Jump to content

Congratz

Members
  • Posts

    258
  • Joined

  • Last visited

Posts posted by Congratz

  1. So I looked abit more into mu 1350 point list and i ended up with this. I think 20 Stormvermin would be better that 10 stormvermin and 2 ratling guns. However abit unsure if I should drop 20 clanrats, 10 stormvermin and the Clawlord and go for 9x Stormfiends. Seems a bit overkill for 1350 point games tho
     

    Spoiler

    Allegiance: Skaven
    - Grand Strategy: None Chosen
    - Triumphs:

    Leaders
    Warlock Bombardier (115)
    - General
    - Command Trait: Deranged Inventor
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Clawlord (110)

    Battleline
    20 x Clanrats (100)
    - Rusty Spear
    20 x Clanrats (100)
    - Rusty Spear
    20 x Stormvermin (270)
    - Halberd
    - Reinforced x 1
    6 x Stormfiends (640)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Doomflayer Gauntlets
    - Reinforced x 1

    Total: 1335 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 106
    Drops: 6

    However what are yall thought on Plague Monks and Plague Monk Censer Bearers. Are Pestilence any good?

    • LOVE IT! 1
  2. 5 minutes ago, Skreech Verminking said:

    Well If it makes you happy, the skaven book overall was poorly written.

    Also your list looks solid.

    just as a reminder keep your 

    bombardiers save, and if you’re going to play with a 150points more it might be a reasonable choice to take stormvermins.

    they basically take wounds for your heroes on a 4+ (2+ for verminus heroes).

    so will keep your bombardiers alive should they be targeted or roll a few ones with their overcharge doomrocket rattling turret

    Seems like a reasonable idea. Also thought about somehow fitting in a Warpseer but that seems unlikely

  3. 18 hours ago, Skreech Verminking said:

    Let’s start with this.

    Stormfiends got buffed, if you want to win at a tournament games, you might as well build around 6-9 stormfiends supported by a warlock and thanqoul.

    weapon teams like doomflayers and warp grinders got a significant buff

    while warpfire thrower weapon teams and theoretically rattling guns (we’ll get back to this one).

    clan eshin well….

    they got like poison on their weapons (6s to hit do mortal wounds)… but with the exception of the underworld warabnd which has better gutter runners and a better deathmaster, and which cost less then taking a deathmaster with some gutter runners, the whole range is extremely expensive.

    most stuff jumped up by a significant amount of points, costing almost double the amount they did before.

    there have been some talk about using gutter runners and night runners, competitively, but I haven’t heard of them having much success.

    clan moulder well… they basically got boring.

    no more mutations on rat ogor instead they all have now 6 wounds a 4+ save. 
     

    the only allegiance ability you get with moulder are mutations for only hell pits, which is nice but if they don’t see play, your whole faction specific ability, could as well not exist.

    for a clan that specifically is studying mutations and biological warfare, this is a sad step downwards.

    now I’m going to skip clan pestilence and verminus, since hordes basically don’t exist in this so called horde meta (gw words not mine) (which feels more like an anti horde meta)

    the rattling gun, is a pretty funny concept, while it did get nerfed, and theoretically should have an over 80%of dying, it just doesn’t have that.

    you see in the last exition the rattling gun would still make a 2d6 (x2) roll and die on double, this changed to you having to make a 4d6 dice roll, whoch the rattling gun weapon team would also die on a double, yet as is stated in the core rules “1.5.2 dice” a double is the result of a 2d6 roll,  meaning that the new rattling gun can and will never get a double with his 4d6 roll overclocked gun.

    so he basically can’t die doing so.

    we now have a overclock version without having to take the risk.

    a good mechanic to abuse in my opinion, sknce gw doesn’t seem to be bothered to clarify the skaven stuff correctly.

    more then half of the books is still in a uncertain state.

     

     


    Thanks for the reply! It really sucks that skaven isnt a good horde army. That’s what I liked about them in the first place. However the Ratling gun abuse sounds awesome!

    Im going to a tournament so I can get back in the game.

    It´s only 1200 points (might get increased to 1350).
    What do you think about this list? Think it will work? (I havent chosen artifact and such yet, because I haven´t really read about them yet.

    Spoiler

    Allegiance: Skaven

    - Grand Strategy: None Chosen

    Triumphs:

     

    Leaders

    Warlock Bombardier (115)

    Warlock Bombardier (115)

     

    Battleline

    20 x Clanrats (100)

    - Rusty Blade

    6 x Stormfiends (640)

    - Reinforced x 1

    20 x Clanrats (100)

    - Rusty Spear

     

    Units

    1 x Ratling Gun (65)

    1 x Ratling Gun (65)

     

    Total: 1200 / 2000

    Reinforced Units: 1 / 4

    Allies: 0 / 400

    Wounds: 92

    Drops: 7

     

    Cheers!

    • Like 1
  4. Hello fellow rats!

    I’ve had a break from Warhammer for about a year and to my surprise we got a new book!

