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someone2040

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Everything posted by someone2040

  1. So taking a closer inspection to the Green Knight. So before getting onto balanced/not balanced, I'm not exactly sure why there was a need to change his sword to have lance like mechanics. Don't really see the justification, and just means he probably outputs more damage than before. Given that, I would definitely revert the changes of his sword back. As for balance, it's a bit hard to tell where tanky heroes sit in the line of things. One thing I'd be worried about is that he is be stacking a lot of saves. A 3+ unmodifiable save, followed by a 5++, followed potentially by a 6++ on a model that has 7 wounds and can be healed and comes back from the dead once per game. This can be an extremely frustrating mechanic to deal with. My gut feeling is that probably he's a bit too tanky at the moment, and for an extra 20-40 points is a far better pick than a Marshal on Pegasus/Warhorse unless you particularly need the command ability. There's definitely a place for tanky heroes IMO. Essentially it's important to point out, that this version of the Green Knight is pretty much better than both the prior versions in the Compendium and comes with 20 point price decrease. So here are some things I would be consider if he turns out to be too powerful: Lowering his wounds down to 6. Lowering the save of the foliate shield back to 6++. Upping his points. Not necessarily all of them, but those are some options I feel. I think a safe bet, would be to put him back to 180 points and see if he requires further tweaking from there.
  2. So what does that have to do with Peasant Bowmen? Like, the point is, not every unit has to be the same. Some units are allowed to be worse than others. Peasant Bowmen already have quite a good ability in Arrowstorm. That's their 'fire twice' ability if you will. And at the end of the day, you're comparing Peasants with trained soldiers. They should be worse. And that's not to say they are better, I'm just calling it as I see it, the unit has too many special rules and to some extent which bloats the unit, they've stopped feeling a bit like Peasants now.
  3. Hi guys, 3 months into the year, and kinda failing at my attempts to make more blog posts. So I've decided to perhaps, focus my efforts on a new blog. I'm kinda passionate about a lot of the older races, and what can be done to make them more playable in the Age of Sigmar. Games Workshop gives plenty of love of course for those armies that have battletomes and the like, but there's a lot of armies out there that don't get that attention. So that's where I come in! I dabble a bit in creating my own rules, especially when bored at work or something (Shhhhh). I've posted some stuff in the past around the place, but I feel a blog is a good spot to write down my I guess 'designer thoughts' behind the custom rules I've made. To get started, I thought I'd do a nice an easy one, extra terrain rules! MysteriousLandscapes.pdf I made these rules a while back (and by made, I basically just borrowed terrain rules common across existing types). I feel that in Age of Sigmar, there's something missing with terrain. Lots of people complain about the shooting phase and how oppressive it can be (Thanks Skyfires!), and I think part of that is that the core rules only really work of Area terrain. If you've got a building, or some kind of defensible obstacles on the field, well... if they can see you, they can shoot you and without any penalties either! And that's kinda lame! If I'm behind a wall, I should be able to use that wall for defense. Now this is where you go "Well, there are rules for Walls, go pull out that warscroll and use them" and my answer to that is "I shouldn't have to". The warscroll approach is great for units, but I feel it's not so great for Terrain. It's a struggle remembering your own warscrolls, what your enemies does, all the fancy allegiance abilities, and all that stuff, without having to remember 10~ additional warscrolls for the terrain on the battlefield at the time. Additionally, Games Workshop do not produce terrain warscrolls for terrain they haven't produce(d). A lot of clubs have their own custom selection of scenery they've built up over the years, ranging from forests, to swamps, to various building and more. What do I do if I have a swamp? Well, luckily the default rules are probably good enough, but then it feels like you're not interacting with the board in a more meaningful manner. So that's where the Mysterious Landscapes document I've tried to create comes in. You can basically boil down terrain to 4 types, area terrain, buildings, defensible terrain and rough terrain. Some pieces like Realmgates and the like I categorize as other, and you just use the regular terrain rules as best as you can. It's a 1 page document that details all the rules of the above as well as the Mysterious Terrain rules from the Age of Sigmar core rules. The intent was, that it can be difficult to remember all the custom rules for the 10 or so different terrain pieces on the board, but if you just need to remember 1 page of details, then it's not quite so daunting. Being a 1 pager, it's easy to print off and have available for you in game. So that's the hope, let me know what you guys think, and hopefully more blog posts to follow on more rules I'm developing.
