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Salyx

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Everything posted by Salyx

  1. I think Bravery bomb can definately be a Thing in Khorne. Let US Look at the Bravery Debuffs available: Skull Helm - 2 Bravery Khorgorath: - 1 Bravery Chaos Knights: - 1 Bravery Bleeding Icon: - 1 Bravery Mindstealer Sphiranx: - 2 Bravery So a total of - 7 Bravery Max, so even a Bravery 10 unit has to roll 2 or lower after one casualty. If they fail a Battleshock by X, X+ D3 or D6 will run away. If we play Reapers of Vengeance, another D3 will flee. So failing the Battleshock by one will results in at least 3 casualties up to 10. So we need elements that can spread out wounds across different units to make use of this. We have the Dark fire Demonrift (eww, Sorcery), the Wrath-Axe and the Bloodthirster of Insensate Rage for spread- out Mortal Wounds. That might be a viable Bravery bomb build
  2. The +1s to save still do something: Negating enemy's Rend. So if you put a Mystic Shield in a unit of Chaos Warriors, they will ignore - 1 Rend. If you combine this with a Mark of Tzeentch, you got a really strong anvil again. Reroll saves is great, but becomes much less useful against Rend.
  3. In my opinion it is not. It does less damage and disappears as soon as it has dealt damage. And the - 1 to Hit is miasing. So it became worse and more expensive. I love my Wrath Axe so much because of the - 1 to Hit and the D6 Mortals, which have both been taken off it
  4. That point hike for Skullreapers really hurts. On the other Hand, Chosen are a very viable Option to me now. 5 of them cost 60 points less, their damage output is comparable, they only lack 1 wound. Mortal Wounds will be the way to go in this Edition, so Skullreapers, Chosen, Skullcrushers and Bloodthirsters of Insensate Rage will See more play. Monster Hero abilities combined are really good now, as they can get a free +1 Hit, wound and save. Not only Thirster, but a Lord on Manticor is worth another look as well.
  5. For me, Chaos Warriors are best on a 3+ rerollable save. There are two ways to achieve that: Either, play the in a Khorne army and give them the +1 save prayer or play them as Nurgle warriors. The Warshrine can buff their save by one with the Nurgle prayer. The best way to field them is as Nurgle Warriors with the Shrine buff and included i a Plaguetouched Warband, so that they bounce Mortal Wounds on the enemy while being too sturdy to die.
  6. That is true, but Belakor does not need the Doombringer Blade for rerolls, another hero may take it and declare an enemy hero or monster and the whole army can reroll hit and wound rolls against it. So Belakor can benefit from it without taking an artefact.
  7. That list looks pretty funny. How about replacing the Chaos Warriors with a Warshrine to buff Archaon? Then he may have a 2+ rerollable save. Or reroll everything. On top, the Marauders get a 6+ shrug- not the best in the world, but hey, better than nothing.
  8. This looks like a good starting point. I would drop one unit of Bloodwarriors and replace them, as Bloodwarriors are... not good, so only take the minimum. Instead, add a unit of Bloodreavers, they are good screens and Objective grabbers. Next up, your Chaos Warriors do not fit into a cavalry army. They can be a nice anvil, especially with the +1 save prayer. However, they are too slow to keep up with the Knights. With the main infantry unit gone, you do not need Wrathmongers anymore. So we have saved 500 points, which is enough for 2 units of knights and a Warshrine. Do not underestimate the Warshrine. It is a pretty decent fight er and it's re-roll hit and wounds prayer is soo good. On top of that, it can learn a Khorne prayer as well and provides a nice to have 6+ shrug bubble. One more thing: You have to take a mandatory Artefact for a Slaughterhost. For Goretide, it is the Thronebreaker's Torc which is really good on the Demon Prince, so the Karkadrak can take the Gorecleaver on his axe. If you want to include Mr. Whippy you may free up points by downgrading the Karkadrak to a Lord on Demonic Mount with a Crimson Crown ( they have the same command Ability). You might also want to take a Look at the Flayed slaughterhost, which can Upgrade your armor and gives you another command ability for a +1 to Hit.
