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Grimrock

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Posts posted by Grimrock

  1. I've got two problems with stormcast in every starter. The first is the forced redundancy it creates. Due to the convention the starter box always has all new miniatures (which can be resculpts of previous miniatures). In addition because it's a starter box it always has to include basic troopers. That means that at the very least GW needs to sculpt a new basic trooper for stormcast every edition, which is why we're now essentially on our 4th iteration of a liberator and why they're already throwing out models from last edition. GW seems either unwilling or perhaps incapable of acknowledging that this is an issue and so there is no sign of it stopping. This is awful for everyone, a waste of precious design resources and a waste of customer time and money. 

    The second is purely personal but honestly I find stormcast unbearably boring. They're literally all the same guy with slightly different equipment. Dude with a shield and hammer. Dude with a spear and shield. Dude with a small crossbow and axe. Dude with a slightly larger crossbow and no axe. Marginally slightly larger dude with a hammer and shield. There's some minor variation when you get to the characters (dude with horn and dude with bow!) but even then it's not really significant until you get to the unique named ones. They're just so repetitive to model and paint. I really don't understand how anyone can get through a whole army of them without pulling their hair out. I tried once and I got like 10 models in before I couldn't take it any more. I have the same issues with space marines though and given how popular they are it's probably just me. 

    • Like 1
  2. New commands look interesting, not a huge deviation but definitely a bunch of tweaks. I'm really liking the new Ability system, it looks like it's clearing up a lot of timing questions and making everything nice and neat. I could see it being too mechanical for some people, but personally that's a good thing. I'm picking up a bit of an anti combat bias in a number of the changes which is interesting.

    Redeploy no longer has the restriction for being near an enemy unit that moved within 9", so the counterplay of stopping outside of 9" and hoping for the long charge is gone. Also means that a unit that finished a nearby combat can't just sit still and make an easy charge to the next unit. It's also useful against deep striking units.

    The change to Forward to Victory needing to be spent before making the roll is a dramatic nerf to the command and combat armies in general. Now you'll have to pick that one single charge you absolutely have to make and spend the command point in advance. It's going to lead to a lot more failed charges and a lot of wasted CP when you make your one charge anyway. That tiny timing tweak will change this from one of the most commonly used commands to one of the least used ones. 

    Magical Intervention could also be pretty crushing depending on what spells are out there. Any spell that manipulates movement could be absolutely devastating if used in your opponents turn. Normally you have to cast before moving meaning you're less likely to get in range, but if you can move in your turn and then cast the spell in your opponents turn you'll be able to ensure you can put the spell wherever you want it. Not only that but we don't know how unbinds work. It's possible you won't be able to unbind in your hero phase, so an enemy spell cast might be unblockable. Imagine your key hero just barely survives your opponents shooting phase only to be killed by an arcane bolt in your own hero phase making you lose your key command ability and unravelling your whole turn. Oof. 

    Countercharge can be brutal as well, it'll be a lot harder to pick on weaker ranged units or lock them in combat if your opponent can just charge in their deathstar combat unit or super monster and kill you before you get to attack. 

    All that together does seem like a pretty hard hit to any combat focused army. Of course that being said they're also getting a huge buff by having all combat ranges extended out to 3", so I'm hopeful it'll balance out in the end.

  3. 7 hours ago, Tonhel said:

    No, you all think that because you bought mini's from GW, they own you lifelong support for those mini's. That's unrealistic.

    Why is it always extremes like this? Nobody wants lifelong support for minis or feel like they're owed it. If you want an example, Chaos Marauders and Marauder Horsemen are about to be replaced with new darkoath models and when the news dropped were people getting upset and threatening boycott? No, they were ecstatic to see the new sculpts. Those models came out right around the time I started the hobby in 2002 and they've had a great run, almost nobody is sad to see them go. Sacrosanct models that came out less than 6 years ago? That's not a great run. That's not a good run. That's barely a warmup jog. 

    The worst part is people totally understand that the stormcast line is bloated and in dire need of consolidation, but this problem is entirely GW's fault. They're the ones that have been diligently bloating the line with release after unnecessary release to the point where it's entirely unmanageable. So they've made a mistake and the route they've chosen to fix their mistake is to punish their customers. Not only that, but they show no signs of learning from their mistake because, while punishing their customers for simply buying their products, they're continuing to bloat out the line with yet more releases. This is what's really hammering in the nail in for most people. 

