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Rob Hawkins

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Everything posted by Rob Hawkins

  1. Those bone tentacles/ tails are probably going to be an endless spell from the Forbidden Power set, which is supposed to be all Death-themed.
  2. Yes, what World Tree said. The FAQ is simply clarifying that you do not make a separate attack for each Warpfire Projector he's armed with. You only make ONE attack for all the projectors, and the number of projectors determines the "strength" of that attack. So, if armed with 1 projector, you make ONE attack at one target, and roll 1 dice for each model within 8" in the target unit. If armed with 2 projectors, you make ONE attack at one target, and roll 2 dice for each model within 8" in the target unit. If armed with 3 projectors, you make ONE attack at one target, and roll 3 dice for each model within 8" in the target unit. If armed with 4 projectors, you make ONE attack at one target, and roll 4 dice for each model within 8" in the target unit. That's the same as any "multiple weapon" profile (Plague Monk's paired blades, for example). It's one weapon profile with a set number of attacks, and having multiples is represented by a special rule– re-rolling hits in the case of the paired blades, or in the case of Boneripper, rolling more dice for having more projectors.
  3. Is anyone else getting a 404 result when trying to view the warscroll downloads for all the Skaven units on the GW site?
  4. Like Captain Nippon said, it seems lazy. But because of the unit size increments, you'll be left with 2 unusable Horrors or Flayers if you build a Courtier Hero out of the box. You can try to build 3 Courtiers out of one box, using all the models, but the Courtiers use the "champion" bits and there wouldn't be enough in one box to appropriately kit out all three. Probably not much of an issue if you have a large enough collection; If you've combined two boxes into a 6-man unit, you'll have a spare set of champion bits, or you could eventually add up the spare models into a full unit increment. The Crypt Ghast Courtier is a little more egregious though, because it leaves you with NINE spare ghouls. (I guess you could pay points for 10 and field them one short, but still.)
  5. I was thinking about a way they could do it too-- Rather than having a blanket ally with "Soulblight" (which I know they don't want) they could ally with keyword "Fell Bats" and "Bat Swarms." The unit's name is always a keyword, so you can add it to the list of allies to selectively allow specific units to ally in. So, the FEC allies list could read: Deadwalkers, Deathlords, Deathmages, Fell Bats, Bat Swarms. Done and done.
  6. That makes sense if the throne is only set up wholly within the FEC deployment zone. But why would they have built it out in the middle of the board? It's like having a baggage train, and sending it out in the middle of the battlefield while the general ranks up his forces. The throne looks like something that should be in your army's "base camp" which (scenario and/or themed battlefield notwithstanding) would not be halfway between your army and your enemy. Actually, the more I think about it, I hope the throne's rules stipulate that it has to be set up in your own deployment zone (more likely "within your army's territory").
  7. They could even get away with simply allowing the Fell Bats, Bat Swarms, Dire Wolves, Corpse Carts, and maybe Zombies to be part of the FEC. The bats should certainly be in there. And maybe a new kit for plastic bats & swarms could have pulled double duty for the FEC and the LoN units. The FEC range is just SO limited at the moment, it doesn't feel like it's even worth a new Battletome if they're not going to add anything. I agree about the throne. It would look appropriate in the main hall of an ancient catacomb, or at the heart of a FEC settlement built among some crumbling ruins, but most tables will probably just have this random stairway with a bone-throne on it, plopped in the middle of an empty field.
  8. If you can get some of the clear 12" rulers from the starter sets, cut them at the 9" mark. You can also use the cut-off portion as a spare 3" marker, although it will read "10]11]12]."
  9. And, like me, you'll probably never sell them, because they mean more to you than just being "game pieces." I've always said that I'd continue to paint models for my Legion of the Infernal Skull even if I stopped playing Warhammer. I still have some TK models that I'll get to someday, even knowing that there's no game to go with them, but for now, the models that I do use get the immediate attention.