  9. Welcome and nice to See another worshipper of Our favorite Chaos god. You can very well include Slaves to Darkness into a Khorne army. However, you can only include one StD Bataillon in a Khorne army, which is the Bloodmarked Warband. The other god specific bataillons can be included in their respective mono god armies. The other bataillons, like Ruinbringer Warband, are only for Slaves to Darkness armies. So you can play a Khorne army with Gore Pilgrims and Bloodmarked Warband, but not Ruinbringer Warband.
  10. It does not really matter as you do not want them in close Combat with their T-shirt save and their important role. However, I prefer great weapon because damage 2 is tempting me. Nevertheless, I avoid getting them close up to their enemy.
  11. The Wok Thirster can unbind 2 spells, as per Errata. As far as I read the rules, the Wok Thirster gains +2 to unbinding rolls, which would mean all unbinding rolls. So he gets two unbind, the First one is always the one to blow up, and both gain +2.
  12. @Peturbato: I don`t like that approach. Brass Stampede is not a good bataillon, since it is very overcosted. Gore Pilgrims is a better bataillon, because the extended range really benefits a cavalry army, because they do not leave the Bloodsecrator aura that quickly. Furthermore, you have no screens and no Bloodstoker. Skullcrushers are really slow for cavalry and rely heavily on their charge. Without screens or Bloodstoker you will have a hard time getting the charges in, even with the Demon Prince CA. I already played such a kind of list and I realized that the most important is a screening unit. I used to play 3 units of 6 and two units of 3, the 3 man units were right in front of the 6 man units screening for them. However, I am a bit off this approach, because it is too predictable. I prefer a Chaos Knight and Demonic Mount Lord combination, because they synergise really well with the Flayed. The Demonic Mount Lord command ability grants them +1 to hit- for free if equipped with the Crimson Crown, the Khorne prayer grants +1 to hit and the Flayed command ability gets them another +1 to hit. Furthermore, I included a Bloodstoker for surprise charges and reroll wounds. I do not like the Lord on Juggernaut because of his few attack- he just whiffs too much. So I rather use a lord who is a better supporter. So my list I am quite satisfied with looks like this: Allegiance: Khorne - Slaughterhost: Flayed (Host of Chaos) LEADERS Bloodsecrator (120) Bloodstoker (80) Slaughterpriest (100) - Blood Blessing: Killing Frenzy Slaughterpriest (100) - Blood Blessing: Bronzed Flesh Slaves to Darkness Daemon Prince (210) - General - Command Trait: Vessel of Butchery - Sword - Artefact: The Slaughterhelm Chaos Lord on Daemonic Mount (170) - Artefact: The Crimson Crown 5 x Chaos Knights (160) - Cursed Lance 5 x Chaos Knights (160) - Cursed Lance 5 x Chaos Knights (160) - Cursed Lance 10 x Bloodreavers (70) - Meatripper Axes 10 x Bloodreavers (70) - Meatripper Axes 5 x Blood Warriors (100) - Goreaxe & Gorefist 6 x Mighty Skullcrushers (320) - Bloodglaives BATTALIONS Gore Pilgrims (140) Hexgorger Skulls (40) TOTAL: 2000/2000 WOUNDS: 143 If you want to play this list with Juggernauts, you might just replace two units of knights with one 6 man unit of Juggernauts. Then you might as well play the Juggerlord, because in that case you will not need the Demonic Mount Lord`s support skills anymore.
  13. This looks very much like a Centigor, the realm seems to be Ghur, maybe we will finally get some Update. "A God awakens" Could this be Morghur?
