I'll see if I can get a brute or two done  Enjoy guys, gals, and greenskins.


  3. Soulsmith
    Can't believe I forgot to put this here, but I also won the last open category with my arachnarok. This was a challenge to paint; the carapace was airbrushed which would be fun if it wasn't for the constant cleaning. Did the trick though, since the staff all remarked on how it give's a flat surface texture and blending. I received the spider assembled, and had to snap the back legs off to allow me to paint the belly. The goblins were much more fun to paint, if fiddly. And whoever designed the howdah is a ****** - all the teeny tiny bits of strapping between the wood. It ended up being "Blanchish", in that it isn't super clean and tidy. It works though, as it doesn't attract attention and the goblins are way nicer. I ran out of time which is why it is missing shrine and shaman, though one day those will be done too! It was great to finally do it though, I have wanted one since they came out, and coupled with the forgeworld banner it's two bucket list models down

    P.S. The lighting makes the red much flatter, it brightens towards points.
  4. Soulsmith
    I did another win! That makes 3/4 heats won, which I believe makes me the overall winner of the Legions of Legend at GW York. Display board to go but I believe according to scoring im away in front. So here are the models that did it, 5 savage maniaks who were the entry, and then a forgeworld banner and savage big boss, which were the Open entry earning a point each:


    They became a bit of a struggle to get done really, with a 12 hour stint the day before deadline. Ended up getting really tired and boared of the savages as whilst they're pretty, really none of the old fantasy sculpts compare to the stuff GW has put out since AoS dropped. The ironjawz just shine brighter. The big boss is pretty nice though, fantastic musculature and a great pose. And cannot fault forgeworld as ever, though if anything the banner is so detailed it is overwhelming! 
    So next is the display board, which I have never undertaken before. I need ot pick up some foam, bits of wood to model a tower, and paint and sand on a scale better for it. It's a bit daunting so any tips and advice would be great. Really want to keep it as cheap as possible too!
     
    So enjoy, C & C and tips welcome, have a good day!
     
     
     
    Change is coming...
  5. Soulsmith
    Hey there! So, the warchanter was finished yesterday in time for Legions of Legend at my local GW. Each entry is judged and there is a winner, and somehow this time it was my turn! Very pleased, I wanted to do my best with this but it was also a bit of a test model for how the brutes would be painted. Shifted my scheme around a bit, such as dropping the strapping colour, instead using the reddish leather for all straps including weapon bindings. I also changed the trousers from black to dark, washed out brown which I think worked a lot better. For the brutes I will make the extreme highlight a bit darker as it is a bit stark this time around. Anyway, onto photos!
    Is it cheeky to see if I can get him in White Dwarf?
    I am very happy with him , the skin and bone came out perfectly. When I get round to bonesplittaz they should look ace  Also the model draws the focal points so well naturally without paint, though I hope I helped enhance that feeling. You really do get drawn to his face and his sticks by the spikes and pose. I will write fluff for him and more general stuff for the tribe, continuing from my earlier part on the Weirdnob. Also going to give you all a teaser for my next force! Enough rambling, enjoy guys.




  6. Soulsmith
    Hey there all! Painting is coming along don't you worry, and I will repost my battle report here when I've made up a bit of fluff for it (find it in my forum thread atm). But today I popped into my local store, GW York, to check out armies on parade. Some really fantastic entries, including a space hulk diorama with lights and sounds. Gave my vote however to the skaven force with the cliffs and water on the board. Great effort in both the base and the army. Second place for me are the orks, who are well converted and painted but the base is bare.
    Enjoy folks.



















  7. Soulsmith
    So, I am back, and with another battle under my belt!

    So today someone required an opponent at my local, and despite preferring 2000 points, I only have 1000 so they happily scaled down. We played the first battleplan from the stormcasts book, which he was using. It is essentially the stormcasts needing to hold a realmgate which they teleport in around, and I had to deploy first outside a 15 inch bubble from the gate. Whilst in the bubble, the stormcast take no battleshock tests, and the gate counted as inspiring terrain. There was a special rule for totems, though the only on the board was my warchanter and he never ended up near enough to take advantage of it. I would score a major victory if I could wipe him out of the bubble, or if by the fourth turn I had a third more models in the ring. He won by tabling me, or having more models in the circle by turn 4. I was playing a relatively standard ironjawz list , megaboss, warchanter, 10 brutes, 5 brutes, 10 ardboyz, ironfist. He had a lord-celestant on dracoth, a lord-celestant, a lord-relictor, 2 gryph hounds, 10 liberators, 5 judicators with bows and 5 with crossbows.

