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Tidings

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Everything posted by Tidings

  1. I know that feeling haha, still need to base 10 more of the Eternal Guard and then 30 Wildwood Rangers
  2. I did have Wildform but missed the spell haha. Rolled a 4, including my +1 to cast. Generally, it was an example of everything going wrong back to back. But I feel like it highlighted a problem with the list. I was completely screwed as soon as I couldn't get that charge, and I don't really want to dump more points in redundancy to insure I get it. I wasn't using that trait and I think I should have! I had Hawk-eyed General but since I was trying to commit to charges, I should have just gone all the way for sure. Good call
  3. Hey @adreal I recognize you from the Wanderers Facebook group! Nice work on the sisters!
  4. Hey guys, hoping in here just to hear your thoughts on something. I played a game as Tempest Eye using 30 Executioners buffed up, running and charging from Sorcerers, some Demigryph Knights, Phoenix, Wild Riders, a Hurricanum and Darkshards to back everything up, etc. I did NOT have Cogs, and I tried to make it across the table in turn one. Long story short, Phoenix and Demis made it into combat but Executioners fell short. Opponent then got two turns in a row and wiped out 1200 points of my army. It was a slaughter haha. So my question, are people generally going less for an alpha/charge list and instead doing gunlines? It really seems Tempest Eye is meant for one or the other. I think I'd try a more gunline approach next time and just think of the +1 to save first round as insurance against enemy alpha armies. Hoping to hear your thoughts!
  5. 1. Only because of how insanely fast half the armies in AoS are. If the game's movement was slower, or objectives were less important on the first round, then it would be less of an issue. For a lot of (mostly shooty) armies, going 2nd is still preferable, since nothing is in range anyways. So yeah going first is still a problem, but less so than the double turn. There's lots of better solutions for fixing it. 2. I always found teleporting alpha strikes to be mindless and lack tactics anyways. And I would argue it becomes LESS powerful, since every teleport/alpha strike list I've fought in tournaments chooses to go second, so that they can hit me then get the double turn to make the alpha strike twice as powerful. 3 - 5. These points all contradict point 6, and already exist in AoS to some degree anyways. If you keep everything out of range, then you aren't contesting objectives strongly enough and should just lose them. And if the double turn is your only way of catching units, then I think that's a different problem with the game, and one that I've never really experienced haha. 6-7. Yes, and if you retreat all support every turn, then your single unit holding the objective will be overrun. It's a game of strategy with some luck to shake things up. SOMEONE will hold an objective before the other person, and the rest of the game will always be about fighting over it. I personally love scenarios where the objectives are worth more later in the game, because that alone completely fixes the problem of "he got it first so he wins" I played a lot of Warhammer Fantasy before also playing a lot of AoS. I like both games. The double turn doesn't fix the issues you described at all though. The same issues exist, and in some cases are made worse by a double turn (like alpha strikes and shooting). AoS combat is also much more "grindy" than Warhammer fantasy, where units would often flee and be run down in a single turn's combat. This means that the whole topic of "who gets the objective first wins by just sitting on it" is even worse in AoS. I'm not saying Warhammer Fantasy did it better. I'm just saying the double turn is NOT the right solution to the problems you put forward.
  6. Too much impact on the game from a single die roll. There's really not THAT much tactics that come from it, despite what people say. Like others have said, the little bit of strategic depth it adds is massively outweighed by how much a game swings off one roll. The entire reason people find it exciting is because the roll has such an impact on the game. I've played local tournaments where the double turn was removed, and in my experience, those were more fun, more fair, more strategic and had less people just rolling in with lists designed to get the first double turn and win off that.
  7. What I would keep from this set: The centaur, the thorn bow, maybe the lion. The rest would be melted down and shot into space.
  8. My issue with the double turn is that it's way too much impact on the game based on a dice roll. The strategical depth it adds to the game is fairly minor. Sure you can plan and prepare for it, but generally you have high-priority goals each turn (kill this unit, get that objective, etc) and that means there are already strategical moves that are more optimal. The choices you make in most turns are the same, whether you are bracing to be double-turned or not. Don't get me wrong, I enjoy the small added depth and decision making. What I don't enjoy is the massive swing a game takes based on the roll-off. If I win a double turn, I can almost always do enough damage that coming back from it is mathematically unlikely for my opponent. That's not super fun or rewarding. Instead of winning because of superior strategy, I won because I rolled a 5 and he rolled a 3. I have yet to see a game where someone getting a double turn did NOT have a massive impact on the outcome of a game. And very often getting hit by a double turn means you are stuck fighting an uphill battle, because even if you get one a turn later, you're already set back too far. Finally, the mechanic makes going second WAY better than going first in almost every scenario. OP already outlined why.