  14. The Karkadrak Lord should have ETERNAL Vendetta as He is your strongest Combat Hero. The Artefact is rather meh, but He already has a 5+ against Mortals, he might get the Mark of the High Favored, as his place is in the middle of the battle. The other Traits should be Bolstered by Hate and Master of Deception, which should be put on the Manticor and the Chaos Lord. Your Sorcerer Lord on foot should get the Mask of Darkness so that you can teleport Marauders around, whereas the Manticor Sorcerer should get the Binding Damnation and the Blasphemous Cuirass as Artefact. Regarding your Bataillon: I would rather put the Marauders into the Bataillon, because they are more likely to End up in close Combat, where the Bataillon Ability works. I do Not think that you need two Warshrines. Ok, you can give a unit +1 save and re-roll everything and they are quite decent by themselves. However, perhaps it is only my flavor, I would replace one Shrine with 20 more Marauders, either add them or get another unit. Moreover, I do Not like Marauder Horsemen, because they are too expensive for what they do. Perhaps you can get something different for the Points. I just tried to calculate something: Axing Horsemen and Shrine would get you 300 points which is enough for one unit of Marauders and a small Chosen unit. Or perhaps just include Belakor. That would be my play style, it does Not need to be Yours. I like to have many small threats to divert fire.
  15. I do Not know if this is viable for you, but you can make a pretty decent cavalry list with Khorne. You can include all the Slaves to Darkness buffs, but add the Khorne buffs as well. If you play the Flayed Slaughterhost, your Knights can get +1 save when they kill a Hero or Monster, on top of that you gain a Command Ability that grants charging units +1 to Hit. Here is what can be included if you play a Kav army with Khorne: +1 attack from Bloodsecrator +1 Attack from Wrathmongers +1 attack from Aspiring Deathbringer +3 to run and charge + re-roll wounds from Bloodstoker +1 to Hit from Slaughterpriest prayer +1 to Hit from Flayed Command ability So there is loads of additional buffs on top of the buffs you already have access to. And you have access to Skullcrushers or Blood crushers.
  16. My Suggestion would be to include a Slaughterpriest and a unit of Skullreapers, which would be 1000 points on the nose. Alternative, you could push the Bloodwarriors to a 10 men squad and include Skullreapers. However, the Slaughterpriest variant is stronger.
  17. If you want to play Cabalists, in my opinion the best way to Do this is to play a lot of 20 man Marauders that you can throw around with Mask of Darkness and Charge. As Endless Spells I would use the Demonrift and Spell Portal so that you have a greater range and an Endless spell already nearby. The Pendulum is never a bad choice. What might be a good Pick as well is an allied Kairos Fateweaver who can pull off nasty magic on his own. He can re-roll one roll and auto-dispel an endless spell to cast it again. That will put some Real pressure on your enemie's unbinding choices. I agree that having undivided will not save your Sorcerers, you should rather go Nurgle for that - 1 to Hit, which is - 2 near a friendly unit. For Cabalists, it is better to not to invest much more into Sorcerers than you would usually do. 900 points of Magic is an investment that must pay for itself on the Board. That is already an Archaon, who should be your benchmark for points effectiveness if you want to See how good your magic does. The Chaos Lord in Manticor is quite ok. However, he is better in any other God specific army than in Slaves to Darkness. Your Layout sounds quite good and could be your go to if you want to play him. Nevertheless, he is still better in other armies.
  18. You yourself mentioned what to do against Lumineth: Outscore them. They are not very mobile and are strongest when you just charge right in, because then they will just get beaten up and you have to do their battleshock or they get their -1 to hit and +1 save out. However, their bonuses depend on then playing defensively. And they are not numerous. So if you swarm their objectives without attacking them, they have a harder time (Yay, Beastmen style!). Pretty sad to say, but the 5 wounds heroes can become pretty pointless against their archers. Rather get attack buffs from Wrathmongers than rely on your Bloodsecrator alone. A really good counter to Lumineth are Skullreapers: They do not care that much about -1 to hit or +1 armor as they reroll hits and deal Mortal Wounds. They will always do their kills. On top of that, they are immune to Battleshock. But they are sooo slow. Perhaps some whipping (although Mr. Whippy won`t last very long) and Hero Phase movement may do the trick. Bloodsecrator and Wrathmonger buffs apply to mounts as well because they apply to Khorne units and the mounts are part of the unit. So Bloodstoker and Aspiring Deathbringer does work on Mounts as well. Artefacts and Command Traits apply only to the Hero himself unless stated otherwise. It does not say that it applies to the whole unit.
