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Not-not-kenny

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Everything posted by Not-not-kenny

  1. Gotta say, I'm finally getting a wee bit excited for this. Looking forward to what my existing Freeguild army can do with the new battalions and abilities, but mostly looking forward to not being forced to use my allies allocation for artillery and wizards. What are y'all planning to do with that opportinity?
  2. I'm hoping for plastic kroxigors but I wouldn't rule out a new maneater kit.
  3. I doubt they'll be in the guard warscroll, but I'm thinking about playing mine as corsairs w. handbows - gives me a reason to convert up a cool hero to count as a fleetmaster.
  4. Only thing I'm sceptical about is crits causing mortal wounds as I think MWs already have way too much of an impact in skirmish games. Besides that I love the streamined version of the wound and injury tables from games like mordheim etc. I'd probably use the hero injuries for every single member of the warband, just 'cause I ike the sense of importance it grants even the most unassuming of fighters. Do you have a plan to write up some kind of campaign progression rules too?
  5. That's all kitbashed, mostly from the Dominion temples.
  6. I'm getting the feeling that with the new Cities 'tome there will be other cavalry that'll fit better, rules-wise than the demigryphs.
  7. Anyone else getting the feeling the rules for these models might be used with the old TK models to give new life to at least some of those models. Like you could use tomb guard for the new infantry and ushabti for the big boys, there's even a skull catapult!
  8. I would also keep to the doctrine of elves-for-elves and humans-for-humans if AoS had literally any rules differences for them besides meaningless keywords and one inch of movement stat. In WHFB I' definitely refrain from using an elf as a adwarf since elves generally don't have T4 I2 and hatred(goblins), ut in AoS they're just a one-wound model with a sword and a shield so who cares as long as you can tell what battlefield role they have? Now it might look like I'm dragging AoS for the limited statline but I'm not (well, maybe a little) I'm fine with the CoS book slimming down the unit selection to streamline the game and just encourage counts-as where the feel and strategy of the army matters more what species they are. What I'm not fine with is removing the archers kit, that hurts more than when they blew up the Old World.
  9. Axing the archers, eh? I guess that's one way to make me shift to buying Perry plastics when expanding my freeguild/CoS army. The one thing worrying me rules-wise is with the dragon blades gone there might not be a way to field "knights with lances riding horses" in the new 'tome.
  10. I'd be bloody delighted, the Perry minis are fantastic!
  11. ACKTCHEEHOALLEY it's Warhammer Underworlds: Beastgrave
  12. However they did show a flagellant with the other Free City models so the Devoted are likely in the book.
  13. I assume you meant switch out the swordmasters for greatswords since those are basically one for one - great weapon, heavy armour and 2 attacks a piece.
  14. Could it be... Back from the great beyond? I dare scarcely speak the name Tomb Kings, but in my heart of hearts my hope lives on.
  15. The only kit I will be real upset if it gets discontinued is the freeguild archers and I haven't seen them in any pictures from the event yet which concerns me
  16. He seems to be in the rules team yes, but so far nothing about what we've heard about Warcry makes it seem anything like hinterlands beyond being an AoS skirmish game.
  17. I'm really looking forward to trying out meeting engagement on my 3x3' board I have at home, probably gonna mix it with the new cityfight rules for good measure since the terrain I have doesn't have to be spread out over a full 6x4' (obviously not gonna use the silly terrain placement rules)
  18. Sure looks like it. Maybe that means there's a battletome in the not-too-distant future (highly unlikely, I now I know, but one can dream).
  19. I'm looking forward to mixing the meeting engagement and cityfight rules to play on my FLGS' dense Mordheim terrain.
  20. Since every competitive FP army seems to revolve around exactly that I'd guess fairly well.
  21. I guess some armies could do this but for the majority I think the 500pt hero would mostly be a huge point sink for not that much tactical advantage. This isn't based on any deeper analysis but mostly gut feeling and I might be wrong of course.
  22. I'd say the fact that you have to divide the army into three parts with at least one unit in each severely limits how expensive a hero you can bring.
  23. Apparently the new GHB will have stuff for Free Peoples in it. What do y'all think it will be, new stuff or just the same allegiance abilities + artefacts from last year?
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