sishuttleworth
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Posts posted by sishuttleworth
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Quick question - I've seen it mentioned in a few places that you don't get an extra artifact if you take a battalion in Idolators. Can someone please explain why? Can you not just take two realm artifacts?
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59 minutes ago, Maddpainting said:
Yeah I have 9 Enlighten on foot i made out of extra bits from Disks boxes (I have 21 models on disks, some Sky, most Enlighten). You just need to buy 1 Tzaangor box and the correct bases.
Just out of interest, how do you find them in-game? I haven't used them yet - does the loss of mobility hamper them too much, or are they still usable?
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On 2/16/2021 at 7:16 PM, Siphon said:
This and, I think I might proxy them in as Tzaangor on foot. Never wanted to “waste “the disc to make the foot version. It’ll at least give me a chance to use the Slaangor models because they are really nice.
Did you know that the Enlightened bits (arms, heads, weapons) fit perfectly on normal Tzaangor bodies?
I'm building my 6 discs as Skyfires, and bought an extra box of Tzaangors - using 6 to make Enlightened on foot, and the other four as backups for summoning with the shaman's spell.
The Tzaangor bodies are a tiny bit shorter, but not very noticeable - I've done my first three and just stood them on low rocks, so they stand a little higher than the other infantry. Works a treat.
Excuse the poor photo, but hopefully it gives an idea of the comparison to a normal Tzaangor.
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Hi all
I'm looking for Beasts of Chaos models, either on the sprue or built, but unpainted.
Have cash (if reasonable price), or some space marines, death guard, nighthaunt, sylvaneth, nurgle daemons to trade.
Cheers
Simon
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42 minutes ago, Morovir said:
Actually, looking at the wording in the Stormcast Eternals battletome, units that already have a Stormhost keyword can be included in an army that has a different keyword - they just lose out on the abilities, so it is not as bad as it seems, hopefully.
So basically, it shouldn't stop the rest of your army being GAVESPAWN or DARKWALKERS, though it will miss out on their abilities.
Okay, that's not as bad then. Still feels funny that they couldn't just leave it open, but at least if they're usable that's something. Cheers
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12 minutes ago, Morovir said:
Wow - so the Beasts one is Allherd, and the Sylvaneth is Oakenbrow. Have both of those armies, but now feels like little reason to get this. Why couldn't they just leave them without an allegiance?
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Big thanks to Grimhilde, who has sorted me for these bits!
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Still after these bits, if anyone has them?
Thanks
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Sorry - really basic question, but still new to AoS and just starting Sylvaneth.
Do the "teleportation" rules - Spirit Paths, Navigate Realmroots, etc, allow you to charge afterwards? (Albeit needing a 9" charge roll)
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On 7/10/2019 at 8:27 PM, SolomonHelsing said:
Hey man, if you're still looking for this I can see if I have the parts, was there any particular variety you were after? I might be able to muster up enough for all three possibly.
Hiya pal
Anything would be good - he'd ideally like the engine of the gods one, but just wants a complete Stegadon really!
Cheers
Simon
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Hi all
My son recently picked up a second hand plastic stegadon with his pocket money. It has the platform on top, but nothing else (no skunks, bow, blowpipes, etc, or engine of the gods)
Has anyone still got their spares on a sprue, which would allow us to build one variety or the other? (and for a reasonable price)
Cheers
Simon
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23 minutes ago, Isotop said:
Yes, you are 100% right
Cheers - thought so.
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Random question, and I think I know the answer given the White Dwarf track record on these things.
In the latest White Dwarf, the player uses a Gnarlroot wargrove, which he has paid the points for, but he hasn't listed the points for the Household battalion that's part of the wargrove.
Am I right in thinking that he should have paid the points for both?
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43 minutes ago, robinlvalentine said:
I'm not sure if it was intended, but by the rules-as-written, it seems pretty clear to me that it affects all spells, friendly or unfriendly, and I don't believe it was changed in the FAQ. Probably best not to include Sacrosanct in a Hallowed Knights army...
That's what I was thinking. Like the Hallowed Knights colour scheme and background though. Suppose I could stick to spellcasters that effect enemy units rather than my own...
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Hi all,
Sorry if this is a daft question.
The Hallowed Knights ability refers to them ignoring the effects of a spell on a 6+. However, it doesn't specify that it is an enemy spell. As written, it appears that they may have to ignore friendly spells as well.
Have I misunderstood this?
Cheers
Si
AoS 2 - Slaves to Darkness 2 Discussion
in Chaos
Posted
Ah, cheers. Well that's annoying - what's the point releasing an allegiance (with a specific battalion) with no artifacts?!