    He managed to roll successfully to teleport everything in turn 1, which he gets automatically due to the battleplan though he cannot move. He places the liberators north of the gate, bowmen on the east, the characters south, and crossbowmen to the west. North-east of the gate was my ardboyz, then moving around the bubble south was the warchanter, megaboss, and 10 brute mob. Opposite, on the west, was the 5 man group.
    Turn one he doesn't move much, though takes shots with the ranged units at the brutes facing them. The crossbows manage to kill one orruk, and the archers I think managed only two wounds. In fairness, he rolled horribly. The dracoth's breath similarly did little, I think he missed. I managed to win turn 2 and subsequently piled in, pulling off a waaagh on all but the 5 brute mob, and giving the ten man unit the frenzy from the chanter. The ardboyz charged the liberators, my plan being to tie up his big melee unit whilst the brutes went to work on his army. The ten man brutes piled into the bowmen, and the five man unit into the crossbows. The warchanter lagged behind, and the megaboss fluffed his charge. In combat, the bowmen were hacked down the two (bit of a poor show really!), and the crossbows went down to just the Prime. I think the ardboyz managed to kill a liberator or two, at the cost of a boy. Battleshock went off now problem. He proceeded to take the next turn, Charging the 5 man brutes with the dracoth, and moving the other lord-celestant and gryph hounds into the ten man unit, who suffered horribly from his hammer shooting ability, which I think took down two, and at least another 1 died to the archers in shooting. The dracoth also dealt some damage to the ardboyz and brutes, but I cannot remember the results. In combat, the brutes wiped out the archers, the megaboss piled in to the liberators, and subsequently carved up three of them, the ardboyz took down another one. The dracoth killed two brutes on the west side of the gate.
    He won the next turn again, and tried to grind down my units. The ardboyz lost another 3 wounds, and in combat I was really starting to miss my hero abilities. (I may be wrong, but if it isn't my turn, I cannot activate an ability even if it triggers in the combat phase?) The lord-celestant on foot shot the brutes down to 4 men, and then hacked apart another two. The gryph hounds did little. The lord-celestent on dracoth lost 6 wounds to my brutes, but was healed the next turn back to five. The megaboss removed all but two of the liberators from existence, and the warchanter failed to wound.
    Once again, in a show of terrible rolling, I lost the priority. Fortunately, he was mostly locked in combat, shooting from the lord-celestant killed another brute, and the dracoth did a wound to the ardboyz (causing a minus 1 to hit, though this was negated by Bellowing Tyrant). The liberators at this point had managed to get the ardboyz down to two (who only survived battleshock due to their banner), but were finished off. The dracoth fluffed most attacks, not managing to kill the final brute. The other lord-celestant also struggled with the brute big boss, who managed to kill him due to a savage boss klaw roll (he managed 5 damage, with the subsequent bashing), though he finished the final gore choppa, and despite being healed by the lord-relictor. The gryph hounds did not much.

    Some time turn 4.
    Finally winning a turn, I moved my brute big boss, megaboss, ardboyz, and warchanter around the realmgate towards the dracoth lord. He was charged by them all sans warchanter, and was finished off in quick fashion by the megaboss. The next turn, despite having a major victory, we played on, ending with my megaboss carving up the lord-relictor, and the remaining brute bosses dining on gryph-flesh.
    Major Victory for da Boyz! Dat'll teach dem stinkin' metal humies to fiddle wif our shiny door!All in all it was a fun game, and despite it being my second game and his first, we had a good game. He suffered some terrible dice rolls early on, and I really did some good damage. Colour me impressed with the brutes, the synergy in hero abilities made them monstrous. I think strategy wise he took too many ranged units, which left him weak to my melee heavy force considering the battleplan. Also, I did have to proxy my megaboss with a Borgut Facebeater model, since I don't yet own the plastic megaboss, and my FW big boss who I may consider using as a megaboss is unassembled. I think this led to him not realising quite how threatening it was, and he did little to deal with it. I also did very well out of battleshock, losing a single ardboy to it.

    Lessons learnt for me, are that I definitely need a megaboss model  Also I will consider remodelling an ardboy to have a second banner in the unit to take advantage of both rules. Stormcast really seemed to suffer from my rend, so I was glad they weren't quite as tough as I had made up in my head!