    So whats changed with list building? Is it still the same with Stormfiends or do we have more/better options now?

    I heard that Screaming Bell is useless now

    Cheers!

  5. Hello,

     

    I have a bit of an odd request:

    I’m new to Tzeentch, and have just begun collecting and painting.

    I’m going to a bit of a weird tournemant in April where I’ve decided to play Tzeentch, however I don’t know what’s good and since it’s not a normal tournemant list building have been quite hard. It’s a real time tournement. Imagine risk and Warhammer together

    So I’m asking if anyone have any good 1350 point list, you mind sharing :)

     

    Tournement rules are: 
     No Artefacts, No unique Characters, You may only summon units that cost maximum 250 points

    Cheers!

     

  6. In a 2000 point game, where you run 4 mega-gargants, what would you prefer?

    Taker: 2 Kraken, 1 Gate, 1 Warstomper

    Taker: 1 Kraken, 1 Gate, 2 Warstomper

    Breaker: 2 Gate, 2 Warstomper 

     

    Also what command trait do you prefer for Taker? 1 extra artifact or the juicy -1 to hit?

     

    Cheers!

  7. With 3rd edition being out for a while now.... whats the most competitve 2k list you can think of?

    Going to a pretty big tournemant in my country. I've been collecting SoB since release but i still haven't got a single game with them! So i really have no clue whats great and all that

    Cheers!

  8. On 7/9/2021 at 9:45 AM, Magnus The Blue said:

    Played my first 2 3.0 games with SoB last night.  Simple 4 Mega list

    Gatebreaker Tribe, Idiots with Flags

    Gatebreaker: General, 5+ Ward, Louder than Words

    Gatebreaker

    War Stomper

    War Stomper

    Played against a mixed Celestial Vindicators list with some Dominion stuff and a range of solid traditional units.

    I'll do full reports later, but basically it was a complete whitewash.  At no point in either games did I feel like there was much chance of winning.  The 5+ Ward generic artefact is crazy good, we're amazing at missions, the command abilities, hero abilities and monster abilities cover up a lot of our short comings.  First game I was 20 VPs ahead and winning the fighting by the end of turn 2.  Second game I auto won turn 3.  

    Bare in mind this was my first game of 3rd against a good opponent who has played a few games.  3rd is definitely SoBs time to shine (except against Gotrek, :( )

    How was it not running a kraken eater? 

  9. 2 hours ago, Skreech Verminking said:

    Clanrats.

    without them you can basically not play skaven 

    My bad! You can't ban Battleline! (you can ban Battleline if however)

     

    One day before the tournemant starts all Teams get to ban 5 units. In theory you could ban 5 Skaven units, but its better to spread them out.

    1 hour ago, Coyote said:

    Any tournament is better than bo tournament. 
    One where units are banned? I suppose to liven things up, but I’m not sure the overall point.  
    id almost rather see a tournament where endless spells are banned.  I’m sure it’s friendly and done for fun, but kind of odd.

    Who decides what gets banned? Participants or organizers?

     

  10. I was thinking about going for something like this:
     

    Spoiler

    Allegiance: Skaventide

    Leaders
    Grey Seer on Screaming Bell (240)
    - Artefact: Skavenbrew
    - Lore of Ruin: Death Frenzy
    Clawlord (100)
    - Mighty Warlord Command Trait: Brutal Fury
    Arch-Warlock (160)
    - General
    - Command Trait: Deranged Inventor

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    40 x Clanrats (200)
    - Rusty Blade
    40 x Stormvermin (400)
    - Halberd

    Units
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Doomflayer Gauntlets
    1 x Warp-Grinder (80)
    1 x Warp-Grinder (80)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 186

    or this: better objective maybe?
     

    Spoiler

    Allegiance: Skaventide

    Leaders
    Clawlord (100)
    - Mighty Warlord Command Trait: Brutal Fury
    Warlock Engineer (110)
    - General
    - Command Trait: Deranged Inventor
    Grey Seer (140)
    - Artefact: Skavenbrew

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    40 x Clanrats (200)
    - Rusty Blade
    40 x Stormvermin (400)
    - Halberd

    Units
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Doomflayer Gauntlets
    1 x Warp-Grinder (80)
    1 x Warp-Grinder (80)
    10 x Night Runners (80)
    10 x Night Runners (80)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 197

    Used to this list tho, so it will be really weird!
     

    Spoiler

    Allegiance: Skaventide

    Leaders
    Clawlord (100)
    - Mighty Warlord Command Trait: Brutal Fury
    Grey Seer on Screaming Bell (240)
    - Artefact: Skavenbrew
    Warlock Bombardier (120)
    - General
    - Command Trait: Deranged Inventor
    Warlock Bombardier (120)

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    40 x Clanrats (200)
    - Rusty Blade
    40 x Stormvermin (400)
    - Halberd

    Units
    20 x Skryre Acolytes (200)

    Artillery
    Warplock Jezzails (420)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 186

     

  11. In the heavy shooting meta whats our deal? What are people running? 

    I don’t think Jezzails really stand a chance against all the other shooting...

