Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

NoobhammerN8

Members
  • Content Count

    88
  • Joined

  • Last visited

Community Reputation

62 Celestant-Prime

About NoobhammerN8

  • Rank
    Retributor

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just had a discussion with gaming group, is it clear that summoned units can use the grand court rules? They argue that the grand court rules are added after building the army but before you summon units. I think they should because it says in the summon unit text that they are added to the army, but there is some disagreement.
  2. I think they might just be trolling everyone who was calling for those two rules to be nerfed. I mean, my gaming group is already considering banning Gristlegore in tournaments we host. Apparently attacking twice with two GKoT’s before anyone else is just going too far. Our local Nagash players have already gone out and cleaned out all of the Start Collecting boxes from the FLGS. Lol.
  3. In my experience, the hexwraiths have a tendency to make that big charge, but then be too far away for buffs or deathless saves. That's been the army's main weakness. Much of the power comes from buff synergy bubbles, so splitting up gets things killed. Haven't tried it with everything mounted though. That might work if you can keep the characters close. Plus I didn't have enough hexwraiths to do units of ten. They're much better at that size.
  4. I've always used the more liberal meaning for both these situations. For the first one, the rule is corresponding to the keywords, so in this case, the king on dragon and king on terrorgheist both have the keyword "abhorrent ghoul king." As for the second one, I've always set them up one at a time from different table edges, no one has ever challenged it.
  5. I did hear an example of someone running the "Mooclan" list (huge squads of grots shielding two or more thundertusk) where they selected the champion of the 60 man grot unit as the general so that they always had immune to battleshock. That might be an example of abuse, but maybe specify that a general has to have more than three wounds? Just a thought.
  6. It needs some work. My ironjawz list printed with one unit of ardboyz listed as having 14 bosses! It looks like it jumbles the numerical selections and battle traits every time you swap to a different app.
  7. Hold your finger on the warscroll you want to delete, brings up a menu that lets you delete, duplicate, add to my battle or go to the unit's page on the webstore.
  8. Good morning fellow megabosses. Bit of a rough Saturday for the Verdant Horde. I was meant to play against Sylvaneth, but ended up against Bloodbound. I had heard that the spiky gits posed a problem for us, so I had some trepidation going in. My list was 2 megabosses, a warchanter, a weirdnob, 6 pigs, 10 brutes, a 20 man ardboyz unit and two tens. We rolled up gift from the heavens and I got my stuff down first due to the ironfist formation. I let my Khornate opponent have first turn, and he predictably didn't budge. He had his army in a kind of meat grinder set up, a line of blood warriors sat in front of his characters with two fives of skull reapers crouching behind to either side and wrath mongers spread behind the blood warriors to buff them. He had two twenty man reaver units on either end as well. When it came time for my turn, I threw caution to the wind. I figured that his army placement would mean that if I get the double turn and interfere with his objective turn two, it becomes a game of survival for the remaining three turns and his forces are slow enough that he wouldn't get to me. This would have been perfect, but I got excited by the 2" weapons on the Brutes and Pigs and decided to have a go at surprising him and killing his characters where he thought I couldn't reach. Sadly, Khorne smiled upon him and in that first push he made 8 out of 12 5+ armor saves, and the sixes just kept coming after that. He managed to kill my warboss with the skullgrinder, which meant that almost the entire army suddenly gets two rolls to wound on a 4+ to hit for the rest of the game and that clinched it. I tried to hold out with the twenty man squad of ardboyz, but his lord on juggernaut and skull crushers made short work of them. I realize that the right move would have been to just sit on the three places where his objectives might fall and make him fight me. Another option would have been to hit the squishy reavers on the end and ignore the middle of his forces. They would be forced to leave formation and I wouldn't have had to suffer the embarrassment of losing all but the weirdnob, chanter and twenty ardboyz by turn two. Still, the gambit almost worked, if one of my ardboyz closest to his objective had survived, the game might have turned out different. But I have learned to rely on superior maneuverability to pick apart my opponents when I know they fight better than I do and I should have had the chanter and weirdnob drop back to hold the objective behind the ablative line of ardboyz. This would have at least meant a draw. A great game overall that taught me much about how the Ironjawz need to be played. Probably won't hear from me on here for a week or two, moving this weekend, but the move puts me closer to our gaming club, so there should be plenty of battle reports to come and I'm sure that will keep the hobby fires lit. Perhaps in the lull I'll figure out some fluff for my army. I have already decided to name the chanter in honor of a friend who passed away right as I was starting the army. It was perfect as he was a huge fan of raves, so hopefully some of his spirit will infuse the chanter's magic glow sticks. I figured that perhaps the green armor indicates that the weirdnob has convinced them that their destiny is to find a land of green and destroy it, as they are clearly on desert basing. Perhaps they will find Gordrak there? Depends on my finances in the next few weeks, I suppose. Till then, get out there and smash something!
  9. Thanks guys. Tonight's work was building my second set of pigs. I used the brute box to make sure they were all unique and in a fit of OCD made sure that all the optional parts are on different pigs in the second set. Still need to glue on the spare bits for their trophies, but I can't spray them in the rain so it doesn't matter. Planning to get a 2k game in on Saturday vs sylvaneth, so getting them built and on bases was more important.
  10. Painting progress for the night.
  11. My ironjawz are starting to come together. I'm enjoying adding all sorts of teef marks for their armor, and I like the yellow shoulder pads for the brutes. Need to highlight and add metallic scrapes along the edges.
  12. Well you only have one legal battleline unit there. Can't break allegiance and still have ardboyz or thundertusks count. It has to just say "battleline" not "ironjawz battleline" or "BCR Battleline."
  13. They both look great, I just think the shaman looks surprised. Maybe foot went off for once?
  14. Are those supposed to be from the realm of death? Cause they look awesome. Good work!
  15. That's a scary thought. But I think I will behave myself, I'll really need mystic shield with my seeming inability to roll 4+ saves.
×
×
  • Create New...