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Lord Krungharr

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Everything posted by Lord Krungharr

  1. Does the Black Dragon count? No rend -2 at all 😛 Drakespawn stuff is pretty good though.
  2. After consideration and various opinions, I must agree with this sentiment. Thus, I have decided to just make a deathmask of his face and put it over an alien head.
  3. My Baleful Lords fought Brian Parisi 's Reapers of Vengeance tonight in the Icefields. 7 Bloodthirsters died in this game and at the end 2-3 Wrathmongers and nearly 20 Blood Warriors, and then my 5 Flesh Hounds (which I summoned) were left alive. Only my sneaky use of MurderLust (Skaven brain kicked in) to lock his Wrathmongers into combat with my Bloodmaster, so they couldn't go Reprisal on my Flesh Hounds that killed his general, gave the Baleful Lords the victory, as it denied him 2 points on the BT. Otherwise I think we were dead tied, including of course from Slaughter of Sorcery. His Rage-Thirsters went BOOM a whole bunch, and the Reapers + Titanic Duel and AOA neutralized my Unfettered Fury aura very nicely. Great game and so close. Wrathmongers are way better than they used to be. Need some! They'll go great with my Skullreapers; gonna use them instead of Skarbrand next time.
  4. Here's what I've got going so far, which isn't too far along yet. Cthulhu has the prodigious claws and once I do the scales should have the rubbery man-dragon-octopus look; his weapon is magnetized so could be a Kraken-Eater too. Found a bunch of Plague Monk books and scrolls for the smashed library base. Nyarlathotep/nameless horror I've used as Krondspine too; I might make a flail to either hook or magnetize on there to be another Gatebreaker. Yog-Sothoth I haven't much begun quite yet. Being The Gate, probably should also be a Gatebreaker, maybe with a big chained monolith amidst the bottom tentacles which would also add support structure. Gathering as many spherical bits for the 'congeries of globes' as I can, and will supplement with greenstuff when ready. For some Mancrushers I'll do a Shoggoth (easy way to use random bits!), a Mi-Go, and then just a more mutated Chaos Gargant. I think perhaps my solution would be to make a mask of HPL's face, and have some thing wear the mask. Hmmm, I like the sound of that. More pictures as I go!
  5. I'm in the works of making my Lovecraftian themed megagargants. Got a Cthulhu going (tentacle face and wings and claws, soon scaley skin)...a Nyarlathotep (big tentacles coming out of an old Balewind Vortex)....Yog-Sothoth (Tyranid Tyrannocyte which will have big eyeballs and globes all over besides the tentacles and mouth at the top). Then I wanted to do HPLovecraft as King Brodd (or Gatebreaker as the mood strikes me). But my wife said that might be a bad idea because of being a noted racist. I hadn't thought of that, and dang it, really wanted that to finish off the HPL theme. I glued all kinds of books and scrolls on his base as sort of a shattered library. What do people think of this? Would that upset anyone? I don't want to give anyone bad gameplay cuz they're wondering if I'm championing bad things, whereas I'm actually trying to pay homage to fictional giant otherworldly things beyond good and evil. Trying to think what else I could do...maybe the pharaoh Nephren-Ka (for which I'll need an old Necrosphinx kit for the bits).
  6. I definitely get a 300 (the movie) anicent Persian vibe off of many of the newer Slaanesh models. And some of the Tzeentch mortals lately are more east-Asian inspired (the Jade Obelisk warband comes to mind). Seraphon are certainly meso-American inspired!
  7. As cool as it would be, I don't think we'll so Drogrukhs to run with Kragnos. But we might see some sort of rule that works against Drogrukhs on some kinda named ancient foe of theirs, or perhaps in the next Stormcast book, like maybe Krondys/Karazai add 1 to wound rolls vs Kragnos (thought I remembered some rivalry between Dracothion and Kragnos from something). I definitely expect Umbraneth within the next 18 months. Can't see how they can keep going without them lore-wise. Morathi and all her doings; Slaanesh should be found already or the new spawn thing can arise to become a new alluring whatevergod; Malerion&Co can show up to tamp down all that AND the Skaven's mischief in Ulgu. Chorfs would be amazing but I just don't think they'll do it. MAYBE they could feel it out with a Regiment of Renown with the Horns, Iron Golems, and a Chaos Cannon of some sort? The Hellcannon remade in plastic would be awesome and I think sell very very well. But Don't see it happening in real life.