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  4. 10 minutes ago, BarakUrbaz said:

    Real talk, back when the squatting of Beastmen was only a rumor people were saying "why doesn't GW just go out and honestly say this stuff instead of leaving us to speculate? If they have bad news just tell us openly."

    And then they told the bad news openly, and everyone's having a ragevomit about now. 

    Well saying the bad news early doesn't change the fact that it's bad news. However I guarantee you this would be much worse if they waited for the release of the indexes. The one positive thing I can say for the news today is it was delivered much better than the stuff the 40k team pulled at the start of 10th. The bandage is ripped off, but at least there is a while to get some use out of your toys if one is still inclined to play. Obviously sucks for the people that bought kits last weekend, but at least nobody else is going to buy them for the next few months only to find they're not supported anymore. 

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  5. Interesting thing to wake up to, that's for sure. Of course my condolences for the people that just lost their armies, I don't want to see the community shrink any more but I absolutely understand if it's time to move on from GW. Looking forward, I think people absolutely need to take a very careful and measured approach to buying miniatures. I thought we were past the mass culling but GW has yet again proven they'll cut even brand new product out from under you at any time, so best to beware. Obviously if you're just buying for the models to paint or the narrative or for use as proxies then go nuts, but if you expect rules to exist past a single edition then you might not want to take the risk. 

    Stormcast players, I would absolutely avoid buying anything released before 3rd edition. Just because they haven't axed some models yet doesn't mean they're safe, they probably just have a limited amount of resources for resculpting. I would expect the remaining fatcast models like Dracoth riders to be gone by next edition. Also given the fact that GW seems committed to bloating the faction every 3 years with a new release box you might not want to jump on the thunderstrike bandwagon right away. Who knows if next edition or the one after has a new style that replaces everything thunderstrike? 

    Ogor players, if I were you I would absolutely wait until their book is released in 4th edition before buying new models. If they don't get a major overhaul this edition I'm pretty confident they'll be axed in 5th, maybe 6th latest. They're no different from BoC, an old range with a couple token releases for the last few years. For people saying that they would be axed now if they were going to be axed remember people have been saying that about BoC since they got their first army book. GW might just be biding their time for 3 years until they've finished their initial releases for The Old World and are ready to expand east towards Cathay. 

    It probably goes without saying, but I wouldn't touch anything from a specialist game with a 10 foot pole anymore. I'm really glad I put off buying any Warcry warbands specifically for use in AoS, and now there's no chance I will going forward unless it's purely for conversion purposes. I don't care if they're built specifically for a given sub faction like Legionnaires or even if they're core for another main faction like the Rotmire Creed, they're all at high risk to be put into legends within an edition. 

    • Like 5
  6. 13 minutes ago, Neil Arthur Hotep said:

    I think you have inside info here, but honestly even in a vacuum I would have expected the system to be less restrictive than the current battleline unlocking mechanics, which already let you run nearly anything you want.

    I don't know. Given the way they talked about how much they like people having to make impactful choices with list building my impression was that the system is going to be much more restrictive if you're trying to optimize your list. Sure you can just do anything and have 15 drops, but if you want to get that choice for first or second turn you're going to have to make some very hard decisions. Having a lot of heroes that just open up everything doesn't really jive with that sort of ethos.

    • Like 1
  7. 15 minutes ago, Ejecutor said:

    I hardly doubt that we would have a unit locked just behind one hero. I am pretty confident we would have more options to get the unit you want.

    Yeah I'm sure that most of the basic battle line will be unlocked by multiple heroes, but it's the edge cases that worry me and I wouldn't be surprised at all if some of the more esoteric units are much more limited. Plus there are units that are so thematically linked I could definitely see them getting locked together. Like Pusgoyle Blightlords and the Lord of Afflictions, maybe Flesh Hounds and Karanak, or Furies and Be'lakor. 