  19. 1 or 2 Khorgoraths can fit into every list. They offer good Value for their price. For 100 points, they have a decent offensive Potential, pretty good in Skullfiend Tribe. They can heal, are reasonably durable and easy Bloodtithe. So why does no one play them? First of all, they are hard to get and only have one pose. So getting several is hard. Furthermore, they only fit into one Bataillon, which completely depends on a 5 wounds 4+ save hero. I hate those bataillons, they can be nullified so easily. So they very likely increase your Drops. If you take one, there are few things better for 100 points. However, if you take 2, you might as well get a unit of Skullreapers for that price, or a unit of Marauders, a Demon Prince... These are just better. 5 Skullreapers do 7.7 damage(10 damage with re-rolls), excluding special weapon, against a 4+ save, whereas Khorgoraths only do around 6 damage. Ok, with a Cp in Skullfiend Tribe, they do 10.5 damage, but for a Cp you can as well have a unit of Marauders or a Bloodthirster pile in twice. Other disadvantage is their bravery of 6, so if you play bigger units, you may Lose another one from Battleshock, especially, if your enemy has some - bravery. So, having one is always a good deal, if you want to have more, you have to tailor your army around them, with Skullfiend Tribe and some Bravery Buffs, because you might want to play larger units to focus your damage. Another approach would be to totally go for MSU, not care about Drops and just swarm the Board with Single Khorgoraths, Bloodreavers, Wrathmongers, etc. all the cheap-is units.
  20. I do Not have your list in mind, but your enemies really brought very hard lists to the table... 20 Blightkings on 1250... However, against a build with few strong units there are some Tools to work with. First of all: screens. Put a cheap unit with many models up Front so that they can catch the First Charge and you can counter Charge. The Marauders die pretty fast when they are Attacked. The Sorcerer Lord on Manticore's spell can blast them into redundancy. The second Tool is Belakor, who can shut down one unit for a turn. Last but not least you need some tough heavy hitters. Karkadrak can work, Marauders, Chosen or properly buffed Lance Knights can do some work, especially with Support from the Chaos Lord on foot. Foe your next games: The Cabalists list can be rushed pretty well with a lot of Knights, they got the Mortal Wound save and get their numbers in quickly. However, pay attention to the teleport spell as the tactics might be to throw around Blobs of Marauders. The Bloodgullet list keeps saying Belakor in my ears. Other wise, if you can screen that big blob and crush the Rest of his army, that might be game over pretty quickly. Try to crush as much of his army as you can, then use Belakor to prevent a Counter Charge and mop up the Rest. The Gluttons can only get a hold of one Objective and IT is not really worth trying to Kill them. Ravagers might be nice here as well so that you can resummon some folks of the Objectives. However, I think you want to Stick with Idolators.
  21. Ah, ok sorry, I could not open the file and thought, these were the ones you had. Your list looks pretty solid, though. I would just swap around afew artefacts. I would give your Wrath of Khorne Thirster the Mage-Eater trait , because he gets a second unbind at +2 with that. He or your Bloodsecrator could get the Skullshard Mantle so that your other Bloodthirster can get some offensive artefact. Ar`gath (always hit Heros o a 2+), Khartoth (on a 4+ strikes first) or the Harvester of Skulls (flat+1 attack) are good picks. I assume that you do not have more Bloodthirsters to build a Tyrants of Blood Battaillon. I like your idea of teaming up the Aspiring Deathbringer with the Skullreapers. That might be a little surprise because nobody knows him anymore. However, you have to consider that the tournament meta at the moment is shooting-heavy, so in some matchups, your Bloodthirsters might get shot before they can do anything. Moreover, I think that you do not get very much out of your allegiance. Reapers of Vengeance is really good and strong, but it is only two models that profit. This may or may not work. Another variation would be to use your two Lords instead of your Bloodthirsters. That would save you 60 points (Wrath-Axe, yeah! or another unit of Bloodreavers) and you may switch over to Goretide. You could give one of them Hew the Foe+ Gorecleaver and the other one or the Bloodsecrator Thronebreaker`s Torc. At least the Karkadrak will be much tankier than a Bloodthirster. All in all, your list is solid. Your other models do not allow much variation like a Demon Prince or some Slaves units, so it is the best you can make of your collection.
