
tchad78
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Everything posted by tchad78
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What would the Underworlds models count as for Warcry? They're amazing models and I don't own any other Skaven or even play Underworlds. Would love to find a way to get them on the table.
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Incorrect. Choppas and Smashas are the name of the dual wield loadout. Any dual wielding ardboyz are using the Choppa and Smashas loadout.
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You've also utterly embarrassed everyone you've fought with that list too 😀
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- blades of khorne
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Dang, that's rough. Very different metas. We use a disgusting amount of line of sight blocking terrain there is almost zero shooting, outside of the poor ko guy who I don't wins much. Usually turn 2 double turn means our chaffe is dead.
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I've just never had a problem with it. Yet the alpha strike is so awful I hate 40k. I do think you're on to something though. Locally most the 2nd turn haters are primarily 40k players. My first miniatures game was AoS just when 40k 8th was coming out. Everything about AoS, including the double turn just seemed so much faster and fresh, while 40k - even in 8th edition felt old and cumbersome. I know people love the games they grew up with, but the double turn is a great, fun mechanic that adds excitement and depths of planning to the game. Endless spells add even more to it, position them in ways that force your opponent to want to give you the double turn. Also, how often are you seeing first drops going second, most want to go first to secure objectives (mission depending). Usually I see people fighting for the turn 2 into 3 double turn.
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I mean, if you go first, I should get the chance to go first the next turn, otherwise I might never recover from a hard alpha strike.
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Thankfully, it's almost impossible to get double turned. Get a low drop army, choose to go second and your opponent will generally not give you the double turn if they win the turn 2 roll, and if you win, give them the turn and you go second.
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I asked for Khorne 3.0. I didn't expect it so soon, but they have a lot more potential than just Gorepilgrims and a new book should help that.
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The link in the article for stabbas and shootas links to Gitmob Grots... I expect that is an error. Would be interesting if they were rolled in.
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I went picks and shields. My whole goal in starting this army was to try a more defensive faction than Ironjawz. I can always come them off later if I hate them!
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I'm sitting with my first SC box and a paralyzed with load out indecision. I'm going to be running 1250 point Vanguard mostly, I have 30 Vulkite Berserkers and thinking I should go pick and shield, but rerolling hits just always seems like the best practice. My second battleline will be either 10 Hearthguard for now.
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So, if I was looking to get a taste of Seraphon - at like a 1,000-1,250 point level, would the battleforce be better suited than the SC?
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They might be subpar, but they are essentially the equal to Stormcast Judicators. They couldn't be any better without a point hike. I'm not sure I'd want to bring them up to Skyfire's level if the points matched
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Each Knight gets 5 attacks. 10 knights, 50 attacks.
- 3,549 replies
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- maggotkin of nurgle
- tactics
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How did the unit with bucklers do? I'm nervous to invest in such an expensive army with mixed loadouts. I figured I'd want to get 20 Sister that I would do with Buckler's and I have 40 Witches with knives that I'd like to build up to 60.
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I'm glad people are getting things they want. As a destruction player GW has gotten some dice and malign sorcery money from me.
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GW was killing it with hype, but this missed big for me. It's been a bummer of a summer as a destruction player. I'm new to GW games, but from what I'm gathering if you aren't playing something that looks like a Space Marine you don't get many updates. Last quarter was Nurgle and Sigmarines, this quarter Death and Sigmarines. Maybe next quarter it will be something Destruction and Sigmarines, probably Slaanesh and Sigmarines. Hopefully another Aelf faction too.
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I would love to run a PTWB, but my entire list revolves around Nurgle abilities and PTWB is General Alliance Chaos only now.
- 3,549 replies
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- maggotkin of nurgle
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Yeah, I anticipate BoP is my first cast and I'm sure as heck looking to keep him outside of unbind range and on Arcane terrain if I can. With a well placed Gnarlmaw I shouldn't need Sayl, but it could lead to some potent movement options. With cogs the knights are getting +3 to charge - rerolling. Gutrot will need a 7 to get in, his Blightking band 6's. If I don't get BoP off, I'm hoping to hold it for a turn and have the blightkings do some work.
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- maggotkin of nurgle
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No one said you had to.
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It's been FAQ'd for specific units. As a primary Ironjawz player in very aware of stacking command abilities. I searched for this unit and couldn't find him as being unable to, thus he can until FAQ says he can't
- 3,549 replies
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- maggotkin of nurgle
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Sorcerer throws putrefication blades, and he can use the ability as many times as I have CP. Sayl throws them behind enemy lines.
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- maggotkin of nurgle
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