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Lord Krungharr

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Everything posted by Lord Krungharr

  1. I guess Morghur could be the very 'winds' of Chaos, whereas the other gods are aspects and crystallizations of Chaos. And every unit could have random stats for all Chaos all the time! It'd be like having an army of Hoarfrost rolls. And bring back the Gigantic Spawn!
  2. I see them going Option 3 actually. They're too popular to Squat, and given that Morghurite Spawn are a thing in the new book I very much expect and HOPE that Morghur resurfaces to mutate everything and anyone! I sold all my Beasts a while back, but will certainly be happy to get back on board if I can make an army with the Master of Skulls and tons of mutated weirdos clomping around. I mean I could kinda do that now. I almost think they'll get new models for some of the monsters too. Thought for sure the Cockatrice and Jabberslythe were going away. However I also forsee some Pestigors and Khorngors coming along someday as well.
  3. I am keen to try out 4 Gatebreakers vs Steam Tanks. I think the Gatebreakers would still whoop the crud out of the tanks. Either rend-3 pushing through damage in addition to MW on the charge.....or Pulverizing Strikes actually happen and 4D6 MW per gargant with those.
  4. I am wondering how did those 2 Cities players get to the top table at the Las Vegas Open if they can't beat Brodd's Stomp? That's a popular competitive army and out their 10 collective games they must have played them once. I'd be interested to know their battle matchups and reports. I found this link.... LVO 2024 Age of Sigmar Results - (frontlinegaming.org) looks like at least in the last 2 rounds before the Cities vs Cities final, they played Blades of Khorne, Kruleboyz, KO, and Soulblight Vyrkos Dynasty with the most zombies I've ever seen. No gargants in those rounds but they don't have the first two games for these guys. It's weird because I see there the Beastclaw Raiders guy lost to KO like I did at my last tournament with Beastclaw monsters, but then the KO lost to Cities.....except I tabled the Cities player with my Beastclaw monsters! Matchups really can make a difference, assuming equivalent General-ship, which in the top 8 of LVO I would expect everyone to be very very skilled.
  5. Oh right, forgot about that terrain throwing thing! That's a tough pickle.
  6. For fighting the gargants, especially megagargants, I think speed and magic are your best assets. Mystifying Miasma can subtract from their charge rolls, Pall of Doom (or Geminids) could shut down commands, and Pha's Protection could make one of your units ignore modifiers to their saves (of course best on a Steam Tank). Purple Sun too can help by just lowering their saves, and if you can get the charge with a Cavalier Marshal plus Cavaliers (even better a countercharge!) with the Sun nearby, that would just go right through them. Also, not sure if you have them but some Dark Aelves with the Strike First Order and Tenebrael Shards would also cut one down pretty darn quickly. Now all that is if you have to fight them. If they're standing still on objectives just beckoning you to come at them, see what you can do by evading them and scoring battle tactics and any other objectives you could reach (Advance in Formation and/or Misthaven comes to mind, or Living City for outlflanking could help, or allied Tree Revenants/Knight Zephyros for teleporting). You should be able to easily score Magical Dominance and Surround & Destroy, then Intimidate the Invaders, and then a sacrifical Led into the Maelstrom on them. Megagargants can only move 10" max. Mancrushers it's 8" plus say an auto 6" run. So if you put a screen unit in front of your important units, I think you'll be fine, just keep the front of the screen 3.1" in front and they won't be able to reach you. And when you remove models from the screen unit, remove them out of coherency so they can't pile in around the edges. Yeah you'll lose more in battleshock IF they survive, but probably they wouldn't live vs a megagargant anyways. Brodd's Stomp does get that one fly-over monstrous action IF they charge, but give them no space to land, and scour some allies for debuff spells/abilities to maybe reduce their movement/charge distance, # of attacks, or hit rolls, etc. Gotta be something good I can't think of for that in Order. (I know Soulblight would whoop them good.)
  7. Really eager/anxious to see if the Battlescroll Update limits our City support choices, or how many Stanks will fit. I'm primed and ready to paint but want to wait and see what really fits after that. GW often kneejerks after big events like the LVO.
  8. Man, that is really lame. Maybe this summer they'll make up for it with many many new plastic sculpts. Though I did just buy a box of the old Night Runners from my FLGS. Hope it comes with 20 of them? I didn't check.