  10. Joe, you appreciate the modeling and painting of an army just as much (if not more) than the game play. So at least it's not "wasted time" for you. You've got beautiful display pieces that you worked really hard on and will enjoy forever. Unfortunately, there are a lot of people out there to whom the models really are just "junk" without any rules (or even without great) rules.
  11. I prefer to keep anything that's not a model or scenery off of the table (I don't even like using dice as wound markers) but there's rarely any spare space at the shop, so I try to keep it as far off to the side as possible. Space is so tight that units waiting in reserve are still on the board somewhere. It's more of a "Murphy's Law" thing, that wherever I try to stash my turn counter, command point counter, victory point counter, effect tokens, combat gauge, tape measure, and giant pile of dice is where my opponent wants to ambush. At least I don't have a pile of warscroll cards lining the back edge of the table to further complicate things.. So I guess my real peeve is shops that don't have enough space, or the fact that there's so much extra paraphernalia required for the game. Oh- also my endless spells waiting to be cast, and the list of extra realm spells (for the pile of extra stuff).
  12. –Spectators that lean on the edge of the battlefield. That annoys the hell out of me. Respect other people's space. –Opponents who don't collect all their dice off the battlefield after rolls. Little one-off rolls, or dice that go astray, or remnants of their armor saves... They just end up with random dice here and there, cluttering up the battlefield, sometimes right in the middle where you'll probably need to roll your upcoming attacks or move your models. –Players who ambush or set up units into your backfield, and it's ALWAYS on the corner where you have your dice, tape measure, turn counter, etc. So you've got to move all your junk so they can set up their ambushing unit. (Note: This is only a problem in games when there's not any room next to the table to keep all that stuff-- which is basically every game.)
  13. I use them in most lists. Harbingers 3D6 charge is great, -2 rend and 3 damage on the halberds is the way to go. Buff them with Dread Knight from a VLoZD so they can re-roll their misses, and if you have a "regular" Vampire Lord, he can give them +1 attack if you've got the command points to spare. If they are in the Grand Host allegiance, that's another +1 attack. The bravery debuff is not to be underestimated, and if they are in the Legion of Blood, they will be throwing out -2 Bravery themselves. I like to stack up the bravery debuffs and then use Banshees or a Terrorgheist to scream mortal wounds at heavily armored targets. Then the morghasts can finish them off with their high rend, high damage attacks. They are also useful defensively-- Put them behind a single rank of Skeletons and they will be able to fight through them with the 2" reach of the halberds if the skeletons are charged. If the enemy doesn't fall for that, the morghasts can always fly over the skeletons to charge out.
  14. I was thinking the same thing. I think if the pyramid chains aren't glued to the bases, you could probably remove them if a model needed to stand on the objective.
  15. Here's a question: Do the rules for the Mortality Glass Guardian include Pitched Battle profile points? It's a different warscroll, and the NH book only includes points for the "Guardian of Souls with Nightmare Lantern" scroll. (2018 GHB perhaps?)
  16. I thought you weren't allowed to use the Grand Alliance abilities if faction allegiance abilities exist for the army. Everything in Ben's list is Nighthaunt, and he's using Nighthaunt abilities like the spells, so the army would have to use the Nighthaunt Allegiance, correct? From the GHB errata, (key bits in bold): Page 62 – Pitched Battle Profile, Introduction Add the following section: ‘ARMIES WITHOUT ALLEGIANCE ABILITIES If a faction army does not have a set of allegiance abilities, then you can use its Grand Alliance allegiance abilities instead. For example, if you had an Eshin army you could use the Grand Alliance Chaos allegiance abilities, and if you had an Order Draconis army you could use the Grand Alliance Order allegiance abilities. Note that if allegiance abilities exist for a faction army, you must use them.’ The core rules about Allegiance Abilities are also pretty clear that you choose one allegiance or the other (GA or Faction), and you only get the abilities for the allegiance you chose. So if the army uses "Death" allegiance, it wouldn't get any of the Nighthaunt allegiance abilities. And, per the GHB errata it could only be "Death" if it didn't have an existing faction allegiance. Edit: Although I guess it's a moot point in this case because Ben's list doesn't seem to be using any of the Death command traits or artifacts.
