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Kaleun

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Everything posted by Kaleun

  1. -> newest trailer. I see Morathi, Witch elves and something like a new Harpy in there.
  2. well we have a nice cheap chaff unit here: Allegiance: Anvilguard Dreadlord On Black Dragon (320) - General - Lance of Spite & Tyrant Shield - Trait: Master of Defense - Artefact: Quicksilver Potion Ebondrake Master (320) Dreadlord On Black Dragon - Lance of Spite & Tyrant Shield - Artefact: Talisman of Blinding Light 10 x Drakespawn Knights (320) 5 x Drakespawn Knights (160) 2 x Drakespawn Chariots (200) 3 x Aetherwings (60) - Allies 40 x Black Ark Corsairs (260) - Vicious Blades & Repeater Handbows - Allies War Hydra (200) Ebondrake Warhost (160) Total: 2000 / 2000 Allies: 320 / 400 Wounds: 128 The 40 Corsairs get inspired Presence or reroll their Battleshock test (Order All. ability). You could even try to wrap the whole 40 around an enemy unit to trigger the implacable march. The implacable March might have interesting psychological effect on the enemy. The hydra is the second Anvil in this army list. It is quite hard to remove.
  3. My latest Approach to the Anvilguard: Allegiance: Anvilgard Dreadlord On Black Dragon (320) - General - Lance of Spite & Tyrant Shield - Trait: Master of Defense - Artefact: Quicksilver Potion Dreadlord On Black Dragon (320) - Lance of Spite & Tyrant Shield - Artefact: Talisman of Blinding Light 10 x Drakespawn Knights (320) 10 x Drakespawn Knights (320) 1 x Drakespawn Chariots (100) 3 x Aetherwings (60) - Allies 3 x Aetherwings (60) - Allies 5 x Dark Riders (120) - Allies War Hydra (200) Ebondrake Warhost (160) Total: 1980 / 2000 Allies: 240 / 400 Wounds: 108 I will use old "Dark Elve Harpies" as the Aetherwings to Keep the clean druchii style to my army, The plan is to rush Forward as fast as possible. The Dragons and Aetherwings can fly over the enemy while Cavalry and the Chariot can take the enemy head on. The list lacks Mortal Wounds but the Implacable March should make up for it. If I read it right, also the Shadowblade-Dark Riders should now make use of the Implacable March of the Anvilguard allegiance, because we have the right allegiance. Artefacts/traits are order related. What do you think?
  4. What do you mean by "unproven"? Personally I field that units in my army and they have been "battle-proven".
  5. The Anvilguard ability Triggers in the Anvilguards-OWNERS hero Phase. So if you are able to Charge in your round the Anvilguard Player might have made a mistake in his round. look in the Posts above and find our suggestions...
  6. You may use the abilities in the order you please during your hero phase. That makes the discussed Ebondrake Warhost also viable.
  7. For the dark elves and that also applies for their scions, there is only one rule that must manifest on the table and during the listbuilding: What gets charged by you Forces MUST be killed! -> That means every round you choose a target your forces must completly eliminate it or make it unable to fight back. This is the whole way of the druchii and even if we are named differently this rule still is the state of the art. How to deal with threads now, which exceed the damage capability of a whole 2000 Point army? 1) if you cant deal with it we have to go back to the drawing board and improve our concept 2) tarpit the unit with cheap Corsairs/BSwords/DSpears or even Darkshards if necessary ...this is the reason why I see the Drakespawn Knights charging not defending.
  8. There is a difference. Dark Riders are light cav and Drakespawn Knights should be considered as heavy cav (a bit slower but sturdier). The Dark Riders are more a skirmishing/disruptive/shooty unit. With their ability they Support, but their damage Overall is very weak. The Knights lack rend so you have to choose targets with a low save as target (wont be effective vs. SCE) I dont see that much value in the Darkshields as you. Statistically it gives them somewhat a 3+ save. Sure it is a great ability but I want to Charge with my cav. Not stay on combat. I am totally freaking out because the Dark Elve Warhost Battalion was dropped in GH2!!! It made the Knights so good. Please GW if you here me, give us back the Warhost with 180 Points!!!