  8. Just saw this article on Yahoo. They're among us! ‘Giant coconut-cracking rat’ photographed for first time in Solomon Islands. See it (yahoo.com)
  9. I love that last idea; in most cases it would still allow a bunch of sneakyness. I often find my 2 farflung gnawholes shut down with enemy presence early on.
  10. I think that was wise. I think current Skaven are a vast improvement over their last book, but they still need some work, besides new models of course. Hopefully in the summer 2024 they'll get appropriate horde rules and hordes of new rats to build! I think maybe Tuesday or Wednesday Eshin will fight the Beastclaw Raiders or Breaker Tribe and see what happens. They're like, the opposite armies.
  11. I wonder if those Crypt Flayers will stay more or less the same? They've screamed at me so much and had so many models returned to their units when I've played against them, that now I kinda want them. But looks like there's a very similar unit in Soulblight (different heads I guess?)...that would almost give me two armies to try with them.
  12. I still don't have a Death army....wondering if FEC might fill that bucket now.
  13. Yes-yes! They have actually done fairly well for me this past year in casual and tournament play; many folks don't realize all their tricks. I need to play more practice games with them vs all my other choices too....I did a massive army churn this year so they're all new for me except Eshin.
  14. Now that's a PLAN-SCHEME! I never thought of the Gnawbomb after Skitterleaping. That could leave many options for finding a weak spot in enemy deployment. It would also be hilarious to use it on enemy faction terrain like a Herdstone or that giant OBR one.
  15. Khorne w all the Thirsters, Ogors BCR w 2 Stonehorns/3 Thundertusks/Slaughtermaster/maybe some Gorgers or Gnoblars, Sons of Behemat Breaker Tribe w 3 Gateys and Krondspine, or Clan Eshin w either 2 Deceivers or maybe 1 and Skreech Verminking/Slynk/Deathmasters/Gutter Runners/an endless spell of some sort.
  16. Whoa! That's pretty spicy. No wonder ppl like that guy; I've seen him as an ally to other Order armies quite a bit.
  17. Great advice, thank you! A more diverse army is also just more fun to work on, look at, play and play against. Got a Chaos Gargant in a lot with some Ogor monsters. Maybe by the time 4th rolls around I can add enough to use.
  18. Wondering about using Voice of the Avalanche on some BCR hero, and taking advantage of the table wide commands to use Krondspine so the hero doesn't have to be right next to it. Can't quite envision if A) it's worth bothering with B) if it is, what might be able to take advantage the best? Krondspine is a tank with guaranteed 2 turns of survival; and all friendlies within domination range can get AoA if Krondspine gets it. So I'm thinking perhaps Leadbelchers and/or Ironblasters OR Stonehorn Beastriders. Problem with the shooty version though is the general with Voice of the Avalanche has to be BCR...so perhaps an Icebrow Hunter w cheapo Frost Sabres as battleline ,then fill it out with Krondspine and the rest shooty. The other way might be Boulderhead, with a HoTT as general and then 3 Stonehorn Riders, and maybe some Gnoblars to screen the general. Allegiance: Ogor Mawtribes - Mawtribe: Underguts - Grand Strategy: - Triumphs: Icebrow Hunter (120) - General - Command Trait: Voice of the Avalanche - Artefact: Amulet of Destiny (Universal Artefact) 2 x Frost Sabres (80) 2 x Frost Sabres (80) 2 x Frost Sabres (80) 8 x Leadbelchers (320) - Reinforced x 1 8 x Leadbelchers (320) - Reinforced x 1 20 x Gnoblars (120) Krondspine Incarnate of Ghur (480) - Allies Ironblaster (200) Ironblaster (200) Total: 2000 / 2000 Reinforced Units: 2 / 4 Allies: 480 / 400 Wounds: 127 Drops: 10 OR Allegiance: Ogor Mawtribes - Mawtribe: Boulderhead - Grand Strategy: - Triumphs: Huskard on Thundertusk (330) - General - Blood Vulture - Command Trait: Voice of the Avalanche - Artefact: The Seat of Alvagr - Mount Trait: Rimefrost Hide - Prayer: Pulverising Hailstorm Stonehorn Beastriders (330) Stonehorn Beastriders (330) Stonehorn Beastriders (330) 20 x Gnoblars (120) 1 x Gorgers (80) Krondspine Incarnate of Ghur (480) - Allies Total: 2000 / 2000 Reinforced Units: 0 / 4 Allies: 480 / 400 Wounds: 82 Drops: 7