  4. Here's my feedback on what you've done: Protection of the Spirits - I think it's too complicated at the moment, and you have to make a hard call as to what exactly you want it to protect from. The simplest thing would be to have a 6++ all the time, or only against particular types of attacks (Missile weapons and spells for example). The fact that it occurs in the hero or charge phase just feels odd, as you can have combats that happen in the hero phase as well. Favour Tokesn - For number 6, I don't think there's a real reason to restrict it to Cavalry units. Virtue of Guardian Gheist and Shield of the Lady - Dislike multiple things that add to your save. It basically encourages you to stack bonuses to make an unkillable hero (in particular the King on Hippogryph). Spells - Fair Tailwind - Unsure if it's weak or not at the moment, but probably you should specify it can only effect BRETON units. Spells - Fateful Boon - It feels a bit strange that the lore ability (roll 10+ grants you a token) and there's also a spell to do so. I would consider changing one or the other (i.e removing the lore attribute or replacing this spell). Spells - Obfuscation of Spirits - In line with the ethereal changes, I would consider modifying it to ignore all modifiers to their save rolls. I think GW are starting to crack down on making stuff 'unkillable' which is an important consideration since you have access to re-roll save rolls of 1 through favour tokens. Spells - Revivify - The wording on the other parts of this spell is kinda weird at the moment. I would probably reword it so it's "That unit may return 1 slain model, or if it is a PEASANTRY unit it may restore D3 models instead. If the unit is within 12" of a Blessed Lake, then you may restore 1 additional model." Exceptional Steeds - The steeds aren't super interesting at the moment, so I would consider removing it or fleshing it out to 6 with some more interesting attributes (Such as being better in combat). One example could be that for Warhorses or Pegasi they can become a Unicorn, and gain a Horn attack or something. Artefacts - Siriennes Locket - The additional protection against rend - weapon seems unnecessary. It's like you're trying to force this extra thing onto an artefact that already seems quite interesting. Blessed Lake - This currently has the Arcane Ruins keyword. Host King of Breton - The lady's champion special rule should mention that you only generate a favour token if the army is a BRETON army. Host Knights - 5 Knights is not really massed cavalry, so I would change it back to 10. The bonuses are meant for large units after all, not min sized ones. Bravery - Overall I'm not sure there was a need to push the Bravery of Unproven, Host, Pegasus Host up. Like, why are Host Knights having more bravery than Demigryph Knights? Or why are they the same as Unbroken, doesn't really feel right. Bowmen - There is just... way too much going on here now. Like, why do they get 2 bonuses for being in large numbers? It's like, this unit just gets bonuses to everything it cares about. Better hit rolls, better wound rolls, defenses against charges. I would definitely ditch Massed Accuracy, and either consider keeping Steady Aim, bring back Virtue of Empathy, or just reduce points if you think they're not good enough as is. The stakes seem unnecessarily clunky as well in determining who gets extra damage, just be simple, and use the MONSTER keyword. Behemoth is not a keyword by the way, and isn't applicable outside Matched Play. Mounted Yeomen - Another classic case of adding stuff and now the unit just feels like fanmade because it's got all these special rules that add to what they do. Like why do these guys get Swift Volley and Hit and Run? I think it was good enough that they served a role as a chaff unit that got ahead of your lines from their bonus. The Wooden Shields also feels a bit strange, I think you either make it a permanent thing, or you make it a thing (like Grot shields, also ******) that only kicks in when there's a certain number of models in the unit. Field Trebuchet - Crew have Free Peoples keyword rather than Breton. Rangers - I actually like this unit because it feels like it does what it says on the tin. Ambushing shooting unit that has some interesting special rules. The Falconer might be a bit too reliable of a synergy, as the warscroll may as well just have a hit value of 3+. Potentially I would do something like make it work on a 3+ or something, as the Falcon may not return or something like that. The Great White Hart - Make the Grand Quest is Nigh work for a BRETON allegiance as Favour Tokens are meaningless outside it. The Ragged Brotherhood - Specifically mention for Coordinated Strike it's from the Rangers warscroll. The Order de Chasseurs - Just specifically spell out the bonuses Knights Unproven get, it's a bit clunky to say use this but replace this text. In the same amount of words you can pretty much just spell out that ability anyway. Pitched Battle Profiles - Rangers should easily be 100 points. They've got special rules out the wazoo, and are actually a competent shooting and combat unit (even if their profile is nothing special). I really don't think Peasant Bowmen should be Battleline. I think it has potential that you just fill your battleline with Bowmen and then invest in the better cavalry units in the army, which I feel is a bit of a disservice to Host Knights. That's my personal thoughts, and all I'd say is keep an eye on it if you get some meaningful data back in terms of competitive lists and the like. If you want extra battleline opportunities, then I could see a world where Pegasus and Demigryph Knights are battleline if BRETON. That way you can build themed armies around them if you choose to focus on Bretons. Still think that Forlorn Knights have an extremely good special rule in being able to pile-in and attack before being removed. It's much better on them than on Blood Warriors who don't have rend -1 attacks. Battle Pilgrims could probably do with a drop to 40 points. Knights Unproven should be 100/360 (In line with other 100 point units with large unit discount). Anyway, that's the stuff I picked up on my 2nd to 3rd read through of it and without trying to theory craft any lists.
