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Rob Hawkins

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Everything posted by Rob Hawkins

  1. People can claim that Indomitus and Dominion are "not starter sets" all they want, but I guarantee that, 6 or 8 years from now when GW does another article looking back through the ages of WFB/AoS and 40K, they will ABSOLUTELY put these boxes on their list of previous starter sets. The 9th Edition 40K starter set will be the limited-edition-impossible-to-get Indomitus box, not the "command edition whatever-box" that people could actually purchase to get into the game. Same with 3rd Ed AoS– The "greatest Warhammer starter set of all time" will be the Indomitus box, not the half-size and quarter-size starter boxes that they'll inevitably announce in a couple weeks and keep in permanent availability through the life of AoS 3.
  2. I had an idea about the rat & crow with keys: What if, instead of being part of larger models, they ARE the model? Key objectives for WH Quest. Much more interesting than a card token with a key printed on it, and maybe they can MOVE, so you don't just find keys, you have to CATCH them!
  3. YES! Thank you for doing this! I had the same thought but was too lazy to open photoshop. :D
  4. Well, they haven't said anything about the game. The announcements have simply been "the Old World is a game setting that exists," which amounts to nothing other than to get people hyped(?) for a potential game that it's really impossible to have any expectations for. (Only 2 more years to go before we find out what it is!) :D
  5. They can't really give out that information 2-3 years before release because that's just telling other companies that they have 2-3 years to release their own version of a similar game and beat them to market.
  6. Definitely looks like a zombie that had a tree growing overtop of it, and when it resurrected out of the ground, the tree is now "part" of it, with roots or branches entangled/ growing through it. The crow on the back is not the same crow with the key from the rumor engine, but likely part of the same range. And the post on the zombie's back looks like a church candle holder. The trees in the background look like they could have crows (or maybe vultures; remember the vulture from the rumor engine?) in the branches. There looks like there could be a large bird wing in one tree. That could be a new scenery piece, or maybe animated trees? (That might be too Sylvaneth-y). Likely crows, carrion birds, and cobbled-together "Blanchitsu" zombies will be a unifying theme. Not vampire pirates. One final thought: Does GW ever portray Johann running from Underworlds/ Warcry warbands? He's usually shown with "proper" AoS models, right?
  7. That's the point I was making, too. We literally had a new Marine codex LAST YEAR, with all the chapter supplements, and it's already trash. Glad I decided to skip it, especially since I play Templars, and would have had to get a $40 Psychic Awakening book for the Templar rules, which are now a free PDF on the Community site. If GW wants to maintain a "living" rules set with publications that have shorter lifespans than a dayfly, that's fine... but then they shouldn't be $40 full-color, hardcover books. They should be softcover B&W with a color insert at a much cheaper price. If the rules are this disposable, then the books should be disposable. I thought we were entering the age of "free online rules" but it turns out that players are practically spending more on rulebooks than they are on models to play these games. (That's certainly the case with Warcry).
  8. What does this come to... $200 worth of rules in 2 years to play a game with 7 models per side?
  9. I'm more interested to see how it will work with models standing on top of those silly objective circles when the objective gets kicked away and the circle is now in the wrong spot, stuck under figures, and you can't remove it or place another on the new position without disturbing models. XD
  10. They're not even tall enough to look Nagash in the eye. Pics I saw look like the Mega Gargant comes up to about chest-level on Nagash, which isn't that high. Anyone have a photo of the MG next to the Purple Sun or Balewind Vortex? Seems like they would be only a head taller than those.
  11. Don't ever try to kill Gotrek. He can't be teleported, so he can ONLY move/ run/ charge– just avoid him or slow him down. Only use small, cheap chaff units on him, and NEVER charge him, just set up a semi-circle or line 3" in front of him that he'll either have to move around or charge. He'll WIPE the unit, but he'll have made no more than 3-4 inches of forward progress and killed a 60-70 point unit. Meanwhile, you're focusing on the rest of his army and capturing objectives. But, as I've said before, it's STILL a bad play experience because playing a game of "haha now you can't use your expensive toy" isn't really much fun either. :/
  12. It doesn't seem like the available factions are correct (under Death; I haven't checked the other GAs). For example– Selecting "Grand Host of Nagash" as the allegiance, should unlock the factions Legions of Nagash, Flesh-eater Courts, and Nighthaunt (the latter two are allies), but it only unlocks Legions of Nagash and Flesh-eater Courts. Edit: It's fixed now! Thanks!
  13. One other thing to note-- I just set up a battlefield to play this out, and 22" x 30" is really small. I don't anticipate the units being more than 12" away for very long...