    That being said I'm curious to see how the sub factions might interact with the new system. Maybe certain sub factions will allow certain units in all regiments regardless of the hero selection? For example a Knights of the Empty Throne equivalent with a cavalry focus could allow you to take Varanguard and Chaos Knights in any regiment regardless of the hero?

  8. 35 minutes ago, Chikout said:

    The only example we have so far is Lumineth. There are already three ways to have wardens in a regiment and we haven’t seen all the heroes. Almost all armies have more heroes than non hero units so I’m sure there will usually be more than one way to get the unit you want in a regiment. 
    I feel like most people won’t be getting many auxiliary units unless they want to get weird. In a hypothetical paring you could have a warlock engineer and 4 doom wheels in your list without going outside a regiment. Your only issue might be if you want a bunch of doom wheels but don’t want any Skrye heroes. 

    I do hope you're right, I'm cautiously optimistic about the new system but I am a little worried about the hero tax. It would be a really unfortunate situation if you had a favorite unit that was actually decent to use in the game, but it was locked behind a single hero that was absolute trash or just too expensive.

    Just as a random example, lets say that you absolutely love Varanguard armies and you've been playing knights of the empty throne with 18 of them this edition, but now the only way to get them in a regiment is to take Archaon. You're stuck in a situation where if you want to play your favourite models it a remotely competitive sense (ie. minimal drops with an apparently essential extra CP) you now need to go buy a massively expensive and complicated model and pay a huge point cost. Sure you could just put them in as auxiliaries, but then you're handicapping yourself when you get to the game and probably stand a good chance of getting double turned at some point. 

    Hopefully these sorts of things won't be a problem, but it does feel like the system is custom designed to allow games workshop to 'encourage' people to go out and purchase specific hero models or to balance out problematic warscrolls by soft locking them behind an expensive and annoying hero tax. I do appreciate encouraging thematic armies, I just hope that GW is generous with what heroes allow what models in a regiment. 

    • Like 5
  9. 48 minutes ago, Beliman said:

    Colors of Chaos: Slaanesh, Khorne, Tzeentch, Nurgle, Slaves2Darkness.

    Holy moly now that would be one big book. With all the cultist units S2D has got to be the second biggest faction already and all the rest are already pretty big. Souping them together would be... catastrophic haha. I'm down for it though, put all my factions together so I only need to worry about one book update per edition. Sounds perfect.

  10. I've been playing the game long enough that I'm in the resigned ambivalence towards the double turn. I know how to play around it to the extent that I don't usually just lose to one, but it can definitely still happen and I've definitely won off it far too often. The reason I voted against it however is the overall negative impact it generally tends to have on newer players.

    In our little bubble here you'll probably see a lot of people that like it, but outside the bubble the double turn is the most quoted rule I've seen for why people have no interest in the game. It's so completely unintuitive that people hear about it and just shut down completely. To people that have played I go you go games the thought of just going twice in a row with their whole army is frankly ridiculous in concept. 

    Not just that but if a new person does give the game a chance it takes quite a while to learn how to be defensive and play around the double turn, which causes a ton of friction. They struggle with list building to account for it, either by taking a battle regiment to take advantage of it or bringing sufficient screening to counter it, or they struggle to anticipate how their opponent might play if they have a potential double. I've seen a lot of new players get frustrated off of getting tabled on a double and sometimes those players just don't come back. 

    Basically the hobby needs new players to survive and grow, but I think the double turn has a net negative impact on that growth. It creates this awful hurdle for a lot of new players that just doesn't need to be there. If someone gets past it they can absolutely love the game, but it's too difficult for far too many. 

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  11. 9 minutes ago, Mutton said:

    If we're not going to a "alternating activations" system, the Priority Roll is a must to keep the game engaging.

    I see people saying "I don't know anyone that likes the double turn!" This is all echo chamber bias. For me, I don't know anyone that doesn't like the priority roll. So we could go back and forth with it all day.

     

    Yeah, and I'd say that talk of engagement through the double is all echo chamber because there are a huge number of games that don't have a double turn and get along just fine with engagement. But like you said, no point in going back and forth. 

    For the article I do like more consequences for taking the double turn, but I'm not sure if it's enough. If I get a good double what does it matter if I miss out on 2 points? And if I don't I just keep it in my back pocket and we keep playing standard activations. I just really hope their wording is accurate and you don't lose your tactic if your opponent forces you into a garbage double turn. That would be incredibly awful but based on the way they handled the CP this edition I'm not super confident they took it into account. 