  5. I think there's also the fact that the Hobbit ruins will be cheaper as well... (Although apparently you can only buy the Osgiliath Ruins in sets of 3 now) Overall though, I'm not going to say no to more AoS terrain. It's definitely something I'm interested in picking up, even just to throw some scatter terrain on the table or make a little ruins section. Interestingly I think it's probably more useful for Skirmish with the treasure chests and sewer grates and the hatches and the like.
  6. I would probably not pay for a subscription or patreon unless there was an incentive that resonated with me that I wanted to obtain (I kinda lump them both in the same boat, as essentially you're paying a monthly fee for some added extra). I guess in general I'm someone that relates more to tangible incentives, not boys club super secret forum spaces. That being said, I think there are ways you can get it to work. I know for Bloodbowl the NAF had an annual fee you could pay. As part of that, paying at least once got you on their rankings (Which people love), but more people paid annually because you got new block dice every year. This is the kind of tangible incentive that gets people to pay (The only reason I paid for so long was certainly to get the dice), and I'm sure a portion of that $15AUD I paid went towards site upkeep and the like. Of course, they had a lot of players worldwide and contacts in a lot of countries that acted as a hub of sorts to distribute merch, so there's that postage thing you have to tackle. But I think it'd be cool, whether you pay monthly or annually, to get something tangible alongside it. Whether that's a yearly combat gauge design, or different coloured TGA dice, or whatever. That being said, no idea on the logistics of it and how many subscriptions you'd need to get to make it work. Otherwise. Ads are unlikely to drive me away from TGA as long as they're not really too intrusive. Definitely something I'd live with. Edit: Also would mention that I would probably pay a once-off donation every 12 months of my choosing than a subscription fee for benefits on the forums. That's just me though, as I said, I like something tangible, and I struggle in a fashion to think of something I would pay a subscription to online on a forum.
  7. My understanding after talking to one of my GW store managers on Sunday was that GW have been told they're not allowed to run Organized Play events. I guess there are a few reasons why this may be the case: 1. In general Games Workshops are not set up with an adequate amount of space to run these kind of events (Need demo table, other tables generally have non-flat Realm of Battle boards on them. No seating around gaming tables, etc). 2. They may wish to promote the games at Independents to establish a more healthier relationship with them. Have GW sell stuff (or the independents) and then push them over to the Independents for tournaments. 3. There may be some caution given the limited space to run tournaments at GWs that it basically just becomes the Store Manager giving their live in mates free stuff. I think 1 though is a particularly good point. Card game shops are more adequately equip to run Shadespire tournaments, as they've got far more space and tables available. That being said, why run a Shadespire event when you can just force more Magic or some other card game with boosters down some kids throat? I've played in my local card game shop a few times now and nobodies really even been remotely interested in what we're doing. I guess you probably need to hit some kind of critical mass of getting people to play something somewhere to get others interested. Overall though, it's a real shame. Because the GW's stores in my area seem to be the only ones really interested in running anything, yet they can't really do much either because they can't get the organized play packs.