    Also did manage some modelling time pre-match. Having had a great trade with @Mohojoe, I had ten brutes to play with, and as only one had a gorechoppa, I converted another. I don't want any repeat weapons or poses in the unit, so I took one of the repeated boyz and gave him a more relaxed, one-handed pose with a gorechoppa, check it out!

    I am afraid to say despite a good showing the boyz in blue are going to meet the dreaded dettol soon, and will end up gloriously red and green! I have to say I am greatly looking forward to painting them, I have just over a week to finish the warchanter, who is coming along swimmingly.
    Hope you all enjoy the read and happy to hear your thoughts 
  8. Soulsmith
    And here we have a finished Skink! Really, really pleased with this, not sure if it beats my Weirdnob as my best paint job yet but it was really fun messing about with different colours and trying out new stuff. My favourites personally are the freehand scales and the glazing to darken the skin towards the back, as well as the feathers, and the way the bones on the sculpted base poke through the snow. Valhallen Blizzard is fantastic, my next force after Ironjawz is being snowey (hopefully Arcanites if we get more word). Here's to hoping I claim victory in the competition! Thanks to @Mohojoe for the suggestion on the staff, I am really pleased with the way the stone staff ties together the miniature and it's base. The stone stairs aren't too visible in these pictures but more so in person. I foloowed the techniques in the most recent white dwarf for the snow, including having some attached to vertical surfaces, as snow is want to do. Enjoy guys.
     



  9. Soulsmith
    So I know it has been way, way too long since I updated this. I will try to be more active, my thread in the destruction subforum currently is a bit more up to date. Admittedly, painting on the greenskins is slow. But right now that is due to the advent competition I am taking part in, in my local GW. Basically you bought something under £20 and a base or layer paint, that got wrapped, and on the 1st of December everyone who entered got one at random and have to use the paint bundled as the primary colour. Fortunately I got Slaanesh Grey, which I think is a nice colour and I don't own, as my collection is rather orruk-ey (green, red, metallic, brown, bone). 
    I also got something I haven't painted for about a decade - a skink. As slaanesh grey was to be the primary colour, he is now a pink skink. I am really enjoying it however, I am pulling out all the stops and really experimenting and honing my skills. I am happy with the blending on the feathers, and I even freehanded smaller scales from the back scales. I am mulling over ideas for the base, I have shaved down the square base and it's details and glued it to a 32mm round, giving me some more room than the packaged 25mm. I have greenstuffed the border of teh shaved square away, and added stirland mud. I am thinking snowdrifts, building it up on the stairs and creating some strong directionality to it all. Hopefully it will look good, but I could do with feedback considering the scheme, is it too cold considering the slaanesh grey?
     
     


  10. Soulsmith
    Prologue: Dust and Water
     
    As a scholar of the Freeguild's of Azyr, the opportunity presented to me was something unlike any other had yet had the chance to do. This could land me in the history books, my published work in libraries among the Mortal Realms. Alternatively, this could lead to a swift return to Sigmar's embrace. I, Gerber Lichter, have been charged by my betters in the colleges with research of a most peculiar and unknown facet of one of the most terrifying races known to man. In short, I am to discover the intricacies of Greenskin society, their economic systems and those of hierarchy. An astronomically reckless task, all told. Despite what you might think, the college had, through contacts in Sigmar's cities of Ghur, actually discovered a large tribe of the creatures who maintain trade with other species of the Realm of Beasts. So it came to be that I am here, travelling towards the city of the Bloody Fang. Even the name compounds the enormity of this task.
     
    After travelling through the gate to the realm of Ghur, me and my apprentice scribe, Nicolai, were introduced to our guides to the city. They were hulking men, of dark skin and piercing eyes. They wore skins, though I saw they also carried talismans of the twin-tailed comet of Sigmar. Despite my protests, they would allow no guards from the freeguilds to join us. I reluctantly agreed after they stated simply that the presence of any more outsiders may cause a stir in the Greenskins, and if that were to happen they would leave us to our fate as fast as they could. We mounted our steeds and joined them, making our way out into the wilds of the plane of Beasts.
     
    What struck me first and foremost was the emptiness. Azyr is a golden wonder, with spires and bastions everywhere, thoroughfares and places of learning. Ghur, or at least this part of the realm, was dusty and empty. The land was of sand and stone, all a dusty yellow. Bushes pocked the landscape alongside pitiful trees and boulders. Our guides stated simply that we follow the wide, fast river that flowed near the city of Sigmar, and it would take us to their city – apparently named “The Bonefall Ruins”. I would tell you all the varied creatures we saw, but that is not the purpose of this account and much better scholars than eye have covered the animals of the realm than I.
     