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  12. 10 minutes ago, JackStreicher said:

    My post is not about that. It’s that their botched attempt at propaganda that annoys me.

    Yeah I couldn't help but roll my eyes at it. "By far, the number one answer to the last question is this: ‘not the double turn!’". Please. I don't know a single person in real life or a single YouTuber that would respond like that. The only people I know that actually stick up for it are on here, in real life it's resigned ambivalence at best with the majority disliking it in one way or another. 

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  13. 58 minutes ago, Lucentia said:

    Possibly I'm misunderstanding what they're actually doing with the new combat range, but doesn't it kinda just make all weapon ranges 3"?  You'd still need to measure to see which models are within the 3" range to swing, no?  I assume the whole unit doesn't get to fight if one model toes into 3".  Like, it is less measuring, and mostly cuts out the problem of base sizes effecting melee output, but it doesn't mean you suddenly don't have to measure per model or anything, unless my read is wrong. (And, obviously, without seeing the actual rules.)

    Yes I believe you're right, you will still have to measure per model but measuring itself doesn't really take much time. Just run a 3" template over your models and you're good to go. The thing that seems to take the most time now is trying to position to maximize who gets to fight. For example the weird staggering and super tight wrapping you need to do to get models with a 32mm base and a 1" reach to fight. A 3" bubble should be more than enough space to fit entire units even if they're 20 strong so all that fiddling for position should mostly be a thing of the past.

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  14. 9 hours ago, Neil Arthur Hotep said:

    Shorter games: This is my number 1 hope for 4th. Recently, I have had to end a lot of games at the start of battleround 3, 3 hours into the game. To be fair, the first 2 rounds usually take a lot longer than the last 3, but still. It makes it hard to for me to get games in if I have to take half a day off to do it.

    The nice thing is this shouldn't even be all that hard to do. Just the combat range change alone should save a huge amount of time measuring models and messing with positioning, and if they do actually drop battle tactics in favor of cards that'll be another 5-10 minutes per round saved on deliberating which tactic to take. The thing I'm really hoping for is an overall point reset that shrinks the size of the game a bit. Something like adding 15-25% to points across the board. Nothing too drastic so people don't feel the need to start playing 2500 points as the standard size, but enough to take some of the sting out of trying to build a full army for new players. Either that or have GW come out and officially say that the new standard game size is 1750 and then push it hard through the rules and official events. 

  15. 18 minutes ago, Baron Klatz said:

    And you know what? I’d be fine with that.

    Just make sure it’s varied with the defensive bits and an explanation like that trapped energy in the Gnarlwoods finally exploded covering the realms in hungry meat trees.

    Because although Ruin is a big theme I think after three editions of Ruins terrain we’ll take anything but that! 😅

    Maybe we'll get lucky and GW will finally give us fully fleshed out terrain rules in 4th edition like 40k has had for what... 4 years now? Incorporate rules like breachable, more cover and line of sight blocking, better rules for vertical engagement, the whole nine yards. Then they can actually give us a good varied batch of terrain tailored to the new rules so even people that don't play the two launch factions will want to pick up the starter set. 

    Eh, who am I kidding. We're stuck with stuff that gets in the way, stuff that sort of gets in the way, and stuff that really gets in the way. No point in hoping for anything different. 

    • Like 1
  16. 4 hours ago, Luperci said:

    Even so, it's a shame to lose those options, especially in aos where a lot of armies are low on kits, it adds more choice and variety where you otherwise wouldn't have it, the balancing part is another problem though

    The problem is it's usually false choice. 90% of the time there's a clear best choice in game terms, meaning you're just handicapping yourself if you take the inferior choice. The only purpose it really serves is to give GW something to arbitrarily nerf to drive more sales on the kit.

    "Halberds have been the obvious choice for two editions? Well now we've reduced their hit roll by 1 and added a special rule for two hand weapons to give +4 attacks on the charge! Shame you didn't magnetize! But here's a bunch of new kits you could buy..."

