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  1. Hey all! Quick question! What do y’all fill out your thunderquake lists with? I like my core of engine and x2 bastilladons. I ran it with x6 Kroxigors today and they preformed pretty well vs mass sequitor SCE. I know it’s not their best matchup, but it also made it really hard to gauge if they’re worth their 320 points. What do y’all run thunderquake wise and why?
  2. I was worried Engine of the Gods spam would be a thing but it makes sense. Are rippers still pulling their weight post FAQ?
  3. You're welcome ;D +1 to hit can come from Chaos Lord on a Demonic Mount command ability, Killing Frenzy Blood Blessing and rerolling ALL FAILED HITS comes from Khorne blessing from Chaos Warshrines. Used to throw blades of putrifaction on them in my Nurgle lists, but honestly x10 with the lances on the charge overkilled pretty much everything they charged anyway. Trophy wall kills include 40 Arknaughts in 1 charge,(battleshock took care of the stragglers) an Insensate Rage BT, 5 Blood warriors and an injured Skarbrand, and 4 Knights took about half Nagashes health with poor enemy save rolls ;D With buffed Chaos Knights you actually want to multicharge clumped up enemy units because of your killing power. WORD OF WARNING THOUGH!!! Wall of shame Chaos knights include, getting chewed to pieces be 10 Liberators over 4 turns, getting tarpitted by PBs for 3, dying to 'Ard Boys over 3 and deleted by skeletons and plague monks on multiple occasions. Granted in most of these instances I should have retreated and fished for later charges but the serve as good examples of Knights gone wrong. And that's a very real possibility
  4. Just checked the FAQ page and can't find any differences. Where did you say your post was again?
  5. Anyone have thoughts on the Wrath of Khorne bloodthirster? It seems good but I'm on the fence about spending 320 points on one starting in my army as opposed to summoning one later on. What bloodthirster variants are y'all running?
  6. Yeah chaos knights are a little tricky, they're DEVESTATING on the charge and will kill pretty much whatever they do charge. Good support from them is Chaos lord on Demonic mount (+1 to hit command ability) Killing Frenzy prayer and chaos war shrine Khorne refill all failed hits prayer. Only downside to Chaos knights is they're super swingy in terms of you NEED the charge. After the charge, or if they get charged its pathetic. Khorgoraths are just the exciting part of Chaos knights (-1 rend 2 damage attacks) but all the time and don't need support to be 3+/3+. Chosen arent "good" exactly but for me they're just safer skull reapers. They can also do mortal wounds and don't hurt themselves. Skullreapers just confuse the hell out of me. They don't do consistent enough mortal wounds to be an "elite killer"/"tank buster" unit, and also aren't really kitted to fight hordes. I've run them several times now and they never seem to really earn their points in my games. Again, I get that with support they do damage but so many other options seem cheaper and more reliable. I just don't get what their role in the army is supposed to be. Seems like all our other units do their job better, cheaper or both. Im trying to learn how to use them and am willing to give them a shot because I know most people swear by them. I just don't see it myself. The sergeant seems to be the only model remotely with while. Maybe back when they were 140 points
  7. I can't wrap my head around the whole skull reapers thing. I get that skull reapers with lots of buffs can do damage. I just feel like bloodletters do it better and with less support. Same with Khorgoraths, and chaos knights and even chosen
  8. Nice! Thanks for the breakdown, I'll have to look at blood warriors again I always take my shrines for the reroll all failed hits and extra blood blessing. 6+ ward saves are never anything to bank on but I think the utility of the prayers and synergy of the Warshrine being a TOTEM and thus giving my reavers an extra attack makes them well worth it. Granted I run much larger blocks of Reavers
  9. So let me preface by saying that I have only played AGAINST a council of blood, I haven't run it myself. From my experience on the receiving end of the table I'd say it works and it doesn't. Here's why; What works: I think Khorne plays a lot like tyranids used to, I.e the original and literal "distraction carnifex". If you don't play 40k, the basic idea is put many threats on the table thus giving your opponents an impossible choice. "Which unit should I focus because I can't ignore any of them, but can only deal with one at a time". 3 BTs certainly plays into that mindset and can be very scary for some armies to deal with. What doesn't work: As much fun as BTs are, they seem to work best with artifacts and command traits and are VERY greedy with them. Several people have already mentioned the value of Immense power but only one gets that. You can put artifacts on the other 2 but you're starting to spread yourself thin and then there's the bigger issue... points. With the 260 variants this battalion is still going to run you 930 points. So effectively half your army. Imho there are better cheaper units that can fill that "multiple threat" role and often preform better than a BT that degrades with damage, while also being harder to take off the table. Could be spoiled by GUO durability but BTs are glass cannons that die in all of my games. They normally pay for themselves at least, but are dead turn 3 ;D Ultimately it's your call of course but that's my 2 cents at least if you run it and have success please let us know!