  8. Super interested to see what this upcoming 'Sea Aelf' release has in store for us. Get the feeling that after all the details and models are shown for both this and Daughters, going to have to have a good long think about which of them I want to build up as an army. Morathi looks pretty cool as well. Kinda interesting that Morathi has gone from the model wearing the least clothes to the model wearing the most clothes in that faction though. Maybe being swallowed by Slaanesh has made her re-consider her wardrobe.
  9. until
    Gobbocon 2018 is a 1200 points Vanguard Matched Play event. This year entrants will pay tribute to one of the great grot tribes. Work with the Gitmob, Moonclan or Spiderfang clans to gain bonuses and claim victory in the first independent tournament of the year in South Australia. Please find more information and the players pack at: WargamerAu: https://goo.gl/hFCPUL Facebook: https://goo.gl/3mghKQ Google Docs : https://goo.gl/ZkST6M
  10. Event Title: Gobbocon 2018 Event Author: someone2040 Calendar: Events Australia Event Date: 04/15/2018 08:45 AM to 04/15/2018 05:30 PM Gobbocon 2018 is a 1200 points Vanguard Matched Play event. This year entrants will pay tribute to one of the great grot tribes. Work with the Gitmob, Moonclan or Spiderfang clans to gain bonuses and claim victory in the first independent tournament of the year in South Australia. Please find more information and the players pack at: WargamerAu: https://goo.gl/hFCPUL Facebook: https://goo.gl/3mghKQ Google Docs : https://goo.gl/ZkST6M Gobbocon 2018
  11. Yeah, for some reason it only appears to be happening on one of my Warscrolls now that I've fiddled around a bit. Maybe there's just some bug effecting that particular warscroll I've created. Another potential thing to look into (although it's definitely a more niche issue) is the keywords section should expand when it can't fit in a single line. I'm trying to think where I saw this occur before in a real warscroll, but it's not coming to mind at the moment. Anyway, just thought I'd mention it, even though most of the time it won't come up. As for the column issue. I mucked around with the page source a bit. It might be worth investigating "display:inline-block" on the Divs that make up the various combinations of title+description. From some early mucking around it looked good, but of course the stuff wasn't overflowing onto the next column which I guess is a pro and a con. It is kinda cool though to know I can muck around in the page source if I want to export something with nicer columns. Although one time it did do something funky where it split a word onto a newline around an apostrophe and added like a tab or something. Anywhoo! I'm definitely no css/web dev expert. If anything, mucking around with this kinda stuff (here and professionally) has certainly made me stray away from that path further.
  12. No, it doesn't have any compendium war machines. It has every single model from the Ironweld Arsenal faction, none of them being compendium.
  13. Long time since this thread got any love. Any progress on getting the columns to align a bit better? Would just be nice if it was able to keep the header + first part of content in the same part. I also see some issues where Abilities get line broken on the lines breaks in the text entry box after re-loading it. But mainly I wanted to ask. Is there any way to delete warscrolls saved to the server? I accidentally duplicated one of my warscrolls and it's annoying me
  14. That is true, hadn't noticed they'd been resupplied on rounds (I guess perhaps when they were included as part of the Free Cities they got a box update as well. Which is strange that the Free Peoples kits haven't). That being said, the Gyro-kits aren't exactly super large to be centrepiece models, and probably were overlooked as something that makes sense alongside the Ordinator (Them being fast moving flyers ahead of the army).
  15. It looks like the structures of those bundles are Start Collecting Set Herald Centrepiece Model (Warshrine, Terrorgheist, Maw-Krusha). The Ordinator doesn't really have a piece that makes sense for the Centrepiece. The Ironweld Arsenal stuff hasn't been repackaged for Age of Sigmar yet (So rules out the Steam Tank). Which would basically leave you with a Kharadron Overlords ship which doesn't really feel right in a Stormcast army. So I think from a first look it feels weird, but once you kinda look under the hood a bit it makes some sense as to why there isn't one for the Ordinator. Something I feel inclined to point out would not be an issue if GW just sold all their kits with round bases. Pretty sure almost all their square based kits are webstore only now, and even if they don't want to repackage stock they could always ship them with rounds outside the pack anyway given they're all on the webstore.