  9. I think this is actually a sculpt embossed on something like a chest-plate. If it were a full three dimensional object, like the front of a chariot or something, you would see the other wing behind the foreground wing. The deep shadows under the neck imply that there is another surface there, it's just that they've edited out the surface this is built into. Just my speculation. My guesses come from a back ground in concept art and design - I work in photoshop all day. But I could be totally wrong!
  10. One of my buds who works at my LHS has all his mounted on rounds, I actually thought that was what's standard. Believe they were 40s? They look pretty nice. Awesome! I don't have that book, and I've only seen pics of them on square style bases. Thanks for taking a look!
  11. Trying to find out what size base a Frostheart Phoenix should be on, anyone know? There isn't an official round base and it's a bit smaller than a dragon. Hoping something like an 80mm round is the right size.
  12. You're right, the double turn is especially broken when shooting armies get to take advantage of it, because it's so much one-way damage that creates a large points disparity on the table. Though in certain matchups, Destruction and most Chaos armies can do a ton of damage by going twice. Regarding terrain, I really don't see it making that much of a difference. Perhaps if you have stuff like buildings that have no windows that you can start characters in... but otherwise the LoS is so open in AoS that you can almost always see stuff. I play shooting armies on tables that have around 14 pieces of terrain on them usually. About half of these are forests and hills, and the other half are completely solid, large buildings that easily block LoS. Someone I am almost always able to shoot to full effect though. Also, I've been keeping track since the last huge thread on the double turn. I play shooty Order/Wanderers. Every game where I've gone second and then gotten the double turn, I have won. I typically play 2-3 games each week.
  13. Dude, incredible stuff! I'm a full-time concept artist, and I can't paint miniatures half as well as you. O_O I also painted my Sylvaneth with the inverted light to dark for a more thorny look, though less smoothly and nicely. My colors are a lot less striking as well. Can't wait to see more, your plog will be a huge source of inspiration going forward!
  14. Dude you were always a good painter, but you're becoming legendary these days o_0
  15. Mind blown. These are incredible man!! That dragon O___O
  16. It's a shame that's one of the only thing they've done outside of SCE/Chaos. Kharadron Overlords are friggen awesome. I want to see more new stuff like that, not 40k fantasy edition. Fyreslayers and Sylvaneth were already existing in terms of style and flavor, but the new stuff they got is awesome too. Want more of that, not a 47th SCE release lol.
  17. I would really rather see Aelves, Death or really anything other than more Chaos and SCE.
  18. Thanks man! Regarding red NMM, I've run into the same problems you're describing. I have a hard enough time even highlighting crimson cloaks. NMM is meant to imitate real world lighting on a metal surface. Red metal doesn't exactly exist outside of paint of a coating, and the way it appears metal is by reflecting light which is usually other than red. Here are a few examples you could study, the highlights are basically white or tinted bluish like the sky. You could use Ulthuan Gray and White to build up highlights, and if it comes out too bright you could try a red glaze to tone it back and tint it red again? Never tried it, just a thought.
  19. @chord @Mikester1487 lol well, if you play SCE I understand wanting new stuff. But they already have 45 different products online where other armies have like 15-20 tops. SCE should just be stopped until everything else is brought up to speed.
  20. Duuuude @elfhead glad to bump into you again here! I've made a lot of progress on my army, will probably make a new plog for it soon. In the meantime, I'll just continue being inspired by your elves.
  21. Wow, amazing paintjobs man! Just curious, are you the same Elfhead from Warseer? Just wondering if you were the guy who gave me some great tips on painting skin (Wood Elves of Autumn plog). Dunno if you remember.
  22. Is the Daughters of Khaine the only set with Aelves? I'm still hoping for a faction update for Wanderers down the road, but doesn't the inclusion of this box sorta imply that Aelves aren't getting an update? If they were, I doubt they would create this bundle.
  23. The reboxing of the Wanderers has me so hyped!! Was super salty when half our army got taken away and split into a whole different army.
  24. Honestly they can just full stop doing Stormcast releases. Go to GW site and there are 45 products for SCE. Sylvaneth already had existing models before they fleshed them out as a faction, and they only have 15 products. SCE are beyond overdone and don't need anything else. They can already do everything that every other army can do anyways.
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