    • Like 4
  17. 3 hours ago, Nezzhil said:

    Terrain

    That would be awesome. I've been wanting a Tyranid kill team box with a bunch of infested terrain ever since they did the orks at launch. We haven't had official Tyranid terrain for forever and I'd love to add some to my table at home without trying to navigate 3d printing services. 

    • Like 1
  18. 1 hour ago, Matrindur said:

    Add Knights to the S2D box

    S2D is obviously not complete (could reach 31% with two Warriors and two Knights so maybe that if nothing else is added?) 

    Considering the earlier rumor said it was Be'lakor themed I would have expected a box or two of Chaos Legionnaires since they're devoted to him and have synergy with Eternus. I'd be very surprised if they aren't included. 

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  19. 4 hours ago, The Lost Sigmarite said:

    It's very strange the Neurotyrant & Screamer Killer are not in there. There's going to be some datasheets with unavailable minis when the codex launches, which is bad and really infuriating.

    Neurogaunts too. I'm assuming they'll come out in a box like the royal court for necrons a few months from now. Super annoying because I'd love to pick up a unit or two of the gaunts but no way I want any more neurotyrants. Worst part of their monopose box sets and I really don't know why they're still cutting mixed sprues like that. 

  20. 4 hours ago, Hollow said:

    Funnily enough, I have never had any problems (At FLGS, Warhammer stores, Game clubs, or even tournaments) using conversions or well-thought-out and easily identifiable proxies. This is using matched play rules against people I have never met.

    What kind of person would go to a store, meet someone who goes through their list and models, all of which are nicely painted, based, and easily identifiable, and say "No way, put those in the bin, I refuse to play against anything that isn't the exact current model!"

    Perhaps I am lucky? I've just never encountered people like that IRL. (Out of thousands over the years) I only encounter this thought process online. 

    I was thinking about this last night and trying to figure out my stance on it. I don't think I would ever tell an opponent they couldn't use old models or proxy or whatever. Certainly I haven't said 'no' yet. If someone has cool models they like and painted or a list they want to try out before they sink their money into it who am I to refuse? Plus honestly I'm usually just happy to get a game in for once. I think my restrictions with models are mostly self imposed. Apart from a conversion or two, I don't want to confuse my opponent with too much or have to spend a bunch of time saying 'this model is that, that model is this etc.' and then have to repeat it 10 more times throughout the game. The pre-game dialogue is long enough already trying to make sure they aren't going to be caught in any gotchas or rule interactions they haven't seen before. If I was playing against a buddy that had seen my army before then sure, it's easy enough. But against a stranger it feels hard enough just trying to get going without the extra preamble. 

    I would definitely hesitate on house rules because the lack of familiarity with the opponent. Like if I played with a person for a while and I kept winning and it feels like there's not much my opponent could do then I'd be happy enough to tweak something to make it more balanced, but if it's a first or second time then house rules don't really make any sense. I don't know how good a player they are and they don't know how good I am. Tweaks and changes could be entirely unnecessary and skew the game too far one way or the other. Legends rules are similar, I have no idea what the balance is going to be. If I can look over the rules and get a decent feel for them quickly then sure, but again that just adds to that pregame preamble.

    So I guess it just comes down to that invisible social contract when I go to play a game. Trying to make it a fun experience for my opponent and not bogging it down too much. That can change easily depending on familiarity but when you're going in blind it becomes much trickier. 

  21. 42 minutes ago, Hollow said:

    Surely in that time, you have seen just how redundant "rules" for models actually are. They are just abstract made-up ideas and concepts that can be changed with a simple sentence between friends. I struggle to understand how it's possible anybody could buy these models for anything OTHER than a pure Hobby perspective, it's the only thing that actually lasts. In my world (40k at least) there are 10 editions worth of rules and the same models all have different rules in each of them. The rules come and go. The models stay forever. 

    It takes all types and people just have very different experiences. The people I know consider this hobby to be very value-driven generally. A few hundred quid and you have something that can literally be used for decades. 