  16. I guess the interesting thing will be at least Stormcast are kinda 'done' with their battleline troops from Age of Sigmar. They don't really have anywhere else to draw from in the current range, as a Judicator warband is unlikely to make sense. Chaos on the other hand I fully expect after Bloodbound are done to cycle into another chaos god, most likely Nurgle or Tzeentch. I actually think a Slaanesh Seekers warbands would be the most interesting to go into, as the backstory obviously is they're hunting for Slaanesh. That being said, we don't really know what Games Workshops plans are for Shadespire post Blood Warriors and Vanguard Stormcast. Given we get 60 cards each expansion, do we know whether or not those 2 warbands will finish off the full 400~ cards (or however many there were) for Shadespire? Or can we expect something else to happen after those two are released? Such as card only purchase, or perhaps some other unknown warbands to round out the Shadespire set. Overall, I guess we've probably still got a little while to wait. The Chosen Axes and Skaven came out a bit slower than I expected, and I wonder if we're going to have to wait another 3 months for the Blood Warriors and Vanguard Stormcast to arrive.
  17. So looks like preorders are up on the NZ store. I have to say, all looks pretty sweet and those dice in particular look like they'll be cool. One super disappointing thing though... the Corpse Cart is shown on a square base! I really really hope that's just an oversight, because in this day and age, it's criminal to re-sell the kits in Age of Sigmar and not put round bases with them.
  18. Really like the Fyreslayer warband. Definitely a lot of cool poses in there. It's one I'm going to pick up for sure when it comes out.
  19. So with LVO now over, I think an interesting point to take out of it is that GW aren't adverse to releasing 40k codexes with a single new model (Necrons getting a plastic Cryptec). To date, we've only really seen no-model releases or full proper releases (Whether that's expanding an existing faction or a new faction). There hasn't really been a halfway where they release a new kit or character or two along with a codex/battletome apart from the Blood Angels/Dark Angels which basically got a variant Primaris lieutenant. It's definitely something I would like to see more of in future as 'almost complete' factions transition to battletome status. A great example in my opinion, would be Gutbusters. They're the kinda faction that already has a decent amount of different units and characters (especially if you bundle back in Firebellies and Maneaters). If you say remake the Tyrant/Butcher models in plastic (Perhaps without the Cauldron option), suddenly the faction is a complete plastic faction and has plenty of options.
  20. Saw this pop up in one of the facebook groups Really like the look of that Fyreslayer (Runefather?) figure. Pretty excited for the Chosen Axes!
  21. Super excited to see where this leads. Hoping it's basically the Daughters of Khaine + Tenebrael Shard + Some new kits. I really want to see GW take the lead an expand the factions they created in the great Grand Alliancing. So this seems like an awesome endeavor to me. Just hoping that it comes with repackaged Witch Aelves boxed into 20's with a hefty discount. Otherwise their new rules/points are going to have to be dramatically stronger to afford such an army. Overall hoping we see some previews at LVO, otherwise I think GW might cop some backlash if they just show off the Harbringers again with a little preview of Legions of Nagash (Stuff we basically already know about).
  22. Not that I can speak on anyones behalf but... AoS28 is more a concept than a set of rules right? So really if you want to play games, it's up to your group to figure out what rules work for you. That could be Hinterlands, or Skirmish or the new AoS28 Warbands being worked on by @GuitaRasmus (Which is based on the Hinterlands ruleset).
  23. Sweet! Just one more thing to keep me distracted from doing real work at work. Might actually start messing around with decks now, as I can just flip around on the website. Would be nice if you could see them in a tiled format with the actual card text without having to click the Is.
  24. Yeah I don't think Undulant Scourge lets you pick which model takes the damage. It states "The nearest enemy model within 13" of the priest is infected by the Undulant Scourge. The infected model's unit suffers 1 mortal wound, plus 1 mortal wound for each other model from that unit that is within 3" of the infected model". So the unit takes the damage, not the model. So the enemy gets to decide where the damage is assigned to. And Kozokus is right in that it has to be the closest model, so it's likely that one side of that model is not actually going to be surrounded by friends (the side closest to you).
  25. I'm sorry If I've offended you in some way with my post. I am not one of the writers of these rules, I am just someone offering my feedback as well. I think the point of the project is to make interesting and unique things available for Bretonnians, it's not to make them a top tier army (Another swift way to get house rules rejected). And part of making good house rules is making sure they fit in with everything else in the game, for better or worse.
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