    The first sign of the settlement was on the horizon, when a colossal mountain rose out of the plains. It was of similar dusty stone, with veins of darker oranges, browns, and greys. The plateau had more green than I had seen so far, though it was only with squinting it was visible. When I could hear the roar did I realise that the “fall” part of the name was quite literal – something common among greenskins. The river must have fallen from the top of this wide mountaintop, which explained why it was so much more vibrant up there. It was at this point I saw my first true orruk. One of our guides grunted, and gestured to a figure partially obscured by bushes a mile or so away. It was a humanoid figure atop a large, tough, vicious looking boar. I couldn't make out much else, for it soon dug in it's heels and the boar darted away.
     
    Approaching the city, I could feel eyes watching us from the brush at all times since our encounter with the orruk. The closer we got, the more I could make out. The mountain's cliffs stretched to both sides of the horizon, a huge natural wall, a rift in the land. This jutted inwards where the river had clearly carved it's way into the stone over time. The waterfall was spectacular. All manner of colours darted in the constant spray. It landed atop a shelf some forty feet above the city. Now the city's name made even more sense. The bones of a gigantic creature laid splayed atop this shelf. It lay as if it had fallen, the skull upside down, with ribs stabbing into the sky. I made out pieces of vertebrae in the falls themselves, creating the spray. One claw curled into the cliff's, as if meekly attempting to climb back to where it fell. It was only nearer that I spotted a second river, which fell also from atop the mountain to the left of the city. I surmised it must disappear into the ground close to the city, as it did not make an appearance whilst we travelled. The city itself was hard to describe. It was of stone and wood, all dusty and unkempt. The stone buildings were often low, or otherwise had been built up further in wood. The stonework was seemingly too uniform, too precise for such creatures to construct. It did not seem like anything I had seen created by the artificers and masons of Sigmar. The woodwork was chaotic. Planks and panels were everywhere, often shaped into fangs or other brutal shapes. Spikes were common. There were tents, flags, and other more grisly trophies. These spread away from the ruins, and as we drew closer and closer I saw so many things I thought I would only read of. There were other men, camped further from other beings, some nodding at our guides. We saw darting, small figures in long, dusty, sand-coloured robes. I caught sight of one's face, and saw a long, hooked nose, and a vicious fanged mouth. It had cunning, mean eyes that seemed to glow red. I knew from my studies that this creature was known as a grot – one of the smaller, diminutive greenskin species. We also saw more orruks. Closer, I could see that they seemed to have different groups. Some wore even less than our guides, more paint than clothing. They carried rough stone tools and weapons. There orruks in leather and metal. These ranged in size greatly, from the same as their unclothed cousins, to huge beasts as large as the next group of creatures we saw. Like the grot, these had skin coloured green, a rich deep colour, like that of grass. All orruks were impossibly muscular, and the implications of strength were terrifying. There was one group of large humanoid figures, all gathered around one massive horned beast. They were Ogors. Their skin matched our guides, though seemed to have tinges of grey, reminding us of their differences with us. As if their size wasn't enough.
     
    We made our way into the streets of the city. I say streets, but truly it was madness. Brutish figures walked all around us, carrying anything from lumps of metal to raw flesh. A common motif I spotted was two red fangs, no doubt the tribe's sigil. The smell, of the smell. It assaulted you constantly, worse than any sewer. We drew some attention, and before long our guides stopped us inside an ancient square surrounded by ruined stone buildings, crowded in greenskin woodwork. A figure approached us.
     
    Chapter 1: The Beast in the Skull
     
    Our guides had bid us farewell with little more than a nod and a shove at the grot who approached us. He also wore a sand coloured robe, but it's hood was red. It had a few bags and a vicious knife at it's belt, and carried a staff of gnarled wood, topped with a skull. An evidently human skull. It was not the first we saw in the city, or the last. It seemed that our visit had been somehow arranged, that somehow the greenskins wanted us here. It was impossible to comprehend.
     