  9. Since we're talkin' CHAOS Dwarves, I think Chaotic mutations would be a must have. So the bull-centaur aspect is almost mandatory, as blessings from Hashut. And perhaps a Possessed unit with bigger badder Chosen types would also be appropriate. K'daai I could see much more as an Invocation....then they could have those instead of Endless Spells. For sure gotta have the shooty troops, but standard combat troops most certainly would be there too. I doubt we'd see hob-grots though BUT I could totall see the Horns of Hashut and Iron Golems as battleline (much as the Claws of Karanak are in Blades of Khorne, are the Cypher Lords/Jade Obelisk battleline in Tzeentch?). I can't fathom a return of Chorfs wouldn't include at the very least a massive Cannon like the Hellcannon with maybe an alternate build as Missile Launcher of some sort. Some other kinda warmachine, maybe even a transport?! Winged monstrosity as a big hero for sure....and dare I say a supermonstrous K'daai Destroyer?! Guess it really depends if they take the reins from Forgeworld and use them as a direct springboard or not. They might as well too, FW did a great job with them, even in the army list and extra rules department for a while.
  10. Hmmm, did this person label their files as Skaven and other GW names? They must have been selling A WHOLE LOT of bits for GW to notice.
  11. I always forget about the Null artefacts, even when I take them. Time for a reminder-sheet.
  12. How many Tempestors? I have 4, but I could easily convert my other 4 Desolators into Tempestors. I do like their pew-pews. I was considering running a Stormkeep for experimental purposes to see how Steam Tanks fare in a non-Cities army. Something like: Hammers of Sigmar Knight Draconis/Knight Zephyros/Lord Ordinator 2 Tempestors/2 Fulminators/5 and 5 Sequitors/ 3 Aetherwings coalition allies: 2 Steam Tanks, Freeguild Command Corps allies: 5 Tree Revenants
  13. I mean, if the Night Runners came preassembled....I might not mind that.
  14. Guess that makes sense, though vs KO it would be very good! Wish my Ogors would have had that a few weekends ago.
  15. I emailed GW about removing Behemoth from the Doomwheel yesterday. I said that Allopexes and Khorgoraths are 8 wounds and not Behemoths, so neither should the Doomwheel be one. Or the other ones should be Behemoths. I also told them I am looking forward to buying 12 more Doomwheels in the summer. Hoping that makes them take my suggestion.
  16. Yeah, I did notice that Sawbones ruling they did. Definitely the way it should have been. Player placed terrain at a tournament is for me a super duper annoying thing. People talk about slowing the game down, and to me that REALLY slows the game down. But a single cheapo model to block movement is great use of them. I like my little Knight Zephyros as an ally for that...he can teleport too. Regarding the OPness of Steam Tanks, they die to MW well enough, and there's plenty of rend stacking around various armies these days to chew through their armor, plus they kinda stink in combat (though admittedly better than they used to be). Surprised the Prismatic Palisade isn't in more armies these days frankly. Also they only count as 2 models on objectives; and I've rolled 5-6 shots on their 3D6 supercharged rend zero Steam Gun plenty in the few games I used them so far, which is terrible. 230 points is fine.
  17. That one guy Gavin Grimgar (I think that's his name?) had a Stank Commander and I think 4 Stanks, 2 Command Corps, Warforger, a couple Cavalier units, I think a Hurricanum Mage, and possibly Zenestra. Saw it somewhere but not finding it, think it was Hallowheart though.
  18. The only thing that should be nerfed is 1) the SawBones should NOT be healing the same unit three times...GWs own Core Rules FAQ apparently permits that despite it making no linguistic sense. 2) Command Corps should be 0-1 per army, plus 1 per Marshal of whatever sort 3) Warforger should not be having bubble effects, for both armor and MW thing should be pick a single unit. Do all that without touching points and they'd be fine, and STILL worth taking. Have no idea what all those witch hunters do. Gonna have to read up. Great players can make a pile of random do great things. But Misthaven is awesome just for all the extra speed, which helps to get objectives and tactics all over the place, and place things for better Orders mechanics (which can be quite tricky to get off in some instances). Really hoping they don't make S'tanks crazy more expensive. That guy lost. Forgot to add that my Beastclaw Raiders tabled a similar Cities army at the last tournament I went to, though he had a giant blob of Cavaliers in Excelsis and didn't play them as well. Would like to see the matchups these Cities champions had. I think that could make a difference as well.