  17. Models can be moved vertically up terrain features, so you could charge and as long as your charge distance is enough to measure to the bottom of the wall, and then and up the wall to get within 1/2 inch of an enemy, the charge is successful, and you'll just need to note how far up the wall the model(s) are. Then you can pile in a little closer with others in the combat phase, noting where on the wall they are.
  18. At the end of the day, this is first and foremost a hobby game. You will probably spend more time painting expensive models than you will spend playing games. Pick an army that you think looks great, and that you think will maintain your excitement to continue building and painting for many years. The rules will change, but if you enjoy your models, you will never go wrong.
  19. Don't forget– That-1 to hit rolls means that missile weapons which inflict extra attacks or mortal wounds on a 6+ won't be triggering their extra ability against most characters. That in and of itself is a pretty big deal, and helpful to character survival. They might target a different unit altogether so their super shooting doesn't go to waste. It really can't get any clearer than true LOS (Your model can see what it can actually see). Units practically cannot block LOS to models behind them, because some part of the target model will almost always be visible through the gaps between models, over a model's shoulder, between their legs, or there will a part of the target that sticks up above the intervening unit. You need something that's very large and completely solid, like a Great Unclean One to completely obscure a target from view. I'm a fan of units blocking LOS to other units, but then they need to add in exceptions for size (small models don't block infantry, infantry don't block cavalry, cavalry don't block chariots, chariots don't block monsters, etc.). I would even be okay with all units screening all other units, as an abstraction to represent the fog of war, dust kicked up on the battlefield, etc. but then you still need to throw in some kind of "large target" exception, and that's not a level of detail that they want to add into a game that's supposed to be "simple." True Line of Sight is as clear and simple as it gets.
  20. I think that's the same as other artifacts. The weapon retains its profile, but now hit rolls of 6+ inflict D6 mortal wounds. Nothing questionable there. However, in that text, "Hero" and "Monster" should be in KEYWORD BOLD, I think. I've been noticing a lot of sloppy text like this in these preview rules. I hope it's just an error when transferring it to the image for the web, and not that it's slipped by and into books that are either at or on their way back from the printer's as we speak. :/
  21. I'll bet there is going to be a set of "graveyard" themed base set from GW, and those are the fancy bases that the veiled banshees and mounted wraiths are on. Not Shadespire models with scenic bases.
  22. I would hope that the general could use his command ability for free, and that other characters pay points to use theirs. But, the "generic" command abilities make me think otherwise, since they are tied to the general within 12" or any hero within 6". Right now, my average army build would start with 1 (for a battalion), and gain one in each hero phase. So, in turn 1, I would generate a point and probably wouldn't use any abilities. Next turn, I'd gain another, bringing my total CP to 3. Then use a command ability and have 2 left over. It looks like this will allow you to use a command ability and use inspiring presence in the battleshock phase (CP permitting) on the unit that got hit the hardest, whereas before, if your general used his ability, nothing was getting inspiring presence.
  23. 40K has FAQed it so a unit can only benefit from one special "ignore wounds" roll. That sounds like a "Rule of One" that may be inbound for AoS. It would certainly eliminate all the questions about when and in what order to take all the rolls that you can stack to ignore wounds and mortal wounds.
  24. The sub-faction keywords aren't only relevant for allegiances, but they are still necessary for what buffs what. For example, Deathmage is what allows a wizard to select "Lore of the Deathmages" spells. The Wight King's command ability can only affect Deathrattle units, etc. Removing those keywords would require a different mechanic for managing that stuff.
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