    The creature looked us over, snorted, and beckoned with one clawed finger that we should follow. It led us through a building, which was full of all manner of scraps of a real society. Through a broken wall, we came into a tunnel which led uphill. The air was stuffy and torches sputtered from the walls. Before I could work out where we were, we came out into the open. The sun blinded me for a moment before I spotted it. The upside down skull of the great creature which had crashed from above. The roar of the waterfall was so much louder than it had been in the streets below, and made the air cooler. We walked a little, the grot giving us no time to observe the city from this vantage. Bridges of rough-hewn wood carried us over the many rivulets that ran from the waterfalls and continued to flow to the side of the city. There were skulls of all creatures mounted on poles as we approached, stacks of ruined, rusty weapons. Offerings. The grot stopped, and cleared it's throat, before pointing his staff at the red cloth covered the opening of the rough wooden structure created in the giant monster's skull. We stepped between the front fangs of this great beast into the darkness of the tent.
     
    Inside, there were so many things. Dried herbs and meats hung from the ceiling. Braziers burned everywhere. Cloths covered the floors and walls, a riot of colours dulled with dust and sand. There was rough furniture of wood and bone, and what could be called a bed – furs and straw atop a frame of wood. There was a step, and we were led by the grot onto a platform further up. We faced an orruk. For it sat on something like a throne, low to the floor, with many bones and tusks jutting from behind. To the left a staff balanced against it. It seemed to be made of wood and bone, with a large, heavy-browed skull topping it. Light poured in through a hole in the wall, and I realised the throne sat in front of the orbit of the giant skull the tent was made inside.
     
    For the first time, the grot spoke. “Dis is Grukk, da Dominata, da link to Gorkamorka!” The grot's voice was high-pitched and gravely, like it had spent it's life screaming and shouting. The orruk shifted as it's title was listed to us, and my eyes adjusted to the room. It seemed to be wearing a large hooded robe of black fabric, and a brown skirt. The black robe had red flames painted upon it, and many human skull and shards of metal and stone were attached to it's edges. Two long curved horns were tied next to the creature's face.
     
    It looked at us with beady red eyes that seemed to glow with some fell magic, and finally said something. It had felt like we were waiting staring at each other for minutes.
    “Welcum to da city, humies.” I felt it only proper that we show respect and I bowed. It grunted something of a laugh and continued. “It's da will of Gorkamorka dat you stinkin' weaklings know da troof of the strength of our boyz. I shall show you da tribe, and what strength we 'ave. I iz da great shaman of da god, and I tell dem what he finks. Der are two uvas: Wugnot tells da wild boyz wot gorkamorka finks, and Gitter” he pointed at the grot “tells dem grots what sneaky stuff dey should do. My boyz are the toughest, strongest, and meanest.”
     
    I knew that these are recorded as referring to themselves as “Ironjawz”, due to the tendency for their armour to have jaw-like plates. This meant Grukk was not only possessing strange greenskin magic, but he also had the natural strength that came with his size.
     
    “Follow me humie, I'll show you da city and da boyz. Den you can run back to ya stinking shiney city and tell 'em 'ow tuff we are!” He roared the last bit and laughed as we quivered. He grabbed the staff, and stomped to the tent entrance.
    So there we go, an introduction to my destruction forces, the clans of tribe Bloody Fang. They are spiritually led by a triumvirate of shamans. Today I finally finished the first - Grukk da Dominata. So named for the weird look people get when they look into his eyes. Often shortly before head's pop. Somewhat special as he is a gift from my better half for my birthday, so really wanted to get him done. Helps that the model is really beautiful!
     
    Unfortunately it is currently not a good time of day for light but I'll give you some photographs anyway. I am very pleased with it, and the base too (which has since been given the final coat on the edge). i will take pictures in better light tomorrow, unfortunately a lot seems to wash out in these, so if you have any questions on the process for any colours don't hesitate!
    C&C is always welcome, and I hope you enjoy.
     
     
     




  11. Soulsmith
    I know I have posted this everywhere but I thought I would add something here too. Really enjoying painting him so far, the staff is WiP but should be finished soon to the point where I can glue it on. I really like how the model is an update of the old Nazgob one really. The staff has a leg bone on it, the same shaped sword at the hip, one big hood, little bags replacing the big sack. C&C always welcome.
     


  12. Soulsmith
    Hey there guys! Just doing a quick update entry to show off the banner bearer. His main body section is now finished, apart from maybe some touch ups (Like the bright silver on his left foot is too thick!). I've decided that the green colour, whilst not maybe as nice by itself as a yellowey natural green, works better with the dark metallic armour, as it is the primary source of colour. The skull on his pauldron seems a bit washed out unfortunately but the rest seems to have been caught well enough. C&C is always welcome of course  I have fluff in the pipelines and would regurgitate some now but I'm rather tired, so soon I will do it  Enjoy!