  19. Saw this on my local Discord. I was like WOW. Wish I'd have kept my Skryre megagargant so they could have brawled. Not that I think the One-Eyed Grunnock is good, but still, it shores up a bit of a weakness in our ranks maybe?
  20. I agree, an army is ideally created to ALSO give your opponent fun! This is why I think the rule of 3 would be a good one.
  21. Wow, no Ogor players here anymore?! Curious to know what's been working for people, and what's not been working.
  22. That is a pretty amazing SCE list I've seen a few times on other forums, but never in the wild. That guy's in my local League...he KO'd me big time at a recent tournament. Glad he's changing it up This is one example of why I think AOS would benefit from a Rule of 3 like 40k has. No more than 3 of the same unit per army. It would cut back on stuff like this, shark spam, etc. Only thing I could think of to counter it would be BOC and maybe Skaven, completely null-deploying...though SCE doesn't have to drop turn 1, but Skaven at least do have to come in turn 1. BOC might be able to not come in though. Maggotkin could probably take it on, and outflank with Gutrot Spume and 3 units of Blightkings. Maybe Ogor Stonehorns screened by Gnoblars? Man, I'm gonna have to practice vs this, I know it'll show up at the Adepticon 3K, and with even MORE Annhilators, etc.
  23. Well, tomorrow my League game opponent is sick so I'll be staying home and practicing with my Cities army vs my League Ogors army. I'll see how the S'tanks and Luminarks fare vs Beastclaw Raiders and report back. That's a good test of their mettle/metal? The S'tanks fought a good fight last October but lost eventually as KO are apparently capable of good melee with their chainsaw ballon boys. Who knew?! But I think that was too many S'tanks. This game will be the Living City w Commander (divine champ w Curse, Macroscope) and 3 S'tanks, Warforger, Mage on Luminark, allied Lord Ordinator, 2x10 Black Ark Corsairs, Command Corps, and a plain Luminark. They'll be fighting Boulderhead w a Frostlord on Stonehorn (priest CT w Heal, -1 to wound him Mount Trait, 2 Monster Rampages artefact), 2 Huskards on Stonehorns (metalcruncher/hailstorm prayer and charger/speedy prayer), 2 Thundertusk Riders, and 1x2 clubber Mournfangs....and they'll be getting their Inspired Triumph at 1950 points. Should be an interesting game.
  24. I wholeheartedly agree much of the sentiments by @Beliman. NOBODY cares about Andtor, or even any of this journey through Ghur stuff. It's supposed to add flavor, but it's mandatory flavor that not everyone enjoys, and these constantly new and compulsory GHBs are just a money grab by GW. I think a periodic new set of missions is great, but perhaps the missions should include alternate secondary tactics that we could do instead of the seasonal Battle Tactics? I also think that perhaps adding this 'complexity' should be optional. And frankly when people play, they COULD just say, 'let's relax today and play with just the Core Rules'. Also, for the beginning of the game Priority, it should still be a plain roll off, with whoever finished their drops maybe getting a +1 to their roll. That's it. The battalion push to get Battle Regiments for low drops is annoying. I get that there's supposed to be this strategic trade off with battalions, so you get more drops if you take another artefact from Command Entourage, etc, but I'd much rather say additional artefacts cost 50 points like the days of y'or. They often provide similar-level benefits to an Endless Spell, and those cost points. Also this constant noting of extra cognitive load....not really sure I agree with that. It's not hard to type a reminder sheet for oneself, and if you're playing your army over and over, one ought to be able to remember all the stuff one's army can do and should do in different situations. Games don't have to feel like doing taxes, and one can choose how hard to think about things. I dare say it's just a post-Covid brainfog reaction which is indeed a wide-spread phenomena. Maybe take more vitamins and work on getting better sleep.
  25. I mean wasn't there that Underworlds warband with shadow-aelves with glitchy capes? Those looked cool and very much what want Umbraneth to be.
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