  14. I'm going to try out the following replacements for the Troggoths: x1 Hell Pit Abomination x4 Rat Ogors (all equipped with Warpfire Guns) x3 Stormfiends (Randomly roll the weapon option for each model, ignoring the normal unit limitations) And as Kramer suggested, The Boneripper without Thanquol for the Troggboss. Equip him with 2 Warpfire Projectors & 2 Warpfire Braziers. Ignore the abilities Staff of the Horned Rat, Warpstone Addiction, Magic, and the Command Ability, but keep the Warp Amulet ability to use whenever "Regeneration" comes up in the action phase. Otherwise, keep all the action tables & results the same. I think that the fact that the units have more wounds than the Troggoths, that will make up for the lack of regeneration. And the Boneripper has more wounds and its limited regeneration ability.
  15. Without shooting, what if for the "FAR" table you use the following results: Dumbstruck- same Hold- Make a normal 'run' move with the unit. Advance- Make a normal 'non-running' move and then attempt to charge with the unit. If that gets them into combat too quickly, how about just treating all the "Hold" results as normal moves without running, and the "Advance" results as normal moves that can run (and no charging in either case)? Now that I think about it, this might be the simpler option and retain the principle of the enemy not charging if they began their turn outside of 12", but still avoid the units standing around doing nothing for too long.
  16. Don't forget that there are A LOT of command abilities that have been updated in the FAQ/ Errata to clarify that a unit cannot benefit from it more than once per turn (ie: no stacking). It might not be stated in the rules text printed on the warscroll or in the battletome, so check the FAQ on the Warhammer Community page to see if there has been an update.
  17. This concept of not treating allies as factions would also allow some allegiances to ally in specific units, because each unit's NAME is a keyword. So you could let an allegiance take a particular unit without taking that unit's entire "faction." --The perfect example is adding FELL BATS and BAT SWARMS to the list of Flesh-eater Courts allies. Then they could ally in units of bats (which would still be appropriately thematic) without allowing anything else from the SOULBLIGHT "faction."
  18. GW really just needs to stop using the term "faction" altogether. The only defining terms should be "allegiance" and "keyword." The army has an "allegiance" and you're not allying in units from a different "faction," you're allying in units with a specific "keyword." Done and done. A faction is not really a thing anyway; it's just the units that have that particular keyword. Then, GW needs to go through and add into each battletome's errata an allegiance(s) for every warscroll battalion that doesn't have one. If they can have a list of the base size for every unit in the game, they can have a list of every warscroll battalion's allegiance. And then, going forward, do not release a book unless every battalion in it has its allegiance listed. Make it part of the proof-reading process.
  19. Ditto. The unit leader also has a different weapon, which means separating the leader AND the greatsword into separate dice pools from the main unit's attacks.
  20. I had considered re-purposing some, but the traditional metal wraiths don't really have the stature of a Grimghast. It would be neat to see an "Oldhammer" version of a Nighthaunt army, made with all the old Ghost models, classic wraiths & banshees and such. Thank you!
  21. Wraiths used to be fielded as units, and Banshees used to be unit champions for wraiths, AND could be individual 95pt "Hero" level characters. During the End Times, Heroes could make up 50% of your army, so I tried out a "screamer" list with 10 Banshees. And then I added three more meticulously converted banshees for AoS. I... I have way too many Banshees. Somebody please help me.