  9. I like that approach! I also see cav. as useful building-material for the Anvilguard. Chariots could also be a thing (the faster the better). Regarding the Drakespawn Knights I woulnt call them overcosted, just on the high side (pointwise) compared to other Order options. However there is no discussion, as neither Dragonblades nor the Goregruntas can be Anvilguard right? I simply love the Drakespawn Knights. They are some of my favourite models and I would field them even if there are cheaper options (neverevernevernever would I take pesky High elves ) -> You have to learn their strenghts and weaknesses and you will manage to play well with them. Two things one might miss: -) they reroll one die while charging -> insanly useful statistically!! -) every increase to their to-wound statistics is very good (remember the Ebondrake Warhost)
  10. Only lackluster. Your Chance for a successful 9" charge is only 27,80 %. Even worse then the chance of triggering the Anvilguard ability. If you want to teleport stuff over the battlefield, take a pure Stormcast Allegiance and their Battalions. The Skyborne Slayers are pretty strong.
  11. As mentioned above you will find a very cheap unit in the corsairs. I think they work better in large units and in combination with the realreavers battalion. With the units in the box you can build: Allegiance: Order Leaders Black Ark Fleetmaster (40) - General Knight-Vexillor (140) - Meteoric Standard - Allies Battleline 10 x Black Ark Corsairs (80) - Vicious Blades & Repeater Handbows - Scourge Privateers Battleline 10 x Black Ark Corsairs (80) - Vicious Blades & Repeater Handbows - Scourge Privateers Battleline 1 x Scourgerunner Chariots (100) - Scourge Privateers Battleline Units 5 x Judicators (160) - Skybolt Bows - Allies 5 x Judicators (160) - Boltstorm Crossbows - Allies Behemoths Kharibdyss (180) Battalions Realm Reavers (180) Reinforcement Points (0) Total: 1120 / 2000 Allies: 460 / 400 I would remove the Knight Vexillor for a 1000 Point army. On the first page of this Thread you find a build with that box for 2000 points. PS: the whole thing might be flawed because the 2 Judis cost 320 instead of the allowed 200 allied points for matched play.
  12. Looks good. Personally I dont have experience with those Stormcast units, more with the dark elves in your army. The Corsairs are a bit underwhelming and would rather serve as blocker as would Dreadspears. I wouldnt play Dreadspears after their point increase. Better keep them as Darkshards to support your Corsairs. The Teleport behind enemy lines might be very useful. Have you played a game yet? Anvilguard might increase its efficiency with bigger games. Two reasons I see for that argument: 1) in Bigger games it might be easier to trap enemy units or force them to run against each other and 2) The Implacable march triggers on a 5+ that means 1/3 chance of success. In bigger games it might be easier to be in contact with 3 units to trigger the ability statistically every round. Thats what I think.
  13. It just came to me that the Black Arc Corsairs are now the cheapest Horde-Unit of Order. They dont have a very good warscroll, but you get 40 for just 260 points. We could fill a 400 point contingent of allies with: 40 Corsair, 1 Fleetmaster and a Chariot. However the Chariots are even more interesting for an Anvilguard army. They have very large Bases, which make you wrap around enemy units easier. They have a very good movement (even better with the realmreaver Battlion) and you could set multiples of them as one unit. A new approach: (2000 Points OSerpentis+SPriv) -> 3 drop army Allegiance: Order Serpentis Leaders Dreadlord On Black Dragon (320) - General - Lance of Spite & Tyrant Shield - Trait: Master of Defense - Artefact: Quicksilver Potion Dreadlord On Black Dragon (320) - Lance of Spite & Tyrant Shield - Artefact: Obstinate Blade Battleline 5 x Drakespawn Knights (160) - Order Serpentis Battleline 5 x Drakespawn Knights (160) - Order Serpentis Battleline 2 x Drakespawn Chariots (200) - Order Serpentis Battleline 5 x Drakespawn Knights (160) - Order Serpentis Battleline Units 3 x Scourgerunner Chariots (300) - Allies Behemoths War Hydra (200) Battalions Ebondrake Warhost (160) Reinforcement Points (0) Total: 1980 / 2000 Allies: 300 / 400 we have 5 Chariots now. Dont expect any damage from them. Their true power comes from their Basesize and their movement in conjunction with the Anvilguard special ability. After thinking about it again, it might me even better to raid only one flank of the enemy instead of wasting time trying to pincer him completely. The goal is here to force the oponents units via the 6" flee-move, into running into each other. I guess he may not move through his own units. PS: make it a 2 drop army by droping one dragon and exchange it for 5+5 additional Drakespawn Knights
  14. we received a rules update for matched play: https://www.warhammer-community.com/2017/10/06/firestorm-matched-play-rules-update/ You can use the Anvilguard Allegiance together with the Order Artefacts, Allegiance ability (reroll battleshock) and the Warlord traits. You cant however combine Darkling Covens with the Anvilguard!