    My thoughts are to switch over to melee threats, like Stormvermin or Plague Monks with Warpgrinders so they can’t be shot at turn 1. Maybe use Nightrunners for some pregame movement, hell maybe even a battalion

     

    What do people think about this?

     

    Pretty sad tbh just bought 20 Acolytes and Jezzails from Punga... haven’t played in ages tho, so maybe im wrong and they still kickass and still using 9 Jezzails, 20 acolytes and 40 Stormvermin 😂

  12. 10 hours ago, Gwendar said:

    It definitely does, and as pointed out is basically Dan Brewers list which he's seen success with. I don't care much for Acolytes, but that's a personal preference and I'm not saying they're bad because they absolutely aren't.. I just find that I get more mileage (and ease of use) out of Fiends than I do Acolytes.

    As for Monks\SV.. still a toss up for me. SV will absolutely hit harder but I think it's getting that extra attack from the Clawlord (and\or with Skavenbrew) that sets them apart. That said, 80 Monks or 40 + an HPA can also be quite good but you have to throw in 120 points for that 3rd battleline of Clanrats.

    Screaming Bell still has a place and as much as I dislike the thing, it's nearly a requirement until the Warpseer drops back down to 280-300 points (I'm sure GW disagrees) and that's especially true if you're running SV. Oh, and Jezzails are 100% a top tier unit.. taken in anything between 6-12 is still where you want them. More and more people have been taking 1 large unit of 12 which have some decent applications in killing more than just heroes or behemoths... but nowhere near as well as Fiends, Acolytes, SV or Monks.

    Im still not sure with Acolytes either... might be 20” range but they are still 32mm and really squishy.

    Stormvermin it is, love the lore and the model. Think monks look a bit... weird...

    Yeah the old points for Warpseer was amazing 

    12 Jezzails?! That sounds fun and deadly!

  13. I’ve been out of the Skaven Game for quite awhile and more less also warhammer.

     

    returning now tho, i can understand that the meta has become quite shooty and magic heavy? How does this effect the “normal” skaven lists? I used to run this: (sorry on phone can’t find spoiler tag)

    Allegiance: Skaventide

    Leaders
    Grey Seer on Screaming Bell (240)
    - Artefact: Skavenbrew  
    - Lore of Ruin: Death Frenzy
    Warlock Bombardier (120)
    - General
    - Command Trait: Overseer of Destruction  
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Bombardier (120)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Clawlord (100)

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    - 2x Standard Bearers
    - 2x Standard Bell Ringers
    40 x Clanrats (200)
    - Rusty Blade
    - 2x Standard Bearers
    - 2x Standard Bell Ringers
    40 x Stormvermin (400)
    - Halberd

    Units
    20 x Skryre Acolytes (200)

    Artillery
    Warplock Jezzails (420)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 186

     

    does this even work well anymore? I can see alot of you talking about Grinders with stormfiends and with Monks or Stormvermin (Which are best SV or Monks?)

    what about Jezzails? Still worth it?

    do i need to change my list and adapt it? Really don’t wanna lose my Bell and Jezzails... (tho the list above with nightrunners look pretty cool)

    • Like 1
  14. Heyo

    I'm going to a 1300 point tournement here in 2 months and i'm abit clueless on what i should bring, 1300 isn't really that much :/
    I came up with this - but i'm looking for advice and tweaks, so what are your thoughts!?


    Not that many wounds but it got a bit of everything

    Spoiler

    Allegiance: Skaventide

    Leaders
    Grey Seer on Screaming Bell (240)
    - General
    - Command Trait: Master of Magic
    - Artefact: Suspicious Stone
    - Lore of Ruin: Death Frenzy
    Warlock Bombardier (120)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    20 x Clanrats (120)
    - Rusty Spear
    40 x Stormvermin (400)
    - Halberd

    Artillery
    Warplock Jezzails (420)

    Total: 1300 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 96

     

  15. So what are your thought on the army? Yes, i know it might be a bit early to tell

    Considering starting on Lummineth but a bit unsure so i got a few questions

    * Are they any good?  Where are they placed on the so called "Tier List"
    * How fun are they to play? 
    * How hard are they to play? (Not the biggest mastermind over here)

    Thank you before hand :)

  16. I've been out of the Ossiarch stuff for quite a while now (Returned to play my skaven) but i'm considering coming back. Whats hot atm?
    Ofcourse Petrifex is still the best one i imagine but what about units and lists?
    Are people bringing Katakros/Arkhan or are they to exspensive? What about Deathriders for speed?

    Thanks! 

  17. Whats the verdict on Eshin?

    anything usefull in there or is it lackluster? Looking for something to fill out my Monks since the nerf...

    i’ve been running a Hell pit and i would say its pretty good. Would it be worth it to add a Master Moulder just to give it +D3 Health?

×
×
  • Create New...