  10. I really don't know where all the negative outlooks are coming from for Khorne. To be fair it's not like people are calling it completely unviable. I'm just coming to Khorne here at the start of 2E so maybe I missed the glory days but I've always found Khorne to be solid. Far from the bleeding edge of hyper competitive play but I feel like they're in a pretty decent place. I'm coming down from my Nurgle high (been waiting for nurgle to be good for forever and have really been enjoying them post maggotkin release.) Here in 2E though I figure I'd finally give Khorne a go and I feel that I have just a much success with them as I did with nurgle. Also, I'm really enjoying not being completely addicted to/reliant on Blades of Putrifaction ;D Granted I've only been able to get 5 games in so for in 2E but I'm undefeated so far and with the addition of Flesh Hounds to my model pool for summoning games have been getting better and better. I plan on going to a tournament in Dallas and Wargames Con this year so I'll let y'all know how those go if anyone is interested. I just wanted to bring some hope to you guys on the off chance anyone else was feeling down about the faction
  11. Sorry still new to Khorne, what are "Khornemowers?" I assume it's a nickname for a unit? also is the plaguepriest purely for Wither? do you like Skullreapers? I feel like they don't do much for their cost. (At least my 10 haven't yet) What loadout do you use for your Skullreapers?
  12. Sorry if this is old news but I had a question about Karnak. So Prey of the Blood God states "you can pick one Hero to be Karnak's quarry". One hero. Now given that the rest of the rule is you can re-roll all failed hit and wound rolls against that Hero, it's pretty obvious to me that RAI is that Hero is an ENEMY hero. That being said, is there anything besides honor that's stopping me from picking my Bloodsecrator or any other of my own heroes then cashing in on Call of the Hunt where it states, "if Karnak is within 8" of his quarry during the Hero phase, you can summon a unit of 5 Flesh Hounds to the battlefield" Free 5 Flesh Hounds 1st turn? Checked the new FAQ and errata and didn't see anything specific addressing this.
  13. Yeah I think I'm with you, thanks for the breakdown dispelling is for sure an issue, I'm not sure how I'm going to deal with that. I play a potentially strange list that features lots of priests. (Often two Chaos Warshrines in addition to Gore Pilgrim or Dark Feast priests) so I feel like Blood Sacrifice might be a decent way to generate points. I like flesh hounds as a summon personally. 3 points for 10 wounds and 10 attacks with decent movement seems pretty good to me. I understand and agree that I wish our summoning and buffs used different resources
  14. That makes sense, I figured Gore Pilgrims would still be a staple I'm surprised to hear that Khorne is having issues in the new edition. I thought our summoning mechanic was pretty solid. Granted we can't do full blood factory anymore but even just with a few instances of Blood Sacrifice I figured we'd at least be able to crank out a few units. I've been thinking about running a reaver heavy list with dark feast. It's a bit of a gimmick but I think I'm onto something mirroring Skaven Pestilens with my Chaos Warshrines. Has anyone tried it before? How does it perform?
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