    See that's exactly what I'm talking about. You can play with your friends in a tight group where you can modify and tweak rules and use outdated models all you want. For me the game is played entirely at a LGS with matched play rules where the majority of the time I have either very little or absolutely no prior connection with the person I'm playing. For you having models rotated out isn't a big deal, your friends don't care if you're using Lorenzo Lupo in a City of Sigmar army or any other kit from 20 years ago for that matter. For me having a unit get moved to legends could mean it literally never sees the table again. The rules may be abstract concepts for you that hold next to no meaning, but for me they're the only thing that holds the game together. 

    edit: also, you're not wrong saying it's tough to believe anyone could be interested in the game when you depend on the rules. Like I said in my post, it's an extremely tough sell trying to get people interested in the game over here because the value really just isn't there for most people. I really love the hobby and game aspects so I can stick with it, but the vast majority of people I know wouldn't touch it with a ten foot pole. 

    • Like 2
  22. I think geographical location is really important to remember when having discussions like this. Price and population density can massively impact the perception of the hobby and those vary wildly depending on where you are in the world. I've been in the hobby for nearly 25 years now and I struggle to understand how it's possible anybody could buy these models from a pure hobby perspective with no care for the rules whatsoever. In my part of the world they're just too expensive to consider for me if I'm not going to get the full enjoyment of modelling, painting, and gaming. If I lived in the UK with their prices then maybe I could imagine a world where I didn't care that my models were suddenly unusable, but as is it's just mind blowing to hear. 

    Even the concept of playing purely with friends in a basement is a little bizarre to me. I first got into the game with a friend, but I've never been able to convince any other friends to get into the game and stick with it. Models are too expensive and there's too much time commitment. After high school my friend couldn't afford the game anymore and I was left with playing at a LGS exclusively. That hasn't changed in the last 18 or so years. Nobody I know has even the slightest interest in dropping thousands of dollars and hundreds of hours. Again maybe in a part of the world where the game has more general popularity and is more affordable I could see basement gaming being more prevalent, but here it just seems impossible. 

    Alternate gaming systems are also almost laughable for me. I've seen a few come and go, and played a number of them myself, but the only one that's sticks is Warhammer plain and simple. There just aren't enough people where I live for there to be any type of regular gaming on a variety of systems. Just for an example, the population density of the UK is about 280 people per square kilometer. The density in my province is about 6.7. I live in one of the biggest cities in my country with a little over a million people. The next closest city around that size is a little over 3 hours away by car. The next is about 12 hours away.

    I guess to bring this on topic, people experience the hobby if vastly different ways around the world. If you bought some models with some pocket change and got dozens of games in with your mates then yeah you'll probably feel like you got your money's worth and won't mind too much when they get rotated out. If you had to save for a month to buy a single infantry kit and you can only play at a gaming store that's a 40 minute drive away once a month then your perception of value will be wildly different. 

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  23. 1 hour ago, Thalassic Monstrosity said:

    Doesn't anyone think Beasts will not be filtered out of AoS in exchange with The Old World?  I hate to think of it but Beasts frankly have a negligible narrative presence in the Mortal Realms.  I love the faction so much but I think of all the factions listed between TOW and AoS they're by far the most likely.

    I'd be surprised if they were removed completely. They did get a model for the current book as well as a terrain piece and endless spells in the previous one. I don't think GW would be likely to give them new kits if they were planning to delete them a little while later. I think they're just in a similar position to Skaven, large existing range with some newish stuff but a lot of painfully ancient things as well and deeply in need of a proper refresh. Big batches like that don't happen often and the more GW drags their feet the more people seem to get excited when there finally is an update (and the more excited they are the more likely they are to buy models...) so it's anyone's guess when we'll see it. 

    • Like 5
  24. 1 hour ago, Neil Arthur Hotep said:

    A Duardin leader would not work, because they would need to bring a stepstool to see over their pavise which is logisically impossible given the tech level of AoS, actually. 🤓

    He could always get an elf friend to describe the battle to him. Or possibly get him a box?

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  25. Points seem pretty nice to me. Don't think we'll be launched to the top of the meta or anything but it gives some breathing room to daemon armies. Glottkin in particular seem great, I figured they were overcosted by 100-150 but I don't think I ever actually expected gw to drop their price that much. The way the game has evolved might mean they still need to come down another 100, but they could be interesting to play around with. Only thing left I kind of want to see now is a drop on blightkings by 20 or so. 

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