  15. Do we have any further information on the Firestorm Campaign book/Anvil Guard possibilities? @Twitch of Izalith thank you :-) We look forward to your list.
  16. Well so long we arent sure if we can bring allies we can build a Order Serpentis only list with only 2 drops in 2000 points. Like so: Allegiance: Order Leaders Dreadlord On Black Dragon (320) - General - Lance of Spite & Tyrant Shield - Trait: Master of Defense - Artefact: Quicksilver Potion Dreadlord On Black Dragon (320) - Lance of Spite & Tyrant Shield - Artefact: Relic Blade Battleline 10 x Drakespawn Knights (320) - Order Serpentis Battleline 10 x Drakespawn Knights (320) - Order Serpentis Battleline 5 x Drakespawn Knights (160) - Order Serpentis Battleline 2 x Drakespawn Chariots (200) - Order Serpentis Battleline Behemoths War Hydra (200) Battalions Ebondrake Warhost (160) Reinforcement Points (0) Total: 2000 / 2000 Allies: 0 / 400
  17. I guess we have to wait for the full realease of Firestorm to explain this issue. However I dont think it blocks you from including allies into your army. -> Army + Allies
  18. well the Generals Handbook states on page 76: "Allied units can have different allegiance to the rest of the army." So we should be totally fine with some Shadowblade allies here. :-) We can also easily change this into a 2000 point army: Anvilguard - 3 drop army - Allegiance: Order Leaders Dreadlord On Black Dragon (320) - General - Command Trait : Master of Defense - Lance of Spite & Tyrant Shield - Artefact : Quicksilver Potion Dreadlord On Black Dragon (320) - Lance of Spite & Tyrant Shield - Artefact : Relic Blade Units 10 x Drakespawn Knights (320) 5 x Drakespawn Knights (160) 1 x Drakespawn Chariots (100) 10 x Dark Riders (240) - Allies 5 x Drakespawn Knights (160) Behemoths War Hydra (200) Battalions Ebondrake Warhost (160) Reinforcement Points (0) Total: 1980 / 2000 Allies: 240 / 400 Leaders: 2/6 Battlelines: 4 (3+) Behemoths: 3/4 Artillery: 0/4
  19. I tried to make a pure Cav. Armylist out with the Anvilguard Allegiance. What do you think about it? Fast enough to get behind the enemy? Allegiance: Order Serpentis Leaders Dreadlord On Black Dragon (320) - General - Lance of Spite & Tyrant Shield - Trait: Master of Defense - Artefact: Quicksilver Potion Battleline 10 x Drakespawn Knights (320) - Order Serpentis Battleline 5 x Drakespawn Knights (160) - Order Serpentis Battleline 1 x Drakespawn Chariots (100) - Order Serpentis Battleline Units 10 x Dark Riders (240) - Allies Behemoths War Hydra (200) Battalions Ebondrake Warhost (160) Reinforcement Points (0) Total: 1500 / 1500 Allies: 240 / 400 .) The Hydra should be used as an Anvil .) Dark Riders are super fast and can grab objectives of rush behind enemy units .) The battalion makes this an 2 drop army and impoves the chances for the much needed double turn. It is expensive however, but the reroll 1s to wound is good
  20. Well actually GW is on the way to give those factions abilities which didnt receive one in the Generals Handbook II. You are right about the Stormcast though. They are already super strong and shouldnt have every unit of order as allies and really get everything. So what, if they take the Anvilguard Allegiance they miss all the cool stuff from their battletome. Time will tell, but I am sure GW thought well about this release.
  21. I would also say the Anvilguard Implacable March is by no means overpowered. 1) you need to set up your army list with both sturdy and fast units; 2) if you wrap around 3 units, only one will be statistical affected by the ability 3) It really depends on your units close positioning to kill some models of the enemy I guess in general the ability is a good way for massed order armies to deal with elite forces with a few multiwound models. You can make your Scourge Privateers work against beastclaw Raiders of Stormcast Eternals (Dracoth-Spam).
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