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Chumphammer

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Everything posted by Chumphammer

  1. This stuff went up on the whattsapp group. Added notes on stuff that wrong or question mark Temples: Hagg Nar: +1 Blood Rites, can have a cauldron as a free behemoth Khelt Nar: retreat and charge Khailebron: CA teleport at end of movement Draichi: extra -1 rend on WE and SoS Zainthar Kai: snakes attack when they die (and snakes battleline) Kraith: SoS can fight again on 4+ Other generic stuff: Spell lore: mirror dance got changed back to 1.0 version New command trait: 4+ rally New artefact: shutting down inspiring presence and rally within 9", goes to 15" if you kill a model. (Not new but old crown of woe rewritten) Leaders: Morathi: 680 points, CA is 18” now, no more +1 to cast. Hag Queen: Witchbrew back to automatic again, but changed to +1 to blood rite. SQ on Cauldron: has +1 to prayers now (wholly within 9") Units: Witch Aelves and SoS: Bucklers give +1 to save characteristic now. Spear snakes: Doing mw’s on 2+ now (if within 1 after unit attacks) Heartrenders: no more extra rend when set-up. Lifetakers: no more extra rend on the charge. (Also still 4+ to move) Points: 680 Morathi 110 Hag Queen 90 Gladiatrix 315 SQ on Cauldron 130 Medusa 115 Ironscale 150 Khainite Shadowstalkers 180 Blood Stalkers 140 Blood Sister 120 Witch Aelves (actually 115) 95 Khinerai Heartenders
  2. CA stayed the same but its once a game now The faction heroic action cant be used by monster so shadow queen doesnt benefit from it
  3. We have a load of options and lots of outside options also All sub factions have play
  4. Yes...but cant share atm. Nda lifts Sat medusa do have a mechanic to give a unit of snakes +1 (can only go on 1 unit, but 2 can put on different units) No surprises to sub factions, they all got knocked down to 1 thing really. Hagg nar is +1 to rites, Khelibron is teleport, draichi run and charge yadda yadda yadda
  5. There is a number of key changes in the book We have a ton of diversity and options now and all subfactions will see play Haggnar 5++ is confirmed gone though We also have a ton of ways to get +1 to blood rites now so you can easily have 1 or 2 units on turn 2/3 at max rites
  6. Yes, HaggNar gives a SQ cauldron or HQ cauldron for "free" in terms of behemoth My HaggNar list is HaggNar HagQueen on Cauldron HagQueen on Cauldron Bloodwrack Medusa Bloodwrack Medusa 10 Witch Aelves 10 Witch Aelves 10 Witch Aelves 10 Blood Sisters Avatar of Khaine Avatar of Khaine Avatar of Khaine Heart of Fury Emerald Life Swarm
  7. 1st leaks popped up, interesting mini changes to limited reinforcements and behemoths
  8. Any of you crazy kids going to Open Series Seattle?
  9. Still time to sign up for the GW Open Series in Seattle, Will be a great weekend with 5 games vs all levels of gamer. So even if brand new this will be a good intro event https://www.eventbrite.co.uk/e/us-open-seattle-age-of-sigmar-grand-tournament-tickets-291975124457 good intro event for new players
  10. It was expected we would lose rerolls, and with 5 being a 5+ ward for whole army, unless they reword devoted disciples that will effect haggnar 5++ bubble Nice its worded ward though Being able to get witchaelves/sos to 2+ to wound is nuts. Looks like we are going to be total glass cannons
  11. Least we are getting more shadowstalkers Shadow Queen Slythael and the Shadowborn
  12. Id love Khinari for BL Khelt Nar, Id also love Shadow Stalkers for battle line in Khelibron. I think it would open up a lot more play styles and variety
  13. Thats funny as I havent used Morathi and 15 bowsnakes and I am doing fine. You dont need morathi and 15 bowsnakes to do well, its a crutch
  14. So Some latest Underworlds rumours point towards Malerion Umberneath coming 1st: from last year and both the top 2 have happened 2nd: Stormcast hit both sides from Skaven and A shadowstalker looking aelf 3: " A new darkness surrounds you. Water scales the walls, which shift with unnatural affect. At your feet, tendrils throng and pulse – but the light of a torch reveals nothing but brackish water. Your mind scrabbles through past mysteries. What penumbral forces control this dread realm?" 4: New rumour and the boots look very much old Dark elf style especially darkblade
  15. I think we wont get much changes. Like IDK we will come out relatively the same. Morathi command ability will become once a game or changed We will lose rerolls and will probably get +1's to stuff honestly only think I would "wish" for would be Hellebron. Shes mentioned in newer publication's and we only have Morathi/Morgwaeth as names heroes atm so might be nice to have another option. I would also love to be able to use the new massive avatars but doubt it unless they have a sneaky aos mini changed one I just really am not expecting my game changing for us sadly. Usually I am pretty optimistic
  16. Named heroes cant use the incarnate, as its an enhancement.
  17. Yeah its...different. For my DOK I mean it could give me a monster (we only have Morathi) and a +1 to maybe get mindrazor off, but tbh I dont see endless spells that often and since its going to a lot easier to drop its level then raise it. I mean could be fun with Kragnos, Loonboss on Squig and 48 Squigs (plus whatever you can fit) Has no MW output
  18. Someone sent me to Incarnate Warscroll and rules, KO WD updates so I posted them up on Twitter @chumphammer as we cant post the pictures here
  19. I can see Morathi's CA being similar but maybe table wide and once per game. Means you dont have to keep her near but its also not as OP (similar to the stormcast Holy order things) Maybe it will be Khaines blessings and you can pick one to use I would like to see prayers pushed more as a big thing for DOK. We are one of the few factions with solid prayer access and should be more of a power over magic Would also love more speed/chaff. WE should be cheap and expendable, in the books they are basically cannon fodder fanatics. Would love to see a Khinari hero and options to push Khinari, as atm I just don't rate them Would also love to see a new Avatar sculpt or a access to the 40k avatar, but i am not holding my breath for anymore new models
  20. New dok hero 100pts M6, 6w, 5+ B8 3" 4 x 3+ 4+ -1 1 1" 2 x 3+ 4+ -1 1 6" pile in 12" wholly within wound changes daggers and whips to 3+ to wound and rend 1 Killing stroke ability from earlier she's ok but nothing worth changing for unless you do a draichi faction that's +2 rend on charge, -3 w MR, but then you just die like Nats to a lighter and aerosol Other scrolls Bucklers workers shooting now Khinari don't need a 4+ after shooting to move, just can move for free 6" Doomfires can have spell from book
  21. The Nurgle player was 4-1 and won best overall, but then their (the events) paper results seemed to be wrong and the rescinded the award a day later A lot of fallout coming from it as it means a lot of the other results could be wrong and no final standings/full results have been posted. Mods I would suggest maybe locking the thread as its a hot argument topic on twitter and this is me trying to be diplomatic about it
  22. Tbh 1 hero in 600pts is enough, doubt you need 2. PTG is more about the different scenarios where holding an obj isnt always the thing On another note, this is some of the 1st info of the new hero
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