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About Slaktor

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  1. That would be so sweet.
  2. Slaktor

    SoH: Time pressure

    I really like the simple solution with a limited amount of “town portals”. I feel stupid for not thinking about that one... Anyway I played it through almost to the end during a single sitting (like 8 hours..). I’m sad to say that the game was somewhat lacking in depth and feel. There was also no real incentive to return to town other then to heal injuries - which never happened btw. So they never did other when I sorta convinced them to. The town thingies seems almost pasted on and there was no real synergy with the main game. At least that’s my experience. Here’s hoping that the next iteration of WHQ in the Mortal Realms steps the rpg aspects up a bit, mainly ruleswise.
  3. Slaktor

    SoH: Time pressure

    Nice. Would love something like that but alas, as far as I know i dosen't exist in SoH.
  4. Slaktor

    SoH: Time pressure

    Hi all! GM:ing my first session of SoH tomorrow… After reading through some of the comments its seems that there can be an issue with players returning to town as soon as somebody gets grievously injured. I might have a sort of narrative solution for this but I need the some guidance from the TGA community. The plan is to keep tabs on how many times the players return to town. By the end of the campaign, and/or even half way through (if that would work), check the numbers with a post-game chart that tells what parts of the city that were destroyed. I might even add in some places and tie those places in with personal backstories – like a dwarven family for the Cogsmith or the Fleetmasters lover and/or frigate. This is to make them care. We are all old RPG nerds but at times the power gamer pops out, so I want to have a "built in" incentive. The questions I ask to all the people whom have played through the Shadows over Hammerhal campaign is: How many returns to town per dungeon level would you recommend to keep the players challenged, but not discouraged? Also, how many returns to town in total would you say is fair? The questions are in regard to the gameplay, not the story-line.
  5. Slaktor

    AoS 2 - Stormcast Eternals Discussion

    Haha, is that so? Yeah, I think I know what you’re getting at. He is a true hero but he’s pretty horrible - but more importantly: he’s painted!
  6. Slaktor

    AoS 2 - Stormcast Eternals Discussion

    Well I faced Nighthaunt today led by Lady Olynder at a 1000 point game. Focal Points was the mission on a 4x4 table. I went with the Staunch Defender approach instead of Hammers of Sigmar. A 10 strong unit of Liberators really held out. Buffed by Warding Lantern and the prayer Divine Light they were nigh unstoppable. I had no wizard but a Knight Questor did some dispelling using the Spellsheild. It was a bloody great game which ended in defeat for Sigmars chosen, but it was a close call. We alternated between the Bloodborne OST and the metal band Hammerfall for background music. It was truly epic. I’ll build upon this experience and will continue with this “tight” tactic for now. Thanks for your thoughts and reflections.
  7. Slaktor

    AoS 2 - Stormcast Eternals Discussion

    Thanks guys! I’ll look into the Evocators and try to play the Hammers of Sigmars strengths then - which I view to be the Redeemer units. I’m thinking several 5 man strong units to make the most out of the ability. Edit: Instead of focusing too much on Staunch Defender that is.
  8. Slaktor

    AoS 2 - Stormcast Eternals Discussion

    Hi all! I haven’t played that many games so I’m not super on all the rules, so bear with me. Is there a way to combine a Hammers of Sigmar host with Staunch Defender? I’m asking because I get completely run over by Rotbringers. I can’t win a straight up fight, if I win it’s by playing the objective - hard. Also I just painted my Lord Castellant. So what I’m really looking for are synergies. Any tips are welcome. I believe I have a lot (liberators, hunters, Palladors, judicators, paladins, prosecutors, celestant prime, questor, celestant, relictor etc), from 1.0 except like Dracothian rider dudes, gryph hounds and long strike dudes and nothing from 2.0 except the Stormcasts from the new starter set. I have tried searching the forums but can’t wrap my head around search terms with spaces... ie “Hammers of Sigmar”. Any suggestions are welcome!
  9. Slaktor

    New Podcast! Comedians talk Sigmar!

    Hilarious! Great job guys!
  10. Slaktor

    Fleshshade over white basecoat?

    It’s bloody brilliant for batch painting. You would get best results on miniatures with a lot of detail on their skin, like Blightkings or Bloodreavers. One layer of Reikland on top of pure white will give a pale look. Two layers will give a healthy look. Just let it dry in between.