  22. It is hard to make something out of your collection, as you do not habe the strongest force multipliers for a Khorne army. First of all, it is the Slaughterpriests and the Bloodsecrator. Next up, Bloodstoker, Wrathmongers and Khorne Judgements are very useful Tools. From your collection, both Lords are good choice. However, they both need the same Artefact, the Gorecleaver to dish out some damage. Nevertheless, you can use your Karkadrak as a Tank with the Goretide Artefact that lets you ignore Rend. Next up Battleline: 20 Bloodreavers are a good battleline. Flesh Hounds are good cheap Objective grabbers and can mob up chaff units as well. Bloodwarriors are pretty meh, actually. They are quite expensive and are neither good at dealing damage nor at taking damage. There are just a lot more units are that do the same Job better and cheaper. 30 Bloodletters are a viable choice. However, they need a lot of Support. Bloodsecrator and Wrathmongers for Extra attacks, perhaps +1 to Hit from the Slaughterpriests, re-rolling Hit rolls of 1 from a Demon hero nearby and double pile-in from Reapers of Vengeance command Ability and there you go. With that Support, they can really do some work. Their weakness es are their huge base which only lets you attack from one rank, their squishyness and, if they are unsupported, their bad damage loadout. The Skullcrushers aee nice and tanky, but they need to be at least 6 in order to get the sweet D3 Mortal Wounds on the Charge. How to build an army with what you have? You should build around your two Chaos Lords. 20 Bloodreavers(2*10) and Fleshhounds for Objective grabbing and battleline. Skullcrushers for tanking enemy units. And now I do Not know, how many points you play and this have left over. Next Priority could be the 30 Bloodletter. Then you might Insert the Skullgrinder and Exalted Deathbringer. And lastly the Bloodwarriors. They might work as a Tag Team with the Grinder and Deathbringer, as extra wounds to soak up some damage. Competetive Khorne lists work with Bloodthirsters who pile in twice and all Hit at once or as Mortal lists with a lot of Skullreapers or Skullcrushers or with a lot of Slaves to Darkness units, mainly Marauders, Knights and Warshrine.
  23. I like the Slaangor special rules. They are pretty bad on the offensive and defensive side, however, they are a good Horde killer. Have them around 3" of a big blob of Berserkers or Marauders or Goblins or Mortek Guard or Clanrats and they will do Tons of damage Enlightened could dream of. If we had this Ability as a spell ( for every Model in the unit on a 4+ take a Mortal wound), it would be an Auto-include. I think as well that they are too expensive at 140. Nevertheless, they have their uses in specific scenarios and matchups.
  24. As amazing as they look, Unfortunately, they are pretty bad on the table. Defensively, they are outshined by Chaos Warriors and offensively, by almost everything. Nevertheless, they are mandatory for many bataillons, for example the most popular Gore Pilgrims. If you want to play them and not only use them for Bataillon requirements, you should use 10 of them for the Goreglaive. Another use I have thought of, but never really tried, would be a maxed unit in a Slaughterborn Bataillon, so they ignore one point of Rend. Put them into Goretide for that sweet run and charge, Bless them with +1 save, whip them with the Bloodstoker and let them fly across the field. They will hold up the whole enemy army for some turns while you can score Objectives. However, that brick role can be played by Skullcrushers as well and they are better at it.
  25. Don`t forget the Wrathmongers- Khorne loves the number 8 😜
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