  13. Soulsmith
    Hey there. So on the painting front, I have nearly completely finished the banner bearer's body, and will get on with his weapon and pole so I can get him assembled. Then I'll worry about the banner. But for now I have had lots and lots of fluff for the tribe and where they live and hierarchy whirling around my head with one major flaw; I have no idea what to name the tribe. I therefore also have no idea what there clan symbol would be, and that's holding up painting the banner.

    So any suggestions are more than welcome, on both accounts! I'm using a predominantly dark scheme, with spot colours in reds and the odd purple. Narratively, they live in a ruined city built by noone really know, that sits between two rivers. These fall from a tabletop mountain that stretches wide in each direction. One is a bright, crisp, blue. the other stinking orangey brown. At the base of the clean water lies a colossal skeleton of a great beast, lying on it's back, having fallen during some titanic struggle from above. It's lower half sits on a small shelf 20 metres or so up from the cliff floor, and the water finishes it's cascade in a series of smaller waterfalls over the bones of the great creature. In, around, and on the ribs, spine, and skull, greenskins have expanded the ruined city to incorporate it, and the upside-down skull is now home to the shaman of the resident ironjaw orcs.

    That's just a small idea of it. I have a lot I'd like to share and expand the background with each unit I create. But I would like to give them a unifying tribal group. The plan is to incorporate three main forces - Ironjawz, savage orcs, and grots (predominantly Night goblins, used as the cave dwellers, builders, city scum, and general desert grots) with a nice contingent of beasties, mainly river trolls, spiders, and a mawkrusha.
     
    I will now hurry up and keep painting so I can give you guys some more cool photos. Sneak peek: up next after the forgeworld banner bearer will be the ironjawz weirdnob!
  14. Soulsmith
    Hey there all. Thought I'd start off by saying that painting time comes and goes so it might be sporadic, but I've decided that the best way to kickstart myself from a dry-spell of painting is to not go back to Nurgle's rank and file and bore myself straight back out of the habit, but instead to paint something really shiny. So, as I intend to hit ironjawz and associated destruction forces hard post-nurgle, here is my first orruk in a while.
    I bought the FW orc bosses a few years ago now but only did a few parts of the Warboss, and never tackled the banner bearer. As the warboss' painted parts are awaiting stripping, it was an easy choice as to what to go for. I recently purchased a whole load of new paints, as I've been scrimping since forever and have grown tired of reconstituting paints that really just want to retire (You can even see some original flip tops in the photo! ). Also, I find citadel's new range recipe to be so much better for some reason.

    Unfortunately light has faded for today and I don't like painting under unnatural lighting, so all he has is a base layer of Waaagh Flesh, a wash of green, and then a layer of Warboss Green. The chainmail has also been given a drybrush of warplock, then leadbelcher, and a wash of agrax earthshade. The picture makes it look a lot brighter than it actually is, when it gets a bit more further along I'll break out my friend's fancypants camera and lightbox.
    Also attached is the last orc I painted about a year ago, making the most of what I had. He's a lovely old mini I re-purposed for an as of yet still in-progress orc mordheim gang. They might be done by the time it's re-released from GW's new specialist team. I felt the sword was a bit too 80s and not brutish enough, so it was replaced by a spare from the blorc set. Really not a fan of the emerald-green looking flesh, but still, I feel like I can do better now so looking forward to cracking on and then diving into some Ironjaw Brutes! Also gotta get these guys based, 32mm or 40mm?


  15. Soulsmith
    An actual update with much more impressive photographs and painting (I hope!). So I put in another couple of hours and the skin is now finished, including a glazed lip thanks to you guys on the destruction sub-forum. Also finished the leather straps (Have cleaned up the left under-arm strap since posting, that red's a bit too wide), so I will be tackling the armour next. Chainmail is also done, I added some Typhus Corrosion in the spots where it's torn and damaged and his skin is showing through, and then gave it a light drybrush with orange, just to show taking care of it isn't really in his ballpark. I do still need to do the lining of the mail shirt, probably a dark grey. The face will pop a lot more I reckon with the eyes and teef done.
    I have attempted Mitzy's method of stippling on his right shoulder plate and elbow pad, but I don't think it is working out (maybe not a good plan to use GW stipple brush - too coarse?). So I have another idea, to use Warplock, wash with Agrax and Biel-tan, then edge highlight/scratch with Runefang. That's sort of what I did with the old orc model above, though that is a leadbelcher base which may be why it took so many coats.
    Comments always welcome, hope you like!





×
×
  • Create New...