  19. You know what that base needs?....a bunch of giant rats running around!
  20. Hmmm, I guess on the bright side, they must still know Smite and Bless? 6+ ward save WOOT!
  21. Can Ionus take any of those new prayers in the AoR? He's unique and those are enhancements aren't they?
  22. Oh yeah, forgot about the Ardboys! Those were unexpected, and pretty darn nice. I will reserve hope for an Ogor line refreshment. It would be super nice if they did something similar to Horus Heresy actually, with basic tactical squad (Gluttons), then sell bits upgrade packs for Leadbelchers and Ironguts and Maneaters, though I suppose ManEaters need bunches of random custom looking bits, so maybe their own kit is better.
  23. Welcome to the warglut! I think the Gorger Mawpack will be a great unit to include even with Beastclaw Raiders armies. They have a bunch of various utilities with the deepstriking and Cave Howler command disruption. Gorgers in a normal battletome Ogor army (not the Roving Maw Army of Renown) would work the best in Meatfist since they'll be getting extra good mortal wounds on the charge (+1 for more than 3 models, +1 for Meatfist, so on 4+). For accompaniments, a Butcher or Slaughtermaster (probably the latter) with Bloodfeast to give them an extra attack, is good. A Tyrant to prevent more than 1 running from Battleshock is also good. As far as what models might get updates, that's difficult to say for sure, but I suspect next year or whenever the Battletome cycle gets going, they'll get a new Butcher and/or Slaughtermaster. Not certain the Gluttons, Leadbelchers, or Ironguts will get new sculpts though, despite being super old themselves. I think they still kinda work, and are certainly easy to build and paint! Looking at that new Cities ogor sniper guy, or that corpse-grinder Cursed City one, neither are super impressive compared to the Glutton standard model. They just have some better poses. I don't think the Beastclaw Raiders will be getting new monster kits either, nor Mournfangs. BUT Yhetees, Frost Sabres, the Hunter...those might. The Underworlds Frost Sabre is way nicer than the old kit...they could expand on that. So if you end up loving the Mawpack, get 3, and then maybe get 3 of the newer Ogors from the Cities/Cursed City and kitbash them into Butchers/Slaughtermasters, and use the Army of Renown for Roving Maw, and sprinkle in perhaps 3 Ironblasters and 4 single Gorgers (who are old creepy sculpts but you could again easily kitbash these from random bits of appropriate type and size, like Ogor Spawn almost). That's a 2K army and newer sculpts and interesting. I plan to do this.
  24. Anyone tried the Quakefray monster spam at all? I am for some reason strongly tempted by them; lately I've been doing all monster mash armies (SoBs, Bloodthirsters, Stonehorns, looking ahead to Stormcast Dragons). The Ghorgons at being rend-2 with the herdstone, and one at rend-3 w the monster action is super awesome, and wow they get a bunch of attacks and damage! I like the swallow whole potential too; with proper positioning, I could see even Immortis Guard/Morghasts going down vs a Ghorgon mob. I'd probably go with the Shaggoth as the General since he is tough and can heal decently, and somewhat decent in combat now. Maybe with that Slakefray Reveller one for super fast monsters? All I have right now is a Cockatrice.
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