  22. This is everything that I have painted & finished (so far) for Warhammer AoS: LEGIONS OF NAGASH "The Legion of the Infernal Skull" (Including allied Flesh-eater Courts and some Tomb Kings) Points Total: 13240 Wounds: 933 Allegiance: Grand Host of Nagash Leaders Cairn Wraith (60) Cairn Wraith (60) Cairn Wraith (60) Cairn Wraith (60) Cairn Wraith (60) Cairn Wraith (60) Cairn Wraith (60) Cairn Wraith (60) Cairn Wraith (60) Cairn Wraith (60) Knight of Shrouds (100) Nagash Supreme Lord of the Undead (850) Necromancer (130) Necromancer (130) Necromancer (130) Necromancer (130) Tomb Banshee (80) Tomb Banshee (80) Tomb Banshee (80) Tomb Banshee (80) Tomb Banshee (80) Tomb Banshee (80) Tomb Banshee (80) Tomb Banshee (80) Tomb Banshee (80) Tomb Banshee (80) Tomb Banshee (80) Vampire Lord (140) - Mount: Nightmare Vampire Lord (140) - Mount: Nightmare Vampire Lord (140) - Mount: Nightmare Vampire Lord (140) Vampire Lord (140) Vampire Lord (140) Wight King with Baleful Tomb Blade (120) - Mount: Steed Wight King with Baleful Tomb Blade (120) - Mount: Steed Wight King with Baleful Tomb Blade (120) Wight King with Black Axe (120) Wight King with Black Axe (120) Wight King with Black Axe (120) Vampire Lord on Zombie Dragon (440) - Deathlance & Shield & Chalice Abhorrant Ghoul King (160) Crypt Ghast Courtier (60) Crypt Ghast Courtier (60) Varghulf Courtier (160) Varghulf Courtier (160) Tomb King (100) - Monarch's Great Blade Battleline 10 x Dire Wolves (140) 10 x Dire Wolves (140) 15 x Dire Wolves (210) 15 x Dire Wolves (210) 30 x Grave Guard (360) - Wight Blades & Crypt Shields 30 x Grave Guard (360) - Great Wight Blades 10 x Grave Guard (140) - Great Wight Blades 40 x Skeleton Warriors (280) - Ancient Blades 40 x Skeleton Warriors (280) - Ancient Blades 30 x Skeleton Warriors (240) - Ancient Blades 30 x Skeleton Warriors (240) - Ancient Spears 40 x Zombies (240) 30 x Crypt Ghouls (300) Units 6 x Bat Swarms (240) 15 x Black Knights (360) 15 x Black Knights (360) 10 x Black Knights (240) 5 x Blood Knights (200) 1 x Corpse Cart (80) 1 x Corpse Cart (80) 9 x Fell Bats (240) 10 x Hexwraiths (280) 1 x Legion Black Coach (120) 4 x Morghast Archai (400) - Spirit Swords 6 x Spirit Hosts (240) 10 x Black Knights (240) 20 x Skeleton Archers (200) 1 x Tomb Scorpions (80) Behemoths Mortis Engine (180) Terrorgheist (300) Terrorgheist (300) Endless Spells / Terrain Aethervoid Pendulum (50) Balewind Vortex (40) Chronomantic Cogs (80) Malevolent Maelstrom (10) Prismatic Palisade (30) Purple Sun of Shyish (50) Suffocating Gravetide (20) The Burning Head (30) SKAVENTIDE "Skryre Lord Skreekits' Lightning Engineer Cult & The Conclave of Corruption" Points Total: 10590 Wounds: 760 Allegiance: Skaventide Leaders Arch-Warlock (160) Warlock Engineer (100) Warlock Engineer (100) Warlock Bombardier (100) Warlock Bombardier (100) Clawlord (100) Clawlord (100) Clawlord (100) Deathmaster (100) Deathmaster (100) Deathmaster (100) Deathmaster (100) Grey Seer (140) Grey Seer (140) Grey Seer on Screaming Bell (220) Master Moulder (100) Master Moulder (100) Plague Priest (80) Plague Priest (80) Plague Priest (80) Thanquol on Boneripper (400) Plague Priest (80) Battleline 40 x Clanrats (200) - Rusty Spear 40 x Clanrats (200) - Rusty Spear 20 x Clanrats (120) - Rusty Blade 40 x Clanrats (200) - Rusty Spear 40 x Clanrats (200) - Rusty Blade 40 x Stormvermin (450) - Halberd & Shield Units 1 x Doom-Flayer (60) 1 x Doom-Flayer (60) 30 x Giant Rats (180) 15 x Gutter Runners (180) 3 x Packmasters (60) 3 x Packmasters (60) 5 x Plague Censer Bearers (60) 40 x Plague Monks (280) - Foetid Blades 40 x Plague Monks (280) - Woe-stave 8 x Rat Ogors (400) 4 x Rat Swarms (120) 1 x Ratling Gun (60) 1 x Ratling Gun (60) 1 x Ratling Gun (60) 1 x Ratling Gun (60) 10 x Skryre Acolytes (120) 20 x Skryre Acolytes (240) 3 x Stormfiends (260) 3 x Stormfiends (260) 1 x Warpfire Thrower (70) 1 x Warpfire Thrower (70) 1 x Warpfire Thrower (70) 9 x Warplock Jezzails (420) 9 x Warplock Jezzails (420) 12 x Warplock Jezzails (560) Behemoths Hell Pit Abomination (240) War Machines Doomwheel (160) Doomwheel (160) Plagueclaw (160) Plagueclaw (160) Plagueclaw (160) Warp Lightning Cannon (180) Warp Lightning Cannon (180) Blacksmoke Battery Allies: Cannon (140) Cannon (140) Battalions Foulrain Congregation (110) Endless Spells / Terrain Bell of Doom (40) Geminids of Uhl-Gysh (60) Soulsnare Shackles (40) Vermintide (40) Warp Lightning Vortex (100)
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